Games:  Legacy Online | Legacy Dev Hunted Cow Studios 



Difference between revisions of "Experience"

To Login to the wiki, use your username for Legacy and then go here to get your temporary password. - Will (talk)

From Legacy Wiki

Jump to: navigation, search
m (Experience Chart and Equation)
m (didn't realize the new formula was already there :X)
Line 12: Line 12:
  
 
The equation used to work out the experience required per level up to level 80 is: '''Exp = ((level+1) &times; 2)<sup>2</sup> &times; 100'''<br>
 
The equation used to work out the experience required per level up to level 80 is: '''Exp = ((level+1) &times; 2)<sup>2</sup> &times; 100'''<br>
The equation used to work out the experience required per level for levels 80+ is: '''Exp = ((level+1) &times; (2+((level - 80) &times; 0.6)))<sup>2</sup> &times; 10'''<br>
 
 
                                  
 
                                  
 
The following is a chart detailing the amount of experience needed for each level, the cumulative experience, and the % of experience you have achieved on your way to being an [[Avatar]].
 
The following is a chart detailing the amount of experience needed for each level, the cumulative experience, and the % of experience you have achieved on your way to being an [[Avatar]].
Line 428: Line 427:
 
On December 25th 2010, [[Zorg]] had the level cap removed, meaning you can now reach levels higher than 80, granted that this will not provide any additional stat points.  However, upon reaching levels 90 and 100, new outfit items will be unlocked.
 
On December 25th 2010, [[Zorg]] had the level cap removed, meaning you can now reach levels higher than 80, granted that this will not provide any additional stat points.  However, upon reaching levels 90 and 100, new outfit items will be unlocked.
  
The equation used to work out the experience required per level after level 80 is: '''Exp = (((level + 1) * (2 + ((level - 80) * 0.6))) ^ 2) * 10'''<br>
+
The equation used to work out the experience required per level after level 80 is: '''Exp = ((level+1) &times; (2+((level - 80) &times; 0.6)))<sup>2</sup> &times; 10'''<br>
  
 
<!-- Somehow incorporate this?
 
<!-- Somehow incorporate this?

Revision as of 13:43, 21 January 2011

Experience, the basis of all RPG games, is what you need to earn to gain levels. It is often referred to as Exp or Xp. Once you achieve 100% of the experience you need for your current level, you move onto the next level. The amount of experience needed to reach the next level goes up every level. It is shown under your health bar in your character stats, and by hovering over the experience bar with your cursor you can see how much you currently have.

Experience.PNG

Ways to gain experience

There are currently two ways to gain experience:

  • Hunting.
  • Attacking other players. (Also known as PVP)

Experience Chart and Equation

The equation used to work out the experience required per level up to level 80 is: Exp = ((level+1) × 2)2 × 100

The following is a chart detailing the amount of experience needed for each level, the cumulative experience, and the % of experience you have achieved on your way to being an Avatar.

Level Exp to Next Level Cumulative Exp  % of Exp to Avatar
1 1600 1600 0.0002%
2 3600 5200 0.0007%
3 6400 11600 0.016%
4 10000 21600 0.030%
5 14400 36000 0.050%
6 19600 55600 0.077%
7 25600 81200 0.113%
8 32400 113600 0.157%
9 40000 153600 0.213%
10 48400 202000 0.280%
11 57600 259600 0.360%
12 67600 327200 0.453%
13 78400 405600 0.562%
14 90000 495600 0.687%
15 102400 598000 0.829%
16 115600 713600 0.989%
17 129600 843200 1.168%
18 144400 987600 1.368%
19 160000 1147600 1.590%
20 176400 1324000 1.834%
21 193600 1517600 2.103%
22 211600 1729200 2.396%
23 230400 1959600 2.715%
24 250000 2209600 3.061%
25 270400 2480000 3.436%
26 291600 2771600 3.840%
27 313600 3085200 4.275%
28 336400 3421600 4.741%
29 360000 3781600 5.239%
30 384400 4166000 5.772%
31 409600 4575600 6.340%
32 435600 5011200 6.943%
33 462400 5473600 7.584%
34 490000 5963600 8.263%
35 518400 6482000 8.981%
36 547600 7029600 9.740%
37 577600 7607200 10.540%
38 608400 8215600 11.383%
39 640000 8855600 12.269%
40 672400 9528000 13.201%
41 705600 10233600 14.179%
42 739600 10973200 15.203%
43 774400 11747600 16.276%
44 810000 12557600 17.399%
45 846400 13404000 18.571%
46 883600 14287600 19.795%
47 921600 15209200 21.072%
48 960400 16169600 22.403%
49 1000000 17169600 23.789%
50 1040400 18210000 25.230%
51 1081600 19291600 26.729%
52 1123600 20415200 28.285%
53 1166400 21581600 29.901%
54 1210000 22791600 31.578%
55 1254400 24046000 33.316%
56 1299600 25345600 35.116%
57 1345600 26691200 36.981%
58 1392400 28083600 38.910%
59 1440000 29523600 40.905%
60 1488400 31012000 42.967%
61 1537600 32549600 45.098%
62 1587600 34137200 47.297%
63 1638400 35775600 49.567%
64 1690000 37465600 51.909%
65 1742400 39208000 54.323%
66 1795600 41003600 56.811%
67 1849600 42853200 59.373%
68 1904400 44757600 62.012%
69 1960000 46717600 64.727%
70 2016400 48734000 67.521%
71 2073600 50807600 70.394%
72 2131600 52939200 73.347%
73 2190400 55129600 76.382%
74 2250000 57379600 79.500%
75 2310400 59690000 82.701%
76 2371600 62061600 85.986%
77 2433600 64495200 89.358%
78 2496400 66991600 92.817%
79 2560000 69551600 96.364%
80 2624400 72176000 100.000% (Avatar)

Removal of Level Cap

On December 25th 2010, Zorg had the level cap removed, meaning you can now reach levels higher than 80, granted that this will not provide any additional stat points. However, upon reaching levels 90 and 100, new outfit items will be unlocked.

The equation used to work out the experience required per level after level 80 is: Exp = ((level+1) × (2+((level - 80) × 0.6)))2 × 10