Current Training
|
Total Points
|
541,680 points.
|
Learning Rate
|
+XX per hour
|
Training
|
Currently training nothing. [Change][Clear]
|
Backlog
|
You're owed XXX,XXX points, that will train instantly.
|
|
Ability Descriptions
Combat Abilities
|
Quick Attack ( Level 1 of 1 ) [Used in Combat]
|
Next Level
|
N/A
|
Total Trained
|
1,920
|
Special attack that sacrifices accuracy and dodge for speed.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Combat Study
|
Notes
|
Can be set as a Default Attack Type in Game Settings, applying the following stat changes (After all other stat modifiers)
+20% Speed -10% Accuracy -10% Dodge
|
|
|
Aimed Attack ( Level 1 of 1 ) [Used in Combat]
|
Next Level
|
N/A
|
Total Trained
|
1,920
|
Special attack that sacrifices speed and dodge for accuracy.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Combat Study
|
Notes
|
Can be set as a Default Attack Type in Game Settings, applying the following stat changes (After all other stat modifiers)
+20% Accuracy -10% Dodge -10% Speed
|
|
|
Take Cover ( Level 1 of 1 ) [Used in Combat]
|
Next Level
|
N/A
|
Total Trained
|
1,920
|
Special attack that sacrifices accuracy and speed for dodge.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Combat Study
|
Notes
|
Can be set as a Default Attack Type in Game Settings, applying the following stat changes (After all other stat modifiers)
+20% Dodge -10% Accuracy -10% Speed
|
|
|
[A] Weapon Training ( Level 5 of 5 ) [Fortifies Stats]
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Hone your ability with weapons.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Combat Study
|
Avatar Study
|
Notes
|
Increases players Gun, Melee, and Projectile Skill Permanently
+10 per Level (+50 Total)
|
|
|
[A] Self Defense ( Level 5 of 5 ) [Fortifies Stats]
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Practice methods of defending yourself.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Combat Study
|
Avatar Study
|
Notes
|
Increases players Defense Skill Permanently
+10 per Level (+50 Total)
|
|
|
[A] Resilience ( Level 5 of 5 ) [Fortifies Stats]
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Increase your natural toughness against damage.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Combat Study
|
Avatar Study
|
Notes
|
Increases players Armor Permanently
+1 per Level (+5 Total)
|
|
|
[A] Combat Tactics ( Level 5 of 5 ) [Fortifies Stats]
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Study tactics and fighting techniques.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Combat Study
|
Avatar Study
|
Notes
|
Increases players Minimum and Maximum Damage Permanently
+1 per Level (+5 Total)
|
|
|
[A] Agility Training ( Level 5 of 5 ) [Fortifies Stats]
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Practice agile fast movement.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Combat Study
|
Avatar Study
|
Notes
|
Increases players Dodge Permanently
+2 per Level (+10 Total)
|
|
|
[A] Target Practice ( Level 5 of 5 ) [Fortifies Stats]
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Practice your accuracy with weapons.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Combat Study
|
Avatar Study
|
Notes
|
Increases players Accuracy Permanently
+2 per Level (+10 Total)
|
|
|
[A] Versatility ( Level 5 of 5 ) [Fortifies Stats]
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Practice dynamic fighting techniques.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Combat Study
|
Avatar Study
|
Notes
|
Increases players Total Stat Points Permanently
+2 per Level (+10 Total)
|
|
Hunting Abilities
|
Assassin ( Level 3 of 3 )
|
Next Level
|
N/A
|
Total Trained
|
18,000
|
Decrease the cost of hunting groups.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Hunting Study
|
Notes
|
Reduces credit cost of Hunting NPCs
-5% per Level (-15% Total)
|
|
|
Bonus Points ( Level 3 of 3 )
|
Next Level
|
N/A
|
Total Trained
|
18,000
|
Increase the point reward for hunting.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Hunting Study
|
Assassin
|
Notes
|
Increases Hunting Points gained from Hunting NPCs
+10% per Level (+30% Total)
|
|
|
Big Game Hunter ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
3,840
|
Remove the initial energy cost of hunting specials.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Hunting Study
|
Assassin
|
Notes
|
Removes the Initial Energy Cost for Hunting Special NPCs
The 5 Energy per Attack still applies
|
|
|
Fast Recovery ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
3,840
|
Decrease time between hunting special characters.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Hunting Study
|
Assassin
|
Bonus Points
|
Big Game Hunter
|
Notes
|
Removes 24 hours off the waiting period when Hunting Special NPCs
This will stack with the Platinum Hunting Boost allowing up to 48 hour reduction to the timer.
