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− | {{ | + | {{Drone_Bays}} |
− | All drones in the Drone Bays have their own AI skill trees. By sending them out on jobs and levelling them up, you can grant your drones AI points, which allow you to customize them. Make your drones your own! | + | All drones in the Drone Bays have their own AI skill trees. By sending them out on jobs and levelling them up, you can grant your drones AI points, which allow you to customize them. Make your drones your own! You gain one A.I. point when your drone levels up, and receive an additional two points upon reaching max level, for a total of 12 points. |
==Durability Tree== | ==Durability Tree== | ||
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| [[File:durabilityskill.png]]<br>Durability || Passive || Increases Durability stat by 5% per skill level.<br><br>1 point per level. || Level 1: +5% Durability<br>Level 2: +10% Durability<br>Level 3: +15% Durability<br>Level 4: +20% Durability<br>Level 5: +25% Durability || None | | [[File:durabilityskill.png]]<br>Durability || Passive || Increases Durability stat by 5% per skill level.<br><br>1 point per level. || Level 1: +5% Durability<br>Level 2: +10% Durability<br>Level 3: +15% Durability<br>Level 4: +20% Durability<br>Level 5: +25% Durability || None | ||
|- | |- | ||
− | | [[File:combatskill.png]]<br>Combat || Active || Your drone now fights back against dangerous encounters. Surviving an encounter grants additional rewards. Base stats take on different purposes during combat | + | | [[File:combatskill.png]]<br>Combat || Active || Your drone now fights back against dangerous encounters.<br>Surviving an encounter grants additional rewards.<br>Base stats take on different purposes during combat<br> Durability -> Armor<br> Efficiency -> Speed <br> Reliability -> Strength (Damage and HP)<br><br>1 point per level. || Level 1: Skill granted<br>Bonuses given:<br>5 Armor, Speed, and Strength || Durability 3 |
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− | | [[File:primaryweaponslotskill.png]]<br>Primary Weapon Slot || Passive || Unlocks a weapon slot on your drone.<br>Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.<br>Only works alongside the combat skill.<br><br>1 point per level. || Level 1: Skill granted || Combat 1 | + | | [[File:primaryweaponslotskill.png]]<br>Primary Weapon Slot || Passive || Unlocks a [[Drone_Weapons|weapon slot]] on your drone.<br>Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.<br>Only works alongside the combat skill.<br><br>1 point per level. || Level 1: Skill granted || Combat 1 |
|- | |- | ||
− | | [[File:secondaryweaponslotskill.png]]<br>Secondary Weapon Slot || Passive || Unlocks a weapon slot on your drone.<br>Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.<br>Only works alongside the combat skill.<br><br>1 point per level. || Level 1: Skill granted || Primary Weapon Slot 1 | + | | [[File:secondaryweaponslotskill.png]]<br>Secondary Weapon Slot || Passive || Unlocks a [[Drone_Weapons|weapon slot]] on your drone.<br>Equipping a weapon in this slot can increase your drone’s Damage and Speed stats.<br>Only works alongside the combat skill.<br><br>1 point per level. || Level 1: Skill granted || Primary Weapon Slot 1 |
|- | |- | ||
| [[File:fortificationskill.png]]<br>Fortification || Passive || Damage taken during a successful run is reduced by 10% per skill level.<br>Your drone will still be completely damaged on a failed run.<br><br>1 point per level. || Level 1: -10% Damage Taken<br>Level 2: -20% Damage Taken<br>Level 3: -30% Damage Taken<br>Level 4: -40% Damage Taken<br>Level 5: -50% Damage Taken || Durability 3 | | [[File:fortificationskill.png]]<br>Fortification || Passive || Damage taken during a successful run is reduced by 10% per skill level.<br>Your drone will still be completely damaged on a failed run.<br><br>1 point per level. || Level 1: -10% Damage Taken<br>Level 2: -20% Damage Taken<br>Level 3: -30% Damage Taken<br>Level 4: -40% Damage Taken<br>Level 5: -50% Damage Taken || Durability 3 | ||
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==Reliability Tree== | ==Reliability Tree== | ||
+ | |||
+ | <div align="center">[[File:reliabilitytree.png]]</div> | ||
+ | |||
+ | {|class="wikitable sortable" border=1 cellpadding=5 style="border-collapse:collapse; text-align:center; width:100%" | ||
+ | |- | ||
+ | !|Name | ||
+ | !|Type | ||
+ | !|Description | ||
+ | !|Levels | ||
+ | !|Prerequisites | ||
+ | |||
+ | |- | ||
+ | | [[File:reliabilityskill.png]]<br>Reliability|| Passive || Increases Reliability stat by 5% per skill level.<br><br>1 point per level. || Level 1: +5% Reliability<br>Level 2: +10% Reliability<br>Level 3: +15% Reliability<br>Level 4: +20% Reliability<br>Level 5: +25% Reliability || None | ||
+ | |- | ||
