Games:  Legacy Online | Legacy Dev Hunted Cow Studios 



Difference between revisions of "Wasteland Cycle 2013"

To Login to the wiki, use your username for Legacy and then go here to get your temporary password. - Will (talk)

From Legacy Wiki

Jump to: navigation, search
(Created page with "{{Sidebox|Image:Gwscreenie.png|Gang Warfare Screenshot|What|A feature of Legacy.|Why|To create a more realistic gangster feel; has been suggested several times in the past...")
 
m (Round 22)
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Sidebox|Image:Gwscreenie.png|Gang Warfare Screenshot|What|A feature of [[Legacy]].|Why|To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun.|More Info|Much more info in the "gang codex" book, in your gang library.
+
{{Template:WLHeader}}
|Other Pages|<center>[[Wasteland|Wasteland]] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [[Wasteland/Rewards|Rewards]]</center>
+
|Past Cycles|2008 - 2009 - 2010 - 2011 - 2012 - 2013 - 2014 - 2015 - 2016}}
+
  
  
 
==Round 19==
 
==Round 19==
{|width="100%" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center;"
+
<center>
 +
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
! Date/Map
+
!style="background:#111111; border:1px solid #505050;" width="35%" | Date / Map - [[Desert Map]]
!colspan="2"|Starting Positions
+
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
!colspan="2"|Objectives!!Notes
+
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
 
|-
 
|-
|width="25%" rowspan="4"|Jan - Mar 2013
+
|style="background:#222222; border:1px solid #505050;" rowspan="4"|Jan - Mar 2013  
[[Image:Map4_blank.PNG|Blank Map|100px]][[Image:Map4.PNG|Buildable View|100px]]
+
[[Image:Map4_blank.PNG|Blank Map|175px]][[Image:Map4.PNG|Buildable View|175px]]
|width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (4,4)
|width="10%"|4,12
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (4,12)
|width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (8,8)
|width="10%"|8,8
+
|style="background:#222222; border:0px solid #505050;" width="10%"|  
|width="35%" style="text-align:left;" rowspan="4"|This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center.
+
|style="background:#222222; border-right:1px solid #505050;" width="10%"|  
56 squares are inaccessible due to obstacles.
+
 
|-
 
|-
|width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (12,12)
|width="10%"|4,4
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (12,4)
|width="20%" colspan="2" rowspan="3"|
+
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border-right:1px solid #505050;" width="10%"|  
 
|-
 
|-
|width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
+
!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Zorg]]
|width="10%"|12,12
+
 
|-
 
|-
|width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
+
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
|width="10%"|12,4
+
This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center.
|}
+
56 squares are inaccessible due to obstacles.
 +
|}</center>
  
 
==Round 20==
 
==Round 20==
{|width="100%" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center;"
+
<center>
 +
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
! Date/Map
+
!style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[Phoenix Hive]]
!colspan="2"|Starting Positions
+
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
!colspan="2"|Objectives!!Notes
+
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
 
|-
 
|-
|width="25%" rowspan="4"|Apr - Jun 2013
+
|style="background:#222222; border:1px solid #505050;" rowspan="4"|Apr - Jun 2013
[[Image:Warfare_Map_Round12_1.png|Blank Map|100px]][[Image:Westbridgeopen.png|Buildable View West Bridge|100px]]
+
[[Image:Warfare_Map_Round12_1.png|Blank Map|175px]][[Image:Southbridgeopen.png|Buildable View South Bridge|175px]]
[[Image:Southbridgeopen.png|Buildable View South Bridge|100px]][[Image:Eastbridgeopen.png‎|Buildable View East Bridge|100px]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (10,14)
|width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (2,14)
|width="10%"|2,14
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (2,7)
|width="10%"|[[Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]] (14,7)
|width="10%"|14,7
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Control.gif|link=Wasteland#sentry|Sentry Control]] (8,2)
|width="35%" style="text-align:left;" rowspan="4"|This is a brand new map, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective.
+
Only 1 bridge will extend per day to allow access to the island.
+
 
