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{{Drone_Bays}}
  
All drones in the Drone Bays have their own AI skill trees. By sending them out on jobs and levelling them up, you can grant your drones AI points, which allow you to customize them. Make your drones your own!
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All drones in the Drone Bays have their own AI skill trees. By sending them out on jobs and levelling them up, you can grant your drones AI points, which allow you to customize them. Make your drones your own! You gain one A.I. point when your drone levels up, and receive an additional two points upon reaching max level, for a total of 12 points.
  
 
==Durability Tree==
 
==Durability Tree==
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| [[File:durabilityskill.png]]<br>Durability || Passive || Increases Durability stat by 5% per skill level.<br><br>1 point per level. || Level 1: +5% Durability<br>Level 2: +10% Durability<br>Level 3: +15% Durability<br>Level 4: +20% Durability<br>Level 5: +25% Durability || None
 
| [[File:durabilityskill.png]]<br>Durability || Passive || Increases Durability stat by 5% per skill level.<br><br>1 point per level. || Level 1: +5% Durability<br>Level 2: +10% Durability<br>Level 3: +15% Durability<br>Level 4: +20% Durability<br>Level 5: +25% Durability || None
 
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| [[File:combatskill.png]]<br>Combat || Active || Your drone now fights back against dangerous encounters. Surviving an encounter grants additional rewards. Base stats take on different purposes during combat.<br> Durability -> Armor | Efficiency -> Speed | Reliability -> Strength (Damage and HP)<br> Learning this skill will grant you a bonus of 5 Armor, Speed, and Strength.<br>'''Note: This skill overrides all other active skills used on a run!'''<br><br>1 point per level. || Level 1: Skill granted || Durability 3
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| [[File:combatskill.png]]<br>Combat || Active || Your drone now fights back against dangerous encounters.<br>Surviving an encounter grants additional rewards.<br>Base stats take on different purposes during combat<br> Durability -> Armor<br>  Efficiency -> Speed <br> Reliability -> Strength (Damage and HP)<br><br>1 point per level. || Level 1: Skill granted<br>Bonuses given:<br>5 Armor, Speed, and Strength || Durability 3
 
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|-
| [[File:primaryweaponslotskill.png]]<br>Primary Weapon Slot || Passive || Unlocks a weapon slot on your drone.<br>Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.<br>Only works alongside the combat skill.<br><br>1 point per level. || Level 1: Skill granted || Combat 1
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| [[File:primaryweaponslotskill.png]]<br>Primary Weapon Slot || Passive || Unlocks a [[Drone_Weapons|weapon slot]] on your drone.<br>Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.<br>Only works alongside the combat skill.<br><br>1 point per level. || Level 1: Skill granted || Combat 1
 
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| [[File:secondaryweaponslotskill.png]]<br>Secondary Weapon Slot || Passive || Unlocks a weapon slot on your drone.<br>Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.<br>Only works alongside the combat skill.<br><br>1 point per level. || Level 1: Skill granted || Primary Weapon Slot 1
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| [[File:secondaryweaponslotskill.png]]<br>Secondary Weapon Slot || Passive || Unlocks a [[Drone_Weapons|weapon slot]] on your drone.<br>Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.<br>Only works alongside the combat skill.<br><br>1 point per level. || Level 1: Skill granted || Primary Weapon Slot 1
 
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|-
 
| [[File:fortificationskill.png]]<br>Fortification || Passive || Damage taken during a successful run is reduced by 10% per skill level.<br>Your drone will still be completely damaged on a failed run.<br><br>1 point per level. || Level 1: -10% Damage Taken<br>Level 2: -20% Damage Taken<br>Level 3: -30% Damage Taken<br>Level 4: -40% Damage Taken<br>Level 5: -50% Damage Taken ||  Durability 3
 
| [[File:fortificationskill.png]]<br>Fortification || Passive || Damage taken during a successful run is reduced by 10% per skill level.<br>Your drone will still be completely damaged on a failed run.<br><br>1 point per level. || Level 1: -10% Damage Taken<br>Level 2: -20% Damage Taken<br>Level 3: -30% Damage Taken<br>Level 4: -40% Damage Taken<br>Level 5: -50% Damage Taken ||  Durability 3
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==Efficiency Tree==
 
