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Difference between revisions of "Wasteland Cycle 2023"

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==Round 64==
 
==Round 64==
{{PastWFRound
+
<center>
| datestring = Jan - Feb 2023
+
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
| description = A new style of warfare was used in this round where all gangs started with Buildings surrounding their HQ and a single objective in the middle of the map...the Radiation Cannon. <br><br>The final scores would be based on how much Metal each gang had at the end rather than points accumulated over the warfare period.<br><br>The starting buildings had the following health boosts to make things a bit more interesting (Future buildings had normal health).<br><br>Power Station - 1,500hp -> 3,500hp<br>Metal Refinery - 2,000hp -> 4,000hp<br>Defensive Turret - 800hp -> 2,800hp
+
|-
| startimage = 2023-1-start.png
+
!style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[Metal Core]]
| buildimage = 2023-1-build.png
+
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
| dfstart = 5,5
+
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives / Boosts
| bodstart = 11,5
+
|-
| ocstart = 11,11
+
|style="background:#222222; border:1px solid #505050;" rowspan="4"|Jan - Feb 2023
| tcstart = 5,11
+
[[Image:2023-1-start.png|Blank Map|175px]][[Image:2023-1-build.png|Buildable View|175px]]
| obj1 = Cannon
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (11,5)
| obj1loc = 8,8
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (5,5)
}}
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] (8,8)
 +
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050; color:#AFAFAF;" width="10%" colspan="2"|
 +
[[Image:Turret_slide.gif|link=turrets|Defense Turrets]] [[Image:Refinery_slide.gif|link=refineries|Metal Refineries]] [[Image:Powerstation_slide.gif|link=powerstation|Power Stations]][[Image:building_hp_boost_icon.png|link=HPupgrade|Map HP Boost]]+2000HP
 +
|-
 +
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]](11,11)
 +
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (5,11)
 +
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border-right:1px solid #505050;" width="10%"|
 +
|-
 +
!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Bob]]
 +
|-
 +
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
 +
A new style of warfare was used in this round where all gangs started with Buildings surrounding their HQ and a single objective in the middle of the map...the Radiation Cannon.
 +
 
 +
The final scores would be based on how much Metal each gang had at the end rather than points accumulated over the warfare period.
 +
The starting buildings had health boosts to make things a bit more interesting (future buildings had normal health).
 +
|}</center>
  
 
==Round 65==
 
==Round 65==
{{PastWFRound
+
<center>
| datestring = Mar - Apr 2023
+
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
| description = A vote was held for the map to be used this round. The map originally had HQ's starting within the 'Red Zone' of some Objectives and had them shifted based on [[user:GAGANB|GAGANB]]s suggestions.<br><br>However due to concerns and possibly coding difficulties, the Freezing Ice mechanic also suggested by GAGANB was not implemented for this map.
+
|-
| startimage = 2023-2-start.PNG
+
!style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[Valley of Honour]]
| buildimage = 2023-2-build.png
+
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
| dfstart = 5,10
+
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
| bodstart = 6,5
+
|-
| ocstart = 11,6
+
|style="background:#222222; border:1px solid #505050;" rowspan="4"|Mar - Apr 2023
| tcstart = 10,11
+
[[Image:2023-2-start.PNG|Blank Map|175px]][[Image:2023-2-build.png|Buildable View|175px]]
| obj1 = AA
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (6,5)
| obj1loc = 2,7
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (5,10)
| obj2 = ERS
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (2,7)
| obj2loc = 8,8
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]] (8,8)
| obj3 = Jammer
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] (14,9)
| obj3loc = 14,9
+
|-
}}
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (11,6)
 +
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (10,11)
 +
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border-right:1px solid #505050;" width="10%"|
 +
|-
 +
!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Joseph]]
 +
|-
 +
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
 +
A vote was held for the map to be used this round. The map originally had HQ's starting within the 'Red Zone' of some Objectives and had them shifted based on [[user:GAGANB|GAGANB]]s suggestions.
 +
 
