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- 22:52, 1 April 2019 (diff | hist) . . (0) . . N File:Efficiencytree.png
- 22:52, 1 April 2019 (diff | hist) . . (0) . . N File:Durabilitytree.png
- 22:14, 1 April 2019 (diff | hist) . . (+482) . . N File:Trackingskill.png (Tracking (Active) Once per day, perform a run that takes 50% longer to get a guaranteed item of your choice in addition to any other loot found. Unlocks more item choices per level. Level 1: Can track Iron Ore, Manganese Ore, Stone, Flint, Charcoal, Sp...) (current)
- 22:13, 1 April 2019 (diff | hist) . . (+436) . . N File:Targetingskill.png (Targeting (Active) Can target an item on a job to increase its drop share by (20% * skill level). Available items: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore, Stone, Flint, Charcoal, Lead, Fiberglas, Fabric, Nightshade, Hemlock, Artifici...) (current)
- 22:13, 1 April 2019 (diff | hist) . . (+257) . . N File:Secondaryweaponslotskill.png (Secondary Weapon Slot (Passive) Unlocks a weapon slot on your drone. Equipping a weapon in this slot can increase your drone’s Min/Max Damage and Speed stats. Only works alongside the combat skill. Points per level: 1 Prerequisites: Primary Weapon S...) (current)
- 22:10, 1 April 2019 (diff | hist) . . (+170) . . N File:Secondaryskillslotskill.png (Secondary Skill Slot (Passive) Unlocks a second skill slot, allowing you to select another active skill to use on a run. Points per level: 1 Prerequisites: Reliability 1) (current)
- 22:09, 1 April 2019 (diff | hist) . . (+254) . . N File:Resourcefulnessskill.png (Resourcefulness (Passive) Allows you to use a wider range of materials to repair your drone with. Also increases the efficiency of all repair items by 20%. Materials unlocked: Charcoal, Flint, Lead, Stone. Points per level: 3 Prerequisites: Efficiency 3) (current)
- 22:09, 1 April 2019 (diff | hist) . . (+240) . . N File:Reliabilityskill.png (Reliability (Passive) Increases Reliability stat by 5% per skill level Level 1: +5% Reliability Level 2: +10% Reliability Level 3: +15% Reliability Level 4: +20% Reliability Level 5: +25% Reliability Points per level: 1 Prerequisites: None) (current)
- 22:08, 1 April 2019 (diff | hist) . . (+492) . . N File:Qualitycontrolskill.png (Quality Control (Active) Lowers the drop share of an unwanted item of your choice by (10% * skill level), and in turn buffing the rest of the drop shares. Available items: Iron Ore, Copper Ore, Manganese Ore, Silver Ore, Gold Ore, Stone, Flint, Charcoa...) (current)
- 22:06, 1 April 2019 (diff | hist) . . (+242) . . N File:Primaryweaponslotskill.png (Primary Weapon Slot (Passive) Unlocks a weapon slot on your drone. Equipping a weapon in this slot can increase your drone’s Min/Max Damage and Speed stats. Only works alongside the combat skill. Points per level: 1 Prerequisites: Combat 1) (current)
- 22:06, 1 April 2019 (diff | hist) . . (+253) . . N File:Overdriveskill.png (Overdrive (Active) Once per day, your drone can perform an overcharged run that is (25% * skill level) faster than a regular run. Level 1: +25% faster run Level 2: +50% faster run Level 3: +75% faster run Points per level: 1 Prerequisites: Efficiency 3) (current)
- 22:05, 1 April 2019 (diff | hist) . . (+139) . . N File:Opportunistskill.png (Opportunist (Passive) Upon a successful Evasion, you will gain an additional guaranteed item. Points per level: 3 Prerequisites: Evasion 1) (current)
