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Wasteland Cycle 2013

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Gang Warfare Screenshot Why More Info Past Cycles
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. Much more info in the "gang codex" book, in your gang library. 2008 2009 2010 2011
2012 2013 2014 2015
2016 2017 2018 2019
2020 2021 2022 2023
What Other Pages 2024 2025
A feature of Legacy. Overview Points / Scoring Past Rounds


Round 19

Date / Map - Desert Map Starting Positions Objectives
Jan - Mar 2013

Blank MapBuildable View

Blade of Dawn (4,4) Dark Flame (4,12) Field Hospital (8,8)
Outcasts (12,12) The Chapter (12,4)
Notes / Creator - Zorg

This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles.

Round 20

Date / Map - Phoenix Hive Starting Positions Objectives
Apr - Jun 2013

Blank MapBuildable View South Bridge

Blade of Dawn (10,14) Dark Flame (2,14) Phase Disruptor (2,7) Satellite Uplink (14,7) Sentry Control (8,2)
Outcasts (6,14) The Chapter (14,14)
Notes / Creator - Zorg

This is a brand new map, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. 51 of the 255 squares are inaccessible, 3 of which change due to bridge. Gang Headquarters are unable to deploy above row 8 for this map. See also West Bridge Building Overlay & East Bridge Building Overlay.

Round 21

Date / Map - OG Green Starting Positions Objectives
Jul - Sep 2013

Blank MapBuildable View

Blade of Dawn (15,14) Dark Flame (2,14) Alien Artifact (8,12) Field Hospital (4,9) Warfare Shop (9,8)
Outcasts (7,14) The Chapter (11,14)
Notes / Creator - Zorg

This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles.

Round 22

Date / Map - Av Strip Starting Positions Objectives
Oct - Dec 2013

Blank MapBuildable View

Blade of Dawn (10,6) Dark Flame (10,9) Phase Disruptor (8,15) Prototype ERS (1,8) Warfare Shop (15,8)
Outcasts (7,9) The Chapter (7,6) Neutral Square (1,14)
Notes / Creator - Zorg

This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.

Results

Gangs Blade of Dawn Dark Flame Outcasts The Chapter
Blade of DawnBlade of DawnBlade of DawnBlade of Dawn Blade of Dawn Dark Flame Outcasts The Chapter
Jan - Mar Round 19 - Desert Map 1,429,610 points 807,790 points 899,650 points 797,410 points
Apr - Jun Round 20 - Phoenix Hive 3,380,710 points 615,890 points 398,040 points 537,260 points
Jul - Sep Round 21 - OG Green 2,180,700 points 645,210 points 913,380 points 1,406,850 points
Oct - Dec Round 22 - Av Strip 2,668,040 points 497,860 points 609,450 points 1,447,240 points
Placement 1 - 1 - 1 - 1 3 - 2 - 4 - 4 2 - 4 - 3 - 3 4 - 3 - 2 - 2

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