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Real Name: Aaron
In game name changed to Aaron (from Aaronsan) wednesday 14th January 2009
Age: Born 17th of March 1991, meaning currently 18!
Gang: Outcasts Rank 10, Bounty Hunter
Past Voted ranks:17 (Council),15 (Enforcer),11(Novice Helper)
Level: 80 Avatar!
I have a permanent account in legacy, so it should be obvious that I'm here to stay...
If you do not know me yet, you havent been in the enough, nor the forums of where I am highly active.
So, doing a short description: Pisces,Dont smoke, Do drink on occasion, Have an addiction to my computer, Can play keyboard/Piano, Can play recorder, Avid reader, Messy Cursive Handwriting, Likes anime/manga, Can burp on command.
I think my transport situation is a more unique one, I have been in a single engine plane (5 ppl capacity), a hot air balloon, a few boats (row,small cruise around yarra river), A hovercraft (that was fun),Sidecar of a Harley Davidson Motorcycle.... And I havent even left the state I live in!
Banners
- A true gangster from before the game's name change.
- Survived the near apocalyptic server move in our 4th year.
- Stood with us during the 2 year anniversary of the game.
- Stood with us during the 3 year anniversary of the game.
- Stood with us during the 4 year anniversary of the game.
- Ranked in the top 3 of an official Legacy flag competition.
- Achieved ranking among the Top 10 most experience gained.
- Decimated the hive, reaching the Top 10 highest wins.
- Kept our hospital in business with the Top 10 highest losses.
- Has been ranked among the Top 10 best hunters.
- Fought for their gang reaching the Top 10 highest WF points.
- Defeated the Sector 3 Assassin Lisha.
- Showed superiority over the mob, defeating their boss.
- Silenced the corrupt police chief Zaphar, defeating him.
- Set back X-Corp's plans defeating their founder Sythe.
- Shook the foundations of the hive, defeating the Hive Lord.
- Defeated Cerb the Gatekeeper of the sanctuary.
- Shutdown X-1025 the Brotherhood of Blood's guardian.
- Displayed ultimate power in defeating the Avatar Lord.
- Voted for our game over 6000 times.
- Spent over 80 days in our Online Chat.
- This player has subscribed to play the game.
Sigs
Everyone Uses a few different sigs in their time, here are some of mine.
Current
As I currently am using a sig made by someone else, you will just have to check it ingame!
Old
A simple color edit of Unit01 from Neon Genesis Evangelion, it was an experiment with paint and jpg discoloration effects to change an otherwise solid color into a more soft transition.
Thats why its a little fuzzy!
This is mainly for the gang. The Blind intimidation means that people fear it for no apparent reason, whilst "Death is only the beginning" Represents the fact that once a character has died while in the Wastelands, he will keep coming back, that was only the beginning of the attack.
Never give up
Artwork
This was a simple color edit, to make the much wanted black face mask on a character look I had at the time.
School work
The first was the original piece (scanned, minor color balance, paint fixed), drawn in Greylead mainly using 3B, some 8B and an F. The Blue was originally also in pencil, but was later painted on, which went badly. It was later fixed whilst in photoshop
The second is the full edit in photoshop, with outer and inner glow on eyes, the same on the blue, and a mild purple outer glow on basic body.
The green blurs are highly edited Aurora effects.
This was a possible incarnate visualisation of my own soul. Keep in mind that one's brain changes a lot when under pressure to complete your work... The blue is the good side, greatly weakened by many a thing, and coiling up inside the darkness for protection. (Repression)
The Creeping tentacles of the darker half, also represent the feeling of being in a spiked shell, leaving physical contact something that should remain avoided (From many fights).
Finally, the red eyes are the passive agression. They intimidate, yet only when you stare directly into them.
A soul is fragile, the good must be protected. The use of the darker thoughts as protection is a way of constructively diverting emotions. Psychologically complex, but understandable.