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Gang Warfare Screenshot

What:
A feature of Legacy.

Why:
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun.

More Info:
Much more info in the "gang codex" book, in your gang library.

Wasteland pages:
Wasteland       Rewards       Past Rounds


Warfare Points

Warfare points can be earned in a number of ways, such as helping take over an enemy square, helping increase your gang's control of a given square, defeating enemy players and guards, and destroying enemy buildings. These points can be donated to the gang to build structures and can be used to buy warfare rewards from the Gang Shop. Note: Guards must be within 5 levels to gains points. (Also see Warfare Shop)

Warfare Scoring

The Oct 2008 - Dec 2008 map was the first to have recorded points (The points system was created by Deeg). Note:You only get points when the building(s) are online and the gang HQ has sufficient power. This is the layout of the points system.

In Zorg's blog on October 1st 2009, Zorg had this to say about the parking of a Gang's HQ in an objectives red zone. "Also I'm well aware of gangs parking their HQs in an objectives red zone to farm points. This remains a valid tactic for this round if being able to use the objective is of no interest to you. However, January onwards having your HQ in any red zone will result in negative points greater than that you would get for even controlling the objective. I have no objections to this strategy being used and it is an imaginative loop hole in the points system. But it does negate the point of having red zones and it will be fixed come January."

However, on Thursday, July 1st 2010, Zorg clarified it on his blog: "This round is the first round where the new scoring system will really be used. If you have your gang HQ in the red zone of ANY objective deployed or un-deployed, you stop gaining points from all objectives and the squares they occupy. You get +10 points for each square you control and +190 points for each objective every hour. If you have your HQ in any red zone of any objective, all the objectives you control + the squares they occupy will count for 0 points each hour until you move it."

Zorg was pleased by the results of the points system by Deeg, and as a result there was, and will be no changes to it.

Points Description
+10 points: Control of a Square
+20 points: Square + Power Station
+20 points: Square + Metal Refinery
+15 points: Square + Defense Turret
+50 points: Square + Barracks
+20 points: Square + Beacon
+25 points: Square + Deployed HQ
+15 points: Square + Undeployed HQ
+200 points: Square + Objective