+
51 of the 255 squares are inaccessible, 3 of which change due to bridge.
+
 
|-
 
|-
|width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (6,14)
|width="10%"|10,14
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (14,14)
|width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]]
+
|style="background:#222222; border:0px solid #505050;" width="10%"|
|width="10%"|2,7
+
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border-right:1px solid #505050;" width="10%"|  
 
|-
 
|-
|width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
+
!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Zorg]]
|width="10%"|6,14
+
|width="10%"|[[Image:Control.gif|link=Wasteland#sentry|Sentry Control]]
+
|width="10%"|8,2
+
 
|-
 
|-
|width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
+
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
|width="10%"|14,14
+
This is a brand new map, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective.
|width="20%" colspan="2"|
+
Only 1 bridge will extend per day to allow access to the island. 51 of the 255 squares are inaccessible, 3 of which change due to bridge. Gang Headquarters are unable to deploy above row 8 for this map. See also [[:File:Westbridgeopen.png|West Bridge Building Overlay]] & [[:File:Eastbridgeopen.png|East Bridge Building Overlay]].
|}
+
|}</center>
  
 
==Round 21==
 
==Round 21==
{|width="100%" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center;"
+
<center>
 +
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
! Date/Map
+
!style="background:#111111; border:1px solid #505050;" width="35%"| Date / Map - [[OG Green]]
!colspan="2"|Starting Positions
+
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
!colspan="2"|Objectives!!Notes
+
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
 
|-
 
|-
|width="25%" rowspan="4"|Jul - Sep 2013
+
|style="background:#222222; border:1px solid #505050;" rowspan="4"|Jul - Sep 2013
[[Image:Map5_blank.png|Blank Map|100px]][[Image:Map5.png|Buildable View|100px]]
+
[[Image:Map5_blank.png|Blank Map|175px]][[Image:Map5.png|Buildable View|175px]]
|width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (15,14)
|width="10%"|2,14
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (2,14)
|width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (8,12)
|width="10%"|4,9
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (4,9)
|width="35%" style="text-align:left;" rowspan="4"|This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top.
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (9,8)
48 squares are inaccessible due to obstacles.
+
 
|-
 
|-
|width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (7,14)
|width="10%"|15,14
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (11,14)
|width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]]
+
|style="background:#222222; border:0px solid #505050;" width="10%"|
|width="10%"|8,12
+
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border-right:1px solid #505050;" width="10%"|  
 
|-
 
|-
|width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
+
!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Zorg]]
|width="10%"|7,14
+
|width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
+
|width="10%"|9,8
+
 
|-
 
|-
|width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
+
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
|width="10%"|11,14
+
This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top.
|width="20%" colspan="2"|
+
48 squares are inaccessible due to obstacles.
|}
+
|}</center>
  
 
==Round 22==
 
==Round 22==
{|width="100%" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center;"
+
<center>
 +
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 
|-
 
|-
! Date/Map
+
!style="background:#111111; border:1px solid #505050;" width="35%" | Date / Map - [[Av Strip]]
!colspan="2"|Starting Positions
+
!style="background:#111111; border:1px solid #505050;" colspan="2"|Starting Positions
!colspan="2"|Objectives!!Notes
+
!style="background:#111111; border:1px solid #505050;" colspan="3"|Objectives
 
|-
 
|-
|width="25%" rowspan="4"|Oct - Dec 2013
+
|style="background:#222222; border:1px solid #505050;" rowspan="4"|Oct - Dec 2013  
[[Image:Map2_blank.png|Blank Map|100px]][[Image:Map2.png|Buildable View|100px]]
+
[[Image:Map2_blank.png|Blank Map|175px]][[Image:Map2.png|Buildable View|175px]]
|width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (10,6)
|width="10%"|10,6
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (10,9)
|width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (8,15)
|width="10%"|8,15
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ERS|Prototype ERS]] (1,8)
|width="35%" style="text-align:left;" rowspan="4"|This map is exactly the same as the one used in round 2.
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (15,8)
It still has 35 of the 255 squares inaccessible, due to obstacles.
+
 
|-
 
|-
|width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (7,9)
|width="10%"|7,6
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (7,6)
|width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Hospital]]
+
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]] (1,14)
|width="10%"|1,8
+
|style="background:#222222; border:0px solid #505050;" width="10%"|
 +
|style="background:#222222; border-right:1px solid #505050;" width="10%"|  
 
