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| [[Image:Map5_blank.png | First Map Changed, Blank Map |50px]] [[Image:Map5.png | First Map Changed, Buildable View |50px]] | | [[Image:Map5_blank.png | First Map Changed, Blank Map |50px]] [[Image:Map5.png | First Map Changed, Buildable View |50px]] |
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− | || 2,14 || 15,14 || 7,14 || 11,4 || 4,9 (ERSl) || 8,12 (Artifact) || 9,8 (Hospital) || N/A || This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles. | + | || 2,14 || 15,14 || 7,14 || 11,4 || 4,9 (ERS) || 8,12 (Artifact) || 9,8 (Hospital) || N/A || This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles. |
| |} | | |} |
| ====Rotation Results==== | | ====Rotation Results==== |
Revision as of 16:42, 15 September 2013
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What: A feature of Legacy. |
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Why: To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. |
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More Info: Much more info in the "gang codex" book, in your gang library. |
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Wasteland pages: Wasteland Rewards Past Rounds |
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Maps/Positions and Results
The following, is all of the Warfare maps, Gang positions, and Objective position. (Click to enlarge images.)
The Birth of Wastelands
Round (Date) |
DF |
BoD |
OC |
TC |
Obj 1 |
Obj 2 |
Obj 3 |
Obj 4 |
Notes
|
1 (Feb 2007 - Oct 2008)
|
11,4 |
14,14 |
2,14 |
2,2 |
4,9 (Hospital) |
?,? (Artifact) |
9,8 (Shop) |
N/A |
The first map released by Zorg. This map has 47 of the 255 squares inaccessible, due to obstacles.
|
In 2008, a vote was held after a few Wasteland Conventions (Wastecon's) in Online Chat. The consensus was to reset the Wastelands every 3 months. On the first reset in October 2008, Zorg released the next map.
First Rotation
Round (Date) |
DF |
BoD |
OC |
TC |
Obj 1 |
Obj 2 |
Obj 3 |
Obj 4 |
Notes
|
2 (Oct - Dec 2008)
|
9,9 |
7,7 |
7,9 |
9,7 |
8,15 (ERS) |
1,8 (Hospital) |
15,8 (Shop) |
14,1 (Neutral) |
The main feature of this map is the "Avatar Playground" in the lower area, which only Avatars can access via astral phasing. 35 squares are inaccessible due to obstacles.
|
3 (Jan - Mar 2009)
|
8,14 |
6,14 |
12,14 |
10,14 |
8,1 (ERS) |
2,8 (Jammer) |
15,8 (Artifact) |
N/A |
The east and west sides of this map feature 24 squares comprised of ice, which can be frozen or melted (and thus inaccessible) depending on the current temperature. In addition, 28 squares are permanently unavailable.
|
4 (Apr - Jun 2009)
|
4,4 |
4,12 |
12,12 |
12,4 |
8,8 (Hospital) |
N/A |
N/A |
N/A |
This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles.
|
5 (Jul 2009 - Sep 2009)
|
2,2 |
14,14 |
2,14 |
11,4 |
4,9 (Hospital) |
?,? (Artifact) |
9,8 (Shop) |
N/A |
This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles.
|
Rotation Results
October - December 2008
1st: Dark Flame 2,968,770 points
2nd: Blade of Dawn 1,249,615 points
3rd: Outcasts 750,155 points
4th: Chapter 630,090 points
|
January - March 2009
1st Place: Dark Flame - 2,857,995 points
2nd Place: Outcasts - 1,468,060 points
3rd Place: Chapter - 679,740 points
4th Place: Blade of Dawn - 593,420 points
|
April - June 2009
1st Place: Dark Flame - 2,046,055 points
2nd Place: Chapter - 1,333,825 points
3rd Place: Outcasts - 1,193,775 points
4th Place: Blade of Dawn - 624,855 points
|
July - September 2009
1st Place: Chapter - 1,756,250 points
2nd Place: Dark Flame - 1,397,070 points
3rd Place: Outcasts - 1,187,680 points
4th Place: Blade of Dawn - 1,086,720 points
|
Second Rotation
Round (Date) |
DF |
BoD |
OC |
TC |
Obj 1 |
Obj 2 |
Obj 3 |
Obj 4 |
Notes
|
6 (Oct - Dec 2009)
|
7,7 |
7,9 |
9,9 |
9,7 |
8,15 (ERS) |
1,8 (Hospital) |
15,8 (Shop) |
14,1 (Neutral) |
This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.
|
7 (Jan - Mar 2010)
|
8,14 |
12,14 |
6,14 |
10,14 |
8,1 (ERS) |
2,8 (Jammer) |
15,8 (Artifact) |
N/A |
This map is the same as featured in round 3. It has 52 of the 255 squares inaccessible, when unfrozen, and 28 of the 255 squares inaccessible when frozen.
