From Legacy Wiki
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|style="background:#222222; border:1px solid #505050;" rowspan="4"|Jul - Aug 2021 | |style="background:#222222; border:1px solid #505050;" rowspan="4"|Jul - Aug 2021 | ||
− | [[Image:2021_08_start.png|Blank Map|175px]][[Image: | + | [[Image:2021_08_start.png|Blank Map|175px]][[Image:Map_r55_build_melted.png|Buildable View Unfrozen|175px]] |
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (7,14) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (7,14) | ||
|style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (9,1) | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (9,1) |
Revision as of 01:56, 28 March 2025
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Why | More Info | Past Cycles | |||||
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To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. | Much more info in the "gang codex" book, in your gang library. | 2008 | 2009 | 2010 | 2011 | |||
2012 | 2013 | 2014 | 2015 | |||||
2016 | 2017 | 2018 | 2019 | |||||
2020 | 2021 | 2022 | 2023 | |||||
What | Other Pages | 2024 | 2025 | |||||
A feature of Legacy. | Overview | Points / Scoring | Past Rounds |
Round 52
Date / Map - Av Strip II | Starting Positions | Objectives | |||
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Jan - Feb 2021 | ![]() |
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Notes / Creator - Matt | |||||
This map features an easy-to-capture Prototype ERS, then the north side which at the expense of defense, can provide a foothold for the whole map. The south side has more opportunity to have a city of buildings, however is much more difficult to get an objective from. |
Round 53
Date / Map - OG Green | Starting Positions | Objectives | |||
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Mar - Apr 2021 | ![]() |
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Notes / Creator - Zorg | |||||
This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. Alternative background art was used for this round. 48 squares are inaccessible due to obstacles. |
Round 54
Date / Map - Phoenix Hive | Starting Positions | Objectives | |||
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May - Jun 2021 | ![]() |
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Notes / Creator - Zorg | |||||
This is the map that was introduced in Round 12, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. Gang Headquarters are unable to deploy above row 8 for this map. See also West Bridge Building Overlay & East Bridge Building Overlay. |
Round 55
Date / Map - Trenches & Tundra | Starting Positions | Objectives | |||
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Jul - Aug 2021 | ![]() |
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Notes / Creator - Bongo | |||||
This is another ice map variant with freezing rivers along each side of the map. See also Buildable View Frozen. |
Round 56
Date/Map | Starting Positions | Objectives | Notes | ||
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Sep - Oct 2021 | ![]() |
12,12 | ![]() |
8,1 | This map was designed by MattG2. |
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4,4 | ![]() |
1,8 | ||
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4,12 | ![]() |
15,8 | ||
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12,2 |
Round 57
Date/Map | Starting Positions | Objectives | Notes | ||
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Nov - Dec 2021 | ![]() |
4,14 | ![]() |
1,8 | This map was designed by Joseph. |
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4,2 | ![]() |
8,8 | ||
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12,14 | ![]() |
15,8 | ||
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12,2 |