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Difference between revisions of "Wasteland Cycle 2021"

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(Round 53: Template Update)
(Round 54: Template Update)
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==Round 54==
 
==Round 54==
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<center>
 
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
!style="background:#111111; border:1px solid black;"| Date/Map
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!style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[Phoenix Hive]]
!style="background:#111111; border:1px solid black;" colspan="2"|Starting Positions
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!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
!style="background:#111111; border:1px solid black;" colspan="2"|Objectives
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!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
!style="background:#111111; border:1px solid black;"|Notes
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|-
 
|-
|style="background:#222222; border:1px solid black;" width="25%" rowspan="4"|May - Jun 2021
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|style="background:#222222; border:1px solid #505050;" rowspan="4"|May - Jun 2021
[[Image:Warfare_Map_Round12_1.png | May - Jun 2021, Blank Map |100px]] [[Image:Westbridgeopen.png | May - Jun 2021, Buildable View |100px]]
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[[Image:Warfare_Map_Round12_1.png|Blank Map|175px]][[Image:Southbridgeopen.png|Buildable View South Bridge|175px]]
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (6,14)
|style="background:#222222; border:1px solid black;" width="10%"|2,14
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (2,14)
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]]
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (2,7)
|style="background:#222222; border:1px solid black;" width="10%"|14,7
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] (14,7)
|style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"| This is the map that was introduced in Round 12, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. 51 of the 255 squares are inaccessible, 3 of which change due to bridge.
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Control.gif|link=Wasteland#sentry|Sentry Control]] (8,2)
 
|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (14,14)
|style="background:#222222; border:1px solid black;" width="10%"|6,14
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (10,14)
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]]
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|style="background:#222222; border:0px solid #505050;" width="10%"|  
|style="background:#222222; border:1px solid black;" width="10%"|2,7
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|style="background:#222222; border:0px solid #505050;" width="10%"|  
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|style="background:#222222; border-right:1px solid #505050;" width="10%"|  
 
|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
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!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Zorg]]
|style="background:#222222; border:1px solid black;" width="10%"|14,14
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|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Control.gif|link=Wasteland#sentry|Sentry Control]]
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|style="background:#222222; border:1px solid black;" width="10%"|8,2
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|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
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|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
|style="background:#222222; border:1px solid black;" width="10%"|10,14
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This is the map that was introduced in Round 12, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island.
|style="background:#222222; border:1px solid black;" width="20%" colspan="2"|
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Gang Headquarters are unable to deploy above row 8 for this map. See also [[:File:Westbridgeopen.png|West Bridge Building Overlay]] & [[:File:Eastbridgeopen.png|East Bridge Building Overlay]].
|}
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|}</center>
  
 
==Round 55==
 
==Round 55==

Revision as of 00:56, 28 March 2025

Gang Warfare Screenshot Why More Info Past Cycles
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. Much more info in the "gang codex" book, in your gang library. 2008 2009 2010 2011
2012 2013 2014 2015
2016 2017 2018 2019
2020 2021 2022 2023
What Other Pages 2024 2025
A feature of Legacy. Overview Points / Scoring Past Rounds

Round 52

Date / Map - Av Strip II Starting Positions Objectives
Jan - Feb 2021

Blank MapBuildable View

Blade of Dawn (11,11) Dark Flame (5,11) Field Hospital (14,6) Prototype ERS (5,15) Radar Jammer (2,5)
Outcasts (7,11) The Chapter (9,11) Neutral Square (2,15) Neutral Square (8,15)
Notes / Creator - Matt

This map features an easy-to-capture Prototype ERS, then the north side which at the expense of defense, can provide a foothold for the whole map. The south side has more opportunity to have a city of buildings, however is much more difficult to get an objective from.

Round 53

Date / Map - OG Green Starting Positions Objectives
Mar - Apr 2021

Blank MapBuildable View

Blade of Dawn (2,14) Dark Flame (11,4) Alien Artifact (8,12) Field Hospital (4,9) Warfare Shop (9,8)
Outcasts (14,14) The Chapter (2,2)
Notes / Creator - Zorg

This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. Alternative background art was used for this round. 48 squares are inaccessible due to obstacles.

Round 54

Date / Map - Phoenix Hive Starting Positions Objectives
May - Jun 2021

Blank MapBuildable View South Bridge

Blade of Dawn (6,14) Dark Flame (2,14) Phase Disruptor (2,7) Radar Jammer (14,7) Sentry Control (8,2)
Outcasts (14,14) The Chapter (10,14)
Notes / Creator - Zorg

This is the map that was introduced in Round 12, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. Gang Headquarters are unable to deploy above row 8 for this map. See also West Bridge Building Overlay & East Bridge Building Overlay.

Round 55

Date/Map Starting Positions Objectives Notes
Jul - Aug 2021

Jul - Aug 2021, Blank Map Jul - Aug 2021, Buildable View

Dark Flame 1,9 Alien Artifact 2,7 This map is called Trenches and Tundra, and was designed by Bongo. It's an ice map with freezing rivers along each side of the map.
Blade of Dawn 7,14 Phase Disruptor 8,10
Outcasts 1,6 Warfare Shop 14,5
The Chapter 10,14

Round 56

Date/Map Starting Positions Objectives Notes
Sep - Oct 2021

Sep - Oct 2021, Blank Map Sep - Oct 2021, Buildable View

Dark Flame 12,12 Radiation Cannon 8,1 This map was designed by MattG2.
Blade of Dawn 4,4 Radar Jammer 1,8
Outcasts 4,12 Warfare Shop 15,8
The Chapter 12,2

Round 57

Date/Map Starting Positions Objectives Notes
Nov - Dec 2021

Nov - Dec 2021, Blank Map Nov - Dec 2021, Buildable View

Dark Flame 4,14 Prototype ERS 1,8 This map was designed by Joseph.
Blade of Dawn 4,2 Phase Disruptor 8,8
Outcasts 12,14 Radiation Cannon 15,8
The Chapter 12,2

Results

Jan - Feb Mar - Apr May - Jun Jul - Aug Sep - Oct Nov - Dec
Gang Score Gang Score Gang Score Gang Score Gang Score Gang Score
Dark Flame 2,366,375 Points Dark Flame 1,290,355 Points Dark Flame 1,371,785 Points Dark Flame 2,327,430 Points Dark Flame 2,115,215 Points Dark Flame 1,555,885 Points
Outcasts 546,105 Points Outcasts 1,031,905 Points The Chapter 1,193,715 Points Outcasts 989,570 Points Outcasts 815,015 Points Outcasts 696,885 Points
Blade of Dawn 296,835 Points The Chapter 997,095 Points Outcasts 392,335 Points Blade of Dawn 593,870 Points Blade of Dawn 683,495 Points The Chapter 693,825 Points
The Chapter 221,895 Points Blade of Dawn 304,535 Points Blade of Dawn 335,645 Points The Chapter 153,890 Points The Chapter 354,425 Points Blade of Dawn 472,645 Points