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==Round 7==
 
==Round 7==
{|width="100%" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center;"
+
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
! Date/Map
+
!style="background:#111111; border:1px solid black;"| Date/Map
!colspan="2"|Starting Positions
+
!style="background:#111111; border:1px solid black;" colspan="2"|Starting Positions
!colspan="2"|Objectives!!Notes
+
!style="background:#111111; border:1px solid black;" colspan="2"|Objectives
 +
!style="background:#111111; border:1px solid black;"|Notes
 
|-
 
|-
 
|width="25%" rowspan="4"|Jan - Mar 2010
 
|width="25%" rowspan="4"|Jan - Mar 2010
 
[[Image:Map3_blank.PNG|Blank Map|100px]][[Image:Map3.PNG|Buildable View Unfrozen|100px]]
 
[[Image:Map3_blank.PNG|Blank Map|100px]][[Image:Map3.PNG|Buildable View Unfrozen|100px]]
 
[[Image:Map3_2.PNG|Buildable View Frozen|100px]][[Image:Map3_Jammed.PNG‎|Radar Jammed Map|100px]]
 
[[Image:Map3_2.PNG|Buildable View Frozen|100px]][[Image:Map3_Jammed.PNG‎|Radar Jammed Map|100px]]
|width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
|width="10%"|8,14
+
|style="background:#222222; border:1px solid black;" width="10%"|8,14
|width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]]
|width="10%"|8,1
+
|style="background:#222222; border:1px solid black;" width="10%"|8,1
|width="35%" style="text-align:left;" rowspan="4"|This map is the same as featured in round 3.
+
|style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"|This map is the same as featured in round 3.
 
It has 52 of the 255 squares inaccessible when unfrozen, and 28 of the 255 squares inaccessible when frozen.
 
It has 52 of the 255 squares inaccessible when unfrozen, and 28 of the 255 squares inaccessible when frozen.
 
|-
 
|-
|width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
|width="10%"|12,14
+
|style="background:#222222; border:1px solid black;" width="10%"|12,14
|width="10%"|[[Image:Gap_snow.gif|link=Wasteland#jammer|Radio Jammer]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Gap_snow.gif|link=Wasteland#jammer|Radio Jammer]]
|width="10%"|2,8
+
|style="background:#222222; border:1px solid black;" width="10%"|2,8
 
|-
 
|-
|width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
|width="10%"|6,14
+
|style="background:#222222; border:1px solid black;" width="10%"|6,14
|width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]]
|width="10%"|15,8
+
|style="background:#222222; border:1px solid black;" width="10%"|15,8
 
|-
 
|-
|width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
|width="10%"|10,14
+
|style="background:#222222; border:1px solid black;" width="10%"|10,14
|width="20%" colspan="2"|
+
|style="background:#222222; border:1px solid black;" width="20%" colspan="2"|
 
|}
 
|}
  
 
==Round 8==
 
==Round 8==
{|width="100%" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center;"
+
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
! Date/Map
+
!style="background:#111111; border:1px solid black;"| Date/Map
!colspan="2"|Starting Positions
+
!style="background:#111111; border:1px solid black;" colspan="2"|Starting Positions
!colspan="2"|Objectives!!Notes
+
!style="background:#111111; border:1px solid black;" colspan="2"|Objectives
 +
!style="background:#111111; border:1px solid black;"|Notes
 
|-
 
|-
|width="25%" rowspan="4"|Apr - Jun 2010
+
|style="background:#222222; border:1px solid black;" width="25%" rowspan="4"|Apr - Jun 2010
 
[[Image:Map4_blank.PNG|Blank Map|100px]][[Image:Map4.PNG|Buildable View|100px]]
 
[[Image:Map4_blank.PNG|Blank Map|100px]][[Image:Map4.PNG|Buildable View|100px]]
|width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
|width="10%"|4,4
+
|style="background:#222222; border:1px solid black;" width="10%"|4,4
|width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
|width="10%"|8,8
+
|style="background:#222222; border:1px solid black;" width="10%"|8,8
|width="35%" style="text-align:left;" rowspan="4"|This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center.
+
|style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"|This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center.
 
56 squares are inaccessible due to obstacles.
 
56 squares are inaccessible due to obstacles.
 
|-
 
|-
|width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
|width="10%"|4,12
+
|style="background:#222222; border:1px solid black;" width="10%"|4,12
|width="20%" colspan="2" rowspan="3"|
+
|style="background:#222222; border:1px solid black;" width="20%" colspan="2" rowspan="3"|
 
|-
 
|-
|width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
|width="10%"|12,4
+
|style="background:#222222; border:1px solid black;" width="10%"|12,4
 
|-
 
|-
|width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
|width="10%"|12,12
+
|style="background:#222222; border:1px solid black;" width="10%"|12,12
 
|}
 
|}
  
 
==Round 9==
 
==Round 9==
{|width="100%" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center;"
+
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
! Date/Map
+
!style="background:#111111; border:1px solid black;"| Date/Map
!colspan="2"|Starting Positions
+
!style="background:#111111; border:1px solid black;" colspan="2"|Starting Positions
!colspan="2"|Objectives!!Notes
+
!style="background:#111111; border:1px solid black;" colspan="2"|Objectives
 +
!style="background:#111111; border:1px solid black;"|Notes
 
|-
 
|-
|width="25%" rowspan="4"|Jul - Sep 2010
+
|style="background:#222222; border:1px solid black;" width="25%" rowspan="4"|Jul - Sep 2010
 
[[Image:Map5_blank.png|Blank Map|100px]][[Image:Map5.png|Buildable View|100px]]
 
[[Image:Map5_blank.png|Blank Map|100px]][[Image:Map5.png|Buildable View|100px]]
|width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
|width="10%"|2,14
+
|style="background:#222222; border:1px solid black;" width="10%"|2,14
|width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
|width="10%"|4,9
+
|style="background:#222222; border:1px solid black;" width="10%"|4,9
|width="35%" style="text-align:left;" rowspan="4"|This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top.
+
|style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"|This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top.
 
