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Wasteland Cycle 2014

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Gang Warfare Screenshot Why More Info Past Cycles
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. Much more info in the "gang codex" book, in your gang library. 2008 2009 2010 2011
2012 2013 2014 2015
2016 2017 2018 2019
2020 2021 2022 2023
What Other Pages 2024 2025
A feature of Legacy. Overview Points / Scoring Past Rounds


Round 23

Date / Map - Ice Map Starting Positions Objectives
Jan - Mar 2014

Blank MapBuildable View Unfrozen

Blade of Dawn (6,14) Dark Flame (12,14) Field Hospital (2,8) Neutral Square (8,1) Radar Jammer (15,8)
Outcasts (10,14) The Chapter (8,14)
Notes / Creator - Zorg

This map is the same as featured in round 3. It has 52 of the 255 squares inaccessible when unfrozen, and 28 of the 255 squares inaccessible when frozen. See also Buildable View Frozen & Radar Jammed Overlay.

Round 24

Date / Map - Void Map Starting Positions Objectives
Apr - Jun 2014

Blank MapBuildable View

Blade of Dawn Dark Flame Alien Artifact (15,6) Phase Disruptor (1,9) Prototype ERS (12,1)
Outcasts The Chapter Void Spawn (10,14 : 13,15)
Notes / Creator - Zorg

This is a map that takes place in the Void, an area far away from the regular places the Wastelands are. The Gang HQs cannot even make it to this area. Warriors from each gang teleport in to the Neutral Zone and territory is fought for from this zone. 101 of the 255 squares are inaccessible due to no ground being there.

Round 25

Date / Map - Phoenix Hive Starting Positions Objectives
Jul - Sep 2014

Blank MapBuildable View South Bridge

Blade of Dawn (10,14) Dark Flame (6,14) Phase Disruptor (2,7) Satellite Uplink (14,7) Sentry Control (8,2)
Outcasts (2,14) The Chapter (14,14)
Notes / Creator - Zorg

This is a brand new map, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. 51 of the 255 squares are inaccessible, 3 of which change due to bridge. Gang Headquarters are unable to deploy above row 8 for this map. See also West Bridge Building Overlay & East Bridge Building Overlay.

Round 26

Date / Map - Desert Map Starting Positions Objectives
Oct - Dec 2014

Blank MapBuildable View

Blade of Dawn (4,12) Dark Flame (4,4) Field Hospital (8,8)
Outcasts (12,12) The Chapter (12,4)
Notes / Creator - Zorg

This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles.

Results

Gangs Blade of Dawn Dark Flame Outcasts The Chapter
Blade of DawnBlade of DawnOutcastsBlade of Dawn Blade of Dawn Dark Flame Outcasts The Chapter
Jan - Mar Round 23 - Ice Map 1,721,270 points 993,470 points 1,191,800 points 561,800 points
Apr - Jun Round 24 - Void Map 1,750,750 points 749,780 points 652,220 points 352,360 points
Jul - Sep Round 25 - Phoenix Hive 1,435,700 points 369,310 points 2,114,380 points 1,013,880 points
Oct - Dec Round 26 - Desert Map 1,395,690 points 955,420 points 806,740 points 948,010 points
Placement 1 - 1 - 2 - 1 3 - 2 - 4 - 2 2 - 3 - 1 - 4 4 - 4 - 3 - 3

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