 +
However due to concerns and possibly coding difficulties, the Freezing Ice mechanic also suggested by GAGANB was not implemented for this map.
 +
|}</center>
  
 
==Round 66==
 
==Round 66==
{{PastWFRound2
+
<center>
| datestring = May - Jun 2023
+
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
| description = A vote was held for the map to be used this round. This map was designed by [[user:GAGANB|GAGANB]] and posted into the Wasteland & Raids [[Forum]].<br><br>Given the name Cliffs of Madness, this map would split the 4 gangs into columns with fixed HQ locations where the rivers between them would freeze and unfreeze with the temperature change allowing for a challenge to all gangs.<br><br>Original Description:<br>The gang councils have decided to expand into a region of the wasteland that is full of chaos. A large underground river system explodes regularly, through the many geysers plaguing the surface. The water plumes freeze quickly, dividing the region into pockets.
+
|-
| startimage = 2023-3-start.png
+
!style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[Cliffs of Madness]]
| buildimage = 2023-3-build_frozen.png
+
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
| buildimage2 = 2023-3-build_melted.png
+
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
| dfstart = 6,8
+
|-
| bodstart = 14,8
+
|style="background:#222222; border:1px solid #505050;" rowspan="4"|May - Jun 2023
| ocstart = 2,8
+
[[Image:2023-3-start.png|Blank Map|175px]][[Image:2023-3-build_melted.png|Buildable View Unfrozen|175px]]
| tcstart = 10,8
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (14,8)
| obj1 = Cannon
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (6,8)
| obj1loc = 3,13
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (13,3)
| obj2 = Shop
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (10,14)
| obj2loc = 6,2
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] (3,13)
| obj3 = Hospital
+
|-
| obj3loc = 10,14
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (2,8)
| obj4 = AA
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (10,8)
| obj4loc = 13,3
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (6,2)
}}
+
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border-right:1px solid #505050;" width="10%"|
 +
|-
 +
!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[GAGANB]]
 +
|-
 +
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
 +
A vote was held for the map to be used this round. This map would split the 4 gangs into columns with fixed HQ locations where the rivers between them would freeze and unfreeze with the temperature change, allowing for a challenge to all gangs. See also [[:File:2023-3-build_frozen.png|Buildable View Frozen]]. 
 +
|}</center>
  
 
==Round 67==
 
==Round 67==
{{PastWFRound
+
<center>
| datestring = Jul - Aug 2023
+
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
| description = A vote was held for the map to be used this round. This map was designed by [[user:GAGANB|GAGANB]] and posted into the Wasteland & Raids [[Forum]].<br><br>Given the name Unstable Coast, this map has a large amount of buildable space covering roughly 1/3 of the map and objectives scattered near the corners.<br><br>Original Description:<br>A large unstable region has been detected, on the edges of the continent.<br>Since detecting this region, it has gone quiet. More information will need to be gathered by the gangs.<br>An agreement has been made, to send the gang HQ's into the area. It is far from the Hive, but preliminary scans have detected large pockets of buildable land.
+
|-
| startimage = 2023-4-start.png
+
!style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[Unstable Coast]]
| buildimage = 2023-4-build.png
+
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
| dfstart = 12,10
+
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
| bodstart = 9,14
+
|-
| ocstart = 10,12
+
|style="background:#222222; border:1px solid #505050;" rowspan="4"|Jul - Aug 2023
| tcstart = 14,9
+
[[Image:2023-4-start.png|Blank Map|175px]][[Image:2023-4-build.png|Buildable View|175px]]
| obj1 = Cannon
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (9,14)
| obj1loc = 2,2
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (12,10)
| obj2 = Hospital
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (14,14)
| obj2loc = 2,11
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (2,11)
| obj3 = Shop
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] (2,2)
| obj3loc = 14,3
+
|-
| obj4 = AA
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (10,12)
| obj4loc = 14,14
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (14,9)
}}
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (14,3)
 +
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border-right:1px solid #505050;" width="10%"|
 +
|-
 +
!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[GAGANB]]
 +
|-
 +
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
 +
A vote was held for the map to be used this round. This map has a large amount of buildable space covering roughly 1/3 of the map and objectives scattered near the corners.
 +
|}</center>
  