|-
 
|-
|width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
+
!style="background:#111111; border:1px solid #505050;" colspan="5" | Notes / Creator - [[Zorg]]
|width="10%"|10,9
+
|width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]]
+
|width="10%"|15,8
+
 
|-
 
|-
|width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
+
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" |
|width="10%"|7,9
+
This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.
|width="10%"|[[Image:Neutral.gif|link=Wasteland#neut|Neutral Square]]
+
|}</center>
|width="10%"|14,1
+
 
 +
==Results==
 +
<center>
 +
{| width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;"
 +
|-
 +
!style="background:#111111; border:1px solid #505050; width:32%;" rowspan="1" colspan="2"|Gangs
 +
!style="background:#111111; border:1px solid #505050; width:17%;"|Blade of Dawn
 +
!style="background:#111111; border:1px solid #505050; width:17%;"|Dark Flame
 +
!style="background:#111111; border:1px solid #505050; width:17%;"|Outcasts
 +
!style="background:#111111; border:1px solid #505050; width:17%;"|The Chapter
 +
|-
 +
|style="background:#000000; border:1px solid #505050;" rowspan="1" colspan="2"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|32px]][[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|32px]][[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|32px]][[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|32px]]
 +
|style="background:#000000; border:1px solid #505050;"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]]
 +
|style="background:#000000; border:1px solid #505050;"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]]
 +
|style="background:#000000; border:1px solid #505050;"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]]
 +
|style="background:#000000; border:1px solid #505050;"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]]
 +
|-
 +
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:1%; width:7%;"|Jan - Mar
 +
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:1%; width:25%;"|Round 19 - Desert Map
 +
|style="background:#404000; border:1px solid #505050;"|1,429,610 points
 +
|style="background:#222222; border:1px solid #505050;"|807,790 points
 +
|style="background:#222222; border:1px solid #505050;"|899,650 points
 +
|style="background:#222222; border:1px solid #505050;"|797,410 points
 +
|-
 +
|style="background:#333333; border:1px solid #505050; text-align:left; padding-left:1%;"|Apr - Jun
 +
|style="background:#333333; border:1px solid #505050; text-align:left; padding-left:1%;"|Round 20 - Phoenix Hive
 +
|style="background:#404000; border:1px solid #505050;"|3,380,710 points
 +
|style="background:#333333; border:1px solid #505050;"|615,890 points
 +
|style="background:#333333; border:1px solid #505050;"|398,040 points
 +
|style="background:#333333; border:1px solid #505050;"|537,260 points
 +
|-
 +
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:1%;"|Jul - Sep
 +
|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:1%;"|Round 21 - OG Green
 +
|style="background:#404000; border:1px solid #505050;"|2,180,700 points
 +
|style="background:#222222; border:1px solid #505050;"|645,210 points
 +
|style="background:#222222; border:1px solid #505050;"|913,380 points
 +
|style="background:#222222; border:1px solid #505050;"|1,406,850 points
 +
|-
 +
|style="background:#333333; border:1px solid #505050; text-align:left; padding-left:1%;"|Oct - Dec
 +
|style="background:#333333; border:1px solid #505050; text-align:left; padding-left:1%;"|Round 22 - Av Strip
 +
|style="background:#404000; border:1px solid #505050;"|2,668,040 points
 +
|style="background:#333333; border:1px solid #505050;"|497,860 points
 +
|style="background:#333333; border:1px solid #505050;"|609,450 points
 +
|style="background:#333333; border:1px solid #505050;"|1,447,240 points
 +
|-
 +
!style="background:#111111; border:1px solid #505050; text-align:right; padding-right:1%; color:#AFAFAF;" colspan="2"|''Placement''
 +
|style="background:#111111; border:1px solid #505050; text-align:right; padding-right:1%; color:#AFAFAF;"|''1 - 1 - 1 - 1''
 +
|style="background:#111111; border:1px solid #505050; text-align:right; padding-right:1%; color:#AFAFAF;"|''3 - 2 - 4 - 4''
 +
|style="background:#111111; border:1px solid #505050; text-align:right; padding-right:1%; color:#AFAFAF;"|''2 - 4 - 3 - 3''
 +
|style="background:#111111; border:1px solid #505050; text-align:right; padding-right:1%; color:#AFAFAF;"|''4 - 3 - 2 - 2''
 +
|-
 +
|style="background:#333333; height: 2px;" colspan="5"|
 
