From Legacy Wiki
(→Work Abilities: Added additional details for work abilities) |
(→Warfare Abilities: Removed note about Radiance not working against Throwing Blades) |
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Some abilities such as phasing and summon use focus. The focus meter can be found under the HP bar on the left of the page. Focus regenerates at a rate of +5 every minute. | Some abilities such as phasing and summon use focus. The focus meter can be found under the HP bar on the left of the page. Focus regenerates at a rate of +5 every minute. | ||
+ | =Learning Rate= | ||
+ | The speed that a player gains abilities is based on their Learning Rate. This number can be found in the Character -> Information -> Character page.<br><br> | ||
+ | |||
+ | There are several factors that can affect a players Learning Rate. The first of which, is how many Ability Points you currently have.<br> | ||
+ | |||
+ | From 0 to 100,000, you get 30 base points.<br> | ||
+ | From 100,001 to 200,000, you get 25 base points.<br> | ||
+ | From 200,001 to 300,000, you get 20 base points.<br> | ||
+ | From 300,001 to 400,000, you get 15 base points.<br> | ||
+ | From 400,001 to 500,000, you get 10 base points.<br> | ||
+ | From 500,001 onward, you get 5 base points.<br> | ||
+ | |||
+ | In addition to this, by Training the Speed Reading Ability - you can increase your base Learning Rate by up to 5 (+1 per level of the ability), another 2 from [[Platinum|Learning Boost]], and another +2 if your account has a +4 [[Staff Favor]].<br><br> | ||
+ | |||
+ | In theory, a player that has all the bonuses active can attain a maximum of +39 Learning Rate with all conditions met. | ||
=Introduction= | =Introduction= | ||
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|} | |} | ||
|} | |} | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" cellpadding=5 style="margin: auto; border-collapse:collapse; text-align:center;" | ||
+ | | colspan = 3 style="background:#222222; border:1px solid #000;" | '''Additional Info''' | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Level''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Cost''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Prerequisite Abilities''' | ||
+ | |- | ||
+ | | colspan = 1 rowspan = 1 style="background:#333333; border:1px solid black;"| 20 | ||
+ | | colspan = 1 rowspan = 1 style="background:#333333; border:1px solid black;"| 2,000c | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Warfare Study | ||
+ | |- | ||
+ | | colspan = 3 style="background:#222222; border:1px solid black;"| '''Notes''' | ||
+ | |- | ||
+ | | colspan = 3 style="background:#333333; border:1px solid black; text-align:center;"| Allows you to use '/glance' in the wasteland to see adjacent squares.<br><br>'/glance' must be followed by a direction (Diagonals are not an option) such as n, e, s, w (Ex. '/glance n' would provide information on to the north) | ||
+ | |} | ||
+ | <br> | ||
|- | |- | ||
| class="standardrow" width="13%" align="center" | | | class="standardrow" width="13%" align="center" | | ||
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|} | |} | ||
|} | |} | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" cellpadding=5 style="margin: auto; border-collapse:collapse; text-align:center;" | ||
+ | | colspan = 3 style="background:#222222; border:1px solid #000;" | '''Additional Info''' | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Level''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Cost''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Prerequisite Abilities''' | ||
+ | |- | ||
+ | | colspan = 1 rowspan = 2 style="background:#333333; border:1px solid black;"| 20 | ||
+ | | colspan = 1 rowspan = 2 style="background:#333333; border:1px solid black;"| 2,000c | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Warfare Study | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Glancing | ||
+ | |- | ||
+ | | colspan = 3 style="background:#222222; border:1px solid black;"| '''Notes''' | ||
+ | |- | ||
+ | | colspan = 3 style="background:#333333; border:1px solid black; text-align:center;"| You count for double when determining repair rate of a structure in the wasteland. | ||
+ | |} | ||
+ | <br> | ||
|- | |- | ||
| class="standardrow" width="13%" align="center" | | | class="standardrow" width="13%" align="center" | | ||
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|} | |} | ||
|} | |} | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" cellpadding=5 style="margin: auto; border-collapse:collapse; text-align:center;" | ||
+ | | colspan = 3 style="background:#222222; border:1px solid #000;" | '''Additional Info''' | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Level''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Cost''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Prerequisite Abilities''' | ||
+ | |- | ||
+ | | colspan = 1 rowspan = 2 style="background:#333333; border:1px solid black;"| 20 | ||
+ | | colspan = 1 rowspan = 2 style="background:#333333; border:1px solid black;"| 2,000c | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Warfare Study | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Glancing | ||
+ | |- | ||
+ | | colspan = 3 style="background:#222222; border:1px solid black;"| '''Notes''' | ||
+ | |- | ||
+ | | colspan = 3 style="background:#333333; border:1px solid black; text-align:center;"| You count for double when determining capture rate of a square in the wasteland.<br><br>This will allow a player to take/gain control of an area at 2% per minute instead of 1% (Max of 10% per minute still applies when taking areas with other players) | ||
+ | |} | ||
+ | <br> | ||
|- | |- | ||
| class="standardrow" width="13%" align="center" | | | class="standardrow" width="13%" align="center" | | ||
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|} | |} | ||
|} | |} | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" cellpadding=5 style="margin: auto; border-collapse:collapse; text-align:center;" | ||
