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The '''Ability System''' was a system originally designed by [[Zorg]] to replace the old avatar skill system while giving older players a slight edge over newer players. It is only available to players who are at least level 20 or higher. | The '''Ability System''' was a system originally designed by [[Zorg]] to replace the old avatar skill system while giving older players a slight edge over newer players. It is only available to players who are at least level 20 or higher. | ||
− | Abilities are first purchased from the "Hall Of Knowledge", located in [[Sector 1]]. Newly acquired abilities can be found under the Abilities tab located in [[Information]], and abilities are trained at a rate of + | + | Abilities are first purchased from the "Hall Of Knowledge", located in [[Sector 1]]. Newly acquired abilities can be found under the Abilities tab located in [[Information]], and abilities are trained at a rate of +10 per hour. |
Some abilities such as phasing and summon use focus. The focus meter can be found under the HP bar on the left of the page. Focus regenerates at a rate of +5 every minute. | Some abilities such as phasing and summon use focus. The focus meter can be found under the HP bar on the left of the page. Focus regenerates at a rate of +5 every minute. |
Revision as of 16:50, 21 July 2011
The Ability System was a system originally designed by Zorg to replace the old avatar skill system while giving older players a slight edge over newer players. It is only available to players who are at least level 20 or higher.
Abilities are first purchased from the "Hall Of Knowledge", located in Sector 1. Newly acquired abilities can be found under the Abilities tab located in Information, and abilities are trained at a rate of +10 per hour.
Some abilities such as phasing and summon use focus. The focus meter can be found under the HP bar on the left of the page. Focus regenerates at a rate of +5 every minute.
Contents
Introduction
Information
This is all the information on your character, apart from profile. You will also notice the server time at the bottom. Everytime that ticks past the hour you gain 200 Turns, and everytime it ticks past midnight everybody's attacked list saying who they can't attack will be cleared. Also if you are injured at anytime you will be revived 6 hours later.
Combat Abilities
Learning Abilities
Stealth Abilities
Tracking Abilities
Warfare Abilities
Work Abilities
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Ability Requirements
Combat
Ability | Cost | Level required | Prerequisite abilities | Ability | Cost | Level required | Prerequisite abilities |
---|---|---|---|---|---|---|---|
Quick Attack | 2000c | 20 |
Combat Study |
Aimed Attack | 2000c | 20 |
Combat Study |
Take Cover | 2000c | 20 |
Combat Study |
Weapon Training | 4000c | 80 |
Combat Study Avatar Study |
Self Defense | 4000c | 80 |
Combat Study Avatar Study |
Resilience | 4000c | 80 |
Combat Study Avatar Study |
Combat Tactics | 4000c | 80 |
Combat Study Avatar Study |
Agility Training | 4000c | 80 |
Combat Study Avatar Study |
Target Practice | 4000c | 80 |
Combat Study Avatar Study |
Versatility | 4000c | 80 |
Combat Study Avatar Study |
Radiance | 4000c | 80 |
Combat Study Avatar Study Quick Attack Aimed Attack Take Cover |
Stealth
Ability | Cost | Level required | Prerequisite abilities | Ability | Cost | Level Required | Prerequisite abilities |
---|---|---|---|---|---|---|---|
Travel Unseen | 2000c | 20 | Stealth Study | Hide | 2000c | 20 | Stealth Study
Warfare Study Travel Unseen |
Expert Hiding | 2000c | 20 | Stealth Study
Warfare Study Travel Unseen Hide |
Mirage | 4000c | 80 | Stealth Study
Warfare Study Avatar Study |
Cloak | 4000c | 80 | Stealth Study
Warfare Study Avatar Study Travel Unseen Hide Expert Hiding |
Astral Vision | 4000c | 80 | Stealth Study
Warfare Study Avatar Study |
Scan Area | 4000c | 80 | Stealth Study
Warfare Study Avatar Study Astral Vision |
Tracking
Ability | Cost | Level required | Prerequisite abilities | Ability | Cost | Level Required | Prerequisite abilities |
---|---|---|---|---|---|---|---|
Basic Tracker | 2000c | 80 | Warfare Study
Tracking Study Avatar Study |
Ether Attunement | 4000c | 80 | Warfare Study
Tracking Study Avatar Study Basic Tracker |
Minds Eye | 4000c | 80 | Warfare Study
Tracking Study Avatar Study Basic Tracker |
Phase Shadowing | 4000c | 80 | Warfare Study
Tracking Study Avatar Study Basic Tracker |
Temporal Phasing | 4000c | 80 | Warfare Study
Tracking Study Avatar Study Astral Phasing Basic Tracker Ether Attunement Minds Eye Phase Shadowing |
Warfare
Ability | Cost | Level required | Prerequisite abilities | Ability | Cost | Level Required | Prerequisite abilities |
---|---|---|---|---|---|---|---|
Glancing | 2000c | 20 | Warfare Study | Engineer | 2000c | 20 | Warfare Study
Glancing |
Presence | 2000c | 20 | Warfare Study
Glancing |
Astral Phasing | 4000c | 80 | Warfare Study
Avatar Study |
Astral Summoning | 4000c | 80 | Warfare Study
Avatar Study Astral Phasing |
Astral Blast | 4000c | 80 | Warfare Study
Avatar Study Astral Phasing Astral Summoning |
Work
Ability | Cost | Level required | Prerequisite abilities | Ability | Cost | Level Required | Prerequisite abilities |
---|---|---|---|---|---|---|---|
Safety Training | 2000c | 20 | Work Study | Time Control | 4000c | 80 | Work Study
Avatar Study |