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==Round 75== | ==Round 75== | ||
| + | <center> | ||
| + | {|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | ||
| + | |- | ||
| + | !style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[Forsaken Citadel]] | ||
| + | !style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions | ||
| + | !style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives | ||
| + | |- | ||
| + | |style="background:#222222; border:1px solid #505050;" rowspan="4"|Nov - Dec 2024 | ||
| + | [[Image:Forsaken_Citadel_start.png|Blank Map|175px]][[Image:Forsaken_Citadel_build_melted.png|Buildable View Unfrozen|175px]] | ||
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (13,13) | ||
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (13,3) | ||
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (3,8) | ||
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (13,8) | ||
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] (8,3) | ||
| + | |- | ||
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]](3,13) | ||
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (3,3 | ||
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (8,13) | ||
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" colspan="2"| | ||
| + | 4 x [[Image:Beacon_slide.gif|link=beacons|Mega Beacons]] Mega Beacons | ||
| + | |- | ||
| + | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Meepers]] | ||
| + | |- | ||
| + | |style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | | ||
| + | This is the first map to introduce "mega-beacons", a modified gang beacon that acts like a 1-way valve. The [[Temperature Gauge]] & [[Rotation]] mechanics are also in play. | ||
| + | The Mega-beacons are located on the rotation track ( 5,5 > 11,5 > 11,11 > 5,11 ). See also [[:File:Forsaken_Citadel_build_frozen.png|Buildable View Frozen]]. | ||
| + | |- | ||
| + | !style="background:#111111; border-left:1px solid #505050; border:1px solid #505050; text-align:right; padding-left:2%; padding-right:2%;" | | ||
| + | [[Image:map_boost_icon.png|link=mapboost|Map Boost]] Map Start Boosts [[Image:map_boost_icon.png|link=mapboost|Map Boost]] | ||
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050; padding-left:2%; padding-right:2%;" colspan="2"| | ||
| + | 4 x [[Image:Turret_slide.gif|link=turrets|Defense Turrets]] [[Image:building_energy_boost_icon.png|link=Energyupgrade|Map Energy Boost|28px]] Free Energy | ||
| + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050; text-align:left; padding-left:2%; padding-right:2%;" colspan="3"| | ||
| + | [[3rd Place Choices]] 1 x[[Image:building_hp_boost_icon.png|link=HPupgrade|Map HP Boost|18px]]free building & Objective Placement<br> | ||
| + | [[4th Place Choices]] 2 x[[Image:building_hp_boost_icon.png|link=HPupgrade|Map HP Boost|18px]]free building | ||
| + | |}</center> | ||
==Results== | ==Results== | ||
Revision as of 05:20, 29 March 2025
| Overview | Points / Scoring | Past Rounds | Results History | Map History | Past Cycles |
|---|---|---|---|---|---|
| |
2008 - 2009 - 2010 - 2011 | ||||
| A Legacy PvP combat experience. | |||||
Round 70
| Date / Map - Void Map | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Jan - Feb 2024 | |||||
| Notes / Creator - Zorg | |||||
|
This is a map that takes place in the Void, an area far away from the regular places the Wastelands are. The Gang HQs cannot even make it to this area. Warriors from each gang teleport in to the Neutral Zone and territory is fought for from this zone. 101 of the 255 squares are inaccessible due to no ground being there. | |||||
Round 71
| Date / Map - Quarry of Fear | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Mar - Apr 2024 | |||||
| Notes / Creator - Julian | |||||
|
This map was created with the original Ice Map and Av Strip maps in mind. It has 37 of the 255 squares inaccessible when unfrozen, and 25 of the 255 squares inaccessible when frozen. See also Buildable View Frozen. | |||||
Round 72
| Date / Map - Desert Map | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| May - Jun 2024 | |||||
| Notes / Creator - Zorg | |||||
|
This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles. | |||||
Round 73
| Date / Map - Valley of Chaos | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Jul - Aug 2024 | |||||
| Notes / Creator - Carpenter | |||||
|
This map was created with the original Desert Map map in mind. 28 of the 255 squares are inaccessible. Neutral square locations are (1,1 - 15,1 - 1,15 - 15,15). | |||||
Round 74
Round 75
| Date / Map - Forsaken Citadel | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Nov - Dec 2024 | |||||
| Notes / Creator - Meepers | |||||
|
This is the first map to introduce "mega-beacons", a modified gang beacon that acts like a 1-way valve. The Temperature Gauge & Rotation mechanics are also in play. The Mega-beacons are located on the rotation track ( 5,5 > 11,5 > 11,11 > 5,11 ). See also Buildable View Frozen. | |||||
|
3rd Place Choices 1 x | |||||
Results