+ | | colspan = 3 style="background:#222222; border:1px solid #000;" | '''Additional Info''' | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Level''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Cost''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Prerequisite Abilities''' | ||
+ | |- | ||
+ | | colspan = 1 rowspan = 1 style="background:#333333; border:1px solid black;"| N/A | ||
+ | | colspan = 1 rowspan = 1 style="background:#333333; border:1px solid black;"| N/A | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| N/A | ||
+ | |- | ||
+ | | colspan = 3 style="background:#222222; border:1px solid black;"| '''Notes''' | ||
+ | |- | ||
+ | | colspan = 3 style="background:#333333; border:1px solid black; text-align:center;"| While there are no specific requirements for this ability, it requires a player be able to defeat both Sythe (Level 40 SNPC) and Seraph (Level 50 SNPC) through [[Hunting]] to unlock. (Recommended level 50)<br><br>See [[Quests#Shield Quest|Quests]] for more details on unlocking.<br><br>Activate with '/shield' to absorb a single damaging attack with a 60 second cooldown. The player cannot move, attack, or use other abilities while personal shield is active.<br><br>'/shield me' can be used to forcibly activate the ability while it's on cooldown with a cost of 20 focus. | ||
+ | |} | ||
+ | <br> | ||
|- | |- | ||
| class="standardrow" width="13%" align="center" | | | class="standardrow" width="13%" align="center" | | ||
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|} | |} | ||
|} | |} | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" cellpadding=5 style="margin: auto; border-collapse:collapse; text-align:center;" | ||
+ | | colspan = 3 style="background:#222222; border:1px solid #000;" | '''Additional Info''' | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Level''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Cost''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Prerequisite Abilities''' | ||
+ | |- | ||
+ | | colspan = 1 rowspan = 2 style="background:#333333; border:1px solid black;"| 80 | ||
+ | | colspan = 1 rowspan = 2 style="background:#333333; border:1px solid black;"| 4,000c | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Warfare Study | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Avatar Study | ||
+ | |- | ||
+ | | colspan = 3 style="background:#222222; border:1px solid black;"| '''Notes''' | ||
+ | |- | ||
+ | | colspan = 3 style="background:#333333; border:1px solid black; text-align:center;"| Allows you to '/phase' to friendly or neutral squares for 5 points of focus per square. Cost decreases to 1 point per square at max level.<br><br>*Focus cost will be the shortest route to the new square using only vertical and horizontal movement - not diagonal (Ex. Phasing to a square northeast of you will require moving both north once and east once costing the focus of moving 2 squares) | ||
+ | |} | ||
+ | <br> | ||
|- | |- | ||
| class="standardrow" width="13%" align="center" | | | class="standardrow" width="13%" align="center" | | ||
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|} | |} | ||
|} | |} | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" cellpadding=5 style="margin: auto; border-collapse:collapse; text-align:center;" | ||
+ | | colspan = 3 style="background:#222222; border:1px solid #000;" | '''Additional Info''' | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Level''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Cost''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Prerequisite Abilities''' | ||
+ | |- | ||
+ | | colspan = 1 rowspan = 3 style="background:#333333; border:1px solid black;"| 80 | ||
+ | | colspan = 1 rowspan = 3 style="background:#333333; border:1px solid black;"| 4,000c | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Warfare Study | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Avatar Study | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Astral Phasing | ||
+ | |- | ||
+ | | colspan = 3 style="background:#222222; border:1px solid black;"| '''Notes''' | ||
+ | |- | ||
+ | | colspan = 3 style="background:#333333; border:1px solid black; text-align:center;"| Allows you to use '/summon' in the wasteland to summon friendly players to you. Costs 5 points of focus per square decreasing down to 2 points at max level.<br><br>*Focus cost will be the shortest route to the new square using only vertical and horizontal movement - not diagonal (Ex. Summoning from a square northeast of you will require moving both south once and west once costing the focus of moving 2 squares) | ||
+ | |} | ||
+ | <br> | ||
|- | |- | ||
| class="standardrow" width="13%" align="center" | | | class="standardrow" width="13%" align="center" | | ||
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|} | |} | ||
|} | |} | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" cellpadding=5 style="margin: auto; border-collapse:collapse; text-align:center;" | ||
+ | | colspan = 3 style="background:#222222; border:1px solid #000;" | '''Additional Info''' | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Level''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Cost''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Prerequisite Abilities''' | ||
+ | |- | ||
+ | | colspan = 1 rowspan = 4 style="background:#333333; border:1px solid black;"| 80 | ||
+ | | colspan = 1 rowspan = 4 style="background:#333333; border:1px solid black;"| 4,000c | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Warfare Study | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Avatar Study | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Astral Phasing | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Astral Summoning | ||
+ | |- | ||
+ | | colspan = 3 style="background:#222222; border:1px solid black;"| '''Notes''' | ||
+ | |- | ||
