From Legacy Wiki
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<b>Tips:</b><br> | <b>Tips:</b><br> | ||
Remember at all times a lot of the towns people have their own objectives so treat them all with caution. Try not to follow others unless their actions are backed up by deductive reasoning or other evidence. | Remember at all times a lot of the towns people have their own objectives so treat them all with caution. Try not to follow others unless their actions are backed up by deductive reasoning or other evidence. | ||
+ | |} | ||
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+ | {| class="graybox" width="100%" cellpadding="0" cellspacing="8" | | ||
+ | | class="graybox" valign="top" width="100%" | | ||
+ | <b>DEFENDER (DOCTOR) </b> - <font color=#00FF00>GOOD</font><br> | ||
+ | Every night phase they will be asked who they wish to protect, if that person is targeted for death by anything including the witches poison they will not die. They may protect themselves if they wish however they cannot protect the same person 2 nights in a row.<br><br> | ||
+ | <b>Win Condition:</b> Kill off all evil players in the village.<br><br> | ||
+ | <b>Tips:</b><br> | ||
+ | Defend the people who from the previous days voting appear to be the biggest threat to the werewolves / evil players as they are the most likely to be targeted during the night. Be very cautious about revealing your role as most evil players will want you dead. | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="graybox" width="100%" cellpadding="0" cellspacing="8" | | ||
+ | | class="graybox" valign="top" width="100%" | | ||
+ | <b>NURSE</b> - <font color=#00FF00>GOOD</font><br> | ||
+ | The Nurse has no powers on their own, but if the Doctor dies, the Nurse gains the power of the Doctor to save 1 person a night if they are targeted for death. They may protect themselves if they wish however they cannot protect the same person 2 nights in a row.<br><br> | ||
+ | <b>Win Condition:</b> Kill off all evil players in the village.<br><br> | ||
+ | <b>Tips:</b><br> | ||
+ | Lay low until your powers become activated. Then, defend the people who from the previous days voting appear to be the biggest threat to the werewolves / evil players as they are the most likely to be targeted during the night. Be very cautious about revealing your role as most evil players will want you dead. | ||
|} | |} | ||
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<b>Tips:</b><br> | <b>Tips:</b><br> | ||
Don't reveal you're an Elder unless you're about to be lynched. Other than that follow the tips for being a villager. | Don't reveal you're an Elder unless you're about to be lynched. Other than that follow the tips for being a villager. | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="graybox" width="100%" cellpadding="0" cellspacing="8" | | ||
+ | | class="graybox" valign="top" width="100%" | | ||
+ | <b>FORSAKEN</b> - <font color=#00FF00>GOOD</font> (Shows as Evil)<br> | ||
+ | A regular villager however if investigated by the sheriff they will show as evil instead of good.<br><br> | ||
+ | <b>Win Condition:</b> Kill off all evil players in the village.<br><br> | ||
+ | <b>Tips:</b><br> | ||
+ | Admit this role if you're about to be lynched, other than that follow the tips for being a villager. | ||
|} | |} | ||
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{| class="graybox" width="100%" cellpadding="0" cellspacing="8" | | {| class="graybox" width="100%" cellpadding="0" cellspacing="8" | | ||
| class="graybox" valign="top" width="100%" | | | class="graybox" valign="top" width="100%" | | ||
− | <b> | + | <b>JAILMAN</b> - <font color=#00FF00>GOOD</font><br> |
− | + | This role hauls someone off to jail for the night. This prevents the person from using their night ability (if they have any) and prevents anyone from targeting them (cannot target the same person twice in a row). You also cannot target yourself with this ability<br><br> | |
<b>Win Condition:</b> Kill off all evil players in the village.<br><br> | <b>Win Condition:</b> Kill off all evil players in the village.<br><br> | ||
<b>Tips:</b><br> | <b>Tips:</b><br> | ||
− | + | This class is like a weaker defender, but with careful play, it can be even more powerful. If Town is aware of multiple evil targets but has no spare kill actions, you can jail one of the players to delay their threat for a night. | |
