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Targeting Module

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Targeting Module
TModulesm.png
Sell Price:
200c*
Description:
X-Corp developed this powerful targeting module for receiving and analyzing GPS data from their robots.
*Note - Targeting Modules obtained from Events sell for 0c


Summary

Targeting Modules have the ability to locate various items throughout the Hive by scanning. The user has little control over what they search for, causing the results of the scans to be very exciting.

Uses

Crafting

Craft Crafting Level Blueprint Type Required Items Special Notes
Targeting Module Charged Targeting Module I 0 Generic Blueprint 1xWires 1xPower Cell 1xTargeting Module Can use Large Power Cell to add more Trades
Requires 1 Forge Point on Targeting Module
Targeting Module Charged Targeting Module II 2 Rare Blueprint 1xWires 1xPower Cell 1xTargeting Module Can use Large Power Cell to add more Trades
Requires 1 Forge Point on Targeting Module
Targeting Module Charged Targeting Module III 6 Epic Blueprint 1xWires 1xPower Cell 1xTargeting Module Can use Large Power Cell to add more Trades
Requires 1 Forge Point on Targeting Module

Overcharge Scan

NOTE: REQUIRES INTERMEDIATE ITEM STUDY ABILITY

If you click 'Use' on a Targeting Module in your inventory with at least 10 Trades, you will be given the option to run an Overcharge Scan. Running an Overcharge Scan will reduce the Targeting Module by 10 Trades upon activation.

Upon running an Overcharge Scan, the Targeting Module will inform you of a Target and lock on to an item that they possess. You can fight any level of the target, and they will eventually drop the item.

  • If you forget what your target/item is, by clicking Use on the Targeting Module in your inventory you can see the results of the last Overcharge Scan. (This will be cleared upon obtaining the item)
  • You can only have 1 Active Scan per Targeting Module. If you have multiple Targeting Modules with Active Scans, only the 1st one for each target will appear at a time (The first one in your inventory starting from top left). Obtaining the item will allow the next item to be dropped.
  • Once locked on, a Targeting Module can be put in Storage or Traded and will retain the Target/Item.
Target Name Target Level Range Possible Rewards


Chamber Guards Chamber Guards 41-45 Bronze Ingot Blue Pill Small Golden Nugget Gold Ingot Medium Golden Nugget Power Cell Key Chip Large Radiation Shot Abstruse Crystal Abstruse Paper X Ball
Hive Lord Bodyguards Hive Lord Bodyguards 46-50 Bronze Ingot Silver Ingot Gold Ingot Medium Golden Nugget Large Power Cell Key Chip Large Radiation Shot Abstruse Crystal Fractured Abyss Crystal Large Golden Nugget Godlike Blueprint Special Blueprint 2 Special Blueprint 3 Abstruse Paper
X-Corp Droids X-Corp Droids 76-80 Bronze Ingot Epic Blueprint Power Cell Key Chip Fractured Abyss Crystal Hunting Pass Godlike Blueprint Special Blueprint 3 Abstruse Paper X Ball
Crystal Entities Crystal Entities 78-80 Bronze Ingot Blue Pill Small Golden Nugget Silver Ingot Gold Ingot Epic Blueprint Medium Golden Nugget Power Cell Abyss Crystal Fragment Hunting Pass Godlike Blueprint Special Blueprint 3 X Ball
X-Corp Markswomen X-Corp Markswomen 88-90 Blue Pill Silver Ingot Gold Ingot Epic Blueprint Medium Golden Nugget Power Cell Large Power Cell Large Radiation Shot Abstruse Crystal Godlike Blueprint

Phantom Scan

Preview of a Phantom Scans Results


If you click 'Use' on a Targeting Module in your inventory, you will be given the option to run a Phantom Scan. Running a Phantom Scan requires a Targeting Module to have at minimum 1 Trade (1 Trade is lost upon activation). The Module will then reveal every Phantom item that is currently dispersed amongst the Players.

  • Note that Phantom Items appear every 4 hours (Ex. 00:00, 04:00, 08:00, etc.) and using it when no Phantom Items are currently out will still consume a Trade. Phantom items can be obtained by other means, but it is still recommended to search while the Phantom Event is up to guarentee results.




Aiden

Coming Soon....

Sources

The item can be acquired from: