From Legacy Wiki
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Why | More Info | Past Cycles | |||||
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To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. | Much more info in the "gang codex" book, in your gang library. | 2008 | 2009 | 2010 | 2011 | |||
2012 | 2013 | 2014 | 2015 | |||||
2016 | 2017 | 2018 | 2019 | |||||
2020 | 2021 | 2022 | 2023 | |||||
What | Other Pages | 2024 | 2025 | |||||
A feature of Legacy. | Overview | Points / Scoring | Past Rounds |
Round 64
Date / Map - Metal Core | Starting Positions | Objectives / Boosts | |||
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Jan - Feb 2023 | ![]() |
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Notes / Creator - Bob | |||||
A new style of warfare was used in this round where all gangs started with Buildings surrounding their HQ and a single objective in the middle of the map...the Radiation Cannon. The final scores would be based on how much Metal each gang had at the end rather than points accumulated over the warfare period. The starting buildings had health boosts to make things a bit more interesting (future buildings had normal health). |
Round 65
Date / Map - Valley of Honour | Starting Positions | Objectives | |||
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Mar - Apr 2023 | ![]() |
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Notes / Creator - Joseph | |||||
A vote was held for the map to be used this round. The map originally had HQ's starting within the 'Red Zone' of some Objectives and had them shifted based on GAGANBs suggestions. However due to concerns and possibly coding difficulties, the Freezing Ice mechanic also suggested by GAGANB was not implemented for this map. |
Round 66
Date / Map - Cliffs of Madness | Starting Positions | Objectives | |||
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May - Jun 2023 | ![]() |
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Notes / Creator - GAGANB | |||||
A vote was held for the map to be used this round. This map would split the 4 gangs into columns with fixed HQ locations where the rivers between them would freeze and unfreeze with the temperature change, allowing for a challenge to all gangs. See also Buildable View Frozen. |
Round 67
Date / Map - Unstable Coast | Starting Positions | Objectives | |||
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Jul - Aug 2023 | ![]() |
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Notes / Creator - GAGANB | |||||
A vote was held for the map to be used this round. This map has a large amount of buildable space covering roughly 1/3 of the map and objectives scattered near the corners. |
Round 68
Date / Map - OG Green | Starting Positions | Objectives | ||||
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Sep - Oct 2023 | ![]() |
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Notes / Creator - Zorg | ||||||
This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles. |
Round 69
Date / Map - Lost Towers | Starting Positions | Objectives | |||
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Nov - Dec 2023 | ![]() |
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Notes / Creator - GAGANB | |||||
A vote was held for the map to be used this round. This map has a very large amount of buildable space with 5 large obstacles the gangs must work around. |
Results
Wasteland Cycle - 2023 |
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