From Legacy Wiki
(Created page with "{{Objective | image = image:Disruptor.gif | size = 32 | name = Phase Disruptor | cd = Once a day | description = This massive device is constructed from ancient Phoenix Hive t...") |
(Added note that activation affect Radiation Cannon malfunction chance) |
||
Line 9: | Line 9: | ||
When activated this disruptor will stop enemy gangs from being able to teleport around the wasteland or teleport in using Beacons. Due to the vast amount of power needed, it can only be activated once per day. | When activated this disruptor will stop enemy gangs from being able to teleport around the wasteland or teleport in using Beacons. Due to the vast amount of power needed, it can only be activated once per day. | ||
*Changing gang control of objective will '''NOT''' reset the cooldown. If used by another gang prior to gaining control, will be unusable until next day. | *Changing gang control of objective will '''NOT''' reset the cooldown. If used by another gang prior to gaining control, will be unusable until next day. | ||
+ | <br><br> | ||
+ | {{Color|Godlike|'''NOTE'''}}: A side effect of the Phase Disruptor is that when active, the [[Radiation Cannon]] has an additional 50% chance of failure (75% chance to fail total). | ||
[[Category:Gang]] | [[Category:Gang]] | ||
[[Category:Objective]] | [[Category:Objective]] |
Revision as of 18:45, 4 January 2023
Phase Disruptor | |
Cooldown: Once a day |
|
Description: This massive device is constructed from ancient Phoenix Hive technology, the inside is filled with avatar crystals. |
Summary
When activated this disruptor will stop enemy gangs from being able to teleport around the wasteland or teleport in using Beacons. Due to the vast amount of power needed, it can only be activated once per day.
- Changing gang control of objective will NOT reset the cooldown. If used by another gang prior to gaining control, will be unusable until next day.
NOTE: A side effect of the Phase Disruptor is that when active, the Radiation Cannon has an additional 50% chance of failure (75% chance to fail total).