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Wasteland/Past Rounds

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Gang Warfare Screenshot

What:
A feature of Legacy.

Why:
To create a more realistic gangster feel; has been suggested several times in the past, as a way to make gang membership more meaningful. Also it is lots of fun.

More Info:
Much more info in the "gang codex" book, in your gang library.

Wasteland pages:
Wasteland       Rewards       Past Rounds


Maps/Positions and Results

The following, is all of the Warfare maps, Gang positions, and Objective position. (Click to enlarge images.)

The Birth of Wastelands

Round (Date)
DF
BoD
OC
TC
Obj 1
Obj 2
Obj 3
Obj 4
Notes
1 (Feb 2007 - Oct 2008)
First Map, Blank Map First Map, Buildable View
11,4 14,14 2,14 2,2 4,9 (Hospital)  ?,? (Artifact) 9,8 (Shop) N/A The first map released by Zorg. This map has 47 of the 255 squares inaccessible, due to obstacles.

In 2008, a vote was held after a few Wasteland Conventions (Wastecon's) in Online Chat. The consensus was to reset the Wastelands every 3 months. On the first reset in October 2008, Zorg released the next map.

First Rotation

Round (Date)
DF
BoD
OC
TC
Obj 1
Obj 2
Obj 3
Obj 4
Notes
2 (Oct - Dec 2008)
Oct - Dec 2008, Blank Map Oct - Dec 2008, Buildable View
9,9 7,7 7,9 9,7 8,15 (ERS) 1,8 (Hospital) 15,8 (Shop) 14,1 (Neutral) The main feature of this map is the "Avatar Playground" in the lower area, which only Avatars can access via astral phasing. 35 squares are inaccessible due to obstacles.
3 (Jan - Mar 2009)
Jan - Mar 2009, Blank Map Jan - Mar 2009, Buildable View Unfrozen Jan - Mar 2009, Buildable View Frozen Jan - Mar 2009, Radar Jammed Map
8,14 6,14 12,14 10,14 8,1
(ERS)
2,8 (Jammer) 15,8 (Artifact) N/A The east and west sides of this map feature 24 squares comprised of ice, which can be frozen or melted (and thus inaccessible) depending on the current temperature. In addition, 28 squares are permanently unavailable.
4 (Apr - Jun 2009)
Apr - Jun 2009, Blank Map Apr - Jun 2009, Buildable View
4,4 4,12 12,12 12,4 8,8 (Hospital) N/A N/A N/A This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles.
5 (Jul 2009 - Sep 2009)
First Map Changed, Blank Map First Map Changed, Buildable View
2,2 14,14 2,14 11,4 4,9 (Hospital)  ?,? (Artifact) 9,8 (Shop) N/A This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles.

Rotation Results

Yearly Results 1
October - December 2008
1st: Dark Flame 2,968,770 points

2nd: Blade of Dawn 1,249,615 points

3rd: Outcasts 750,155 points

4th: Chapter 630,090 points
January - March 2009
1st Place: Dark Flame - 2,857,995 points

2nd Place: Outcasts - 1,468,060 points

3rd Place: Chapter - 679,740 points

4th Place: Blade of Dawn - 593,420 points
April - June 2009
1st Place: Dark Flame - 2'046'055 points

