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− | [[Image:1.5.0.gif|80px|right]]Patch version 1.5.00 contained a huge amount of changes to game mechanics and the stat and item systems. The changes are listed below with some added explanation and some questions/answers at the end. Feel free to add questions if you have them and | + | [[Image:1.5.0.gif|80px|right]]Patch version 1.5.00 contained a huge amount of changes to game mechanics and the stat and item systems. The changes are listed below with some added explanation and some questions/answers at the end. Feel free to add questions if you have them and we will post the answers. |
Revision as of 16:22, 3 September 2009
Patch version 1.5.00 contained a huge amount of changes to game mechanics and the stat and item systems. The changes are listed below with some added explanation and some questions/answers at the end. Feel free to add questions if you have them and we will post the answers.
PATCH : 1.5.00
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QUESTIONS ABOUT THESE UPDATES
How much speed do I need?
- As little as possible, 5 more points than the guy you're fighting. You have to work it out, if you're fighting someone and you have 50 more points of speed than they have that is 9 points that are going to waste as you only need 5 more to score the first hit not the other 45.
How do double hits and the 2 weapons work now?
- Each weapon has its own damage range, every attack consists of an attempted hit with each weapon. So if you have a sword and a pistol, you take 1 attempt to hit with the pistol and then 1 with the sword. You get the skill and accuracy bonuses from both weapons on each hit, but only the damage range of the weapon being used.
How do skills increase?
- If you hit with a weapon but fail to do damage that weapon skill goes up and if you get hit your defense skill goes up. Skills will go up 1 point at a time until you reach the maximum for your level, the maximum increases by 5 points with every level and can be seen in information. When the bars in information are at 100% that skill cannot be trained any further until you level up again.
What does dodge do?
- Exactly the same thing as Speed used to do. Gives you a chance to dodge vs accuracy.
How much HP do I need now?
- Probably more than you used to have, because nobody really ever had enough. But not much more, it is about the same.
What does armor do?
- Decreases the amount of damage you take, if you have 24 points of armor and get hit for 76 damage... you would of been hit for 100 if not for your armor. Thats how it works basically, with some complicated maths that determine the max percentage it can absorb when armor is far higher than damage.
Why is my might higher than someone my level with the same items as me?
- You have more skills trained higher than they have, if your items are different then your might will most likely not be the same as it used to be even if you both train your skills to full. Items effect on might is a lot more complicated than it used to be and as such mights have changed.
Are the chances to hit or might percentages bugged?
- Not at all, if you think they are wrong you misunderstand how the new system works. They have been fully tested and are working fine now.
Why do I have less points to spend now?
- You only get 2 points per level up and new players only start with 3 points to spend, as you have less to spend them on now!