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Difference between revisions of "Wasteland Cycle 2013"

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(Round 21: Template Update)
(Round 22: Template Update + Corrected Data based on Blog#432)
Line 90: Line 90:
  
 
==Round 22==
 
==Round 22==
 +
<center>
 
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
!style="background:#111111; border:1px solid black;"| Date/Map
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!style="background:#111111; border:1px solid #505050;" width="35%" | Date/Map: Av Strip
!style="background:#111111; border:1px solid black;" colspan="2"|Starting Positions
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!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
!style="background:#111111; border:1px solid black;" colspan="2"|Objectives
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!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
!style="background:#111111; border:1px solid black;"|Notes
+
 
|-
 
|-
|style="background:#222222; border:1px solid black;" width="25%" rowspan="4"|Oct - Dec 2013
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|style="background:#222222; border:1px solid #505050;" rowspan="4"|Oct - Dec 2013  
[[Image:Map2_blank.png|Blank Map|100px]][[Image:Map2.png|Buildable View|100px]]
+
[[Image:Map2_blank.png|Blank Map|175px]][[Image:Map2.png|Buildable View|175px]]
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (10,6)
|style="background:#222222; border:1px solid black;" width="10%"|10,6
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (10,9)
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (8,15)
|style="background:#222222; border:1px solid black;" width="10%"|8,15
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]] (1,8)
|style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"|This map is exactly the same as the one used in round 2.
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (15,8)
It still has 35 of the 255 squares inaccessible, due to obstacles.
+
 
|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (7,9)
|style="background:#222222; border:1px solid black;" width="10%"|7,6
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|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (7,6)
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (1,14)
|style="background:#222222; border:1px solid black;" width="10%"|1,8
+
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border-right:1px solid #505050;" width="10%"|  
 
|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
+
!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes
|style="background:#222222; border:1px solid black;" width="10%"|10,9
+
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
+
|style="background:#222222; border:1px solid black;" width="10%"|15,8
+
 
|-
 
|-
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
+
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
|style="background:#222222; border:1px solid black;" width="10%"|7,9
+
This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]]
+
|}</center>
|style="background:#222222; border:1px solid black;" width="10%"|14,1
+
|}
+
  
 
==Results==
 
==Results==

Revision as of 00:52, 27 March 2025

Gang Warfare Screenshot Why More Info Past Cycles
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. Much more info in the "gang codex" book, in your gang library. 2008 2009 2010 2011
2012 2013 2014 2015
2016 2017 2018 2019
2020 2021 2022 2023
What Other Pages 2024 2025
A feature of Legacy. Overview Points / Scoring Past Rounds


Round 19

Date/Map: Desert Map Starting Positions Objectives
Jan - Mar 2013

Blank MapBuildable View

Blade of Dawn (4,4) Dark Flame (4,12) Field Hospital (8,8)
Outcasts (12,12) The Chapter (12,4)
Notes

This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles.

Round 20

Date/Map: Phoenix Hive Starting Positions Objectives
Apr - Jun 2013

Blank MapBuildable View South Bridge

Blade of Dawn (10,14) Dark Flame (2,14) Phase Disruptor (2,7) Satellite Uplink (14,7) Sentry Control (8,2)
Outcasts (6,14) The Chapter (14,14)
Notes

This is a brand new map, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. 51 of the 255 squares are inaccessible, 3 of which change due to bridge. Gang Headquarters are unable to deploy above row 8 for this map. See also West Bridge Building Overlay & East Bridge Building Overlay.

Round 21

Date/Map: OG Green Starting Positions Objectives
Jul - Sep 2013

Blank MapBuildable View

Blade of Dawn (15,14) Dark Flame (2,14) Alien Artifact (8,12) Field Hospital (4,9) Warfare Shop (9,8)
Outcasts (7,14) The Chapter (11,14)
Notes

This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles.

Round 22

Date/Map: Av Strip Starting Positions Objectives
Oct - Dec 2013

Blank MapBuildable View

Blade of Dawn (10,6) Dark Flame (10,9) Phase Disruptor (8,15) Prototype ERS (1,8) Warfare Shop (15,8)
Outcasts (7,9) The Chapter (7,6) Neutral Square (1,14)
Notes

This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.

Results

Jan - Mar Apr - Jun Jul - Sep Oct - Dec
Gang Score Gang Score Gang Score Gang Score
Blade of Dawn 1,429,610 points Blade of Dawn 3,380,710 points Blade of Dawn 2,180,700 points Blade of Dawn 2,668,040 points
Outcasts 899,650 points Dark Flame 615,890 points The Chapter 1,406,850 points The Chapter 1,447,240 points
Dark Flame 807,790 points The Chapter 537,260 points Outcasts 913,380 points Outcasts 609,450 points
The Chapter 797,410 points Outcasts 398,040 points Dark Flame 645,210 points Dark Flame 497,860 points