48 squares are inaccessible due to obstacles.
 
48 squares are inaccessible due to obstacles.
 
|-
 
|-
|width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
|width="10%"|15,14
+
|style="background:#222222; border:1px solid black;" width="10%"|15,14
|width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]]
|width="10%"|8,12
+
|style="background:#222222; border:1px solid black;" width="10%"|8,12
 
|-
 
|-
|width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
|width="10%"|7,14
+
|style="background:#222222; border:1px solid black;" width="10%"|7,14
|width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
|width="10%"|9,8
+
|style="background:#222222; border:1px solid black;" width="10%"|9,8
 
|-
 
|-
|width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
|width="10%"|11,14
+
|style="background:#222222; border:1px solid black;" width="10%"|11,14
|width="20%" colspan="2"|
+
|style="background:#222222; border:1px solid black;" width="20%" colspan="2"|
 
|}
 
|}
  
 
==Round 10==
 
==Round 10==
{|width="100%" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center;"
+
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
! Date/Map
+
!style="background:#111111; border:1px solid black;"| Date/Map
!colspan="2"|Starting Positions
+
!style="background:#111111; border:1px solid black;" colspan="2"|Starting Positions
!colspan="2"|Objectives!!Notes
+
!style="background:#111111; border:1px solid black;" colspan="2"|Objectives
 +
!style="background:#111111; border:1px solid black;"|Notes
 
|-
 
|-
|width="25%" rowspan="4"|Oct - Dec 2010
+
|style="background:#222222; border:1px solid black;" width="25%" rowspan="4"|Oct - Dec 2010
 
[[Image:Map2_blank.png|Blank Map|100px]][[Image:Map2.png|Buildable View|100px]]
 
[[Image:Map2_blank.png|Blank Map|100px]][[Image:Map2.png|Buildable View|100px]]
|width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
|width="10%"|10,6
+
|style="background:#222222; border:1px solid black;" width="10%"|10,6
|width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]]
|width="10%"|8,15
+
|style="background:#222222; border:1px solid black;" width="10%"|8,15
|width="35%" style="text-align:left;" rowspan="4"|This map is exactly the same as the one used in round 2.
+
|style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"|This map is exactly the same as the one used in round 2.
 
It still has 35 of the 255 squares inaccessible, due to obstacles.
 
It still has 35 of the 255 squares inaccessible, due to obstacles.
 
|-
 
|-
|width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
|width="10%"|7,6
+
|style="background:#222222; border:1px solid black;" width="10%"|7,6
|width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
|width="10%"|1,8
+
|style="background:#222222; border:1px solid black;" width="10%"|1,8
 
|-
 
|-
|width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
|width="10%"|10,9
+
|style="background:#222222; border:1px solid black;" width="10%"|10,9
|width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
|width="10%"|15,8
+
|style="background:#222222; border:1px solid black;" width="10%"|15,8
 
|-
 
|-
|width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
|width="10%"|7,9
+
|style="background:#222222; border:1px solid black;" width="10%"|7,9
|width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]]
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]]
|width="10%"|14,1
+
|style="background:#222222; border:1px solid black;" width="10%"|14,1
 
|}
 
|}

Revision as of 06:58, 13 July 2017

Gang Warfare Screenshot Why More Info Past Cycles
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. Much more info in the "gang codex" book, in your gang library. 2008 2009 2010 2011
2012 2013 2014 2015
2016 2017 2018 2019
2020 2021 2022 2023
What Other Pages 2024
A feature of Legacy. Overview Points / Scoring Past Rounds


Round 7

Date/Map Starting Positions Objectives Notes
Jan - Mar 2010

Blank MapBuildable View Unfrozen Buildable View FrozenRadar Jammed Map

Dark Flame 8,14 Prototype ERS 8,1 This map is the same as featured in round 3.

It has 52 of the 255 squares inaccessible when unfrozen, and 28 of the 255 squares inaccessible when frozen.

Blade of Dawn 12,14 Radio Jammer 2,8
Outcasts 6,14 Alien Artifact 15,8
The Chapter 10,14

Round 8

Date/Map Starting Positions Objectives Notes
Apr - Jun 2010

Blank MapBuildable View

Dark Flame 4,4 Hospital 8,8 This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center.

56 squares are inaccessible due to obstacles.

Blade of Dawn 4,12
Outcasts 12,4
The Chapter 12,12

Round 9

Date/Map Starting Positions Objectives Notes
Jul - Sep 2010

Blank MapBuildable View

Dark Flame 2,14 Hospital 4,9 This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top.

48 squares are inaccessible due to obstacles.

Blade of Dawn 15,14 Alien Artifact 8,12
Outcasts 7,14 Warfare Shop 9,8
The Chapter 11,14

Round 10

Date/Map Starting Positions Objectives Notes
Oct - Dec 2010

Blank MapBuildable View

Dark Flame 10,6 Prototype ERS 8,15 This map is exactly the same as the one used in round 2.

It still has 35 of the 255 squares inaccessible, due to obstacles.

Blade of Dawn 7,6 Hospital 1,8
Outcasts 10,9 Warfare Shop 15,8
The Chapter 7,9 Neutral Square 14,1