|
|
|
[A] Scavenger ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
48,480
|
Find more items while hunting.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Hunting Study
|
Assassin
|
Bonus Points
|
Big Game Hunter
|
Fast Recovery
|
Notes
|
Increases the drop rate of all NPCs while Hunting
+50% per Level (+250% Total)
|
|
Item Abilities
|
[60] Armor Honing ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
10,800
|
Passively hone your armor potential.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
60
|
3,000c
|
Item Study
|
Notes
|
Flat +1 xp per hit to all combat item xp gains. Provides an hourly +3xp per ability level to equipped armor, with an additional +3xp when you max this ability.
Becoming inactive leads to a -8 decrease in the hourly bonus for each day not logged in. Ability Levels 4 and 5 get a 1 and 2 day grace period respectively before the decay kicks in.
+3xp/hr per Level (+18 Total)
*NOTE: This ability is currently not working properly and doesn't degrade due to inactivity.
|
|
|
[60] Weapon Honing ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
10,800
|
Passively hone your weapon potential.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
60
|
3,000c
|
Item Study
|
Notes
|
Flat +1 xp per hit to all combat item xp gains. Provides an hourly +3xp per ability level to equipped weapons, with an additional +3xp when you max this ability.
Becoming inactive leads to a -8 decrease in the hourly bonus for each day not logged in. Ability Levels 4 and 5 get a 1 and 2 day grace period respectively before the decay kicks in.
+3xp/hr per Level (+18 Total)
*NOTE: This ability is currently not working properly and doesn't degrade due to inactivity.
|
|
|
Intermediate Item Study ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
1,920
|
Learn how to use certain items that you could not use previously.
|
|
|
Learning Abilities
|
Speed Reading ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
6,060
|
Increases the rate you learn new abilities.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
Default Ability
|
N/A
|
Notes
|
Increases learning rate of new abilities
+1 points/hr per Level (+5 Total)
|
|
|
Xen Master ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Get a discount from Xen's Dojo.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
Default Ability
|
N/A
|
Notes
|
Get a 20% price reduction at Xen's Dojo when resetting stats
|
|
|
Combat Study ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Unlocks combat abilities for training.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
Default Ability
|
N/A
|
Notes
|
Required before any Combat related Abilities can be learned
|
|
|
Stealth Study ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Unlocks stealth abilities for training.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
Default Ability
|
N/A
|
Notes
|
Required before any Stealth related Abilities can be learned
|
|
|
Warfare Study ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Unlocks warfare abilities for training.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
Default Ability
|
N/A
|
Notes
|
Required before any Warfare related Abilities can be learned
|
|
|
Hunting Study ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Unlocks hunting abilities for training.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
Default Ability
|
N/A
|
Notes
|
Required before any Hunting related Abilities can be learned
|
|
|
Work Study ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Unlocks work abilities for training.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
Default Ability
|
N/A
|
Notes
|
Required before any Work related Abilities can be learned
|
|
|
[A] Tracking Study ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Unlocks tracking abilities for training.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
Default Ability
|
N/A
|
Notes
|
Required before any Tracking related Abilities can be learned
Unlocked once player hits level 80
|
|
|
[A] Avatar Study ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Unlocks avatar abilities for training.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
Default Ability
|
N/A
|
Notes
|
Required before any Avatar related Abilities can be learned
Unlocked once player hits level 80
|
|
|
Foresight ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
3,840
|
Queue a future ability for training.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Speed Reading
|
Notes
|
Allows players to queue another ability to begin training when their current training completes
|
|
|
Item Study ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Unlocks item abilities for training.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
Default Ability
|
N/A
|
Notes
|
Required before any Item related Abilities can be learned
|
|
|
Medic Study ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Unlocks medic abilities for training.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
Default Ability
|
N/A
|
Notes
|
Required before any Medic related Abilities can be learned
|
|
|
Void Study ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Unlocks your potential to interact with the void.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
N/A
|
N/A
|
Notes
|
Required before any Void related Abilities can be learned
Can be unlocked by Talking to the Special NPC Ventrix after unlocking.
|
|
Medic Abilities
|
[A] Healing Touch ( Level 3 of 3 )
|
Next Level
|
N/A
|
Total Trained
|
12,000
|
Grants you the ability to heal fellow gang members in the wasteland using focus.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Medic Study
|
Notes
|
You can heal a member of your gang on the same square within the wasteland using /heal.