|} | |} | ||
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Every night phase the Necromancer will be told who is going to die from MW Werewolf (if anybody) and asked if they wish to save this person, they may only save one person during the whole game, and if they choose to save them they will die and take the chosen victim's place. If the victim of the Master WW happens to be the Necromancer then both the MWW and the Necromancer shall die. | Every night phase the Necromancer will be told who is going to die from MW Werewolf (if anybody) and asked if they wish to save this person, they may only save one person during the whole game, and if they choose to save them they will die and take the chosen victim's place. If the victim of the Master WW happens to be the Necromancer then both the MWW and the Necromancer shall die. | ||
<br><br> | <br><br> | ||
− | <b>Win Condition:</b> Kill off all | + | <b>Win Condition:</b> Kill off all evil players in the village.<br><br> |
<b>Tips:</b><br> | <b>Tips:</b><br> | ||
Before sacrificing yourself be sure you are saving a Good role, don't want to give up your life to saving an Evil Role. | Before sacrificing yourself be sure you are saving a Good role, don't want to give up your life to saving an Evil Role. | ||
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{| class="graybox" width="100%" cellpadding="0" cellspacing="8" | | {| class="graybox" width="100%" cellpadding="0" cellspacing="8" | | ||
| class="graybox" valign="top" width="100%" | | | class="graybox" valign="top" width="100%" | | ||
− | <b> | + | <b>CUPID</b> - <font color=#00FF00>GOOD</font><br> |
− | + | Acts as a regular villager however at the start of the game they picks 2 players who fall in love. These two players gain the LOVERS role on top of their old role. Cupid is not allowed to reveal who they picked to the rest of the village.<br><br> | |
<b>Win Condition:</b> Kill off all evil players in the village.<br><br> | <b>Win Condition:</b> Kill off all evil players in the village.<br><br> | ||
<b>Tips:</b><br> | <b>Tips:</b><br> | ||
− | + | Play the game like a regular villager, just remember that you and you alone know which 2 players are acting in their own interests. Don't be too quick to kill them though as for all you know the 2 lovers could be 2 good power roles on your side to begin with. | |
|} | |} | ||
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| class="graybox" valign="top" width="100%" | | | class="graybox" valign="top" width="100%" | | ||
− | <b> | + | <b>LOVERS</b> - <font color=#999999>Neutral</font><br> |
− | + | Two players chosen by the cupid role, they maintain their old role but their win conditions change. When made a lover they will be told who the other lover is and the other lovers role. To win the game they must be the only 2 survivors at the end. They may NEVER vote to lynch, eat, shoot or hypnotize their lover. If the lover was originally a Piper they can still win by hynotizing the whole village apart from their lover. Any other roles remain the same only they must find ways of killing off anyone previously on their side before the game ends.<br><br> | |
− | <b>Win Condition:</b> | + | <b>Win Condition:</b> Win if the only 2 players left alive are them and their lover.<br><br> |
<b>Tips:</b><br> | <b>Tips:</b><br> | ||
− | + | This is highly dependant on what you are your lovers roles are, play along with whatever role you have and try to protect your lover as best you can.<br><br> | |
− | + | <b>Special Note:</b><br> | |
− | + | If either Lover role dies, the other Lover is overcome with grief and will commit suicide. | |
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|} | |} | ||
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<b>WEREWOLF</b> - <font color=#FF0000>EVIL</font><br> | <b>WEREWOLF</b> - <font color=#FF0000>EVIL</font><br> | ||
Every night phase all the werewolves will vote on who they wish to kill, the majority vote will be killed in the night. Werewolves are not allowed to tell the village who other werewolves are.<br><br> | Every night phase all the werewolves will vote on who they wish to kill, the majority vote will be killed in the night. Werewolves are not allowed to tell the village who other werewolves are.<br><br> | ||
