Early 2014, the Crystals began to see many different changes. The Crystal Entities began to drop broken fragments of Crystals instead of actual Crystals. This was to lay the groundwork for something much bigger.
The Crystals
Crystals were always used by
Avatars in order to forge very powerful
weapons and armor. The magical properties within each crystal varied and was identified by the color. At some point though, these crystals that were harvested from the
Crystal Entities began to crack and chip. This was most likely due to the crude method of killing these beasts to get the crystals from their body.
Combining Crystals
Luckily, thanks to the ingenuity of the Avatars, they quickly found that they were able to combine the smaller crystals in order to make them more complete. From most incomplete crystals to perfect crystals, it looks like this:
Original Crystal |
Crystal after combining
|
2 Crystal Fragments |
1 Crystal Shard
|
2 Crystal Shards |
1 Small Crystal
|
2 Small Crystals |
1 Medium Crystal
|
2 Medium Crystals |
1 Large Crystal
|
2 Large Crystals |
1 Giant Crystal
|
2 Giant Crystals |
1 Perfect Crystal
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Crystal Removal
Some time after the introduction of crystal combining and leveling equipment, crystal removal was discovered. The process could be done by Joe of Joe's Merchandise in Sector 3.
He provided free service due to his harsh methods either damaging the gear or destroying the crystal completely. Upon mastery of crystal removal Joe may charge for the service of being able to remove crystals without collateral damage.
General Crystal Information
Crystal
|
Null |
Pink |
Orange |
Green |
Yellow |
Void |
Fire |
Air |
Water
|
Stat
|
Speed |
Defence |
Melee |
Gun |
Projectile |
Armor |
Damage |
Accuracy |
Dodge
|
Crystals: Null, Pink, Orange, Green and Yellow
|
Type
|
Small |
Medium |
Large |
Giant |
Perfect
|
Stat increase
|
+4% |
+8% |
+12% |
+16% |
+20%
|
Crystals: Void and Fire
|
Type
|
Small |
Medium |
Large |
Giant |
Perfect
|
Stat increase
|
+2% |
+4% |
+6% |
+8% |
+10%
|
Crystals: Water and Air
|
Type
|
Small |
Medium |
Large |
Giant |
Perfect
|
Stat increase
|
+1% |
+2% |
+3% |
+4% |
+5%
|
The Crystals Broken Down
Fire Crystal
The Fire Crystal fragment is the most basic of all the Fire crystals. It does not provide a bonus.
|
The Fire Crystal Shards are created by combining 2 fragments. It does not provide a bonus.
|
The small Fire Crystal is formed by combining 2 shards. This small crystal, when embedded into a weapon or armor, will provide an extra 2% towards the Damage stat
|
The medium Fire Crystal is formed by combining 2 small crystals. The medium crystal, when embedded into a weapon or armor, will provide an extra 4% towards the Damage stat
|
The large Fire Crystal is formed by combining 2 medium crystals. The large crystal, when embedded into a weapon or armor, will provide an extra 6% towards the Damage stat
|
The giant Fire Crystal is formed by combining 2 large crystals. The giant crystal, when embedded into a weapon/armor, will provide an extra 8% towards the Damage stat
|
|
The Perfect Fire Crystal is formed by combining 2 giant crystals. The perfect crystal, when embedded into a weapon/armor, will provide an extra 10% towards the Damage stat
|
|
Void Crystal
The Void Crystal fragment is the most basic of all the Void crystals. It does not provide a bonus.
|
The Void Crystal Shards are created by combining 2 fragments. It does not provide a bonus
|
The small Void Crystal is formed by combining 2 shards. This small crystal, when embedded into a weapon or armor, will provide an extra 2% towards the Armor stat
|
The medium Void Crystal is formed by combining 2 small crystals. The medium crystal, when embedded into a weapon or armor, will provide an extra 4% towards the Armor stat
|
The large Void Crystal is formed by combining 2 medium crystals. The large crystal, when embedded into a weapon or armor, will provide an extra 6% towards the Armor stat
|
The giant Void Crystal is formed by combining 2 large crystals. The giant crystal, when embedded into a weapon/armor, will provide an extra 8% towards the Armor stat
|
|
The Perfect Void Crystal is formed by combining 2 giant crystals. The perfect crystal, when embedded into a weapon/armor, will provide an extra 10% towards the Armor stat
|
|
Water Crystal
The Water Crystal fragment is the most basic of all the Water crystals. It does not provide a bonus.
|
The Water Crystal Shards are created by combining 2 fragments. It does not provide a bonus.
