From Legacy Wiki
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{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | {|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | ||
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− | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" width="35%" | Date/Map: Av Strip |
− | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions |
− | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives |
|- | |- | ||
− | |style="background:#222222; border:1px solid | + | |style="background:#222222; border:1px solid #505050;" rowspan="4"|Oct - Dec 2010 |
[[Image:Map2_blank.png|Blank Map|175px]][[Image:Map2.png|Buildable View|175px]] | [[Image:Map2_blank.png|Blank Map|175px]][[Image:Map2.png|Buildable View|175px]] | ||
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (7,6) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (10,6) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (1,8) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]] (8,15) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (15,8) |
|- | |- | ||
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (10,9) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (7,9) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (14,1) |
− | |style="background:#222222; border:0px solid | + | |style="background:#222222; border:0px solid #505050;" width="10%"| |
− | |style="background:#222222; border-right:1px solid | + | |style="background:#222222; border-right:1px solid #505050;" width="10%"| |
|- | |- | ||
− | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes |
|- | |- | ||
− | |style="background:#222222; border:1px solid | + | |style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | |
This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles. | This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles. | ||
|}</center> | |}</center> |
Revision as of 02:15, 26 March 2025
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Why | More Info | Past Cycles | |||||
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To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. | Much more info in the "gang codex" book, in your gang library. | 2008 | 2009 | 2010 | 2011 | |||
2012 | 2013 | 2014 | 2015 | |||||
2016 | 2017 | 2018 | 2019 | |||||
2020 | 2021 | 2022 | 2023 | |||||
What | Other Pages | 2024 | 2025 | |||||
A feature of Legacy. | Overview | Points / Scoring | Past Rounds |
Round 7
Date/Map: Ice Map | Starting Positions | Objectives | |||
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Jan - Mar 2010 | ![]() |
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Notes | |||||
This map is the same as featured in round 3. It has 52 of the 255 squares inaccessible when unfrozen, and 28 of the 255 squares inaccessible when frozen. See also Buildable View Frozen & Radar Jammed Overlay |
Round 8
Round 9
Round 10
Results
Wasteland Cycle - 2010 |
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