− | <b>Win Condition:</b> Win when the werewolves (including | + | <b>Win Condition:</b> Win when the werewolves (including all special Werewolf roles and Master Werewolf) are in equal numbers or greater than the surviving non-werewolf players.<br><br> |
<b>Tips:</b><br> | <b>Tips:</b><br> | ||
Target the people each night who are the greatest threat to your existance, trying to avoid those that the Defender is likely to protect. | Target the people each night who are the greatest threat to your existance, trying to avoid those that the Defender is likely to protect. | ||
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| class="graybox" valign="top" width="100%" | | | class="graybox" valign="top" width="100%" | | ||
− | <b> | + | <b>EXECUTIONER</b> - <font color=#999999>NEUTRAL</font><br> |
− | + | The Executioner is obsessed with killing a specific target via lynching. If their target dies via any other method, the Executioner is driven insane and becomes the Crazed Jester, trying to get themselves lynched instead.<br><br> | |
− | <b>Win Condition:</b> | + | <b>Win Condition:</b> Lynch a specific target. <br><br> |
<b>Tips:</b><br> | <b>Tips:</b><br> | ||
− | + | Town does not want to the Executioner to die because it reduces the ratio of Town:Werewolves and pushes them closer to losing. Achieving this victory requires a bit of patience and cunning, since if it is too obvious that a player is the Executioner, then the Town will simply focus on more pressing matters.<br><br> | |
<b>Special Note:</b><br> | <b>Special Note:</b><br> | ||
− | + | The Executioner lynching their target does not end the game, but that player will earn rewards for a victory when the game ends. | |
|} | |} | ||
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<b>Win Condition:</b> Be lynched by the town. <br><br> | <b>Win Condition:</b> Be lynched by the town. <br><br> | ||
<b>Tips:</b><br> | <b>Tips:</b><br> | ||
− | Town does not want | + | Town does not want the Crazed Jester to die because it reduces the ratio of Town:Werewolves and pushes them closer to losing. Achieving this victory requires a bit of patience and cunning, since if it is too obvious that a player is the Crazed Jester, then the Town will simply focus on more pressing matters.<br><br> |
<b>Special Note:</b><br> | <b>Special Note:</b><br> | ||
Town lynching the Crazed Jester does not end the game, but that player will earn rewards for a victory when the game ends. | Town lynching the Crazed Jester does not end the game, but that player will earn rewards for a victory when the game ends. |
Revision as of 11:30, 23 January 2023
Originally started in the Games forum by Guilt and then run by Zorg (Game 1, Game 2), Pie (Game 3 and Game 4), KevMan & Pie (Game 5), Pascal & Mohith (Game 6), Pascal (Game 7), Will (Game 8), Will & KevMan (Game 9), Will, Warum, Josh (Game 10), Will (Game 11), Will & DBall13 (Game 12), Will (Game 13), Will (Game 14). This is a game that is played from time to time and run by staff or select volunteers.
Contents
General Rules
-Editing of posts are not allowed. This can potentially cause confusion among the players because you can simply change what you said and claim that it has always been that way. This is the one time that double, even triple, posting are allowed. Any time a post shows "edited by poster," that post will be disregarded by the Mod and should be disregarded by the players
-When casting a lynch vote, whether to lynch someone or you have decided not to lynch someone, make the vote visible. Use bolding, underlining, even something like putting #### before and after the vote to make it stand out. Also put it as a separate line. Don't put your vote in the middle of a paragraph or sentence.
-No personal attacks against other players regardless of how foolish you think they are being. Still Legacy rules in terms of communication and player abuse.
-The lynch status of the village is determined by the Mod of the game. They will list whether you are allowed to vote no lynch or not in their day phase post. Unless otherwise specified.
-Failure to participate in the game will cause a player to be killed by the mod of the game and removed from play. How inactivity is handled is dependent on the mod in terms of how many times you can be inactive within the game and how you can potentially rectify it.
-If you are modkilled for any reason, you cannot use your role's special ability, such as the Hunter will not be able to kill someone with him.
