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Difference between revisions of "Wasteland Cycle 2011"

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(Round 12: Template Update)
(Round 13: Template Update)
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==Round 13==
 
==Round 13==
{|width="100%" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center;"
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<center>
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{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
!style="background:#111111; border:1px solid black;"| Date/Map
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!style="background:#111111; border:1px solid #505050;" width="35%" | Date/Map: Desert Map
!style="background:#111111; border:1px solid black;" colspan="2"|Starting Positions
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!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
!style="background:#111111; border:1px solid black;" colspan="2"|Objectives
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!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
!style="background:#111111; border:1px solid black;"|Notes
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|-
 
|-
|style="background:#222222; border:1px solid black;" width="25%" rowspan="4"|Jul - Sep 2011
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|style="background:#222222; border:1px solid #505050;" rowspan="4"|Jul - Sep 2011
[[Image:Map4_blank.PNG|Blank Map|100px]][[Image:Map4.PNG|Buildable View|100px]]
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[[Image:Map4_blank.PNG|Blank Map|175px]][[Image:Map4.PNG|Buildable View|175px]]
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (12,12)
|style="background:#222222; border:1px solid black;" width="10%"|4,4
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (4,4)
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (8,8)
|style="background:#222222; border:1px solid black;" width="10%"|8,8
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|style="background:#222222; border:0px solid #505050;" width="10%"|  
|style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"|This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center.
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|style="background:#222222; border-right:1px solid #505050;" width="10%"|  
56 squares are inaccessible due to obstacles.
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|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (4,12)
|style="background:#222222; border:1px solid black;" width="10%"|12,12
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (12,4)
|style="background:#222222; border:1px solid black;" width="20%" colspan="2" rowspan="3"|
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|style="background:#222222; border:0px solid #505050;" width="10%"|
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|style="background:#222222; border:0px solid #505050;" width="10%"|
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|style="background:#222222; border-right:1px solid #505050;" width="10%"|  
 
|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
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!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes
|style="background:#222222; border:1px solid black;" width="10%"|4,12
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|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
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|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
|style="background:#222222; border:1px solid black;" width="10%"|12,4
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This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center.
|}
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56 squares are inaccessible due to obstacles.
 +
|}</center>
  
 
==Round 14==
 
==Round 14==

Revision as of 22:55, 26 March 2025

Gang Warfare Screenshot Why More Info Past Cycles
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. Much more info in the "gang codex" book, in your gang library. 2008 2009 2010 2011
2012 2013 2014 2015
2016 2017 2018 2019
2020 2021 2022 2023
What Other Pages 2024 2025
A feature of Legacy. Overview Points / Scoring Past Rounds


Round 11

Date/Map: Ice Map Starting Positions Objectives
Jan - Mar 2011

Blank MapBuildable View Unfrozen

Blade of Dawn (8,14) Dark Flame (10,14) Alien Artifact (15,8) Prototype ERS (8,1) Radar Jammer (2,8)
Outcasts (6,14) The Chapter (12,14)
Notes

This map is the same as featured in round 3. It has 52 of the 255 squares inaccessible when unfrozen, and 28 of the 255 squares inaccessible when frozen. See also Buildable View Frozen & Radar Jammed Overlay

Round 12

Date/Map: Phoenix Hive Starting Positions Objectives
Apr - Jun 2011

Blank MapBuildable View South Bridge

Blade of Dawn (12,12) Dark Flame (4,4) Phase Disruptor (2,7) Satellite Uplink (14,7) Sentry Control (8,2)
Outcasts (4,12) The Chapter (12,4)
Notes

This is a brand new map, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. 51 of the 255 squares are inaccessible, 3 of which change due to bridge. Gang Headquarters are unable to deploy above row 8 for this map. See also West Bridge Building Overlay & East Bridge Building Overlay.

Round 13

Date/Map: Desert Map Starting Positions Objectives
Jul - Sep 2011

Blank MapBuildable View

Blade of Dawn (12,12) Dark Flame (4,4) Field Hospital (8,8)
Outcasts (4,12) The Chapter (12,4)
Notes

This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles.

Round 14

Date/Map Starting Positions Objectives Notes
Oct - Dec 2011

Blank MapBuildable View

Dark Flame 2,2 Prototype ERS 9,8 This map is the same map as the first map, but with a few more squares accessible and different objectives to fight for.
Blade of Dawn 7,6 Alien Artifact 8,12
Outcasts 14,14 Hospital 4,9
The Chapter 11,14

Results

Jan - Mar Apr - Jun Jul - Sep Oct - Dec
Gang Score Gang Score Gang Score Gang Score
Blade of Dawn 1,635,760 points Outcasts 2,037,900 points Blade of Dawn 1,183,860 points Blade of Dawn 2,090,760 points
The Chapter 1,411,080 points The Chapter 1,777,580 points The Chapter 1,160,130 points Outcasts 1,345,120 points
Dark Flame 1,051,670 points Blade of Dawn 646,530 points Outcasts 1,099,310 points The Chapter 1,089,340 points
Outcasts 885,220 points Dark Flame 443,170 points Dark Flame 596,000 points Dark Flame 774,360 points