Level 1 +20hp / 80 Focus Level 2 +40hp / 60 Focus Level 3 +60hp / 40 Focus
|
|
Stealth Abilities
|
Travel Unseen ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Hides your location in Online Now.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Stealth Study
|
Notes
|
Displays your location on the Online Now list as 'Stealth' to all but Avatars with Astral Vision.
|
|
|
Hide ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
12,120
|
Hide yourself in the wasteland.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Stealth Study
|
Warfare Study
|
Travel Unseen
|
Notes
|
Allows you to use the '/hide' command in the wasteland. You cannot attack, move or gain control points while hidden.
You will still obtain Warfare Points if another member of your gang gains control points on the same square as you.
Level 1 - 2 Minute Duration / 22 Minute Cooldown Level 2 - 4 Minute Duration / 24 Minute Cooldown Level 3 - 6 Minute Duration / 26 Minute Cooldown Level 4 - 8 Minute Duration / 28 Minute Cooldown Level 5 - 10 Minute Duration / 30 Minute Cooldown
|
|
|
Expert Hiding ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
3,840
|
Take no exposure while hidden.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Stealth Study
|
Warfare Study
|
Travel Unseen
|
Hide
|
Notes
|
While hidden (not cloaked) you will take no exposure points.
|
|
|
[A] Mirage ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
1,920
|
Hides your name and level the passing glance.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Stealth Study
|
Warfare Study
|
Avatar Study
|
Notes
|
You will display as 'Unknown(??)' to anyone who glances your way, except friendly gang members with Gang Bond.
|
|
|
[A] Cloak ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Turn invisible and move around, requires focus.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Stealth Study
|
Warfare Study
|
Avatar Study
|
Travel Unseen
|
Hide
|
Expert Hiding
|
Notes
|
Similar to Hiding, except you retain the ability to move and it has no cooldown. There is an initial focus cost to Cloak, and then a 5 minute period with no cost. Once those 5 minutes are up, you lose focus every minute depending on your Ability level.
Focus will not Regenerate while Cloak is active
Level 1 - 50 Focus + 10/minute (After 5 Minutes) Level 2 - 40 Focus + 8/minute (After 5 Minutes) Level 3 - 30 Focus + 6/minute (After 5 Minutes) Level 4 - 20 Focus + 4/minute (After 5 Minutes) Level 5 - 10 Focus + 2/minute (After 5 Minutes)
Unlocks the Black Avatar Eyes Character Design
|
|
|
[A] Expert Cloak ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
3,840
|
Allows the use of healing items while cloaked.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Stealth Study
|
Warfare Study
|
Avatar Study
|
Travel Unseen
|
Hide
|
Expert Hiding
|
Cloak
|
Notes
|
Allows the use of healing items while cloaked regardless of enemy presence.
|
|
|
[A] Astral Vision ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Enhanced vision that allows you to see more clearly. It also grants the ability to see an opponent's combat strength on their profile.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Stealth Study
|
Warfare Study
|
Avatar Study
|
Notes
|
Gives you a chance to see cloaked avatars as ghostly figures when they walk into your area with an increased chance per level (No data on what % chance to see cloaked avatars per level)
Allows you to see through the Travel Unseen 'Stealth' in the Online Now
Grants the ability to see an opponents combat strength on their profile.