|
8 (Apr - Jun 2010)
|
4,4 |
4,12 |
12,4 |
12,12 |
8,8 (Hospital) |
N/A |
N/A |
N/A |
This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles.
|
9 (Jul 2010 - Sep 2010)
|
2,14 |
15,14 |
7,14 |
11,4 |
4,9 (Hospital) |
8,12 (Artifact) |
9,8 (Shop) |
N/A |
This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles.
|
Rotation Results
October - December 2009
1st Place: Dark Flame - 2,075,200 points
2nd Place: Blade of Dawn - 1,408,430 points
3rd Place: Outcasts - 1,396,820 points
4th Place: Chapter - 742,800 points
|
January - March 2010
1st Place: Blade of Dawn - 2,382,145 points
2nd Place: Outcasts -1,181,200 points
3rd Place: Chapter - 1,117,140 points
4th Place: Dark Flame - 826,040 points
|
April - June 2010
1st Place: Outcasts - 1,670,100 points
2nd Place: Dark Flame - 889,290 points
3rd Place: Blade of Dawn - 824,900 points
4th Place: Chapter - 644,830 points
|
July - September 2010
1st Place: Blade of Dawn - 2,099,950 points
2nd Place: Dark Flame - 1,362,260 points
3rd Place: Chapter - 888,560 points
4th Place: Outcasts - 786,850 points
|
Third Rotation
Round (Date) |
DF |
BoD |
OC |
TC |
Obj 1 |
Obj 2 |
Obj 3 |
Obj 4 |
Notes
|
10 (Oct - Dec 2010)
|
10,6 |
7,6 |
10,9 |
7,9 |
8,15 (ERS) |
1,8 (Hospital) |
15,8 (Shop) |
14,1 (Neutral) |
This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.
|
11 (Jan - Mar 2011)
|
10,14 |
8,14 |
6,14 |
12,14 |
8,1 (ERS) |
2,8 (Jammer) |
15,8 (Artifact) |
N/A |
This map is the same as featured in round 3. It has 52 of the 255 squares inaccessible, when unfrozen, and 28 of the 255 squares inaccessible when frozen.
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12 (April - June 2011)
|
2,14 |
10,14 |
6,14 |
14,14 |
14,7 (Sat Uplink) |
2,7 (Phase Disruptor) |
8,2 (Sentry Control) |
None |
This is a brand new map, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. 51 of the 255 squares are inaccessible, 3 of which change due to bridge.
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13 (July - Sept 2011)
|
4,4 |
12,12 |
4,12 |
12,4 |
8,8 (Hospital) |
N/A |
N/A |
N/A |
This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles.
|
Rotation Results
October - December 2010
1st Place: Dark Flame - 2,489,510 points
2nd Place: Outcasts - 1,443,820 points
3rd Place: Blade of Dawn - 854,080 points
4th Place: Chapter - 319,800 points
|
January - March 2011
1st Place: Blade of Dawn -1,635,760 points
2nd Place: Chapter - 1,411,080 points
3rd Place: Dark Flame - 1,051,670 points
4th Place: Outcast - 885,220 points
|
April - June 2011
1st Place: Outcasts - 2,037,900 points
2nd Place: Chapter - 1,777,580 points
3rd Place: Blade of Dawn - 646,530 points
4th Place: Dark Flame - 443,170 points
|
July - September 2011
1st Place: Blade of Dawn - 1,183,860
2nd Place: Chapter - 1,160,130
3rd Place: Outcasts - 1,099,310
4th Place: Dark Flame - 596,000
|
Fourth Rotation
Round (Date) |
DF |
BoD |
OC |
TC |
Obj 1 |
Obj 2 |
Obj 3 |
Obj 4 |
Notes
|
14 (Oct - Dec 2011)
|
2,2 |
7,6 |
14,14 |
11,4 |
9,8 (ERS) |
8,12 (Alien Artifact) |
4,9 (Hospital) |
N/A |
This map is the same map as the first map, but with a few more squares accessible and different objectives to fight for.
|
15 (Jan - Mar 2012)
|
10,6 |
7,6 |
10,9 |
7,9 |
8,15 (ERS) |
1,8 (Hospital) |
15,8 (Shop) |
14,1 (Neutral) |
This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.
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16 (April - June 2012)
|
2,14 |
10,14 |
6,14 |
14,14 |
14,7 (Sat Uplink) |
2,7 (Phase Disruptor) |
8,2 (Sentry Control) |
None |
This is the map that was used in Round 12, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. 51 of the 255 squares are inaccessible, 3 of which change due to bridge.
|
17 (July - Sept 2012)
|
N/A |
N/A |
N/A |
N/A |
1,9 (Phase Disruptor) |
12,1 (ERS) |
15,6 (Alien Artifact) |
10,14 11,14 12,14 13,14 10,15 11,15 12,15 13,15 (Neutral Zone) |
This is a map that takes place in the Void, an area far away from the regular places the Wastelands are. The Gang HQs cannot even make it to this area. Warriors from each gang teleport in to the Neutral Zone and territory is fought for from this zone. 101 of the 255 squares are inaccessible due to no ground being there.