+ | | colspan = 3 style="background:#333333; border:1px solid black; text-align:center;"| Allows you to '/blast' enemy buildings for 5 to 10 damage per skill level at a cost of 60 focus. Structure must be next to one of your gangs squares.<br><br>Level 1 - 60 Focus, 5-10 Damage<br>Level 2 - 60 Focus, 10-20 Damage<br>Level 3 - 60 Focus, 15-30 Damage | ||
+ | |} | ||
+ | <br> | ||
|- | |- | ||
| class="standardrow" width="13%" align="center" | | | class="standardrow" width="13%" align="center" | | ||
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|} | |} | ||
|} | |} | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" cellpadding=5 style="margin: auto; border-collapse:collapse; text-align:center;" | ||
+ | | colspan = 3 style="background:#222222; border:1px solid #000;" | '''Additional Info''' | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Level''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Cost''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Prerequisite Abilities''' | ||
+ | |- | ||
+ | | colspan = 1 rowspan = 5 style="background:#333333; border:1px solid black;"| 80 | ||
+ | | colspan = 1 rowspan = 5 style="background:#333333; border:1px solid black;"| 4,000c | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Warfare Study | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Avatar Study | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Astral Phasing | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Astral Summoning | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Astral Blast | ||
+ | |- | ||
+ | | colspan = 3 style="background:#222222; border:1px solid black;"| '''Notes''' | ||
+ | |- | ||
+ | | colspan = 3 style="background:#333333; border:1px solid black; text-align:center;"| When activated with '/bomb', this ability will injure you doing 20% per skill level of your current health in damage split amongst all enemies. (Max: 200 Damage)<br><br>Example: Using '/bomb' with 150hp and 3 enemy gang members on the square will dead 50hp to each of them. | ||
+ | |} | ||
+ | <br> | ||
|- | |- | ||
| class="standardrow" width="13%" align="center" | | | class="standardrow" width="13%" align="center" | | ||
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|} | |} | ||
|} | |} | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" cellpadding=5 style="margin: auto; border-collapse:collapse; text-align:center;" | ||
+ | | colspan = 3 style="background:#222222; border:1px solid #000;" | '''Additional Info''' | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Level''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Cost''' | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black;"| '''Prerequisite Abilities''' | ||
+ | |- | ||
+ | | colspan = 1 rowspan = 3 style="background:#333333; border:1px solid black;"| 80 | ||
+ | | colspan = 1 rowspan = 3 style="background:#333333; border:1px solid black;"| 4,000c | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Warfare Study | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Avatar Study | ||
+ | |- | ||
+ | | colspan = 1 style="background:#333333; border:1px solid black; text-align:center;"| Personal Shield* | ||
+ | |- | ||
+ | | colspan = 3 style="background:#222222; border:1px solid black;"| '''Notes''' | ||
+ | |- | ||
+ | | colspan = 3 style="background:#333333; border:1px solid black; text-align:center;"| Allows you to use '/radiance' in the wasteland to make yourself invulnerable to damage for a minute. Requires a minimum of 40 focus but will empty your focus bar. Cannot attack, move or use any other abilities while active. Leaving the wasteland finishes the ability early.<br><br>*The ability Personal Shield was added as a Prerequisite after Radiance was available, so it is possible to know Radiance without Personal Shield if it was learned prior. | ||
+ | |} | ||
+ | <br> | ||
|} | |} | ||
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</font> | </font> | ||
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</center> | </center> | ||
[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] |
Latest revision as of 22:26, 10 July 2023
The Ability System was a system originally designed by Zorg to replace the old avatar skill system while giving older players a slight edge over newer players. It is only available to players who are at least level 20 or higher.
Abilities are first purchased from the "Hall Of Knowledge", located in Sector 2 (Some Abilities are obtained through Quests such as Personal Shield and Void Swap). Newly acquired abilities can be found under the Abilities tab located in Information, and abilities are trained at a rate of +5 per hour unless Speed Reading is known and then they are trained at +10 per hour.
Some abilities such as phasing and summon use focus. The focus meter can be found under the HP bar on the left of the page. Focus regenerates at a rate of +5 every minute.
Contents
Learning Rate
The speed that a player gains abilities is based on their Learning Rate. This number can be found in the Character -> Information -> Character page.
There are several factors that can affect a players Learning Rate. The first of which, is how many Ability Points you currently have.
From 0 to 100,000, you get 30 base points.
From 100,001 to 200,000, you get 25 base points.
From 200,001 to 300,000, you get 20 base points.
From 300,001 to 400,000, you get 15 base points.
From 400,001 to 500,000, you get 10 base points.
From 500,001 onward, you get 5 base points.
In addition to this, by Training the Speed Reading Ability - you can increase your base Learning Rate by up to 5 (+1 per level of the ability), another 2 from Learning Boost, and another +2 if your account has a +4 Staff Favor.
In theory, a player that has all the bonuses active can attain a maximum of +39 Learning Rate with all conditions met.
Introduction
Information
This is all the information on your character, apart from profile.
Ability DescriptionsCombat Abilities
Hunting Abilities
Item Abilities
Learning Abilities
Medic Abilities
Stealth Abilities
Tracking Abilities
Void Abilities
Warfare Abilities
Work Abilities
|