|
The small Water Crystal is formed by combining 2 shards. This small crystal, when embedded into a weapon or armor, will provide an extra 1% towards the Dodge stat
|
The medium Water Crystal is formed by combining 2 small crystals. The medium crystal, when embedded into a weapon or armor, will provide an extra 2% towards the Dodge stat
|
The large Water Crystal is formed by combining 2 medium crystals. The large crystal, when embedded into a weapon or armor, will provide an extra 3% towards the Dodge stat
|
The giant Water Crystal is formed by combining 2 large crystals. The giant crystal, when embedded into a weapon/armor, will provide an extra 4% towards the Dodge stat
|
|
The Perfect Water Crystal is formed by combining 2 giant crystals. The perfect crystal, when embedded into a weapon/armor, will provide an extra 5% towards the Dodge stat
|
|
Air Crystal
The Air Crystal fragment is the most basic of all the Air crystals. It does not provide a bonus
|
The Air Crystal Shards are created by combining 2 fragments. It does not provide a bonus.
|
The small Air Crystal is formed by combining 2 shards. This small crystal, when embedded into a weapon or armor, will provide an extra 1% towards the Accuracy stat
|
The medium Air Crystal is formed by combining 2 small crystals. The medium crystal, when embedded into a weapon or armor, will provide an extra 2% towards the Accuracy stat
|
The large Air Crystal is formed by combining 2 medium crystals. The large crystal, when embedded into a weapon or armor, will provide an extra 3% towards the Accuracy stat
|
The giant Air Crystal is formed by combining 2 large crystals. The giant crystal, when embedded into a weapon/armor, will provide an extra 4% towards the Accuracy stat
|
|
The Perfect Air Crystal is formed by combining 2 giant crystals. The perfect crystal, when embedded into a weapon/armor, will provide an extra 5% towards the Accuracy stat
|
|
Pink Crystal
The Pink Crystal fragment is the most basic of all the Pink crystals. It does not provide a bonus.
|
The Pink Crystal Shards are created by combining 2 fragments. It does not provide a bonus.
|
The small Pink Crystal is formed by combining 2 shards. This small crystal, when embedded into a weapon or armor, will provide an extra 4% towards the Defense Skill stat
|
The medium Pink Crystal is formed by combining 2 small crystals. The medium crystal, when embedded into a weapon or armor, will provide an extra 8% towards the Defense Skill stat
|
The large Pink Crystal is formed by combining 2 medium crystals. The large crystal, when embedded into a weapon or armor, will provide an extra 12% towards the Defense Skill stat
|
The giant Pink Crystal is formed by combining 2 large crystals. The giant crystal, when embedded into a weapon/armor, will provide an extra 16% towards the Defense Skill stat
|
|
The Perfect Pink Crystal is formed by combining 2 giant crystals. The perfect crystal, when embedded into a weapon/armor, will provide an extra 20% towards the Defense Skill stat
|
|
Orange Crystal
The Orange Crystal fragment is the most basic of all the Orange crystals. It does not provide a bonus.
|
The Orange Crystal Shards are created by combining 2 fragments. It does not provide a bonus.
|
The small Orange Crystal is formed by combining 2 shards. This small crystal, when embedded into a weapon or armor, will provide an extra 4% towards the Melee Skill stat
|
The medium Orange Crystal is formed by combining 2 small crystals. The medium crystal, when embedded into a weapon or armor, will provide an extra 8% towards the Melee Skill stat
|
The large Orange Crystal is formed by combining 2 medium crystals. The large crystal, when embedded into a weapon or armor, will provide an extra 12% towards the Melee Skill stat
|
The giant Orange Crystal is formed by combining 2 large crystals. The giant crystal, when embedded into a weapon/armor, will provide an extra 16% towards the Melee Skill stat
|
|
The Perfect Orange Crystal is formed by combining 2 giant crystals. The perfect crystal, when embedded into a weapon/armor, will provide an extra 20% towards the Melee Skill stat
|
|
Green Crystal
The Green Crystal fragment is the most basic of all the green crystals. It does not provide a bonus.
|
The Green Crystal Shards are created by combining 2 fragments. It does not provide a bonus.
|
The small Green Crystal is formed by combining 2 shards. This small crystal, when embedded into a weapon or armor, will provide an extra 4% towards the Gun Skill stat
|
The medium Green Crystal is formed by combining 2 small crystals. The medium crystal, when embedded into a weapon or armor, will provide an extra 8% towards the Gun Skill stat
|
The large Green Crystal is formed by combining 2 medium crystals. The large crystal, when embedded into a weapon or armor, will provide an extra 12% towards the Gun Skill stat
|
The giant Green Crystal is formed by combining 2 large crystals. The giant crystal, when embedded into a weapon/armor, will provide an extra 16% towards the Gun Skill stat
|
|
The Perfect Green Crystal is formed by combining 2 giant crystals. The perfect crystal, when embedded into a weapon/armor, will provide an extra 20% towards the Gun Skill stat
|
|
Yellow Crystal
The Yellow Crystal fragment is the most basic of all the Yellow crystals. It does not provide a bonus.
|
The Yellow Crystal Shards are created by combining 2 fragments. It does not provide a bonus.