==Efficiency Tree==
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<div align="center">[[File:efficiencytree.png]]</div>
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{|class="wikitable sortable" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center; width:100%"
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|-
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!|Name
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!|Type
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!|Description
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!|Levels
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!|Prerequisites
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|-
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| [[File:efficiencyskill.png]]<br>Efficiency || Passive || Increases Efficiency stat by 5% per skill level.<br><br>1 point per level. || Level 1: +5% Efficiency<br>Level 2: +10% Efficiency<br>Level 3: +15% Efficiency<br>Level 4: +20% Efficiency<br>Level 5: +25% Efficiency || None
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|-
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| [[File:automationskill.png]]<br>Automation || Active || If your drone succeeds with a run, it will automatically repeat the job it just finished.<br>If combined with a second active skill on the first run, that skill will not be active for the second run.<br><br>2 points per level. || Level 1: Skill granted || Efficiency 3
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|-
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| [[File:advancedautomationskill.png]]<br>Advanced Automation || Passive || A second run performed using the Automation skill will complete (10% * skill level) faster than the first.<br><br>1 point per level. || Level 1: 10% Faster Run<br>Level 2: 20% Faster Run<br>Level 3: 30% Faster Run<br>Level 4: 40% Faster Run<br>Level 5: 50% Faster Run || Automation 1
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|-
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| [[File:overdriveskill.png]]<br>Overdrive || Active || Once per day, your drone can perform an overcharged run that is (25% * skill level) faster than a regular run.<br><br>1 point per level. || Level 1: +25% Faster Run<br>Level 2: +50% Faster Run<br>Level 3: +75% Faster Run || Efficiency 3
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|-
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| [[File:fueltankexpansionskill.png]]<br>Fuel Tank Expansion || Passive || Allows you to use the Overdrive skill twice per day.<br><br>4 points per level || Level 1: Skill Granted || Overdrive 3
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|-
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| [[File:resourcefulnessskill.png]]<br>Resourcefulness || Passive || Allows you to use a wider range of materials to repair your drone with.<br>Also increases the efficiency of all repair items by 20%.<br><br>3 points per level. || Level 1: Materials unlocked:<br>Charcoal, Flint, Lead, Stone || Efficiency 3
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|-
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| [[File:nanobotrepairsskill.png]]<br>Nanobot Repairs || Passive || Your drone gains the ability to repair itself using nanobots, reducing its repair time for every point in this skill.<br><br>1 point per level. || Level 1: 50% Faster Repair Time<br>Level 2: 85% Faster Repair Time<br>Level 3: 99% Faster Repair Time || Resourcefulness 1
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|-
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|}
  
 
==Reliability Tree==
 
==Reliability Tree==
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<div align="center">[[File:reliabilitytree.png]]</div>
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{|class="wikitable sortable" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center; width:100%"
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|-
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!|Name
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!|Type
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!|Description
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!|Levels
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!|Prerequisites
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|-
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| [[File:reliabilityskill.png]]<br>Reliability|| Passive || Increases Reliability stat by 5% per skill level.<br><br>1 point per level. || Level 1: +5% Reliability<br>Level 2: +10% Reliability<br>Level 3: +15% Reliability<br>Level 4: +20% Reliability<br>Level 5: +25% Reliability || None
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|-
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| [[File:targetingskill.png]]<br>Targeting || Active || Can target an item on aj ob to increase its drop share by (20% * skill level).<br>Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore<br>Scavenging: Stone, Flint, Charcoal, Lead, Fiberglas, Fabric, Nightshade, Hemlock, Artificial Wood<br><br>1 point per level || Level 1: +20% Drop Share<br>Level 2: +40% Drop Share<br>Level 3: +60% Drop Share<br>Level 4: +80% Drop Share<br>Level 5: +100% Drop Share || Reliability 3
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|-
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| [[File:trackingskill.png]]<br>Tracking || Active || Once per day, perform a run that takes 50% longer to get a guaranteed item of your choice<br> in addition to any other loot found. Unlocks more item choices per level.<br><br>1 point per level || Level 1:<br>Iron Ore, Manganese Ore,<br>Stone, Flint, Charcoal,<br>Spark Powder, Bonding Paste<br><br>Level 2:<br>Copper Ore, Silver Ore,<br>Fabric, Fiberglass, Lead<br><br>Level 3:<br>Gold Ore, Small Golden Nugget,<br>Artificial Wood, Hemlock, Nightshade || Targeting 3
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|-
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| [[File:qualitycontrolskill.png]]<br>Quality Control || Active || Lowers the drop share of an unwanted item of your choice by (10% * skill level)<br>and in turn buffing the rest of the drop shares.<br>Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore<br>Scavenging: Stone, Flint, Charcoal, Lead, Fiberglass, Fabric, Nightshade, Hemlock, Artificial Wood<br><br>1 point per level. || Level 1: -10% Drop Share<br>Level 2: -20% Drop Share<br>Level 3: -30% Drop Share<br>Level 4: -40% Drop Share<br>Level 5: -50% Drop Share || Reliability 3
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|-
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| [[File:evasionskill.png]]<br>Evasion || Passive || Rolls (Reliability * 2) to evade danger.<br>Proceeds with the run if the roll succeeds rather than failing and having your drone completely damaged.<br><br>3 points per level. || Level 1: Skill granted || Quality Control 1
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| [[File:opportunistskill.png]]<br>Opportunist || Passive || Upon a successful Evasion, you will gain an additional guaranteed item.<br><br>3 points per level || Level 1: Skill Granted || Evasion 1
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|-
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| [[File:secondaryskillslotskill.png]]<br>Secondary Skill Slot || Passive || Unlocks a second skill slot, allowing you to select another active skill to use on a run.<br><br>1 point per level. || Level 1: Skill Granted || Reliability 1
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|-
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|-
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|}

