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Wasteland Cycle 2012

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Gang Warfare Screenshot Why More Info Past Cycles
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. Much more info in the "gang codex" book, in your gang library. 2008 2009 2010 2011
2012 2013 2014 2015
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What Other Pages 2024 2025
A feature of Legacy. Overview Points / Scoring Past Rounds


Round 15

Date / Map - Av Strip Starting Positions Objectives
Jan - Mar 2012

Blank MapBuildable View

Blade of Dawn (7,6) Dark Flame (10,6) Field Hospital (1,8) Prototype ERS (8,15) Warfare Shop (15,8)
Outcasts (10,9) The Chapter (7,9) Neutral Square (1,14)
Notes / Creator - Zorg

This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.

Round 16

Date / Map - Phoenix Hive Starting Positions Objectives
Apr - Jun 2012

Blank MapBuildable View South Bridge

Blade of Dawn (10,14) Dark Flame (2,14) Phase Disruptor (2,7) Satellite Uplink (14,7) Sentry Control (8,2)
Outcasts (6,14) The Chapter (14,14)
Notes / Creator - Zorg

This is a brand new map, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. 51 of the 255 squares are inaccessible, 3 of which change due to bridge. Gang Headquarters are unable to deploy above row 8 for this map. See also West Bridge Building Overlay & East Bridge Building Overlay.

Round 17

Date / Map - Void Map Starting Positions Objectives
Jul - Sep 2012

Blank MapBuildable View

Blade of Dawn Dark Flame Alien Artifact (15,6) Phase Disruptor (1,9) Prototype ERS (12,1)
Outcasts The Chapter Void Spawn (10,14 : 13,15)
Notes / Creator - Zorg

This is a map that takes place in the Void, an area far away from the regular places the Wastelands are. The Gang HQs cannot even make it to this area. Warriors from each gang teleport in to the Neutral Zone and territory is fought for from this zone. 101 of the 255 squares are inaccessible due to no ground being there.

Round 18

Date / Map - Ice Map Starting Positions Objectives
Oct - Dec 2012

Blank MapBuildable View Unfrozen

Blade of Dawn (10,14) Dark Flame (12,14) Alien Artifact (15,8) Prototype ERS (8,1) Radar Jammer (2,8)
Outcasts (8,14) The Chapter (6,14)
Notes / Creator - Zorg

This map is the same as featured in round 3. It has 52 of the 255 squares inaccessible when unfrozen, and 28 of the 255 squares inaccessible when frozen. See also Buildable View Frozen & Radar Jammed Overlay

Results

Gangs Blade of Dawn Dark Flame Outcasts The Chapter
OutcastsOutcastsDark FlameThe Chapter Blade of Dawn Dark Flame Outcasts The Chapter
Jan - Mar Round 15 - Av Strip 637,600 points 378,810 points 3,525,870 points 283,800 points
Apr - Jun Round 16 - Phoenix Hive 1,074,330 points 1,127,750 points 1,945,840 points 757,290 points
Jul - Sep Round 17 - Void Map 815,300 points 1,581,350 points 741,640 points 398,750 points
Oct - Dec Round 18 - Ice Map 1,295,530 points 398,750 points 1,109,680 points 2,159,300 points
Placement 2 - 3 - 2 - 2 3 - 2 - 1 - 4 1 - 1 - 3 - 3 4 - 4 - 4 - 1

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