|
The small Yellow Crystal is formed by combining 2 shards. This small crystal, when embedded into a weapon or armor, will provide an extra 4% towards the Projectile Skill stat
|
The medium Yellow Crystal is formed by combining 2 small crystals. The medium crystal, when embedded into a weapon or armor, will provide an extra 8% towards the Projectile Skill stat
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The large Yellow Crystal is formed by combining 2 medium crystals. The large crystal, when embedded into a weapon or armor, will provide an extra 12% towards the Projectile Skill stat
|
The giant Yellow Crystal is formed by combining 2 large crystals. The giant crystal, when embedded into a weapon/armor, will provide an extra 16% towards the Projectile Skill stat
|
|
The Perfect Yellow Crystal is formed by combining 2 giant crystals. The perfect crystal, when embedded into a weapon/armor, will provide an extra 20% towards the Projectile Skill stat
|
|
Null Crystal
The Null Crystal fragment is the most basic of all the Null crystals. It does not provide a bonus.
|
The Null Crystal Shards are created by combining 2 fragments.
It does not provide a bonus.
|
The small Null Crystal is formed by combining 2 shards. This small crystal, when embedded into a weapon or armor, will provide an extra 4% towards the Speed stat
|
The medium Null Crystal is formed by combining 2 small crystals. The medium crystal, when embedded into a weapon or armor, will provide an extra 8% towards the Speed stat
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The large Null Crystal is formed by combining 2 medium crystals. The large crystal, when embedded into a weapon or armor, will provide an extra 12% towards the Speed stat
|
The giant Null Crystal is formed by combining 2 large crystals. The giant crystal, when embedded into a weapon/armor, will provide an extra 16% towards the Speed stat
|
|
The Perfect Null Crystal is formed by combining 2 giant crystals. The perfect crystal, when embedded into a weapon/armor, will provide an extra 20% towards the Speed stat
|
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Crystals in your gear
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This page is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well. Please be patient while this process takes place.
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Crystals can do many things to your weapons, armor, and accessories. So, below will show you exactly what each crystal will do to specific pieces of gear. Each item will be of Godlike quality (as those are considered end game gear and most likely to level to the point a crystal can be inserted) and will assume that the crystal inserted is of perfect quality.
Titan Armor
|
Slot # |
Dam.min. |
Dam.max. |
Armor |
Dodge |
Accuracy |
D. Skill |
M. Skill |
G. Skill |
P. Skill |
Speed
|
Base |
- |
- |
24 |
68 |
- |
40 |
- |
- |
- |
55
|
Slot 1 |
- |
- |
27 |
72 |
- |
48 |
- |
- |
- |
66
|
Slot 2 |
- |
- |
29 |
75 |
- |
56 |
- |
- |
- |
77
|
Slot 3 |
- |
- |
32 |
79 |
- |
64 |
- |
- |
- |
88
|
Slot 4 |
- |
- |
34 |
82 |
- |
72 |
- |
- |
- |
99
|
Crystal Sword
|
Slot # |
Dam.min. |
Dam.max. |
Armor |
Dodge |
Accuracy |
D. Skill |
M. Skill |
G. Skill |
P. Skill |
Speed
|
Base |
68 |
84 |
- |
- |
34 |
14 |
26 |
- |
- |
70
|
Slot 1 |
75 |
93 |
- |
- |
36 |
17 |
32 |
- |
- |
84
|
Slot 2 |
82 |
101 |
- |
- |
38 |
20 |
37 |
- |
- |
98
|
Slot 3 |
89 |
110 |
- |
- |
40 |
23 |
42 |
- |
- |
112
|
Slot 4 |
96 |
118 |
- |
- |
41 |
26 |
47 |
- |
- |
126
|
Crystal Bombs
|
Slot # |
Dam.min. |
Dam.max. |
Armor |
Dodge |
Accuracy |
D. Skill |
M. Skill |
G. Skill |
P. Skill |
Speed
|
Base |
62 |
86 |
- |
- |
35 |
14 |
- |
- |
26 |
70
|
Slot 1 |
69 |
95 |
- |
- |
37 |
17 |
- |
- |
32 |
84
|
Slot 2 |
75 |
104 |
- |
- |
39 |
20 |
- |
- |
37 |
98
|
Slot 3 |
81 |
112 |
- |
- |
41 |
23 |
- |
- |
42 |
112
|
Slot 4 |
87 |
121 |
- |
- |
42 |
26 |
- |
- |
47 |
126
|
Rail Gun
|
Slot # |
Dam.min. |
Dam.max. |
Armor |
Dodge |
Accuracy |
D. Skill |
M. Skill |
G. Skill |
P. Skill |
Speed
|
Base |
56 |
88 |
- |
- |
36 |
14 |
- |
26 |
- |
70
|
Slot 1 |
62 |
97 |
- |
- |
38 |
17 |
- |
32 |
- |
84
|
Slot 2 |
68 |
106 |
- |
- |
40 |
20 |
- |
37 |
- |
98
|
Slot 3 |
73 |
115 |
- |
- |
42 |
23 |
- |
42 |
- |
112
|
Slot 4 |
79 |
124 |
- |
- |
44 |
26 |
- |
47 |
- |
126
|