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==Round 57== | ==Round 57== | ||
| + | <center> | ||
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | {|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | ||
|- | |- | ||
| − | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[Desert Map II]] |
| − | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions |
| − | !style="background:#111111; border:1px solid | + | !style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives |
| − | + | ||
|- | |- | ||
| − | |style="background:#222222; border:1px solid | + | |style="background:#222222; border:1px solid #505050;" rowspan="4"|Nov - Dec 2021 |
| − | [[Image:2021_11_start.png| | + | [[Image:2021_11_start.png|Blank Map|175px]][[Image:2021_11_build.png|Buildable View|175px]] |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (4,2) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (4,14) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (8,8) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]] (1,8) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] (15,8) |
|- | |- | ||
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]](12,14) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (12,2) |
| − | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%" colspan="2"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (3,8 - 8,5 - 8,11 - 13,8) |
| − | |style="background:#222222; border:1px solid | + | |style="background:#222222; border-right:1px solid #505050;" width="10%"| |
|- | |- | ||
| − | + | !style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Joseph]] | |
| − | + | ||
| − | + | ||
| − | + | ||
|- | |- | ||
| − | |style="background:#222222; border:1px solid | + | |style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | |
| − | + | This map was created with the original [[Desert Map]] and [[Av Strip]] maps in mind, though arguably more chaotic than both. | |
| − | + | 54 of the 255 squares are inaccessible due to no ground being there. | |
| − | |} | + | |}</center> |
==Results== | ==Results== | ||
Revision as of 02:15, 28 March 2025
| Overview | Points / Scoring | Past Rounds | Results History | Map History | Past Cycles |
|---|---|---|---|---|---|
| |
2008 - 2009 - 2010 - 2011 | ||||
| A Legacy PvP combat experience. | |||||
Round 52
| Date / Map - Av Strip II | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Jan - Feb 2021 | |||||
| Notes / Creator - Matt | |||||
|
This map features an easy-to-capture Prototype ERS, then the north side which at the expense of defense, can provide a foothold for the whole map. The south side has more opportunity to have a city of buildings, however is much more difficult to get an objective from. | |||||
Round 53
| Date / Map - OG Green | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Mar - Apr 2021 | |||||
| Notes / Creator - Zorg | |||||
|
This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. Alternative background art was used for this round. 48 squares are inaccessible due to obstacles. | |||||
Round 54
| Date / Map - Phoenix Hive | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| May - Jun 2021 | |||||
| Notes / Creator - Zorg | |||||
|
This is the map that was introduced in Round 12, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. Gang Headquarters are unable to deploy above row 8 for this map. See also West Bridge Building Overlay & East Bridge Building Overlay. | |||||
Round 55
| Date / Map - Trenches & Tundra | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Jul - Aug 2021 | |||||
| Notes / Creator - Bongo | |||||
|
This is another ice map variant with freezing rivers along each side of the map. See also Buildable View Frozen. | |||||
Round 56
| Date / Map - Shattered Lands | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Sep - Oct 2021 | |||||
| Notes / Creator - Matt | |||||
|
This map features large open zone in the centre of the map, with objectives located between giant cracks in the Earth's crust. Gangs must be cautious in this new region. | |||||
Round 57
| Date / Map - Desert Map II | Starting Positions | Objectives | |||
|---|---|---|---|---|---|
| Nov - Dec 2021 | |||||
| Notes / Creator - Joseph | |||||
|
This map was created with the original Desert Map and Av Strip maps in mind, though arguably more chaotic than both. 54 of the 255 squares are inaccessible due to no ground being there. | |||||