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==Round 50== | ==Round 50== | ||
+ | <center> | ||
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | {|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | ||
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− | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[Rivers of Time]] |
− | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions |
− | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives |
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|- | |- | ||
− | |style="background:#222222; border:1px solid | + | |style="background:#222222; border:1px solid #505050;" rowspan="4"|Sep - Oct 2020 |
− | [[Image:RoT_Open.png | | + | [[Image:RoT_Open.png|Blank Map|175px]][[Image:RoT_Melted.png|Buildable View Unfrozen|175px]] |
− | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (10,9) | |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (10,7) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (5,2) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (11,2) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] (2,14) |
− | |style="background:# | + | |
|- | |- | ||
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (6,7) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (6,9) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (12,12) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (1,1) |
+ | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (15,11) | ||
|- | |- | ||
− | + | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[GAGANB]] | |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
− | |style="background:#222222; border:1px solid | + | |style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | |
− | + | A map which utilizes the temperature system seen in the earlier ice maps. Large sections of the map can be closed off; luckily some Neutral Squares allow for movement during these times. See also [[:File:RoT_Original.PNG|Buildable View Frozen]]. | |
− | + | |}</center> | |
− | + | ||
− | |} | + | |
==Round 51== | ==Round 51== |
Revision as of 23:33, 27 March 2025
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Why | More Info | Past Cycles | |||||
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To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. | Much more info in the "gang codex" book, in your gang library. | 2008 | 2009 | 2010 | 2011 | |||
2012 | 2013 | 2014 | 2015 | |||||
2016 | 2017 | 2018 | 2019 | |||||
2020 | 2021 | 2022 | 2023 | |||||
What | Other Pages | 2024 | 2025 | |||||
A feature of Legacy. | Overview | Points / Scoring | Past Rounds |
Contents
[hide]Round 47
Date / Map - Pitstop | Starting Positions | Objectives | |||
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Jan - Mar 2020 | ![]() |
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Notes / Creator - Bongo | |||||
This map has an enclosed area in the center to encourage more border conflicts. No unusal mechanics for this map. |
Round 48
Date / Map - Warzone | Starting Positions | Objectives | |||
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Apr - Jun 2020 | ![]() |
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Notes / Creator - Aaron | |||||
The 3rd rendition of Aaron's original 30x30 "Warzone" map concept, original thread here: [1] Featuring a centralized radiation cannon and Locked HQs. |
Round 49
Date / Map - Jade Spires | Starting Positions | Objectives | |||
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Jul - Aug 2020 | ![]() |
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Notes / Creator - Bob | |||||
A map by Bob, featuring eight rotating squares on hourly ticks - they take players along for the ride! These squares are 5,2 - 11,2 - 2,5 - 14,5 - 2,11 - 14,11 - 5,14 - 11,14. |
Round 50
Date / Map - Rivers of Time | Starting Positions | Objectives | |||
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Sep - Oct 2020 | ![]() |
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Notes / Creator - GAGANB | |||||
A map which utilizes the temperature system seen in the earlier ice maps. Large sections of the map can be closed off; luckily some Neutral Squares allow for movement during these times. See also Buildable View Frozen. |
Round 51
Date/Map | Starting Positions | Objectives | Notes | ||
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Nov - Dec 2020 | ![]() |
N/A | ![]() |
3,2 | This map is a void map, so there are no Gang HQs. This map was designed by UnicornBob |
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N/A | ![]() |
14,2 | ||
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N/A | ![]() |
10,11 | ||
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N/A |