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Welcome to the Crafter's Guild
Welcome to the Guild. It's not much; simply a makeshift camp. But those who gather here are unconcerned with its shoddiness. They aren't here for comfort, but to get their hands on what was lost before anybody else can.
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All drones in the Drone Bays have their own AI skill trees. By sending them out on jobs and levelling them up, you can grant your drones AI points, which allow you to customize them. Make your drones your own!
Durability Tree
Name
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Type
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Description
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Levels
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Prerequisites
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Durability |
Passive |
Increases Durability stat by 5% per skill level.
1 point per level. |
Level 1: +5% Durability Level 2: +10% Durability Level 3: +15% Durability Level 4: +20% Durability Level 5: +25% Durability |
None
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Combat |
Active |
Efficiency -> Speed | Reliability -> Strength (Damage and HP) Learning this skill will grant you a bonus of 5 Armor, Speed, and Strength. Note: This skill overrides all other active skills used on a run!
1 point per level. |
Level 1: Skill granted |
Durability 3
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Primary Weapon Slot |
Passive |
Unlocks a weapon slot on your drone. Equipping a weapon in this slot can increase your drone’s Damage and Speed stats. Only works alongside the combat skill.
1 point per level. |
Level 1: Skill granted |
Combat 1
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Secondary Weapon Slot |
Passive |
Unlocks a weapon slot on your drone. Equipping a weapon in this slot can increase your drone’s Damage and Speed stats. Only works alongside the combat skill.
1 point per level. |
Level 1: Skill granted |
Primary Weapon Slot 1
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Fortification |
Passive |
Damage taken during a successful run is reduced by 10% per skill level. Your drone will still be completely damaged on a failed run.
1 point per level. |
Level 1: -10% Damage Taken Level 2: -20% Damage Taken Level 3: -30% Damage Taken Level 4: -40% Damage Taken Level 5: -50% Damage Taken |
Durability 3
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Light Force Field |
Passive |
Your drone can use a forcefield that only lasts a certain amount of time. For jobs (2 * skill level) hours or less, your drone cannot fail a run due to damages. Disabled in Combat.
1 point per level. |
Level 1: Shielded under 2 hours Level 2: Shielded under 4 hours Level 3: Shielded under 6 hours Level 4: Shielded under 8 hours |
Fortification 1
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Heavy Force Field |
Active |
Once per day, your drone can activate a heavy forcefield on a run. While active, the forcefield will prevent your drone from failing a run due to damages.
3 points per level. |
Level 1: Skill granted |
Fortification 3
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Efficiency Tree
Name
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Type
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Description
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Levels
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Prerequisites
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Efficiency |
Passive |
Increases Efficiency stat by 5% per skill level.
1 point per level. |
Level 1: +5% Efficiency Level 2: +10% Efficiency Level 3: +15% Efficiency Level 4: +20% Efficiency Level 5: +25% Efficiency |
None
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Automation |
Active |
If your drone succeeds with a run, it will automatically repeat the job it just finished. If combined with a second active skill on the first run, that skill will not be active for the second run.
2 points per level. |
Level 1: Skill granted |
Efficiency 3
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Advanced Automation |
Passive |
A second run performed using the Automation skill will complete (10% * skill level) faster than the first.
1 point per level. |
Level 1: 10% Faster Run Level 2: 20% Faster Run Level 3: 30% Faster Run Level 4: 40% Faster Run Level 5: 50% Faster Run |
Automation 1
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Overdrive |
Active |
Once per day, your drone can perform an overcharged run that is (25% * skill level) faster than a regular run.
1 point per level. |
Level 1: +25% Faster Run Level 2: +50% Faster Run Level 3: +75% Faster Run |
Efficiency 3
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Fuel Tank Expansion |
Passive |
Allows you to use the Overdrive skill twice per day.
4 points per level |
Level 1: Skill Granted |
Overdrive 3
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Resourcefulness |
Passive |
Allows you to use a wider range of materials to repair your drone with. Also increases the efficiency of all repair items by 20%.
3 points per level. |
Level 1: Materials unlocked: Charcoal, Flint, Lead, Stone |
Efficiency 3
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Nanobot Repairs |
Passive |
Your drone gains the ability to repair itself using nanobots, reducing its repair time for every point in this skill.
1 point per level. |
Level 1: 50% Faster Repair Time Level 2: 85% Faster Repair Time Level 3: 99% Faster Repair Time |
Resourcefulness 1
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Reliability Tree
Name
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Type
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Description
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Levels
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Prerequisites
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Reliability |
Passive |
Increases Reliability stat by 5% per skill level.
1 point per level. |
Level 1: +5% Reliability Level 2: +10% Reliability Level 3: +15% Reliability Level 4: +20% Reliability Level 5: +25% Reliability |
None
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Targeting |
Active |
Can target an item on aj ob to increase its drop share by (20% * skill level). Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore Scavenging: Stone, Flint, Charcoal, Lead, Fiberglas, Fabric, Nightshade, Hemlock, Artificial Wood
1 point per level |
Level 1: +20% Drop Share Level 2: +40% Drop Share Level 3: +60% Drop Share Level 4: +80% Drop Share Level 5: +100% Drop Share |
Reliability 3
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Tracking |
Active |
Once per day, perform a run that takes 50% longer to get a guaranteed item of your choice in addition to any other loot found. Unlocks more item choices per level.
1 point per level |
Level 1: Iron Ore, Manganese Ore, Stone, Flint, Charcoal, Spark Powder, Bonding Paste
Level 2: Copper Ore, Silver Ore, Fabric, Fiberglass, Lead
Level 3: Gold Ore, Small Golden Nugget, Artificial Wood, Hemlock, Nightshade |
Targeting 3
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Quality Control |
Active |
Lowers the drop share of an unwanted item of your choice by (10% * skill level) and in turn buffing the rest of the drop shares. Mining: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore Scavenging: Stone, Flint, Charcoal, Lead, Fiberglass, Fabric, Nightshade, Hemlock, Artificial Wood
1 point per level. |
Level 1: -10% Drop Share Level 2: -20% Drop Share Level 3: -30% Drop Share Level 4: -40% Drop Share Level 5: -50% Drop Share |
Reliability 3
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Evasion |
Passive |
Rolls (Reliability * 2) to evade danger. Proceeds with the run if the roll succeeds rather than failing and having your drone completely damaged.
3 points per level. |
Level 1: Skill granted |
Quality Control 1
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Opportunist |
Passive |
Upon a successful Evasion, you will gain an additional guaranteed item.
3 points per level |
Level 1: Skill Granted |
Evasion 1
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Secondary Skill Slot |
Passive |
Unlocks a second skill slot, allowing you to select another active skill to use on a run.
1 point per level. |
Level 1: Skill Granted |
Reliability 1
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