From Legacy Wiki
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (10,7) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (10,7) | ||
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (5,2) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (5,2) | ||
+ | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (12,12) | ||
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (11,2) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (11,2) | ||
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (6,7) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (6,7) | ||
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (6,9) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (6,9) | ||
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image: | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] (2,14) |
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (1,1) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (1,1) | ||
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (15,11) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (15,11) |
Latest revision as of 01:40, 28 March 2025
Overview | Points / Scoring | Past Rounds | Results History | Map History | Past Cycles |
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2008 - 2009 - 2010 - 2011 | ||||
A Legacy PvP combat experience. |
Contents
[hide]Round 47
Date / Map - Pitstop | Starting Positions | Objectives | |||
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Jan - Mar 2020 | ![]() |
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Notes / Creator - Bongo | |||||
This map has an enclosed area in the center to encourage more border conflicts. No unusal mechanics for this map. |
Round 48
Date / Map - Warzone | Starting Positions | Objectives | |||
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Apr - Jun 2020 | ![]() |
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Notes / Creator - Aaron | |||||
The 3rd rendition of Aaron's original 30x30 "Warzone" map concept, original thread here: [1] Featuring a centralized radiation cannon and Locked HQs. | |||||
In 2020, discussions began in regards to the Map Cycle Duration. The consensus was to shorten the reset timer of future wasteland maps. The new map cycle would be every 2 months. This would begin for the July 2020 map, Jade Spires. |
Round 49
Date / Map - Jade Spires | Starting Positions | Objectives | |||
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Jul - Aug 2020 | ![]() |
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Notes / Creator - Bob | |||||
A map by Bob, featuring eight rotating squares on hourly ticks - they take players along for the ride! These squares are 5,2 - 11,2 - 2,5 - 14,5 - 2,11 - 14,11 - 5,14 - 11,14. |
Round 50
Date / Map - Rivers of Time | Starting Positions | Objectives | |||
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Sep - Oct 2020 | ![]() |
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Notes / Creator - GAGANB | |||||
A map which utilizes the temperature system seen in the earlier ice maps. Large sections of the map can be closed off; luckily some Neutral Squares allow for movement during these times. See also Buildable View Frozen. |
Round 51
Date / Map - Void Map II | Starting Positions | Objectives | |||
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Nov - Dec 2020 | ![]() |
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Notes / Creator - Bob | |||||
This is an alternate location in the Void, an area far away from the regular places the wastelands are. The Gang HQs cannot even make it to this area. Warriors from each gang teleport in to the Neutral Zone and territory is fought for from this zone. 75 of the 255 squares are inaccessible. |
Results
Wasteland Cycle - 2020 |
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