+ | | [[File:targetingskill.png]]<br>Targeting || Active || Can target an item on aj ob to increase its drop share by (20% * skill level).<br>Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore<br>Scavenging: Stone, Flint, Charcoal, Lead, Fiberglas, Fabric, Nightshade, Hemlock, Artificial Wood<br><br>1 point per level || Level 1: +20% Drop Share<br>Level 2: +40% Drop Share<br>Level 3: +60% Drop Share<br>Level 4: +80% Drop Share<br>Level 5: +100% Drop Share || Reliability 3 | ||
+ | |- | ||
+ | | [[File:trackingskill.png]]<br>Tracking || Active || Once per day, perform a run that takes 50% longer to get a guaranteed item of your choice<br> in addition to any other loot found. Unlocks more item choices per level.<br><br>1 point per level || Level 1:<br>Iron Ore, Manganese Ore,<br>Stone, Flint, Charcoal,<br>Spark Powder, Bonding Paste<br><br>Level 2:<br>Copper Ore, Silver Ore,<br>Fabric, Fiberglass, Lead<br><br>Level 3:<br>Gold Ore, Small Golden Nugget,<br>Artificial Wood, Hemlock, Nightshade || Targeting 3 | ||
+ | |- | ||
+ | | [[File:qualitycontrolskill.png]]<br>Quality Control || Active || Lowers the drop share of an unwanted item of your choice by (10% * skill level)<br>and in turn buffing the rest of the drop shares.<br>Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore<br>Scavenging: Stone, Flint, Charcoal, Lead, Fiberglass, Fabric, Nightshade, Hemlock, Artificial Wood<br><br>1 point per level. || Level 1: -10% Drop Share<br>Level 2: -20% Drop Share<br>Level 3: -30% Drop Share<br>Level 4: -40% Drop Share<br>Level 5: -50% Drop Share || Reliability 3 | ||
+ | |- | ||
+ | | [[File:evasionskill.png]]<br>Evasion || Passive || Rolls (Reliability * 2) to evade danger.<br>Proceeds with the run if the roll succeeds rather than failing and having your drone completely damaged.<br><br>3 points per level. || Level 1: Skill granted || Quality Control 1 | ||
+ | |- | ||
+ | | [[File:opportunistskill.png]]<br>Opportunist || Passive || Upon a successful Evasion, you will gain an additional guaranteed item.<br><br>3 points per level || Level 1: Skill Granted || Evasion 1 | ||
+ | |- | ||
+ | | [[File:secondaryskillslotskill.png]]<br>Secondary Skill Slot || Passive || Unlocks a second skill slot, allowing you to select another active skill to use on a run.<br><br>1 point per level. || Level 1: Skill Granted || Reliability 1 | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | |} |
Latest revision as of 13:55, 8 April 2019
This page is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well. Please be patient while this process takes place. |
Welcome to the Drone Bays.
Here you can build and customize your own drones.
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All drones in the Drone Bays have their own AI skill trees. By sending them out on jobs and levelling them up, you can grant your drones AI points, which allow you to customize them. Make your drones your own! You gain one A.I. point when your drone levels up, and receive an additional two points upon reaching max level, for a total of 12 points.
Durability Tree
Name | Type | Description | Levels | Prerequisites |
---|---|---|---|---|
Durability |
Passive | Increases Durability stat by 5% per skill level. 1 point per level. |
Level 1: +5% Durability Level 2: +10% Durability Level 3: +15% Durability Level 4: +20% Durability Level 5: +25% Durability |
None |
Combat |
Active | Your drone now fights back against dangerous encounters. Surviving an encounter grants additional rewards. Base stats take on different purposes during combat Durability -> Armor Efficiency -> Speed Reliability -> Strength (Damage and HP) 1 point per level. |
Level 1: Skill granted Bonuses given: 5 Armor, Speed, and Strength |
Durability 3 |
Primary Weapon Slot |
Passive | Unlocks a weapon slot on your drone. Equipping a weapon in this slot can increase your drone’s Damage and Speed stats. Only works alongside the combat skill. 1 point per level. |
Level 1: Skill granted | Combat 1 |
Secondary Weapon Slot |
Passive | Unlocks a weapon slot on your drone. Equipping a weapon in this slot can increase your drone’s Damage and Speed stats. Only works alongside the combat skill. 1 point per level. |
Level 1: Skill granted | Primary Weapon Slot 1 |
Fortification |
Passive | Damage taken during a successful run is reduced by 10% per skill level. Your drone will still be completely damaged on a failed run. 1 point per level. |
Level 1: -10% Damage Taken Level 2: -20% Damage Taken Level 3: -30% Damage Taken Level 4: -40% Damage Taken Level 5: -50% Damage Taken |
Durability 3 |
Light Force Field |
Passive | Your drone can use a forcefield that only lasts a certain amount of time. For jobs (2 * skill level) hours or less, your drone cannot fail a run due to damages. Disabled in Combat. 1 point per level. |
Level 1: Shielded under 2 hours Level 2: Shielded under 4 hours Level 3: Shielded under 6 hours Level 4: Shielded under 8 hours |
Fortification 1 |
Heavy Force Field |
Active | Once per day, your drone can activate a heavy forcefield on a run. While active, the forcefield will prevent your drone from failing a run due to damages. 3 points per level. |
Level 1: Skill granted | Fortification 3 |