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  • 23:06, 1 April 2019 (diff | hist) . . (+3,169). . Drone Skill Tree(Efficiency Tree)
  • 23:06, 1 April 2019 (diff | hist) . . (0). . N File:Automationskill.png(current)
  • 22:56, 1 April 2019 (diff | hist) . . (+3,129). . N Drone Skill Tree(Creating Drone Skill Tree Page. Stopping here to save in case I lose work.)
  • 22:52, 1 April 2019 (diff | hist) . . (0). . N File:Reliabilitytree.png
  • 22:52, 1 April 2019 (diff | hist) . . (0). . N File:Efficiencytree.png
  • 22:52, 1 April 2019 (diff | hist) . . (0). . N File:Durabilitytree.png
  • 22:14, 1 April 2019 (diff | hist) . . (+482). . N File:Trackingskill.png(Tracking (Active) Once per day, perform a run that takes 50% longer to get a guaranteed item of your choice in addition to any other loot found. Unlocks more item choices per level. Level 1: Can track Iron Ore, Manganese Ore, Stone, Flint, Charcoal, Sp...) (current)
  • 22:13, 1 April 2019 (diff | hist) . . (+436). . N File:Targetingskill.png(Targeting (Active) Can target an item on a job to increase its drop share by (20% * skill level). Available items: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore, Stone, Flint, Charcoal, Lead, Fiberglas, Fabric, Nightshade, Hemlock, Artifici...) (current)
  • 22:13, 1 April 2019 (diff | hist) . . (+257). . N File:Secondaryweaponslotskill.png(Secondary Weapon Slot (Passive) Unlocks a weapon slot on your drone. Equipping a weapon in this slot can increase your drone’s Min/Max Damage and Speed stats. Only works alongside the combat skill. Points per level: 1 Prerequisites: Primary Weapon S...) (current)
  • 22:10, 1 April 2019 (diff | hist) . . (+170). . N File:Secondaryskillslotskill.png(Secondary Skill Slot (Passive) Unlocks a second skill slot, allowing you to select another active skill to use on a run. Points per level: 1 Prerequisites: Reliability 1) (current)
  • 22:09, 1 April 2019 (diff | hist) . . (+254). . N File:Resourcefulnessskill.png(Resourcefulness (Passive) Allows you to use a wider range of materials to repair your drone with. Also increases the efficiency of all repair items by 20%. Materials unlocked: Charcoal, Flint, Lead, Stone. Points per level: 3 Prerequisites: Efficiency 3) (current)
  • 22:09, 1 April 2019 (diff | hist) . . (+240). . N File:Reliabilityskill.png(Reliability (Passive) Increases Reliability stat by 5% per skill level Level 1: +5% Reliability Level 2: +10% Reliability Level 3: +15% Reliability Level 4: +20% Reliability Level 5: +25% Reliability Points per level: 1 Prerequisites: None) (current)
  • 22:08, 1 April 2019 (diff | hist) . . (+492). . N File:Qualitycontrolskill.png(Quality Control (Active) Lowers the drop share of an unwanted item of your choice by (10% * skill level), and in turn buffing the rest of the drop shares. Available items: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore, Stone, Flint, Charcoa...) (current)
  • 22:06, 1 April 2019 (diff | hist) . . (+242). . N File:Primaryweaponslotskill.png(Primary Weapon Slot (Passive) Unlocks a weapon slot on your drone. Equipping a weapon in this slot can increase your drone’s Min/Max Damage and Speed stats. Only works alongside the combat skill. Points per level: 1 Prerequisites: Combat 1) (current)
  • 22:06, 1 April 2019 (diff | hist) . . (+253). . N File:Overdriveskill.png(Overdrive (Active) Once per day, your drone can perform an overcharged run that is (25% * skill level) faster than a regular run. Level 1: +25% faster run Level 2: +50% faster run Level 3: +75% faster run Points per level: 1 Prerequisites: Efficiency 3) (current)
  • 22:05, 1 April 2019 (diff | hist) . . (+139). . N File:Opportunistskill.png(Opportunist (Passive) Upon a successful Evasion, you will gain an additional guaranteed item. Points per level: 3 Prerequisites: Evasion 1) (current)
  • 22:05, 1 April 2019 (diff | hist) . . (+293). . N File:Nanobotrepairsskill.png(Nanobot Repairs (Passive) Your drone gains the ability to repair itself using nanobots, reducing its repair time for every point in this skill. Level 1: 50% faster repair time Level 2: 85% faster repair time Level 3: 99% faster repair time Points per...) (current)
  • 22:01, 1 April 2019 (diff | hist) . . (+388). . N File:Lightforcefieldskill.png(Light Force Field (Passive) Your drone can use a forcefield that only lasts a certain amount of time. For jobs (2 * skill level) hours or less, your drone cannot fail a run due to damages. Disabled in Combat. Level 1: Shielded under 2 hours Level 2: Sh...) (current)
  • 22:01, 1 April 2019 (diff | hist) . . (+232). . N File:Heavyforcefieldskill.png(Heavy Forcefield (Active) Once per day, your drone can activate a heavy forcefield on a run. While active, the forcefield will prevent your drone from failing a run due to damages. Points per level: 3 Prerequisites: Fortification 3) (current)
  • 22:00, 1 April 2019 (diff | hist) . . (+130). . N File:Fueltankexpansionskill.png(Fuel Tank Expansion (Passive) Allows you to use the Overdrive skill twice per day. Points per level: 4 Prerequisites: Overdrive 3) (current)

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