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Crystal Exchange

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Crystal Exchange

The Crystal Exchange is one of two ways for avatars to gain an edge, equipment-wise. By using credits, tokens, crystals, and special blueprints the player can find, an avatar can create godlike equipment and further boost their stats. The only other way for an Avatar to gain godlike weapons is from hunting NPCs and SNPCs of level 80 or higher.

Details on crystals can be found on the crystal system page.

Avatar Items

Titan Guard
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Crafted by the power of the avatars, this crystal made armor is very expensive but grants its user some of the best protection available.

Armor. +24 to Armor, +68 to Dodge, +55 to Speed, +40 to Defense Skill.

Cost: Void Crystal Shard, Water Crystal Shard, 30000 credits, 1000 tokens







Crystal Sword
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This sword is crafted from the powerful avatar crystals. The blade although transparent is harder than any metal, it takes great strength to wield a weapon like this.

Weapon. Damage Range: 68 to 84. +34 to Accuracy, +70 to Speed, +14 to Defense Skill, +26 to Melee Skill.

Cost: Fire Crystal Shard, Orange Crystal Shard, 5000 credits, 100 tokens







Rail Gun
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This avatar made weapon fires crystal coated projectiles at nearly the speed of light and out matches most of the armors in existance.

Gun. Damage Range: 56 to 88. +36 to Accuracy, +70 to Speed, +14 to Defense Skill, +26 to Gun Skill.

Cost: Fire Crystal Shard, Green Crystal Shard, 5000 credits, 100 tokens







Crystal Bombs
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The power of avatar crystals harnessed to create small nuclear grenades.

Projectile. Damage Range: 62 to 86. +35 to Accuracy, +70 to Speed, +14 to Defense Skill, +26 to Projectile Skill.

Cost: Fire Crystal Shard, Yellow Crystal Shard, 5000 credits, 100 tokens







Amulet
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This large crystal amulet created by avatars is said to bring great luck when worn in combat.

Misc. +5 to Accuracy, +5 to Dodge, +14 to Defense Skill, +12 to Gun Skill, +12 to Melee Skill, +12 to Projectile Skill.

Cost: Fire Crystal Shard, 5000 credits, 100 tokens







Advanced Avatar Items

Hellforged Armor
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Crafted by the Avatars within the heart of a star, this armor retains some of the fiery heat from where it was born.

Armor. +30 to Armor, +75 to Dodge, +65 to Speed, +50 to Defense Skill.

Cost: Titan Guard (Level 3+), Perfect Void Crystal, Perfect Null Crystal, Perfect Water Crystal, 60000 credits, 2000 tokens







Dark Legion Armor
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Ancient armor from a now extinct species of galactic conquerors. Artifacts from this period of time are some of the rarest in existence.

Armor. +28 to Armor, +82 to Dodge, +65 to Speed, +50 to Defense Skill.

Cost: Titan Guard (Level 3+), Perfect Void Crystal, Perfect Null Crystal, Perfect Water Crystal, 60000 credits, 2000 tokens







SG1 Armor
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Created from the latest Avatar technology and discoveries. This light durable armor is used primarily for exploration.

Armor. +26 to Armor, +72 to Dodge, +65 to Speed, +80 to Defense Skill.

Cost: Titan Guard (Level 3+), Perfect Void Crystal, Perfect Null Crystal, Perfect Water Crystal, 60000 credits, 2000 tokens







Tier 2 Weapons

Crystal Bombs T2
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The power of avatar crystals harnessed to create small nuclear grenades.

Projectile. Damage Range: 66 to 97. +38 to Accuracy, +77 to Speed, +16 to Defense Skill, +41 to Projectile Skill.

Cost: Crystal Bombs (Level 3+), Special Blueprint 1, Perfect Null Crystal, 21000 credits, 1500 tokens







Concentrated Crystal Bombs T2
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A cluster of Crystal Bombs that require time to aim with in order to deal a large amount of damage in a small radius. Time taken to aim, however, leaves the wielder wide open.

Projectile. Damage Range: 87 to 112. +32 to Accuracy, +65 to Speed, +5 to Defense Skill, +18 to Projectile Skill.

Cost: Crystal Bombs (Level 3+), Special Blueprint 1, Perfect Null Crystal, 21000 credits, 1500 tokens







Split Crystal Bombs T2
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These loosely connected Crystal Bombs are meant to be flung afar together. They automatically separate while in the air in order to attack multiple body parts of an enemy target.

Projectile. Damage Range: 55 to 87. +23 to Accuracy, +79 to Speed, +83 to Defense Skill, +84 to Projectile Skill.

Cost: Crystal Bombs (Level 3+), Special Blueprint 1, Perfect Null Crystal, 21000 credits, 1500 tokens







Crystal Sword T2
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This sword is crafted from powerful avatar crystals. The blade although transparent is harder than any metal, it takes great strength to wield a weapon like this.

Projectile. Damage Range: 74 to 95. +37 to Accuracy, +77 to Speed, +19 to Defense Skill, +38 to Melee Skill.

Cost: Crystal Sword (Level 3+), Special Blueprint 2, Perfect Null Crystal, 21000 credits, 1500 tokens







Rail Gun T2
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This avatar made weapon fires crystal coated projectiles at nearly the speed of light and out matches most of the armors in existence.

Projectile. Damage Range: 70 to 90. +39 to Accuracy, +74 to Speed, +18 to Defense Skill, +37 to Gun Skill.

Cost: Rail Gun (Level 3+), Special Blueprint 5, Perfect Null Crystal, 21000 credits, 1500 tokens







Chain Blade T2
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A dangerous weapon, mostly inaccurate but can easily slice through most things it comes in contact with.

Projectile. Damage Range: 82 to 98. +41 to Accuracy, +72 to Speed, +12 to Defense Skill, +41 to Melee Skill.

Cost: Chain Blade (Level 3+), Special Blueprint 4, Perfect Air Crystal, 21000 credits, 1500 tokens







Scythe T2
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The origins of this Scythe are unknown but it was wielded by Avatar Lord Tyran and carries with it much of his power.

Projectile. Damage Range: 80 to 101. +38 to Accuracy, +75 to Speed, +18 to Defense Skill, +45 to Melee Skill.

Cost: Scythe (Level 5+), Special Blueprint 6, Perfect Air Crystal, 21000 credits, 1500 tokens







Special Crystals

Amulet Crystal
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Modern technology has recently allowed scientists to remove the casing from the Amulet, unleashing its pure Crystal form that holds much power.

Crystal. +6% to Damage, +6% to Accuracy, +10% to Defense Skill, +10% to Gun Skill, +10% to Melee Skill, +10% to Projectile Skill.

Cost: Amulet (Level 5+), Special Blueprint 3, Small Fire Crystal, 20000 credits, 500 tokens







Special Paints

Aberrant Paint
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A special paint that seems to change specific items into something... aberrant.

Special. Cosmetic effect. Can only be used on the particular item it's bought for, though all the costs are the same. Variants for: Rift Gun, Void Sword, Core Staff, Double Barrel Sniper Rifle, Q15 Gun, Scythe T2, Dark Legion Armor, Hellforged Armor, SG1 Armor.

Cost: 2 x Aberrant Dye, 2 x Phantom Essence, Perfect Null Crystal, 2500 credits, 100 tokens