 
==Round 68==
 
==Round 68==
{{PastWFRound
+
<center>
| datestring = Sep - Oct 2023
+
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
| description = This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top.
+
|-
48 squares are inaccessible due to obstacles.
+
!style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[OG Green]]
| startimage = Map5_blank.png
+
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
| buildimage = Map5.png
+
!style="background:#111111; border:1px solid #505050;" colspan="4"|Objectives
| dfstart = 2,2
+
|-
| bodstart = 2,14
+
|style="background:#222222; border:1px solid #505050;" rowspan="4"|Sep - Oct 2023
| ocstart = 11,4
+
[[Image:Map5_blank.png|Blank Map|175px]][[Image:Map5.png|Buildable View|175px]]
| tcstart = 14,14
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (2,14)
| obj1 = Hospital
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (2,2)
| obj1loc = 4,9
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (8,12)
| obj2 = AA
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (4,9)
| obj2loc = 8,12
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ers|Prototype ERS]] (9,8)
| obj3 = Shop
+
|-
| obj3loc = 9,8
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (11,4)
}}
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (14,14)
 +
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border-right:1px solid #505050;" width="10%"|
 +
|-
 +
!style="background:#111111; border:1px solid #505050;" colspan="6" | Notes / Creator - [[Zorg]]
 +
|-
 +
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="6" |
 +
This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles.
 +
|}</center>
  
 
==Round 69==
 
==Round 69==
{{PastWFRound
+
<center>
| datestring = Nov - Dec 2023
+
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
| description = A vote was held for the map to be used this round. This map was designed by [[user:GAGANB|GAGANB]] and posted into the Wasteland & Raids [[Forum]].<br><br>Given the name Lost Towers, this map has a very large amount of buildable space with 5 large obstacles the gangs must work around.<br>
+
|-
<br>Original Description:<br>The gang councils have scouted an unusual region of the Wasteland in the south-west, that is in a state of temporal flux. Five massive structures can be spotted from miles away, phasing in and out of existence.<br>More information is required to identify exactly what they are, and where/when they came from.<br><br>Gang councils have dispatched the HQ's to the region. Is time on their side?<br>
+
!style="background:#111111; border:1px solid #505050;" width="35%" | Date / Map - [[Lost Towers]]
| startimage =  
+
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
| buildimage =  
+
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
| buildimage2 =  
+
|-
| dfstart = 6,10
+
|style="background:#222222; border:1px solid #505050;" rowspan="4"|Nov - Dec 2023
| bodstart = 10,10
+
[[Image:Lost_Towers_blank.png|Blank Map|175px]][[Image:Lost_Towers_build.png|Buildable View|175px]]
| ocstart = 10,6
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (10,10)
| tcstart = 6,6
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (6,10)
| obj1 = PD
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (13,2)
| obj1loc = 8,1
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (15,8)
| obj2 = Shop
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] (10,2)
| obj2loc = 1,8
+
|-
| obj3 = Jammer
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (10,6)
| obj3loc = 15,8
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (6,6)
| obj4 = AA
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (14,3)
| obj4loc = 8,15
+
|style="background:#222222; border:0px solid #505050;" width="10%"|
}}
+
|style="background:#222222; border-right:1px solid #505050;" width="10%"|
 +
|-
 +
!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[GAGANB]]
 +
|-
 +
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
 +
A vote was held for the map to be used this round. This map has a very large amount of buildable space with 5 large obstacles the gangs must work around.
 +
|}</center>
  
 
==Results==
 
==Results==
{{WLResults2023
+
<center>
|FebFirstPlaceGang=TC
+
{| width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
|FebSecondPlaceGang=BoD
+
|-
|FebThirdPlaceGang=DF
+
!style="background:#111111; border:1px solid #505050; width:32%;" rowspan="1" colspan="2"|Gangs
|FebFourthPlaceGang=OC
+
!style="background:#111111; border:1px solid #505050; width:17%;"|Blade of Dawn
 
