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− | !style="background:#111111; border:1px solid #505050;" width="35%" | Date/Map | + | !style="background:#111111; border:1px solid #505050;" width="35%" | Date / Map - [[Desert Map]] |
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions | !style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions | ||
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives | !style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives | ||
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− | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes | + | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Zorg]] |
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|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | | |style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | | ||
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− | !style="background:#111111; border:1px solid #505050;" width="35%"| Date/Map | + | !style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[OG Green]] |
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions | !style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions | ||
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives | !style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives | ||
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (14,14) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (14,14) | ||
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (2,2) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (2,2) | ||
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] ( | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (8,12) |
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (4,9) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (4,9) | ||
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (9,8) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (9,8) | ||
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− | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes | + | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Zorg]] |
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|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | | |style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | | ||
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− | !style="background:#111111; border:1px solid #505050;" width="35%" | Date/Map | + | !style="background:#111111; border:1px solid #505050;" width="35%" | Date / Map - [[Av Strip]] |
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions | !style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions | ||
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives | !style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives | ||
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− | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes | + | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Zorg]] |
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|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | | |style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | |
Latest revision as of 22:31, 27 March 2025
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Why | More Info | Past Cycles | |||||
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To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. | Much more info in the "gang codex" book, in your gang library. | 2008 | 2009 | 2010 | 2011 | |||
2012 | 2013 | 2014 | 2015 | |||||
2016 | 2017 | 2018 | 2019 | |||||
2020 | 2021 | 2022 | 2023 | |||||
What | Other Pages | 2024 | 2025 | |||||
A feature of Legacy. | Overview | Points / Scoring | Past Rounds |
Round 3
Date / Map - Ice Map | Starting Positions | Objectives | |||
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Jan - Mar 2009 | ![]() |
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Notes / Creator - Zorg | |||||
The east and west sides of this map feature 24 squares comprised of ice, which can be frozen or melted (and thus inaccessible) depending on the current temperature. In addition, 28 squares are permanently unavailable. See also Buildable View Frozen & Radar Jammed Overlay. |
Round 4
Date / Map - Desert Map | Starting Positions | Objectives | |||
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Apr - Jun 2009 | ![]() |
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Notes / Creator - Zorg | |||||
This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles. |
Round 5
Date / Map - OG Green | Starting Positions | Objectives | |||
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Jul - Sep 2009 | ![]() |
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Notes / Creator - Zorg | |||||
This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles. |
Round 6
Date / Map - Av Strip | Starting Positions | Objectives | |||
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Oct - Dec 2009 | ![]() |
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Notes / Creator - Zorg | |||||
This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles. |
Results
Wasteland Cycle - 2009 |
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