From Legacy Wiki
What: A feature of Legacy. |
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Why: To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun. |
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More Info: Much more info in the "gang codex" book, in your gang library. |
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Wasteland pages: Wasteland Rewards Past Rounds |
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Contents
Maps/Positions and Results
The following, is all of the Warfare maps, Gang positions, and Objective position. (Click to enlarge images.)
The Birth of Wastelands
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1 (Feb 2007 - Oct 2008)
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11,4 | 14,14 | 2,14 | 2,2 | 4,9 (Hospital) | ?,? (Artifact) | 9,8 (Shop) | N/A | The first map released by Zorg. This map has 47 of the 255 squares inaccessible, due to obstacles. |
In 2008, a vote was held after a few Wasteland Conventions (Wastecon's) in Online Chat. The consensus was to reset the Wastelands every 3 months. On the first reset in October 2008, Zorg released the next map.
First Rotation
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2 (Oct - Dec 2008)
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9,9 | 7,7 | 7,9 | 9,7 | 8,15 (ERS) | 1,8 (Hospital) | 15,8 (Shop) | 14,1 (Neutral) | The main feature of this map is the "Avatar Playground" in the lower area, which only Avatars can access via astral phasing. 35 squares are inaccessible due to obstacles. |
3 (Jan - Mar 2009)
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8,14 | 6,14 | 12,14 | 10,14 | 8,1 (ERS) |
2,8 (Jammer) | 15,8 (Artifact) | N/A | The east and west sides of this map feature 24 squares comprised of ice, which can be frozen or melted (and thus inaccessible) depending on the current temperature. In addition, 28 squares are permanently unavailable. |
4 (Apr - Jun 2009)
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4,4 | 4,12 | 12,12 | 12,4 | 8,8 (Hospital) | N/A | N/A | N/A | This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles. |
5 (Jul 2009 - Sep 2009)
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2,2 | 14,14 | 2,14 | 11,4 | 4,9 (Hospital) | ?,? (Artifact) | 9,8 (Shop) | N/A | This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles. |
Rotation Results
2nd: Blade of Dawn 1,249,615 points 3rd: Outcasts 750,155 points 4th: Chapter 630,090 points |
2nd Place: Outcasts - 1,468,060 points 3rd Place: Chapter - 679,740 points 4th Place: Blade of Dawn - 593,420 points |
2nd Place: Chapter - 1'333'825 points 3rd Place: Outcasts - 1'193'775 points 4th Place: Blade of Dawn - 624'855 points |
2nd Place: Dark Flame - 1'397'070 points 3rd Place: Outcasts - 1'187'680 points 4th Place: Blade of Dawn - 1'086'720 points |
Second Rotation
Rotation Results
2nd Place: Blade of Dawn - 1,408,430 points 3rd Place: Outcasts - 1,396,820 points 4th Place: Chapter - 742,800 points |
2nd Place: Outcasts -1,181,200 points 3rd Place: Chapter - 1,117,140 points 4th Place: Dark Flame - 826,040 points |
2nd Place: Dark Flame - 889,290 points 3rd Place: Blade of Dawn - 824,900 points 4th Place: Chapter - 644,830 points |
2nd Place: Dark Flame - 1,362,260 points 3rd Place: Chapter - 888,560 points 4th Place: Outcasts - 786,850 points |
Third Rotation
Rotation Results
2nd Place: Outcasts - 1,443,820 points 3rd Place: Blade of Dawn - 854,080 points 4th Place: Chapter - 319,800 points |
2nd Place: Chapter - 1,411,080 points 3rd Place: Dark Flame - 1,051,670 points 4th Place: Outcast - 885,220 points |
2nd Place: 3rd Place: 4th Place: |
2nd Place: 3rd Place: 4th Place: |
WTF Mode History
WTF Mode was the name given to a fun pre-reset map, it consists of a 3x3 grid with the gang HQ's in each corner and a neutral square in the center. (Click to enlarge screenshots.)
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1 and 2 | Yes | |
2 and 3 | Yes | |
3 and 4 | No | N/A |
4 and 5 | No | N/A |
5 and 6 | Yes | |
6 and 7 | No | N/A |
8 and 9 | No | N/A |
9 and 10 | Yes | |
10 and 11 | Yes | |
11 and 12 | No | N/A |
Image Gallery
Trivial
The WTF Mode from map 2 to 3 featured the Brothel above the normal 9x9 which was later used in 10 to 11 and renamed "Zorg's House" as neutral square in the middle.