+
!style="background:#111111; border:1px solid #505050; width:17%;"|Dark Flame
|FebFirstPlaceScore=141,985
+
!style="background:#111111; border:1px solid #505050; width:17%;"|Outcasts
|FebSecondPlaceScore=96,142
+
!style="background:#111111; border:1px solid #505050; width:17%;"|The Chapter
|FebThirdPlaceScore=50
+
|-
|FebFourthPlaceScore=0
+
|style="background:#000000; border:1px solid #505050;" rowspan="1" colspan="2"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|32px]][[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|32px]][[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|32px]][[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|32px]][[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|32px]][[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|32px]]
 
+
|style="background:#000000; border:1px solid #505050;"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
|AprFirstPlaceGang=DF
+
|style="background:#000000; border:1px solid #505050;"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
|AprSecondPlaceGang=BoD
+
|style="background:#000000; border:1px solid #505050;"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
|AprThirdPlaceGang=OC
+
|style="background:#000000; border:1px solid #505050;"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
|AprFourthPlaceGang=TC
+
|-
 
+
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:1%; width:7%;"|Jan - Feb
|AprFirstPlaceScore=1,719,720
+
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:1%; width:25%;"|Round 64 - Metal Core
|AprSecondPlaceScore=916,413
+
|style="background:#222222; border:1px solid #505050;"|96,142 metal
|AprThirdPlaceScore=903,870
+
|style="background:#222222; border:1px solid #505050;"|50 metal
|AprFourthPlaceScore=706,910
+
|style="background:#222222; border:1px solid #505050;"|0 metal
 
+
|style="background:#001530; border:1px solid #505050;"|141,985 metal
|JunFirstPlaceGang=TC
+
|-
|JunSecondPlaceGang=BoD
+
|style="background:#333333; border:1px solid #505050; text-align:left; padding-left:1%;"|Mar - Apr
|JunThirdPlaceGang=OC
+
|style="background:#333333; border:1px solid #505050; text-align:left; padding-left:1%;"|Round 65 - Valley of Honour
|JunFourthPlaceGang=DF
+
|style="background:#333333; border:1px solid #505050;"|916,413 points
 
+
|style="background:#300000; border:1px solid #505050;"|1,719,720 points
|JunFirstPlaceScore=2,357,135
+
|style="background:#333333; border:1px solid #505050;"|903,870 points
|JunSecondPlaceScore=1,789,305
+
|style="background:#333333; border:1px solid #505050;"|706,910 points
|JunThirdPlaceScore=371,415
+
|-
|JunFourthPlaceScore=302,455
+
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:1%;"|May - Jun
 
+
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:1%;"|Round 66 - Cliffs of Madness
|AugFirstPlaceGang=
+
|style="background:#222222; border:1px solid #505050;"|1,789,305 points
|AugSecondPlaceGang=
+
|style="background:#222222; border:1px solid #505050;"|302,455 points
|AugThirdPlaceGang=
+
|style="background:#222222; border:1px solid #505050;"|371,415 points
|AugFourthPlaceGang=
+
|style="background:#001530; border:1px solid #505050;"|2,357,135 points
 
+
|-
|AugFirstPlaceScore=
+
|style="background:#333333; border:1px solid #505050; text-align:left; padding-left:1%;"|Jul - Aug
|AugSecondPlaceScore=
+
|style="background:#333333; border:1px solid #505050; text-align:left; padding-left:1%;"|Round 67 - Unstable Coast
|AugThirdPlaceScore=
+
|style="background:#333333; border:1px solid #505050;"|335,765 points
|AugFourthPlaceScore=
+
|style="background:#333333; border:1px solid #505050;"|199,825 points
 
+
|style="background:#333333; border:1px solid #505050;"|1,039,405 points
|OctFirstPlaceGang=
+
|style="background:#001530; border:1px solid #505050;"|2,617,245 points
|OctSecondPlaceGang=
+
|-
|OctThirdPlaceGang=
+
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:1%;"|Sep - Oct
|OctFourthPlaceGang=
+
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:1%;"|Round 68 - OG Green
 
