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===<b>'''Slum Thugs'''</b>=== | ===<b>'''Slum Thugs'''</b>=== | ||
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− | + | |<center><font size=2>'''NPC Image'''</font></center>||<center><font size=2>'''Levels'''</font></center>||<center><font size=2>'''Drops'''</font></center>||<center><font size=2>'''Cost to Hunt'''</font></center> | |
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===<b>'''Residential Guards'''</b>=== | ===<b>'''Residential Guards'''</b>=== |
Revision as of 14:45, 23 July 2009
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Purpose: Alternate to PVP |
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Pros:
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Cons:
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Contents
Hunting vs. PVP
Hunting is one of the two ways in Legacy to level up. The other way is Player vs. Player (PVP), which is quite different in many ways:
- Hunting costs credits. PVP is free.
- In addition to experience points, hunting certain NPCs can net you drops (such as a Flamethrower); however, you cannot earn reputation from hunting like you do in PvP.
- Hunting NPCs (non-playable characters, used to describe the enemies you hunt) can last forever as there is no end to the amount of NPCs (though special characters may only be hunted once per week), while attacking players is temporary. You can only attack a specific player once per day, and once you have killed a player, they don't come back as NPCs do.
In addition, there are two different types of hunting; NPC hunting and Special Character hunting.
Hunting History
Hunting was first created by Zorg in order for lower-leveled players with saved up money to be able to make use of the money. Awhile back, hunting was used heavily along with Double EXP to take advantage of the Double EXP weekend. This way, not only could players net a sometimes jaw-dropping amount of EXP with saved Credits, they could also snag a few drops if they were lucky (The chance of a NPC drop is very low). However, recently, Zorg has decided that the players saving tons of Credits up and then leveling way ahead of PVP-ers was not the way the game was supposed to be. So he removed Double EXP and changed Hunting to give only 80% EXP what PVP would give, and increased the daily revives from 2 to 4 in order to increase PVP traffic. A few weeks after the EXP levels were dropped to 80% they were returned to 100% again, and the cost of hunting was dropped by 5c at every level. This means that hunting Sewer Rats is now free. Today, hunting is still widely used for leveling up, although not as much as before.
Hunting NPCs
There currently are 11 possible types of NPCs to hunt; mostly in level increments of 5: Note: Hunting drops chance decrease 10x if you are 10 levels or higher than the NPC you are hunting; this DOES NOT apply to Special Characters.
Sewer Rats
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Homeless People
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Slum Thugs
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Residential Guards
(levels 11-15)
Civilian recruited guards of Sector 2, their main job is to fend off the poor people in the slums and maintain peace.
Hive Police
(levels 16-20)
The hive police force is known for its corruptness, some say they are no better than the criminals they claim to fight.
Hive Riot Police
(levels 21-25)
Heavily armed police called in to deal with gang riots, warfare, or general control of the mass population.
X-Corp Guards
(levels 26-30)
Armed guards of the infamous X-Corp, more powerful than the police and the main power behind all government.
Senate Guards
(levels 31-35)
Guards of the halls of the senate, most are on the X-Corp payroll. They take no prisoners and tolerate no annoyance.
X-Corp Bounty Hunters
(levels 36-40)
Notorious amongst assassins, the X-Corp Bounty Hunters are professional and merciless.
Chamber Guards
(levels 41-45)
Guards of the secret chambers in the great halls of the syndicate. They answer to no senate or corporation.
Hive Lord Bodyguards
(levels 46-50)
Most loyal of the chamber guards and defenders of the Hive Lord's throne room at the very peak of the hive.
"Brotherhood of Blood" Quest
The first Legacy quest ever- completing this gives a player high-level hunting options, such as Cerb, X-1025, and Tyran, as well as the 50+ hunting groups. To begin the quest, the 10,000c Chronicle of Blood must be purchased from Joe's Merchandise in Sector 3.
The following NPCs can only be attainable through the Brotherhood of Blood quest:
Guard Dogs
(levels 50-55)
Patrolling the sanctuary these Guard Dogs have been injected with the Avatar Lords blood. Increasing their strength.
Brotherhood Cultists
(levels 55-60)
Devoted followers of the Avatar Lord many of these Cultists have developed lesser Avatar abilities.
Blood Crazed
(levels 60-65)
These cultists got addicted to drinking Avatar blood, and became mentally unstable.
Sentinels
(levels 65-70)
These robotic goliaths roam the halls of the Sanctuary, reaching 7 feet in height they far out power most humans.
Sanctuary Guards
(levels 70-75)
These stealth guards not only operate within the Sanctuary but all around the hive, hiding in the shadows.
