From Legacy Wiki
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==Round 9== | ==Round 9== | ||
+ | <center> | ||
{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | {|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | ||
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− | !style="background:#111111; border:1px solid black;"| Date/Map | + | !style="background:#111111; border:1px solid black;" width="35%"| Date/Map: OG Green |
!style="background:#111111; border:1px solid black;" colspan="2"|Starting Positions | !style="background:#111111; border:1px solid black;" colspan="2"|Starting Positions | ||
− | !style="background:#111111; border:1px solid black;" colspan=" | + | !style="background:#111111; border:1px solid black;" colspan="3"|Objectives |
− | + | ||
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− | |style="background:#222222; border:1px solid black; | + | |style="background:#222222; border:1px solid black;" rowspan="4"|Jul - Sep 2010 |
− | [[Image:Map5_blank.png|Blank Map| | + | [[Image:Map5_blank.png|Blank Map|175px]][[Image:Map5.png|Buildable View|175px]] |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] (15,14) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] (2,14) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid black;" width="10%"|[[Image:Artifact.gif|link=Wasteland#AA|Alien Artifact]] (8,12) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid black;" width="10%"|[[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] (4,9) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid black;" width="10%"|[[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] (9,8) |
− | + | ||
|- | |- | ||
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] (7,14) |
− | |style="background:# | + | |style="background: linear-gradient(to bottom right, #111111, #333333); border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] (11,14) |
− | |style="background:#222222; border: | + | |style="background:#222222; border:0px solid black;" width="10%"| |
− | |style="background:#222222; border:1px solid black;" width="10%"| | + | |style="background:#222222; border:0px solid black;" width="10%"| |
+ | |style="background:#222222; border-right:1px solid black;" width="10%"| | ||
|- | |- | ||
− | + | !style="background:#111111; border:1px solid black;" colspan="5" | Notes | |
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|- | |- | ||
− | |style="background:#222222; border:1px solid black; | + | |style="background:#222222; border:1px solid black; text-align:left; padding-left:4%; padding-right:4%;" colspan="5" | |
− | + | This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. | |
− | + | 48 squares are inaccessible due to obstacles. | |
− | |} | + | |}</center> |
==Round 10== | ==Round 10== |
Revision as of 00:50, 26 March 2025
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Why | More Info | Past Cycles | |||||
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To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. | Much more info in the "gang codex" book, in your gang library. | 2008 | 2009 | 2010 | 2011 | |||
2012 | 2013 | 2014 | 2015 | |||||
2016 | 2017 | 2018 | 2019 | |||||
2020 | 2021 | 2022 | 2023 | |||||
What | Other Pages | 2024 | 2025 | |||||
A feature of Legacy. | Overview | Points / Scoring | Past Rounds |
Round 7
Date/Map: Ice Map | Starting Positions | Objectives | |||
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Jan - Mar 2010 | ![]() |
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Notes | |||||
This map is the same as featured in round 3. It has 52 of the 255 squares inaccessible when unfrozen, and 28 of the 255 squares inaccessible when frozen. See also Buildable View Frozen & Radar Jammed Overlay |