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Welcome to the Shadow Forge Library | ||||||
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While you have the ability to craft various items such as weapons and armor, the Shadow Forge offers a few more intricate crafting abilities. Of course, the more you use it, the better your skill at it. As well as your ability to craft new items and more powerful versions of old items. In order to know what is needed and what you can do, you will require recipes. Here is a list of what you are currently able to craft as well as the recipe quality required.
Recipes
Name | Description | Crafting Level | Blueprint Type | Required Items | Optional Items | Target Item | Crafting xp
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Crystal Ring T2 | Crystal Ring T2 | ??? | ??? | ??? | ??? | None | +??? to Crafting Skill. +??? per optional item used. | |
Prototype Armor T1 Upgrade | Recipe currently blocked | 10 | ???? | ???? | ???? | +10 to Crafting Skill. | ||
Double Barrel Sniper Rifle | ??? | 9 | 1x 2x 3xArmor Piercing 5x 5x |
None | None | +500 to Crafting Skill. | ||
X-Corp Havoc Launcher | This special design contains information on how to craft a new top-secret X-Corp weapon. | 8 | 1x 2x 4x 4x 1x |
None | None | +400 to Crafting Skill. | ||
Q15 | This special design contains information on how to craft the Q15, a small but incredibly powerful gun. | 8 | 1x 5x 5x 1x 1x |
None | None | +400 to Crafting Skill. | ||
Droid Drone | ???? | 8 | 1x 3x 2x 2x 1x |
None | None | +300 to Crafting Skill. | ||
Gold Plate | ???? | 8 | 3x | None | None | +192 to Crafting Skill. | ||
Projector Bots | ???? | 8 | 1x 3x 2x 2x 1x |
None | None | +300 to Crafting Skill. | ||
Recon Drones | ???? | 8 | 1x 3x 2x 2x 1x |
None | None | +300 to Crafting Skill. | ||
Scout Drones | ???? | 8 | 1x 3x 2x 2x 1x |
None | None | +300 to Crafting Skill. | ||
Cow Bell | ??? | 8 | ??? | 1x 1x 1x 1x |
None | None | +80 to Crafting Skill | |
Upgraded Serum | ???? | 7 | 1x | ] |
None | +1 to Crafting Skill. +0.2 per optional item used. | ||
Void Bow Fortification | This blueprint uses certain items to fortify the Void Bow, make it a little harder to land long-distance shots but making the ones that do land hit hard. | 7 | 1x 1x 1x |
None | 3 FP Required |
+300 to Crafting Skill. | ||
Gold Ingot | ???? | 7 | 3x | None | None | +64 to Crafting Skill. | ||
Silver Hard Hat | ???? | 7 | Event | 1x 1x |
None | None | +72 to Crafting Skill. | |
Void Axe | ???? | 7 | 1x 2x 1x 3x 1x |
None | None | +250 to Crafting Skill. | ||
Void Sword | ???? | 7 | 1x 2x 1x 3x 1x |
None | None | +250 to Crafting Skill. | ||
Charged Targeting Module III | Extract even more power from a power cell to charge a targeting module. However, no further potential can be extracted from a Large Power Cell. | 6 | 1x 1x |
1FP Required | +32 to Crafting Skill. +4 per optional item used. | |||
Abyss Crystal Refining | ???? | 6 | 1x 2x 2x 2x 2x |
None | None | +320 to Crafting Skill. | ||
Chaos Armor | ???? | 6 | 1x 1x 2x 3x 1x |
None | None | +70 to Crafting Skill. | ||
Medical Crate | ???? | 6 | 1x 1x 1x |
None | None | +60 to Crafting Skill. | ||
Sawed-off Shotgun | Sawed-off Shotgun | ???? | 6 | 1x 2x 2x 2x 1x |
None | None | +55 to Crafting Skill. | |
Silver Plate | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 6 | 3x | None | None | +96 to Crafting Skill | ||
Deathbringer | ???? | 6 | ??? | 1x 1x 1x 1x 1x1x 1x |
None | None | +85 to Crafting Skill. | |
Javelin | ???? | 6 | ??? | 1x 2x 1x Lead 1x |
None | None | +58 to Crafting Skill. | |
Efficient Large Power Cell | Use this recipe to build your own large power cell. | 5 | 2x 1x 1x 1x |
None | None | +50 to Crafting Skill. | ||
Cow Bell Crystallization III | It seems that the Abstruse Crystals have a more efficient reaction when gold is added to the mix, allowing even further improvement to Cow Bells! | 5 | 1x 1x |
None | 1FP required | +26 to Crafting Skill | ||
Expo Revival Kit | Create a Revival Kit that is meant to get you back into the battlefield with this recipe. | 5 | 1x 1x |
None | +10 to Crafting Skill. +1 per optional item used | |||
Serum Creation III | Use this relatively efficient recipe to craft Brotherhood Serum. (1x Avatar Blood, 1x Large Medicine | 4 | 1x 1x |
None | +2 to Crafting Skill. +0.4 per optional item used. | |||
Pure Revival Kit | Using the purest form of a chemical concoction that you are capable of distilling, create the ultimate Revive Kit for use. | 4 | 1x 1x |
None | None | +6 to Crafting Skill. | ||
Cow Bell Crystallization II | This recipe uses a strange item known only as the Abstruse Crystal, which seems to enhance the effects of regular cow bells. | 3 | 1x | None | 1FP required | +11 to Crafting Skill | ||
Upgraded Revival Kit | Combine useful medicine into a partially purer form of the Revival Kit that offers more HP. | 3 | 1x 1x |
None | +4 to Crafting Skill. +0.5 per optional item used. | |||
W/2FP |
Simple Prime Crystal Extraction | Use this recipe to extract a prime crystal from the core of a prime amulet. | 2 | 1x 1x 1x 1x 1x |
None | None | +8 to Crafting Skill. | |
Charged Targeting Module II | Extract even more residual power from wires and power from power cells to charge your X-Corp Targeting Module. | 2 | 1x 1x |
1FP Required | +4 to Crafting Skill. | |||
Large Power Cell | Extract even more residual power from wires and power from power cells to charge your X-Corp Targeting Module. | 2 | 3x 1x 1x 1x |
