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Difference between revisions of "Crafting Materials"

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(Changed page to lead to Crafting Template (List of materials) as Targeting Module page now exists and the page name didn't fit)
 
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#REDIRECT [[Template:Crafting]]
[[Image:Dredd.png|Dredd]]
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[[Category:Redirect]]
 
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These materials you require are acquired in various ways. The fast way is by hunting. The other method is by using a Targeting Module, which I have already mentioned as something you can craft. I will cover both methods now.
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{| width="60%" bgcolor="#000001" style="white-space: nowrap;"
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[[Image:Big_powercell.png|Power Cell]]<br/>Power Cell
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{| width="100%" style="white-space: nowrap; padding-left:20px; margin-top:-18px;" |  bgcolor="#000001"
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[[Image:Big_targetingmodule.png|Targetting Module]]&nbsp;&nbsp;
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[[Image:80_d.png|X-Corp Droids]]&nbsp;&nbsp;
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[[Image:I_avatar.png|Brotherhood Avatars]]&nbsp;&nbsp;
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[[Image:I_crystal.png|Crystal Entities]]&nbsp;&nbsp;
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{| width="60%" bgcolor="#000001" style="white-space: nowrap;"
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[[Image:Big_largepowercell.png|Large Power Cell]]<br/>Large Power Cell
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{| width="100%" style="white-space: nowrap; padding-left:20px; margin-top:-18px;" |  bgcolor="#000001"
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[[Image:Big_targetingmodule.png|Targetting Module]]&nbsp;&nbsp;
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[[Image:80_d.png|X-Corp Droids]]&nbsp;&nbsp;
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{| width="60%" bgcolor="#000001" style="white-space: nowrap;"
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[[Image:Wires.png|Wires]]<br/>Wires
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{| width="100%" style="white-space: nowrap; padding-left:20px; margin-top:-18px;" |  bgcolor="#000001"
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[[Image:Big_targetingmodule.png|Targetting Module]]&nbsp;&nbsp;
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[[Image:80_d.png|X-Corp Droids]]&nbsp;&nbsp;
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[[Image:88.png|X-Corp Markswomen]]&nbsp;&nbsp;
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{| width="60%" bgcolor="#000001" style="white-space: nowrap;"
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[[Image:Metal.png|Metal]]<br/>Metal
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{| width="100%" style="white-space: nowrap; padding-left:20px; margin-top:-18px;" |  bgcolor="#000001"
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[[Image:Big_targetingmodule.png|Targeting Module]]&nbsp;&nbsp;
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[[Image:80_d.png|X-Corp Droids]]&nbsp;&nbsp;
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[[Image:88.png|X-Corp Markswomen]]&nbsp;&nbsp;
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|}
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{| width="60%" bgcolor="#000001" style="white-space: nowrap;"
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[[Image:Stone.png|Stone]]<br/>Stone
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{| width="100%" style="white-space: nowrap; padding-left:20px; margin-top:-18px;" |  bgcolor="#000001"
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[[Image:Big_targetingmodule.png|Targeting Module]]&nbsp;&nbsp;
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{| width="60%" bgcolor="#000001" style="white-space: nowrap;"
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[[Image:Bonding_Paste_sm.png|Bonding Paste]]<br/>Bonding Paste
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{| width="100%" style="white-space: nowrap; padding-left:20px; margin-top:-18px;" |  bgcolor="#000001"
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[[Image:Big_targetingmodule.png|Targeting Module]]&nbsp;&nbsp;
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{| width="60%" bgcolor="#000001" style="white-space: nowrap;"
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[[Image:Spark_powder.png|Spark Powder]]<br/>Spark Powder
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{| width="100%" style="white-space: nowrap; padding-left:20px; margin-top:-18px;" |  bgcolor="#000001"
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[[Image:Big_targetingmodule.png|Targetting Module]]&nbsp;&nbsp;
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{| width="60%" bgcolor="#000001" style="white-space: nowrap;"
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[[Image:Big_abysscrystalfragment.png|Abyss Crystal Fragment]]<br/>Abyss Crystal Fragment
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{| width="100%" style="white-space: nowrap; padding-left:20px; margin-top:-18px;" |  bgcolor="#000001"
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[[Image:Big_targetingmodule.png|Targeting Module]]&nbsp;&nbsp;
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|}
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===The Targeting Module===
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[[Image:Big targetingmodule.png|left]]
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This device is capable of many things. Its first function is the capability of tracking strange sources of energy that is emitted from what are described as "Phantom Items."
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If you have enough power in one of these, you can overcharge it and it will lock on to various items that your enemies are holding, which you can then take from them.
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The items this device has been noted to find thus far is:
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[[Image:Bonding_Paste_sm.png|Bonding Paste]]
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[[Image:Iron_Ore.png|Iron Ore]]
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[[Image:Wires.png|Wires]]
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[[Image:Spark_powder.png|Spark Powder]]
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[[Image:Abstruse_Crystal_sm.png|Abstruse Crystal]]
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[[Image:Abyss_crystal_fragment.png|Abyss Crystal Fragment]]
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[[Image:Fractured_abyss_crystal.png|Fractured Abyss Crystal]]
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[[Image:Power_cell.png|Power Cell]]
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[[Image:Large_power_cell.png|Large Power Cell]]
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[[Image:Cow_bell.png|Cow Bell]]
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[[Image:GPS.png|GPS Device]]
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[[Image:Poisoned_Tip.png|Poisoned Tip]]
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[[Image:Throwing_blades.png|Throwing Blades]]
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[[Image:Small_golden_nugget.png|Small Golden Nugget]]
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[[Image:Mediumgoldnugg.png|Medium Golden Nugget]]
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[[Image:Large_golden_nugget.png|Large Golden Nugget]]
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[[Image:Generic_blueprint.png|Generic Blueprint]]
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[[Image:Rare_blueprint.png|Rare Blueprint]]
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[[Image:Epic_blueprint.png|Epic Blueprint]]
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[[Image:Special_blueprint.png|Special Blueprint 1]]
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[[Image:Special_blueprint.png|Special Blueprint 2]]
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[[Image:Special_blueprint.png|Special Blueprint 3]]
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[[Image:Blue_pill.png|Blue Pill]]
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[[Image:Focus_refill.png|Focus Refill]]
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[[Image:Upgraded_Revival_Kit_sm.png|Upgraded Revival Kit]]
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[[Image:Pure_revival_kit.png|Pure Revival Kit]]
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[[Image:Focus_revival_kit.png|Focus Revival Kit]]
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[[Image:Exposure_revival_kit.png|Exposure Revival Kit]]
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Keep in mind there is no way to select what the module locks onto. And I am not sure how it determines which of these items to lock onto.
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[[Category:Community]]
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[[Category:Gameplay]]
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[[Category:Gameplay Mechanics]]
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Latest revision as of 13:37, 28 October 2022