Unlocks the White Avatar Eyes Character Design
|
|
|
[A] Scan Area ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
7,680
|
Reveal cowards who are invisible or trying to hide.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Stealth Study
|
Warfare Study
|
Avatar Study
|
Astral Vision
|
Notes
|
At the cost of 30 Focus, you can '/scan' your area for any enemies hiding or invisible.
|
|
Tracking Abilities
|
[A] Basic Tracker ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
Find out direction of a player in warfare.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
2,000c
|
Warfare Study
|
Tracking Study
|
Avatar Study
|
Notes
|
Allows you to use '/track' for 5 focus and determine if someone is in the wasteland and which direction they are from your current location. Can be used while cloaked.
|
|
|
[A] Ether Attunement ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
3,840
|
Lets you sense attempts to shadow you.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Warfare Study
|
Tracking Study
|
Avatar Study
|
Basic Tracker
|
Notes
|
Will display a warning if someone attempts to shadow you without using Temporal Phasing and Cloak.
|
|
|
[A] Minds Eye ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
3,840
|
Shows everybody in warfare.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Warfare Study
|
Tracking Study
|
Avatar Study
|
Basic Tracker
|
Notes
|
Enhances your '/who' command to show members from all gangs although you will only see coordinates of friendly players.
Can also use '/who df' to view only members of Dark Flame as well as '/who bod', '/who oc', and '/who tc' to view members from Blade of Dawn, Outcasts, and The Chapter respectively.
|
|
|
[A] Phase Shadowing ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Lets you sometimes track phases.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Warfare Study
|
Tracking Study
|
Avatar Study
|
Basic Tracker
|
Notes
|
Allows you to use '/shadow' for 30 focus after a player phases, shifts or accepts a summon from your current location to try and sense their destination and phase there yourself. Chance of success is 20% increasing by +20% with each level. Still may fail against avatars with temporal phasing. Roots enemies for 5s + 1s per level trained.
Level 1 - 20% Success, 6 Second Root Level 2 - 40% Success, 7 Second Root Level 3 - 60% Success, 8 Second Root Level 4 - 80% Success, 9 Second Root Level 5 - 100% Success, 10 Second Root
|
|
|
[A] Temporal Phasing ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
7,860
|
Enhance phasing to be resistant to shadowing.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Warfare Study
|
Tracking Study
|
Avatar Study
|
Astral Phasing
|
Basic Tracker
|
Ether Attunement
|
Minds Eye
|
Phase Shadowing
|
Notes
|
Enhances your phase ability to have a 50% resistance to shadowing. Also gives you a new phase message and lets you phase and shadow while cloaked with added immunity to Astral Vision and Ether Attunement.
New Phase Message : "You shroud yourself in darkness and teleport to X,X."
|
|
Void Abilities
|
[A] Void Swap ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
6,060
|
This ability allows you to store extra equipment in a pocket of the void as well as swap that equipment out with your current equipment.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
N/A
|
Void Study
|
Notes
|
Unlocks a secondary equipment bar in the inventory, letting you store extra equipment in a pocket of the void. You can swap to that loadout using /swap in the wasteland.
3 minute cooldown and 10 focus (-1 per level) for each item swapped
Level 1 - 10 Focus per Item Level 2 - 9 Focus per Item Level 3 - 8 Focus per Item Level 4 - 7 Focus per Item Level 5 - 6 Focus per item
You can use additional phrases to swap specific slots Armor = a Weapon 1 = w1 Weapon 2 = w1 Misc 1 = m1 Misc 2 = m2
Using '/swap' will change entire loadout, but you can individualize slots with '/swap w1 m2' or any combination needed.
*NOTE: You can reduce the Focus Cost by another 1 per Item and Cooldown by 50% with Empowered Void Swap.
|
|
|
[A] Empowered Void Swap ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
1,920
|
This ability improves the efficiency of Void Swap.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
N/A
|
Void Study
|
Void Swap
|
Notes
|
The focus cost of Void Swap decreases by 1 (New cost is 5 Focus per item swapped), the duration of Void Cooldown (Void Swap Debuff) is halved, and you can now swap in the presence of enemies.
|
|
Warfare Abilities
|
Glancing ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
960
|
See what you could be walking in to.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Warfare Study
|
Notes
|
Allows you to use '/glance' in the wasteland to see adjacent squares.
'/glance' must be followed by a direction (Diagonals are not an option) such as n, e, s, w (Ex. '/glance n' would provide information on to the north)
|
|
|
Engineer ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
1,920
|
Repair structures more efficiently.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Warfare Study
|
Glancing
|
Notes
|
You count for double when determining repair rate of a structure in the wasteland.
|
|
|
Presence ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
3,840
|
Increase your capture rate of squares.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Warfare Study
|
Glancing
|
Notes
|
You count for double when determining capture rate of a square in the wasteland.