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Rotation Results
October - December 2011
1st Place: Blade of Dawn - 2,090,760 points
2nd Place: Outcasts - 1,345,120 points
3rd Place: Chapter - 1,089,340 points
4th Place: Dark Flame - 774,360 points
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January - March 2012
1st Place: Outcasts - 3,525,870 points
2nd Place: Blade of Dawn - 637,600 points
3rd Place: Dark Flame - 378,810 points
4th Place: Chapter - 283,800 points
|
April - June 2012
1st Place: Outcasts - 1,945,840 points
2nd Place: Dark Flame - 1,127,750 points
3rd Place: Blade of Dawn - 1,074,330 points
4th Place: Chapter - 757,290 points
|
July - September 2012
1st Place: Dark Flame - 1,581,350 points
2nd Place: Blade of Dawn - 815,300 points
3rd Place: Outcasts - 741,640 points
4th Place: Chapter - 398,750 points
|
Fifth Rotation
Round (Date) |
DF |
BoD |
OC |
TC |
Obj 1 |
Obj 2 |
Obj 3 |
Obj 4 |
Notes
|
18 (Oct - Dec 2012)
|
12,14 |
10,14 |
8,14 |
6,14 |
2,8 (Jammer) |
15,8 (Alien Artifact) |
8,1 (Artifact) |
N/A |
The east and west sides of this map feature 24 squares comprised of ice, which can be frozen or melted (and thus inaccessible) depending on the current temperature. In addition, 28 squares are permanently unavailable.
|
19 (Jan - Mar 2013)
|
4,12 |
4,4 |
12,12 |
12,4 |
8,8 (Hospital) |
N/A |
N/A |
N/A |
Unlike previous rounds, the Headquarters were all allowed to be mobile. Just to shake things up a little bit. The 4 gangs still started on the usual squares. 56 squares are inaccessible due to obstacles.
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20 (Aprl - June 2013)
|
2,14 |
10,14 |
6,14 |
14,14 |
14,7 (Alien Artifact) |
2,7 (Phase Disruptor) |
8,2 (Sentry Control) |
N/A |
This is the map that was used in Round 12, featuring sentries that will roam the wasteland at random times and an island that has 3 bridges leading to the Sentry Control Objective. Only 1 bridge will extend per day to allow access to the island. 51 of the 255 squares are inaccessible, 3 of which change due to bridge.
|
21 (Jul 2013 - Sep 2013)
|
2,14 |
15,14 |
7,14 |
11,4 |
4,9 (ERS) |
8,12 (Artifact) |
9,8 (Hospital) |
N/A |
This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles.
|
Rotation Results
October - December 2012
1st Place: Blade of Dawn - 2,159,300 points
2nd Place: Chapter - 1,295,530 points
3rd Place: Outcasts - 1,109,680 points
4th Place: Dark Flame - 398,750 points
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January - March 2013
1st Place: Blade of Dawn - 1,429,610 points
2nd Place: Outcasts - 899,650 points
3rd Place: Dark Flame - 807,790 points
4th Place: Chapter - 797,410 points
|
April - June 2013
1st Place: Blade of Dawn - 3,380,710 points
2nd Place: Dark Flame - 615,890 points
3rd Place: Chapter - 537,260 points
4th Place: Outcasts - 398,040 points
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July - September 2013
1st Place:
2nd Place:
3rd Place:
4th Place:
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WTF Mode History
WTF Mode was the name given to a fun pre-reset map, it consists of a 3x3 grid with the gang HQ's in each corner and a neutral square in the center. (Click to enlarge screenshots.)
Between Round |
Used |
Screenshot
|
1 and 2 |
Yes |
|
2 and 3 |
Yes |
|
3 and 4 |
No |
N/A
|
4 and 5 |
No |
N/A
|
5 and 6 |
Yes |
|
6 and 7 |
No |
N/A
|
8 and 9 |
No |
N/A
|
9 and 10 |
Yes |
|
10 and 11 |
Yes |
|
11 and 12 |
No |
N/A
|
12 and 13 |
No |
N/A
|
13 and 14 |
No |
N/A
|
Image Gallery
Zorg testing new NPC's (Bunnies) at round 11.
Sentries (NPC's) attacking players during round 12.
Inside the Satellite Up link Objective during round 12.
Trivial
The WTF Mode from map 2 to 3 featured the Brothel above the normal 9x9 which was later used in 10 to 11 and renamed "Zorg's House" as neutral square in the middle.