From Legacy Wiki
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Why | More Info | Past Cycles | |||||
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To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. | Much more info in the "gang codex" book, in your gang library. | 2008 | 2009 | 2010 | 2011 | |||
2012 | 2013 | 2014 | 2015 | |||||
2016 | 2017 | 2018 | 2019 | |||||
2020 | 2021 | 2022 | 2023 | |||||
What | Other Pages | 2024 | 2025 | |||||
A feature of Legacy. | Overview | Points / Scoring | Past Rounds |
Round 7
Date / Map - Ice Map | Starting Positions | Objectives | |||
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Jan - Mar 2010 | ![]() |
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Notes / Creator - Zorg | |||||
This map is the same as featured in round 3. It has 52 of the 255 squares inaccessible when unfrozen, and 28 of the 255 squares inaccessible when frozen. See also Buildable View Frozen & Radar Jammed Overlay. |
Round 8
Date / Map - Desert Map | Starting Positions | Objectives | |||
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Apr - Jun 2010 | ![]() |
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Notes / Creator - Zorg | |||||
This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles. |
Round 9
Date / Map - OG Green | Starting Positions | Objectives | |||
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Jul - Sep 2010 | ![]() |
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Notes / Creator - Zorg | |||||
This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles. |
Round 10
Date / Map - Av Strip | Starting Positions | Objectives | |||
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Oct - Dec 2010 | ![]() |
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Notes / Creator - Zorg | |||||
This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles. |
Results
Wasteland Cycle - 2010 |
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