This will allow a player to take/gain control of an area at 2% per minute instead of 1% (Max of 10% per minute still applies when taking areas with other players)
|
|
|
[A] Personal Shield ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
20
|
Activate your personal shield to absorb a single hit from any source.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
N/A
|
N/A
|
N/A
|
Notes
|
While there are no specific requirements for this ability, it requires a player be able to defeat both Sythe (Level 40 SNPC) and Seraph (Level 50 SNPC) through Hunting to unlock. (Recommended level 50)
See Quests for more details on unlocking.
Activate with '/shield' to absorb a single damaging attack with a 60 second cooldown. The player cannot move, attack, or use other abilities while personal shield is active.
'/shield me' can be used to forcibly activate the ability while it's on cooldown with a cost of 20 focus.
|
|
|
[A] Astral Phasing ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
6,060
|
Teleport yourself around using focus.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Warfare Study
|
Avatar Study
|
Notes
|
Allows you to '/phase' to friendly or neutral squares for 5 points of focus per square. Cost decreases to 1 point per square at max level.
*Focus cost will be the shortest route to the new square using only vertical and horizontal movement - not diagonal (Ex. Phasing to a square northeast of you will require moving both north once and east once costing the focus of moving 2 squares)
|
|
|
[A] Astral Summoning ( Level 4 of 4 )
|
Next Level
|
N/A
|
Total Trained
|
10,800
|
Summon friendly players to you.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Warfare Study
|
Avatar Study
|
Astral Phasing
|
Notes
|
Allows you to use '/summon' in the wasteland to summon friendly players to you. Costs 5 points of focus per square decreasing down to 2 points at max level.
*Focus cost will be the shortest route to the new square using only vertical and horizontal movement - not diagonal (Ex. Summoning from a square northeast of you will require moving both south once and west once costing the focus of moving 2 squares)
|
|
|
[A] Astral Blast ( Level 3 of 3 )
|
Next Level
|
N/A
|
Total Trained
|
18,000
|
Attack buildings directly using focus.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Warfare Study
|
Avatar Study
|
Astral Phasing
|
Astral Summoning
|
Notes
|
Allows you to '/blast' enemy buildings for 5 to 10 damage per skill level at a cost of 60 focus. Structure must be next to one of your gangs squares.
Level 1 - 60 Focus, 5-10 Damage Level 2 - 60 Focus, 10-20 Damage Level 3 - 60 Focus, 15-30 Damage
|
|
|
[A] Astral Bomb ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Suicidal ability that does mass damage to enemies in your area.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Warfare Study
|
Avatar Study
|
Astral Phasing
|
Astral Summoning
|
Astral Blast
|
Notes
|
When activated with '/bomb', this ability will injure you doing 20% per skill level of your current health in damage split amongst all enemies. (Max: 200 Damage)
Example: Using '/bomb' with 150hp and 3 enemy gang members on the square will dead 50hp to each of them.
|
|
|
[A] Radiance ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
7,680
|
Shield yourself from damage.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Warfare Study
|
Avatar Study
|
Personal Shield*
|
Notes
|
Allows you to use '/radiance' in the wasteland to make yourself invulnerable to damage for a minute. Requires a minimum of 40 focus but will empty your focus bar. Cannot attack, move or use any other abilities while active. Leaving the wasteland finishes the ability early.
*The ability Personal Shield was added as a Prerequisite after Radiance was available, so it is possible to know Radiance without Personal Shield if it was learned prior.
|
|
Work Abilities
|
Safety Training ( Level 1 of 1 )
|
Next Level
|
N/A
|
Total Trained
|
1,920
|
Decreases your chance of injury while working.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
20
|
2,000c
|
Work Study
|
Notes
|
Halves your chance of being injured while working in Mining or Avatar Exploration.
Chance of injury -50%
|
|
|
[A] Time Control ( Level 5 of 5 )
|
Next Level
|
N/A
|
Total Trained
|
24,240
|
Control time itself to your advantage.
|
|
Additional Info
|
Level
|
Cost
|
Prerequisite Abilities
|
80
|
4,000c
|
Work Study
|
Avatar Study
|
Notes
|
Decreases job time by 15% and increases speed by 10 points per ability level.
Max level -75% Job time, +50 Speed
|
|
|