From Legacy Wiki
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==Round 58== | ==Round 58== | ||
+ | <center> | ||
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | {|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | ||
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− | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" width="35%" | Date / Map - [[Isle of Pain]] |
− | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions |
− | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives |
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− | |style="background:#222222; border:1px solid | + | |style="background:#222222; border:1px solid #505050;" rowspan="4"|Jan - Feb 2022 |
− | [[Image:2022_01_start.png | | + | [[Image:2022_01_start.png|Blank Map|175px]][[Image:2022_01_build.png|Buildable View|175px]] |
− | [[Image:2022_01_build.png | | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (2,14) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (14,14) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (8,1) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (15,8) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] (8,15) |
− | |style="background:# | + | |
|- | |- | ||
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (2,2) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (14,2) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (1,8) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (8,8) |
+ | |style="background:#222222; border-right:1px solid #505050;" width="10%"| | ||
|- | |- | ||
− | + | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Joseph]] | |
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|- | |- | ||
− | |style="background:#222222; border:1px solid | + | |style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | |
− | + | This map has 4 objectives that rotate clockwise between their positions every 6 hours. A simple design, utilising the new rotation mechanic. | |
− | + | |}</center> | |
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− | |} | + | |
==Round 59== | ==Round 59== |
Revision as of 05:29, 28 March 2025
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Why | More Info | Past Cycles | |||||
---|---|---|---|---|---|---|---|---|
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. | Much more info in the "gang codex" book, in your gang library. | 2008 | 2009 | 2010 | 2011 | |||
2012 | 2013 | 2014 | 2015 | |||||
2016 | 2017 | 2018 | 2019 | |||||
2020 | 2021 | 2022 | 2023 | |||||
What | Other Pages | 2024 | 2025 | |||||
A feature of Legacy. | Overview | Points / Scoring | Past Rounds |
Round 58
Date / Map - Isle of Pain | Starting Positions | Objectives | |||
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Jan - Feb 2022 | ![]() |
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Notes / Creator - Joseph | |||||
This map has 4 objectives that rotate clockwise between their positions every 6 hours. A simple design, utilising the new rotation mechanic. |
Round 59
Date/Map | Starting Positions | Objectives | Notes | ||
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Mar - Apr 2022 | ![]() |
7,11 | ![]() |
1,9 | This map features an easy-to-capture Prototype ERS, then the north side which at the expense of defense, can provide a foothold for the whole map. The south side has more opportunity to have a city of buildings, however is much more difficult to get an objective from. This map was designed by Matt. |
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9,11 | ![]() |
12,1 | ||
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5,11 | ![]() |
15,6 | ||
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11,11 |
Round 60
Date/Map | Starting Positions | Objectives | Notes | ||
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May - Jun 2022 | ![]() |
4,12 | ![]() |
8,1 | This map was designed by MattG2. |
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12,4 | ![]() |
1,8 | ||
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4,4 | ![]() |
15,8 | ||
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12,12 | ![]() |
8,15 |
Round 61
Round 62
Round 63
Date/Map | Starting Positions | Objectives | Notes | ||
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Nov - Dec 2022 | ![]() |
12,15 | ![]() |
3,10 | A new map where all of the Gang HQ's started in the south-east |
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14,13 | ![]() |
9,9 | ||
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15,12 | ![]() |
13,2 | ||
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13,14 |