+
|style="background:#222222; border:1px solid #505050;"|462,905 points
|OctFirstPlaceScore=
+
|style="background:#222222; border:1px solid #505050;"|583,915 points
|OctSecondPlaceScore=
+
|style="background:#222222; border:1px solid #505050;"|632,945 points
|OctThirdPlaceScore=
+
|style="background:#001530; border:1px solid #505050;"|1,908,835 points
|OctFourthPlaceScore=
+
|-
 +
|style="background:#333333; border:1px solid #505050; text-align:left; padding-left:1%;"|Nov - Dev
 +
|style="background:#333333; border:1px solid #505050; text-align:left; padding-left:1%;"|Round 69 - Lost Towers
 +
|style="background:#333333; border:1px solid #505050;"|1,272,795 points
 +
|style="background:#333333; border:1px solid #505050;"|628,525 points
 +
|style="background:#333333; border:1px solid #505050;"|973,430 points
 +
|style="background:#001530; border:1px solid #505050;"|1,631,605 points
 +
|-
 +
!style="background:#111111; border:1px solid #505050; text-align:right; padding-right:1%; color:#AFAFAF;" colspan="2"|''Placement''
 +
|style="background:#111111; border:1px solid #505050; text-align:right; padding-right:1%; color:#AFAFAF;"|''2 - 2 - 2 - 3 - 4 - 2''
 +
|style="background:#111111; border:1px solid #505050; text-align:right; padding-right:1%; color:#AFAFAF;"|''3 - 1 - 4 - 4 - 3 - 4''
 +
|style="background:#111111; border:1px solid #505050; text-align:right; padding-right:1%; color:#AFAFAF;"|''4 - 3 - 3 - 2 - 2 - 3''
 +
|style="background:#111111; border:1px solid #505050; text-align:right; padding-right:1%; color:#AFAFAF;"|''1 - 4 - 1 - 1 - 1 - 1''
 +
|-
 +
|style="background:#333333; height: 2px;" colspan="5"|
 +
|}
  
|DecFirstPlaceGang=
+
{| width="95%" cellpadding=5 style="border-collapse:collapse; text-align:center; font-size:1.4em;"
|DecSecondPlaceGang=
+
|-
|DecThirdPlaceGang=
+
!style="background:#000000; border:1px solid #505050; padding:5px; width:20%;"|
|DecFourthPlaceGang=
+
[[Wasteland_Cycle_2022 | &#9668; Previous Year ]]
 +
!style="background:#333333; border:0px solid #505050; padding:5px; width:55%;"| Wasteland Cycle - 2023
 +
!style="background:#000000; border:1px solid #505050; padding:5px; width:20%;"|
 +
[[Wasteland_Cycle_2024 | Next Year &#9658; ]]
 +
|}</center>
  
|DecFirstPlaceScore=
+
[[Category:Community]]
|DecSecondPlaceScore=
+
[[Category:History]]
|DecThirdPlaceScore=
+
|DecFourthPlaceScore=
+
|}}
+

Latest revision as of 02:58, 29 March 2025

Gang Warfare Screenshot Why More Info Past Cycles
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. Much more info in the "gang codex" book, in your gang library. 2008 2009 2010 2011
2012 2013 2014 2015
2016 2017 2018 2019
2020 2021 2022 2023
What Other Pages 2024 2025
A feature of Legacy. Overview Points / Scoring Past Rounds

Round 64

Date / Map - Metal Core Starting Positions Objectives / Boosts
Jan - Feb 2023

Blank MapBuildable View

Blade of Dawn (11,5) Dark Flame (5,5) Radiation Cannon (8,8)

Defense Turrets Metal Refineries Power StationsMap HP Boost+2000HP

Outcasts(11,11) The Chapter (5,11)
Notes / Creator - Bob

A new style of warfare was used in this round where all gangs started with Buildings surrounding their HQ and a single objective in the middle of the map...the Radiation Cannon.

