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==Round 50== | ==Round 50== | ||
| + | <center> | ||
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | {|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | ||
|- | |- | ||
| − | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[Rivers of Time]] |
| − | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions |
| − | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives |
| − | + | ||
|- | |- | ||
| − | |style="background:#222222; border:1px solid | + | |style="background:#222222; border:1px solid #505050;" rowspan="4"|Sep - Oct 2020 |
| − | [[Image:RoT_Open.png | | + | [[Image:RoT_Open.png|Blank Map|175px]][[Image:RoT_Melted.png|Buildable View Unfrozen|175px]] |
| − | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (10,9) | |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (10,7) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (5,2) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (11,2) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] (2,14) |
| − | |style="background:# | + | |
|- | |- | ||
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (6,7) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (6,9) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (12,12) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (1,1) |
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (15,11) | ||
|- | |- | ||
| − | + | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[GAGANB]] | |
| − | + | ||
| − | + | ||
| − | + | ||
|- | |- | ||
| − | |style="background:#222222; border:1px solid | + | |style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | |
| − | + | A map which utilizes the temperature system seen in the earlier ice maps. Large sections of the map can be closed off; luckily some Neutral Squares allow for movement during these times. See also [[:File:RoT_Original.PNG|Buildable View Frozen]]. | |
| − | + | |}</center> | |
| − | + | ||
| − | |} | + | |
==Round 51== | ==Round 51== | ||
Revision as of 23:33, 27 March 2025
| Overview | Points / Scoring | Past Rounds | Results History | Map History | Past Cycles |
|---|---|---|---|---|---|
| |
2008 - 2009 - 2010 - 2011 | ||||
| A Legacy PvP combat experience. | |||||
Round 47
| Date / Map - Pitstop | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Jan - Mar 2020 | |||||
| Notes / Creator - Bongo | |||||
|
This map has an enclosed area in the center to encourage more border conflicts. No unusal mechanics for this map. | |||||
Round 48
| Date / Map - Warzone | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Apr - Jun 2020 | |||||
| Notes / Creator - Aaron | |||||
|
The 3rd rendition of Aaron's original 30x30 "Warzone" map concept, original thread here: [1] Featuring a centralized radiation cannon and Locked HQs. | |||||
Round 49
| Date / Map - Jade Spires | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Jul - Aug 2020 | |||||
| Notes / Creator - Bob | |||||
|
A map by Bob, featuring eight rotating squares on hourly ticks - they take players along for the ride! These squares are 5,2 - 11,2 - 2,5 - 14,5 - 2,11 - 14,11 - 5,14 - 11,14. | |||||
Round 50
| Date / Map - Rivers of Time | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Sep - Oct 2020 | |||||
| Notes / Creator - GAGANB | |||||
|
A map which utilizes the temperature system seen in the earlier ice maps. Large sections of the map can be closed off; luckily some Neutral Squares allow for movement during these times. See also Buildable View Frozen. | |||||
Round 51
| Date/Map | Starting Positions | Objectives | Notes | ||
|---|---|---|---|---|---|
| Nov - Dec 2020 | N/A | 3,2 | This map is a void map, so there are no Gang HQs. This map was designed by UnicornBob | ||
| N/A | 14,2 | ||||
| N/A | 10,11 | ||||
| N/A | |||||