From Legacy Wiki
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|style="background:#222222; border:1px solid #505050;" rowspan="4"|Apr - Jun 2018 | |style="background:#222222; border:1px solid #505050;" rowspan="4"|Apr - Jun 2018 | ||
[[Image:Map5_blank.png|Blank Map|175px]][[Image:Map5.png|Buildable View|175px]] | [[Image:Map5_blank.png|Blank Map|175px]][[Image:Map5.png|Buildable View|175px]] | ||
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width=" | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (9,9) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width=" | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (7,9) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width=" | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (13,2) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width=" | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (8,5) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width=" | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] (15,8) |
− | + | ||
|- | |- | ||
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width=" | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (9,11) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width=" | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (7,11) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width=" | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Prototype.gif|link=Wasteland#ers|Prototype ERS]] (8,15) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width=" | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] (10,2) |
− | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width=" | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid #505050;" width="10%"|[[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] (1,8) |
− | + | ||
|- | |- | ||
!style="background:#111111; border:1px solid #505050;" colspan="6" | Notes | !style="background:#111111; border:1px solid #505050;" colspan="6" | Notes | ||
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|style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="6" | | |style="background:#222222; border:1px solid #505050; text-align:left; padding-left:4%; padding-right:4%;" colspan="6" | | ||
This map is similar to the original Wasteland map. To change things up Zorg decided to add 6 objectives to the map, which was bound to cause extreme chaos. | This map is similar to the original Wasteland map. To change things up Zorg decided to add 6 objectives to the map, which was bound to cause extreme chaos. | ||
− | 48 squares are inaccessible due to obstacles. | + | 48 squares are inaccessible due to obstacles. The Neutral Square objective is located at (1,14), as standard. |
|}</center> | |}</center> | ||
Revision as of 12:15, 27 March 2025
Overview | Points / Scoring | Past Rounds | Results History | Map History | Past Cycles |
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2008 - 2009 - 2010 - 2011 | ||||
A Legacy PvP combat experience. |
Contents
[hide]Round 39
Round 40
Round 41
Date/Map | Starting Positions | Objectives | Notes | ||
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Jul - Sept 2018 | ![]() |
?,? | ![]() |
?,? | The main feature of this map is the "Avatar Playground" in the lower area, which only Avatars can access via Astral Phasing.
35 squares are inaccessible due to obstacles. |
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?,? | ![]() |
?,? | ||
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?,? | ![]() |
?,? | ||
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?,? |