From Legacy Wiki
Overview | Points / Scoring | Past Rounds | Results History | Map History | Past Cycles |
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2008 - 2009 - 2010 - 2011 | ||||
A Legacy PvP combat experience. |
Contents
[hide]Round 47
Date / Map - Pitstop | Starting Positions | Objectives | |||
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Jan - Mar 2020 | ![]() |
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Notes / Creator - Bongo | |||||
This map has an enclosed area in the center to encourage more border conflicts. No unusal mechanics for this map. |
Round 48
Date / Map - Warzone | Starting Positions | Objectives | |||
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Apr - Jun 2020 | ![]() |
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Notes / Creator - Aaron | |||||
The 3rd rendition of Aaron's original 30x30 "Warzone" map concept, original thread here: [1] Featuring a centralized radiation cannon and Locked HQs. | |||||
In 2020, discussions began in regards to the Map Cycle Duration. The consensus was to shorten the reset timer of future wasteland maps. The new map cycle would be every 2 months. This would begin for the July 2020 map, Jade Spires. |
Round 49
Date / Map - Jade Spires | Starting Positions | Objectives | |||
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Jul - Aug 2020 | ![]() |
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Notes / Creator - Bob | |||||
A map by Bob, featuring eight rotating squares on hourly ticks - they take players along for the ride! These squares are 5,2 - 11,2 - 2,5 - 14,5 - 2,11 - 14,11 - 5,14 - 11,14. |
Round 50
Date / Map - Rivers of Time | Starting Positions | Objectives | |||
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Sep - Oct 2020 | ![]() |
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Notes / Creator - GAGANB | |||||
A map which utilizes the temperature system seen in the earlier ice maps. Large sections of the map can be closed off; luckily some Neutral Squares allow for movement during these times. See also Buildable View Frozen. |
Round 51
Date/Map | Starting Positions | Objectives | Notes | ||
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Nov - Dec 2020 | ![]() |
N/A | ![]() |
3,2 | This map is a void map, so there are no Gang HQs. This map was designed by UnicornBob |
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N/A | ![]() |
14,2 | ||
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N/A | ![]() |
10,11 | ||
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N/A |