-Lynching is determined by a majority vote. Meaning at the end of the day phase, whoever has the most votes will be lynched by the village. If there is a tie between two people for lynch votes, then a majority vote was not reached and nobody will be lynched. This can also happen if people are voting for no lynch but a few are voting to lynch someone as well.
-Outside game communication is only allowed through messages. Extra threads to continue discussing the thread is not allowed. Everyone that has a night ability bases their decisions off of what happened during the day phase. Creating a thread to continue discussion of the game might as well remove night phases.
-Sharing of the message you got to inform you of your role or anything that has happened to you is prohibited. This includes doctoring the image to be fake or misleading. Those found out to be participating in this will most likely result in being modkilled in the game
Start of Game
A thread will be posted in the Games Room by whoever is running the game, simply post a reply to join. You will then get a private message explaining your role when the game begins and a new thread will start in the Games Room. This thread will list all the players and what roles are being used (how many of each) but will not say who has which roles.
The game will then start with votes of who to lynch, the player who gets the majority vote in the thread will be killed and their role revealed. Once this happens the thread will be locked and go to night phase during which everybody with a night time ability will use it. After which point the thread will unlock and the events of the night will be explained before voting begins again.
The game will continue in this way until win conditions are met by a group or a single player is left alive.
Alignment
Each player will have an alignment either good or evil, if your role is good your objective is to kill off all the evil players leaving only good people remaining. If your role is evil you will have a personal objective explained in the roles list below.
Roles
VILLAGER - GOOD |
DEFENDER (DOCTOR) - GOOD |
NURSE - GOOD |
ELDER - GOOD |
FORSAKEN - GOOD (Shows as Evil) |
HUNTER - GOOD |
JAILMAN - GOOD |
NECROMANCER - GOOD (Shows as Evil) |
SHERIFF - GOOD |
SEER - GOOD |
WITCH - GOOD |
CUPID - GOOD |
LOVERS - Neutral |
WEREWOLF - EVIL |
WEREWOLF SILENCER - EVIL Special Note: |
WEREWOLF DIVERTER - EVIL |
MASTER WEREWOLF - EVIL (Shows as Good) |
PIPER - EVIL |
MURDERER - NEUTRAL (Shows as Evil) |
EXECUTIONER - NEUTRAL |
CRAZED JESTER - NEUTRAL |
General Tips
If you're a good power role be careful about who you trust, reveal your role to as few people as possible if anybody at all. As soon as the evil players catch wind of your identity you will die in the night phase. If you're an evil player lie and bluff your way through as many accusations as you can doing whatever it takes, claim to be forsaken, claim to be the sheriff or seer to call the identity of your accuser in to question, in short try to play the game as a good player while seaking your own agenda as secretly as possible.
Most games will not involve alot of the roles, be aware at all times which roles were in the game to begin with and which remain. Anybody could be lying to, unless you're a Seer you don't know ANYTHING for certain.
Win Conditions
The game will instantly end if any of the following conditions are met.
- All the players are hypnotized apart from the Piper (and his lover if he has one). Resulting in the Piper and any lover he has winning the game.
- All the players are dead apart from a sole survivor, that survivor wins by default.
- All the players are dead apart from a sole survivor and his lover.
- All evil alignment players are dead, in which case all good alignment players take the victory.
- The werewolves (werewolves, master werewolf and silencer) are in equal number to the other players in the game. So if there are 5 werewolves, 3 villagers, a murderer and a piper. The game ends and the werewolves win. The silencer shares the werewolves victory, the master werewolf does not.
Past Games
Below is a list of summaries for each previous WW game.
- Game 1 run by Zorg.
- Game 2 run by Zorg.
- Game 3 run by Pie.
- Game 4 run by Pie.
- Game 5 run by KevMan.
- Game 6 run by Pascal and Mohith.
- Game 7 run by Pascal.
- Game 8 run by Will.
- Game 9 run by Will.
- Game 10 run by Will.
- Game 11 run by Will.
- Game 12 run by Will and DBall13.
- Game 13 run by Will.
- Game 14 run by Will.