- 22:05, 1 April 2019 (diff | hist) . . (+293) . . N File:Nanobotrepairsskill.png (Nanobot Repairs (Passive) Your drone gains the ability to repair itself using nanobots, reducing its repair time for every point in this skill. Level 1: 50% faster repair time Level 2: 85% faster repair time Level 3: 99% faster repair time Points per...) (current)
- 22:01, 1 April 2019 (diff | hist) . . (+388) . . N File:Lightforcefieldskill.png (Light Force Field (Passive) Your drone can use a forcefield that only lasts a certain amount of time. For jobs (2 * skill level) hours or less, your drone cannot fail a run due to damages. Disabled in Combat. Level 1: Shielded under 2 hours Level 2: Sh...) (current)
- 22:01, 1 April 2019 (diff | hist) . . (+232) . . N File:Heavyforcefieldskill.png (Heavy Forcefield (Active) Once per day, your drone can activate a heavy forcefield on a run. While active, the forcefield will prevent your drone from failing a run due to damages. Points per level: 3 Prerequisites: Fortification 3) (current)
- 22:00, 1 April 2019 (diff | hist) . . (+130) . . N File:Fueltankexpansionskill.png (Fuel Tank Expansion (Passive) Allows you to use the Overdrive skill twice per day. Points per level: 4 Prerequisites: Overdrive 3) (current)
- 21:59, 1 April 2019 (diff | hist) . . (+340) . . N File:Fortificationskill.png (Fortification (Passive) Damage taken during a successful run is reduced by 10% per skill level. Your drone will still be completely damaged on a failed run. Level 1: -10% Damage Taken Level 2: -20% Damage Taken Level 3: -30% Damage Taken Level 4: -40%...) (current)
- 21:58, 1 April 2019 (diff | hist) . . (+217) . . N File:Evasionskill.png (Evasion (Passive) Rolls (Reliability * 2) to evade danger. Proceeds with the run if the roll succeeds rather than failing and having your drone completely damaged. Points per level: 3 Prerequisites: Quality Control 1) (current)
- 21:57, 1 April 2019 (diff | hist) . . (+233) . . N File:Efficiencyskill.png (Efficiency (Passive) Increases Efficiency stat by 5% per skill level Level 1: +5% Efficiency Level 2: +10% Efficiency Level 3: +15% Efficiency Level 4: +20% Efficiency Level 5: +25% Efficiency Points per level: 1 Prerequisites: None) (current)
- 21:56, 1 April 2019 (diff | hist) . . (+233) . . N File:Durabilityskill.png (Durability (Passive) Increases Durability stat by 5% per skill level Level 1: +5% Durability Level 2: +10% Durability Level 3: +15% Durability Level 4: +20% Durability Level 5: +25% Durability Points per level: 1 Prerequisites: None) (current)
- 21:47, 1 April 2019 (diff | hist) . . (+446) . . N File:Combatskill.png (Combat (Active) Your drone now fights back against dangerous encounters. Surviving an encounter grants additional rewards. Base stats take on different purposes during combat. Durability -> Armor Efficiency -> Speed Reliability -> Strength (Damage and...) (current)
- 21:45, 1 April 2019 (diff | hist) . . (+305) . . N File:Advancedautomationskill.png (Advanced Automation (Passive) A second run performed using the Automation skill will complete (10% * skill level) faster than the first. Level 1: 10% faster run Level 2: 20% faster run Level 3: 30% faster run Level 4: 40% faster run Level 5: 50% faster...) (current)
- 01:02, 1 April 2019 (diff | hist) . . (-7) . . Wasteland Cycle 2019 (→Round 44)
- 00:56, 1 April 2019 (diff | hist) . . (+39) . . Wasteland Cycle 2019 (→Results)
- 00:55, 1 April 2019 (diff | hist) . . (+6) . . m Wasteland Cycle 2019 (Updated Gang location starts)
- 17:36, 17 August 2016 (diff | hist) . . (-14) . . m Blade of Dawn (Updated who's in ranks Sensei through War Advisor)
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