Brotherhood Avatars
(levels 75-80)
Some members of the brotherhood have now become Avatars themselves, although lesser in power than Tyran.
Crystal Entities
(levels 78-80)
These entities exist in the same dimension the Avatars, the crystals they are formed from hold great power.
- Drop: Green CrystalFile:Green20%crystal.png, Pink CrystalFile:Pink20%crystal.png, Fire CrystalFile:Fire20%crystal.png, Water CrystalFile:Water20%crystal.png
- Cost to Hunt: 40c
- Crystal Entities can only be hunted by Avatars.
All of the NPCs can also drop health items such as: Antibiotics, Small Medicine, Large Medicine, First Aid Kits and Revive Kits.
Hunting Special Characters
In addition to hunting groups, you can also hunt special characters. You can only hunt these characters once every 7 days, and if you do not kill them in the fight, they immediately heal back to full health (so you cannot wear them down). Special characters are specific for everyone, meaning that even though your friend defeated one 5 minutes ago, you can still fight that character. Drop percentages have been decreased accordingly since more of the Special Characters will be defeated everyday. Note: The drops listed are not necessarily all the drops possible. They will also commonly drop health items like Revives Kits, Large Medicines, First Aid Kits, etc. just like normal NPCs.
Assassin: Lisha
(Level 10; HP 30)
Wandering the Sectors this ruthless assassin will kill anyone, if the price is right. Often employed by X-Corp to take care of lesser opposition, she has worked up quite a reputation amongst other assassins.
- Drop:
Mob Boss: Big Al
(Level 20; HP 50)
Working behind the scenes with X-Corp the Police and any other corrupt organizations he can get in contact with. Big Al is responsible for most of the large scale crime with in the Hive.
- Drop:
Police Chief: Zaphar
(Level 30; HP 75)
Running what is left of the police force in the hive, the Chief of Police takes more of a 'hands on' approach at fighting crime. Often found wandering Sector 3 hunting criminals, he is thought to be losing his sanity.
- Drop:
X-Corp Founder: Sythe
(Level 40; HP 95)
The founder of the notorious X-Corp company that runs most of the legal and illegal business with in the hive. Rumour has it that in his early scientist days Sythe conducted strength and intelligence increasing experiments on himself.
- Drop:
Hive Lord: Seraph
(Level 50; HP 120)
His origins are unknown, but the building of the hive was of his design. None have ever been powerful enough to challenge his rule, and even X-Corp bow to his power. Having lived over 200 years he still shows no signs of age.
- Drop:
The following Special Characters are only attainable through the Brotherhood of Blood quest (explained earlier):
Gatekeeper: Cerb
(Level 60, 145 HP)
A dedicated disciple of Tyran, after years of drinking his masters blood he developed the unusual characteristic of ethereal wings. This lesser avatar is now the gatekeeper to the Brotherhoods Sanctuary below the hive.
- Drop:
Guardian : X-1025
(Level 70, 165 HP)
This 8 foot high 6 legged robot was built as the guardian for the Brotherhood of Blood's sanctuary. It has been upgraded slowly over time and has a huge array of weapons.
- Drop:
Avatar Lord: Tyran
(Level 80, 190HP)
The first human to become an Avatar and leader of the Brotherhood of Blood. He has been alive for over 700 years exploring the stars and dimensions of this universe and as such has gained great power.
- Drop:
Hunting Points
Each time you hunt an NPC/Special Character within 5 levels of yours, you get Hunting Points, which add up weekly. If you are in the top 10 Hunting Points in the game for that week, then you get a badge: for that week and a permanent banner in your profile:
The hunting points for each NPC are as follows:
- Sewer Rats: 1 point
- Homeless People: 2 points
- Slum Thugs: 3 points
- Residential Guards: 4 points
- Hive Police: 5 points
- Hive Riot Police: 6 points
- X-Corp Guards: 7 points
- Senate Guards: 8 points
- X-Corp Bounty Hunters: 9 points
- Chamber Guards: 10 points
- Hive Lord Bodyguards: 11 points
- Guard Dogs: 12 points
- Brotherhood Cultists: 13 points
- Blood Crazed: 14 points
- Sentinels: 15 points
- Sanctuary Guards: 16 points
- Brotherhood Avatars: 17 points
- Crystal Entities: 17 points
Special Characters give many more points than normal NPCs. Keep in mind, though, that one can only hunt these once every seven days.
- Lisha: 50 points
- Big Al: 100 points
- Zaphar: 150 points
- Sythe: 200 points
- Seraph: 250 points
- Cerb: 300 points
- X-1025: 350 points
- Tyran: 400 points