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Difference between revisions of "Wasteland Cycle 2012"

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(Round 15: Template Update)
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==Round 15==
 
==Round 15==
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<center>
 
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
!style="background:#111111; border:1px solid black;"| Date/Map
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!style="background:#111111; border:1px solid #505050;" width="35%" | Date/Map: Av Strip
!style="background:#111111; border:1px solid black;" colspan="2"|Starting Positions
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!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
!style="background:#111111; border:1px solid black;" colspan="2"|Objectives
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!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
!style="background:#111111; border:1px solid black;"|Notes
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|-
 
|-
|style="background:#222222; border:1px solid black;" width="25%" rowspan="4"|Jan - Mar 2012
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|style="background:#222222; border:1px solid #505050;" rowspan="4"|Jan - Mar 2012  
[[Image:Map2_blank.png|Blank Map|100px]][[Image:Map2.png|Buildable View|100px]]
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[[Image:Map2_blank.png|Blank Map|175px]][[Image:Map2.png|Buildable View|175px]]
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (7,6)
|style="background:#222222; border:1px solid black;" width="10%"|10,6
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (10,6)
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]]
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (1,8)
|style="background:#222222; border:1px solid black;" width="10%"|8,15
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]] (8,15)
|style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"|This map is exactly the same as the one used in round 2.
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (15,8)
It still has 35 of the 255 squares inaccessible, due to obstacles.
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|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (10,9)
|style="background:#222222; border:1px solid black;" width="10%"|7,6
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (7,9)
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (14,1)
|style="background:#222222; border:1px solid black;" width="10%"|1,8
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|style="background:#222222; border:0px solid #505050;" width="10%"|
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|style="background:#222222; border-right:1px solid #505050;" width="10%"|  
 
|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
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!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes
|style="background:#222222; border:1px solid black;" width="10%"|10,9
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|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
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|style="background:#222222; border:1px solid black;" width="10%"|15,8
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|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
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|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
|style="background:#222222; border:1px solid black;" width="10%"|7,9
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This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]]
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|}</center>
|style="background:#222222; border:1px solid black;" width="10%"|14,1
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|}
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==Round 16==
 
==Round 16==

Revision as of 23:36, 26 March 2025

Gang Warfare Screenshot Why More Info Past Cycles
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. Much more info in the "gang codex" book, in your gang library. 2008 2009 2010 2011
2012 2013 2014 2015
2016 2017 2018 2019
2020 2021 2022 2023
What Other Pages 2024 2025
A feature of Legacy. Overview Points / Scoring Past Rounds


Round 15

Date/Map: Av Strip Starting Positions Objectives
Jan - Mar 2012

Blank MapBuildable View

Blade of Dawn (7,6) Dark Flame (10,6) Field Hospital (1,8) Prototype ERS (8,15) Warfare Shop (15,8)
Outcasts (10,9) The Chapter (7,9) Neutral Square (14,1)
Notes

This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.

Round 16

Date/Map Starting Positions Objectives Notes
Apr - Jun 2012

Blank MapBuildable View West Bridge Buildable View South BridgeBuildable View East Bridge

Dark Flame 2,14 Satellite Uplink 14,7 This is a brand new map, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective.

Only 1 bridge will extend per day to allow access to the island.

51 of the 255 squares are inaccessible, 3 of which change due to bridge.

Blade of Dawn 10,14 Phase Disruptor 2,7
Outcasts 6,14 Sentry Control 8,2
The Chapter 14,14

Round 17

Date/Map Starting Positions Objectives Notes
Jul - Sep 2012

Blank MapBuildable View

Phase Disruptor 1,9 This is a map that takes place in the Void, an area far away from the regular places the Wastelands are. The Gang HQs cannot even make it to this area. Warriors from each gang teleport in to the Neutral Zone and territory is fought for from this zone.

101 of the 255 squares are inaccessible due to no ground being there.

Prototype ERS 12,1
Alien Artifact 15,6
Neutral Square 10,14 : 13,15

Round 18

Date/Map Starting Positions Objectives Notes
Oct - Dec 2012

Blank MapBuildable View Unfrozen Buildable View FrozenRadar Jammed Map

Dark Flame 12,14 Prototype ERS 8,1 This map is the same as featured in round 3.

It has 52 of the 255 squares inaccessible when unfrozen, and 28 of the 255 squares inaccessible when frozen.

Blade of Dawn 10,14 Radio Jammer 2,8
Outcasts 8,14 Alien Artifact 15,8
The Chapter 6,14

Results

Jan - Mar Apr - Jun Jul - Sep Oct - Dec
Gang Score Gang Score Gang Score Gang Score
Outcasts 3,525,870 points Outcasts 1,945,840 points Dark Flame 1,581,350 points The Chapter 2,159,300 points
Blade of Dawn 637,600 points Dark Flame 1,127,750 points Blade of Dawn 815,300 points Blade of Dawn 1,295,530 points
Dark Flame 378,810 points Blade of Dawn 1,074,330 points Outcasts 741,640 points Outcasts 1,109,680 points
The Chapter 283,800 points The Chapter 757,290 points The Chapter 398,750 points Dark Flame 398,750 points