None | None | +7 to Crafting Skill. | ||
W/2FP |
Simple Aeon Crystal Extraction | Use this recipe to extract the mysterious crystal from within the Aeon Amulet. | 2 | 1x 1x 1x 1x 1x |
None | None | +8 to Crafting Skill. | |
Skull Mace | This blueprint is used to create a Skull Mace from combining a skull and metal.. | 2 | 1x 4x |
None | None | +50 to Crafting Skill | ||
Resonating Cow Bell | Boost the effectiveness of a cow bell by using something not quite fully understood. | 1 | UNKNOWN | 1x | None | 3FP required | +5 to Crafting Skill | |
Serum Creation II | Use this relatively inefficient recipe to craft a Brotherhood Serums. (2x Av Bloods, 1 Small Medicine) | 1 | 2x 1x |
None | +2 to Crafting Skill. +0.4 per optional item used. | |||
W/5FP |
Targeting Module | Use this recipe to craft a Targeting Module based on X-Corp designs. The Target Module allows you to interface with certain types of data stored in certain X-Corp machines | 1 | 1x 1x 1x |
None | +5 to Crafting Skill. | ||
Large Radiation Shot | Having reverse engineered the recipe of creating a Large Radiation Shot, you can now create a more efficient version that not only allows you to last longer in the Wastelands, but also heals your wounds slightly. | 1 | 2x 1x |
None | +8 to Crafting Skill. +0.6 per optional item used | |||
Advanced Flame Thrower | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 1x 1x |
None | None | +30 to Crafting Skill | ||
Arm Blade | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 1x 1x |
None | None | +4 to Crafting Skill | ||
Circuit Board | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 1x 1x 1x |
None | None | +14 to Crafting Skill | ||
Copper Ingot | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 3x | None | None | +8 to Crafting Skill | ||
Dagger | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 2x 1x 1x |
None | None | +16 to Crafting Skill | ||
Grenades | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 2x 2x 2x 1x |
None | None | +13 to Crafting Skill | ||
Gyro Balance | Gyro Balance | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 3x 1x |
None | None | +15 to Crafting Skill | |
Knuckle Duster | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 1x |
None | None | +3 to Crafting Skill | ||
Steel Plate | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 3x | None | None | +8 to Crafting Skill | ||
Phoenix Shell | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 1x 1x 1x |
None | None | +20 to Crafting Skill | ||
Serum Creation I | Use this wildly inefficient recipe to create a basic Brotherhood Serum. Some wonder if the investment is worth the cost? (3x Av Bloods, 1x Antibiotics) | 0 | 3x 1x |
None | None | +4 to Crafting Skill. | ||
Charged Targeting Module I | Extract residual power from wires and power from power cells to charge your X-Corp Targeting Module. | 0 | 1x 1x |
1FP Required |
+1 to Crafting Skill. | |||
Cow Bell Crystallization I | This recipe uses a strange item known only as the Abstruse Crystal, which seems to enhance the effects of regular cow bells. | 0 | 1x | None | 1FP required |
+3 to Crafting Skill | ||
Red Poppet | This blueprint is used to create a Poppet from combining an effigy with animated souls. | 0 | 5x 1x |
None | None | +10 to Crafting Skill | ||
Blue Poppet | This blueprint is used to create a Poppet from combining an effigy with animated souls. | 0 | 5x 1x |
None | None | +10 to Crafting Skill | ||
Green Poppet | This blueprint is used to create a Poppet from combining an effigy with animated souls. | 0 | 5x 1x |
None | None | +10 to Crafting Skill | ||
Crowbar | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 0 | 2x 1x |
None | None | +5 to Crafting Skill | ||
Gunpowder | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 0 | 1x 1x 1x |
None | None | +6 to Crafting Skill | ||
Hard Hat | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 0 | 1x 1x 1x |
None | None | +5 to Crafting Skill | ||
Long Barrel | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 0 | 3x 1x |
None | None | +11 to Crafting Skill | ||
Pistol | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 0 | 1x 1x 1x 1x |
None | None | +12 to Crafting Skill | ||
Short Barrel | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 0 | 2x 1x |
None | None | +7 to Crafting Skill | ||
Shotgun | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 0 | 1x 1x 1x 1x |
None | None | +11 to Crafting Skill | ||
Steel Ingot | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 0 | 2x 1x |
None | None | +8 to Crafting Skill | ||
Wires | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 0 | 1x 1x |
None | None | +4 to Crafting Skill |
Crafting Materials
These materials you require are acquired in various ways. The fast way is by hunting. The other method is by using a Targeting Module, which I have already mentioned as something you can craft. I will cover both methods now.
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The Targeting Module
This device is capable of many things. Its first function is the capability of tracking strange sources of energy that is emitted from what are described as "Phantom Items." If you have enough power in one of these, you can overcharge it and it will lock on to various items that your enemies are holding, which you can then take from them.
The items this device has been noted to find thus far is:
Keep in mind there is no way to select what the module locks onto. And I am not sure how it determines which of these items to lock onto.