Latest revision as of 13:55, 8 April 2019

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Scav drone.gifWelcome to the Drone Bays.Scav drone.gif

Mine drone.gifHere you can build and customize your own drones.Mine drone.gif

Return to Crafter's Guild
Drone Bays
Drone Weapons
Drone Repairs
Drone Skill Tree

All drones in the Drone Bays have their own AI skill trees. By sending them out on jobs and levelling them up, you can grant your drones AI points, which allow you to customize them. Make your drones your own! You gain one A.I. point when your drone levels up, and receive an additional two points upon reaching max level, for a total of 12 points.

Durability Tree

Durabilitytree.png
Name Type Description Levels Prerequisites
Durabilityskill.png
Durability
Passive Increases Durability stat by 5% per skill level.

1 point per level.
Level 1: +5% Durability
Level 2: +10% Durability
Level 3: +15% Durability
Level 4: +20% Durability
Level 5: +25% Durability
None
Combatskill.png
Combat
Active Your drone now fights back against dangerous encounters.
Surviving an encounter grants additional rewards.
Base stats take on different purposes during combat
Durability -> Armor
Efficiency -> Speed
Reliability -> Strength (Damage and HP)

1 point per level.
Level 1: Skill granted
Bonuses given:
5 Armor, Speed, and Strength
Durability 3
Primaryweaponslotskill.png
Primary Weapon Slot
Passive Unlocks a weapon slot on your drone.
Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.
Only works alongside the combat skill.

1 point per level.
Level 1: Skill granted Combat 1
Secondaryweaponslotskill.png
Secondary Weapon Slot
Passive Unlocks a weapon slot on your drone.
Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.
Only works alongside the combat skill.

1 point per level.
Level 1: Skill granted Primary Weapon Slot 1
Fortificationskill.png
Fortification
Passive Damage taken during a successful run is reduced by 10% per skill level.
Your drone will still be completely damaged on a failed run.

1 point per level.
Level 1: -10% Damage Taken
Level 2: -20% Damage Taken
Level 3: -30% Damage Taken
Level 4: -40% Damage Taken
Level 5: -50% Damage Taken
Durability 3
Lightforcefieldskill.png
Light Force Field
Passive Your drone can use a forcefield that only lasts a certain amount of time.
For jobs (2 * skill level) hours or less, your drone cannot fail a run due to damages.
Disabled in Combat.

1 point per level.
Level 1: Shielded under 2 hours
Level 2: Shielded under 4 hours
Level 3: Shielded under 6 hours
Level 4: Shielded under 8 hours
Fortification 1
Heavyforcefieldskill.png
Heavy Force Field
Active Once per day, your drone can activate a heavy forcefield on a run.
While active, the forcefield will prevent your drone from failing a run due to damages.

3 points per level.
Level 1: Skill granted Fortification 3

Efficiency Tree

Efficiencytree.png
Name Type Description Levels Prerequisites
Efficiencyskill.png
Efficiency
Passive Increases Efficiency stat by 5% per skill level.