The final scores would be based on how much Metal each gang had at the end rather than points accumulated over the warfare period. The starting buildings had health boosts to make things a bit more interesting (future buildings had normal health).

Round 65

Date / Map - Valley of Honour Starting Positions Objectives
Mar - Apr 2023

Blank MapBuildable View

Blade of Dawn (6,5) Dark Flame (5,10) Alien Artifact (2,7) Prototype ERS (8,8) Radar Jammer (14,9)
Outcasts (11,6) The Chapter (10,11)
Notes / Creator - Joseph

A vote was held for the map to be used this round. The map originally had HQ's starting within the 'Red Zone' of some Objectives and had them shifted based on GAGANBs suggestions.

However due to concerns and possibly coding difficulties, the Freezing Ice mechanic also suggested by GAGANB was not implemented for this map.

Round 66

Date / Map - Cliffs of Madness Starting Positions Objectives
May - Jun 2023

Blank MapBuildable View Unfrozen

Blade of Dawn (14,8) Dark Flame (6,8) Alien Artifact (13,3) Field Hospital (10,14) Radiation Cannon (3,13)
Outcasts (2,8) The Chapter (10,8) Warfare Shop (6,2)
Notes / Creator - GAGANB

A vote was held for the map to be used this round. This map would split the 4 gangs into columns with fixed HQ locations where the rivers between them would freeze and unfreeze with the temperature change, allowing for a challenge to all gangs. See also Buildable View Frozen.

Round 67

Date / Map - Unstable Coast Starting Positions Objectives
Jul - Aug 2023

Blank MapBuildable View

Blade of Dawn (9,14) Dark Flame (12,10) Alien Artifact (14,14) Field Hospital (2,11) Radiation Cannon (2,2)
Outcasts (10,12) The Chapter (14,9) Warfare Shop (14,3)
Notes / Creator - GAGANB

A vote was held for the map to be used this round. This map has a large amount of buildable space covering roughly 1/3 of the map and objectives scattered near the corners.

Round 68

Date / Map - OG Green Starting Positions Objectives
Sep - Oct 2023

Blank MapBuildable View

Blade of Dawn (2,14) Dark Flame (2,2) Alien Artifact (8,12) Field Hospital (4,9) Prototype ERS (9,8)
Outcasts (11,4) The Chapter (14,14)
Notes / Creator - Zorg

This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles.

Round 69

Date / Map - Lost Towers Starting Positions Objectives
Nov - Dec 2023

Blank MapBuildable View

Blade of Dawn (10,10) Dark Flame (6,10) Alien Artifact (13,2) Phase Disruptor (15,8) Radar Jammer (10,2)
Outcasts (10,6) The Chapter (6,6) Warfare Shop (14,3)
Notes / Creator - GAGANB

A vote was held for the map to be used this round. This map has a very large amount of buildable space with 5 large obstacles the gangs must work around.

Results

Gangs Blade of Dawn Dark Flame Outcasts The Chapter
The ChapterDark FlameThe ChapterThe ChapterThe ChapterThe Chapter Blade of Dawn Dark Flame Outcasts The Chapter
Jan - Feb Round 64 - Metal Core 96,142 metal 50 metal 0 metal 141,985 metal
Mar - Apr Round 65 - Valley of Honour 916,413 points 1,719,720 points 903,870 points 706,910 points
May - Jun Round 66 - Cliffs of Madness 1,789,305 points 302,455 points 371,415 points 2,357,135 points
Jul - Aug Round 67 - Unstable Coast 335,765 points 199,825 points 1,039,405 points 2,617,245 points
Sep - Oct Round 68 - OG Green 462,905 points 583,915 points 632,945 points 1,908,835 points
Nov - Dev Round 69 - Lost Towers 1,272,795 points 628,525 points 973,430 points 1,631,605 points
Placement 2 - 2 - 2 - 3 - 4 - 2 3 - 1 - 4 - 4 - 3 - 4 4 - 3 - 3 - 2 - 2 - 3 1 - 4 - 1 - 1 - 1 - 1

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