|}
 
|}
 +
 +
{| width="95%" cellpadding=5 style="border-collapse:collapse; text-align:center; font-size:1.4em;"
 +
|-
 +
!style="background:#000000; border:1px solid #505050; padding:5px; width:20%;"|
 +
[[Wasteland_Cycle_2012 | &#9668; Previous Year ]]
 +
!style="background:#333333; border:0px solid #505050; padding:5px; width:55%;"| Wasteland Cycle - 2013
 +
!style="background:#000000; border:1px solid #505050; padding:5px; width:20%;"|
 +
[[Wasteland_Cycle_2014 | Next Year &#9658; ]]
 +
|}</center>
 +
 +
[[Category:Community]]
 +
[[Category:History]]

Latest revision as of 22:44, 27 March 2025

Gang Warfare Screenshot Why More Info Past Cycles
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. Much more info in the "gang codex" book, in your gang library. 2008 2009 2010 2011
2012 2013 2014 2015
2016 2017 2018 2019
2020 2021 2022 2023
What Other Pages 2024 2025
A feature of Legacy. Overview Points / Scoring Past Rounds


Round 19

Date / Map - Desert Map Starting Positions Objectives
Jan - Mar 2013

Blank MapBuildable View

Blade of Dawn (4,4) Dark Flame (4,12) Field Hospital (8,8)
Outcasts (12,12) The Chapter (12,4)
Notes / Creator - Zorg

This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles.

Round 20

Date / Map - Phoenix Hive Starting Positions Objectives
Apr - Jun 2013

Blank MapBuildable View South Bridge

Blade of Dawn (10,14) Dark Flame (2,14) Phase Disruptor (2,7) Satellite Uplink (14,7) Sentry Control (8,2)
Outcasts (6,14) The Chapter (14,14)
Notes / Creator - Zorg

This is a brand new map, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. 51 of the 255 squares are inaccessible, 3 of which change due to bridge. Gang Headquarters are unable to deploy above row 8 for this map. See also West Bridge Building Overlay & East Bridge Building Overlay.

Round 21

Date / Map - OG Green Starting Positions Objectives
Jul - Sep 2013

Blank MapBuildable View

Blade of Dawn (15,14) Dark Flame (2,14) Alien Artifact (8,12) Field Hospital (4,9) Warfare Shop (9,8)
Outcasts (7,14) The Chapter (11,14)
Notes / Creator - Zorg

This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles.

Round 22

Date / Map - Av Strip Starting Positions Objectives
Oct - Dec 2013

Blank MapBuildable View

Blade of Dawn (10,6) Dark Flame (10,9) Phase Disruptor (8,15) Prototype ERS (1,8) Warfare Shop (15,8)
Outcasts (7,9) The Chapter (7,6) Neutral Square (1,14)
Notes / Creator - Zorg

This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.

Results

Gangs Blade of Dawn Dark Flame Outcasts The Chapter
Blade of DawnBlade of DawnBlade of DawnBlade of Dawn Blade of Dawn Dark Flame Outcasts The Chapter
Jan - Mar Round 19 - Desert Map 1,429,610 points 807,790 points 899,650 points 797,410 points
Apr - Jun Round 20 - Phoenix Hive 3,380,710 points 615,890 points 398,040 points 537,260 points
Jul - Sep Round 21 - OG Green 2,180,700 points 645,210 points 913,380 points 1,406,850 points
Oct - Dec Round 22 - Av Strip 2,668,040 points 497,860 points 609,450 points 1,447,240 points
Placement 1 - 1 - 1 - 1 3 - 2 - 4 - 4 2 - 4 - 3 - 3 4 - 3 - 2 - 2

◄ Previous Year

Wasteland Cycle - 2013

Next Year ►