2nd Place: Chapter - 1'333'825 points

3rd Place: Outcasts - 1'193'775 points

4th Place: Blade of Dawn - 624'855 points

July - September 2009
1st Place: Chapter - 1'756'250 points

2nd Place: Dark Flame - 1'397'070 points

3rd Place: Outcasts - 1'187'680 points

4th Place: Blade of Dawn - 1'086'720 points


Second Rotation

Round (Date)
DF
BoD
OC
TC
Obj 1
Obj 2
Obj 3
Obj 4
Notes
6 (Oct - Dec 2009)
Oct - Dec 2008, Blank Map Oct - Dec 2008, Buildable View
7,7 7,9 9,9 9,7 8,15 (ERS) 1,8 (Hospital) 15,8 (Shop) 14,1 (Neutral) This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.
7 (Jan - Mar 2010)
Jan - Mar 2009, Blank Map Jan - Mar 2009, Buildable View Unfrozen Jan - Mar 2009, Buildable View Frozen Jan - Mar 2009, Radar Jammed Map
8,14 12,14 6,14 10,14 8,1
(ERS)
2,8 (Jammer) 15,8 (Artifact) N/A This map is the same as featured in round 3. It has 52 of the 255 squares inaccessible, when unfrozen, and 28 of the 255 squares inaccessible when frozen.
8 (Apr - Jun 2010)
Apr - Jun 2010, Blank Map Apr - Jun 2010, Buildable View
4,4 4,12 12,4 12,12 8,8 (Hospital) N/A N/A N/A This is an "equal opportunity" map where the gang HQ buildings remain in a fixed position, each surrounded by an equal number of buildable squares and having a clear path to one objective in the center. 56 squares are inaccessible due to obstacles.
9 (Jul 2010 - Sep 2010)
First Map Changed, Blank Map First Map Changed, Buildable View
2,14 15,14 7,14 11,4 4,9 (Hospital) 8,12 (Artifact) 9,8 (Shop) N/A This map is similar to the original Wasteland map, with one new feature: a bridge connecting the two islands at the top. 48 squares are inaccessible due to obstacles.

Rotation Results

Yearly Results 2
October - December 2009
1st Place: Dark Flame - 2,075,200 points

2nd Place: Blade of Dawn - 1,408,430 points

3rd Place: Outcasts - 1,396,820 points

4th Place: Chapter - 742,800 points

January - March 2010
1st Place: Blade of Dawn - 2,382,145 points

2nd Place: Outcasts -1,181,200 points

3rd Place: Chapter - 1,117,140 points

4th Place: Dark Flame - 826,040 points
April - June 2010
1st Place: Outcasts - 1,670,100 points

2nd Place: Dark Flame - 889,290 points

3rd Place: Blade of Dawn - 824,900 points

4th Place: Chapter - 644,830 points

July - September 2010
1st Place: Blade of Dawn - 2,099,950 points

2nd Place: Dark Flame - 1,362,260 points

3rd Place: Chapter - 888,560 points

4th Place: Outcasts - 786,850 points


Third Rotation

Round (Date)
DF
BoD
OC
TC
Obj 1
Obj 2
Obj 3
Obj 4
Notes
10 (Oct - Dec 2010)
Oct - Dec 2008, Blank Map Oct - Dec 2008, Buildable View
10,6 7,6 10,9 7,9 8,15 (ERS) 1,8 (Hospital) 15,8 (Shop) 14,1 (Neutral) This map is exactly the same as the one used in round 2. It still has 35 of the 255 squares inaccessible, due to obstacles.
11 (Jan - Mar 2011)
Jan - Mar 2011, Blank Map Jan - Mar 2011, Buildable View Unfrozen Jan - Mar 2011, Buildable View Frozen Jan - Mar 2011, Radar Jammed Map
10,14 8,14 6,14 12,14 8,1
(ERS)
2,8 (Jammer) 15,8 (Artifact) N/A This map is the same as featured in round 3. It has 52 of the 255 squares inaccessible, when unfrozen, and 28 of the 255 squares inaccessible when frozen.

Rotation Results

Yearly Results 3
October - December 2010
1st Place:

2nd Place:

3rd Place:

4th Place:

January - March 2011
1st Place:

2nd Place:

3rd Place:

4th Place:
April - June 2011
1st Place:

2nd Place:

3rd Place:

4th Place:

July - September 2011
1st Place:

2nd Place:

3rd Place:

4th Place:


WTF Mode History

WTF Mode was the name given to a fun pre-reset map, it consists of a 3x3 grid with the gang HQ's in each corner and a neutral square in the center. (Click to enlarge screenshots.)

Between Round
Used
Screenshot
1 and 2 Yes WTFmode.jpg
2 and 3 Yes N/A
3 and 4 No N/A
4 and 5 No N/A
5 and 6 Yes WTFmode second map.png
6 and 7 No N/A
8 and 9 No N/A
9 and 10 Yes WTFMODE9-10.png
10 and 11 Yes WTFMODE10-11.png

Trivial

The WTF Mode from map 10 to 11 featured Zorg's house as neutral square in the middle.
Zorgs House.png