1 point per level.
Level 1: +5% Efficiency
Level 2: +10% Efficiency
Level 3: +15% Efficiency
Level 4: +20% Efficiency
Level 5: +25% Efficiency
None
Automationskill.png
Automation
Active If your drone succeeds with a run, it will automatically repeat the job it just finished.
If combined with a second active skill on the first run, that skill will not be active for the second run.

2 points per level.
Level 1: Skill granted Efficiency 3
Advancedautomationskill.png
Advanced Automation
Passive A second run performed using the Automation skill will complete (10% * skill level) faster than the first.

1 point per level.
Level 1: 10% Faster Run
Level 2: 20% Faster Run
Level 3: 30% Faster Run
Level 4: 40% Faster Run
Level 5: 50% Faster Run
Automation 1
Overdriveskill.png
Overdrive
Active Once per day, your drone can perform an overcharged run that is (25% * skill level) faster than a regular run.

1 point per level.
Level 1: +25% Faster Run
Level 2: +50% Faster Run
Level 3: +75% Faster Run
Efficiency 3
Fueltankexpansionskill.png
Fuel Tank Expansion
Passive Allows you to use the Overdrive skill twice per day.

4 points per level
Level 1: Skill Granted Overdrive 3
Resourcefulnessskill.png
Resourcefulness
Passive Allows you to use a wider range of materials to repair your drone with.
Also increases the efficiency of all repair items by 20%.

3 points per level.
Level 1: Materials unlocked:
Charcoal, Flint, Lead, Stone
Efficiency 3
Nanobotrepairsskill.png
Nanobot Repairs
Passive Your drone gains the ability to repair itself using nanobots, reducing its repair time for every point in this skill.

1 point per level.
Level 1: 50% Faster Repair Time
Level 2: 85% Faster Repair Time
Level 3: 99% Faster Repair Time
Resourcefulness 1

Reliability Tree

Reliabilitytree.png
Name Type Description Levels Prerequisites
Reliabilityskill.png
Reliability
Passive Increases Reliability stat by 5% per skill level.

1 point per level.
Level 1: +5% Reliability
Level 2: +10% Reliability
Level 3: +15% Reliability
Level 4: +20% Reliability
Level 5: +25% Reliability
None
Targetingskill.png
Targeting
Active Can target an item on aj ob to increase its drop share by (20% * skill level).
Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore
Scavenging: Stone, Flint, Charcoal, Lead, Fiberglas, Fabric, Nightshade, Hemlock, Artificial Wood

1 point per level
Level 1: +20% Drop Share
Level 2: +40% Drop Share
Level 3: +60% Drop Share
Level 4: +80% Drop Share
Level 5: +100% Drop Share
Reliability 3
Trackingskill.png
Tracking
Active Once per day, perform a run that takes 50% longer to get a guaranteed item of your choice
in addition to any other loot found. Unlocks more item choices per level.

1 point per level
Level 1:
Iron Ore, Manganese Ore,
Stone, Flint, Charcoal,
Spark Powder, Bonding Paste

Level 2:
Copper Ore, Silver Ore,
Fabric, Fiberglass, Lead

Level 3:
Gold Ore, Small Golden Nugget,
Artificial Wood, Hemlock, Nightshade
Targeting 3
Qualitycontrolskill.png
Quality Control
Active Lowers the drop share of an unwanted item of your choice by (10% * skill level)
and in turn buffing the rest of the drop shares.
Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore
Scavenging: Stone, Flint, Charcoal, Lead, Fiberglass, Fabric, Nightshade, Hemlock, Artificial Wood

1 point per level.
Level 1: -10% Drop Share
Level 2: -20% Drop Share
Level 3: -30% Drop Share
Level 4: -40% Drop Share
Level 5: -50% Drop Share
Reliability 3
Evasionskill.png
Evasion
Passive Rolls (Reliability * 2) to evade danger.
Proceeds with the run if the roll succeeds rather than failing and having your drone completely damaged.

3 points per level.
Level 1: Skill granted Quality Control 1
Opportunistskill.png
Opportunist
Passive Upon a successful Evasion, you will gain an additional guaranteed item.

3 points per level
Level 1: Skill Granted Evasion 1
Secondaryskillslotskill.png
Secondary Skill Slot
Passive Unlocks a second skill slot, allowing you to select another active skill to use on a run.

1 point per level.
Level 1: Skill Granted Reliability 1