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LegCon
Hosted by: Scott
Date: 15th January 2010
With: Scott, Lucas, Zorg
OC Reps: Shade, Food, KevMan and LitleSaint
BoD Reps: Darp, Korin, Spitfire and Pupoff
TC Reps: Clarity, sparky05 and CannOwns
DF Reps: Tibos, Chipmonkey, and AllLitUp20


Start: 2010-01-15 15:01:46
2010-01-15 15:01:46 Scott: Right
2010-01-15 15:01:54 kickbutt: ok here we go
2010-01-15 15:01:55 Scott: time to start
2010-01-15 15:02:00 c0rp53: he's updating himself
2010-01-15 15:02:04 Yahweh: bum poking!!
2010-01-15 15:02:07 Yahweh: kinky
2010-01-15 15:02:08 LitleSaint: :)
2010-01-15 15:02:10 friend: ey all
2010-01-15 15:02:16 Scott: Welcome to LegCon
2010-01-15 15:02:16 turdus: boders flying in :O
2010-01-15 15:02:18 jordan80: start what?
2010-01-15 15:02:21 AlPacinO: Welcome my son
2010-01-15 15:02:25 turdus: legcon jordan :P
2010-01-15 15:02:26 ExDeath: legacy con :P
2010-01-15 15:02:26 Scott: everyone will be silenced.
2010-01-15 15:02:28 CannOwns: you dopnt have a son
2010-01-15 15:02:29 ExDeath: yep
2010-01-15 15:02:30 AlPacinO: Legacy condom
2010-01-15 15:02:34 jordan80: what's lec
2010-01-15 15:02:36 Tibos: is there such a thing as an msn web messenger?
2010-01-15 15:02:36 Yahweh: wrinkle
2010-01-15 15:02:37 turdus: no not silence :(
2010-01-15 15:02:40 ExDeath: well except representatives
2010-01-15 15:02:48 Shade: 8)
2010-01-15 15:02:49 jordan80: gcon
2010-01-15 15:02:55 kickbutt: tits
2010-01-15 15:02:57 KevMan: yes tibos
2010-01-15 15:03:13 Scott: right
2010-01-15 15:03:20 Scott: Reps will be unsilenced soon
2010-01-15 15:03:31 Scott: just need to explain why and what we hope do achieve out of this
2010-01-15 15:04:11 Scott: Right, basically in paste Wastecons it was aimed at warfare
2010-01-15 15:04:38 Scott: however its not just warfare that needs to be discussed here so we have some main issues that the Chamber of Elders came up with
2010-01-15 15:04:57 Scott: those will be discussed first and any issues that arise we can hopefully find solutions to
2010-01-15 15:05:18 Scott: Just a note, this is a staff run event and its here so you can help us make the game better
2010-01-15 15:05:35 Scott: its not a complaint chat nor a place to just complain about random things
2010-01-15 15:05:59 Scott: At the end it will be summed up
2010-01-15 15:06:10 Scott: then hopefully Zorg can give the final say
2010-01-15 15:06:35 Scott: Jut remember We're now entering V2 of Legacy this year and every system is being re-coded
2010-01-15 15:07:02 Scott: So yeah ... its going to take a long time for it all to be 100%
2010-01-15 15:07:32 Scott: ok now
2010-01-15 15:07:57 Scott: In this meeting all reps will be unsilenced
2010-01-15 15:08:01 Scott: there are as follows :
2010-01-15 15:08:10 Scott: DF: Tibos, chipmonkey, and AllLitUp20.
2010-01-15 15:08:20 Scott: TC: clarity, sparky05, cannon
2010-01-15 15:08:29 Scott: BoD: Darp Korin Spitfire Pupoff
2010-01-15 15:08:43 Scott: Oc: Shade Food KevMan LitleSaint
2010-01-15 15:09:01 Scott: If you need to add something then pm them by double clicking names in the side list.
2010-01-15 15:09:26 Zorg: Ok I'm here. :)
2010-01-15 15:09:29 Scott: Everyone will get a chance to talkin this order
2010-01-15 15:09:43 Scott: Reps will be unsilenced now
2010-01-15 15:10:53 Scott: Thats everyone Hopefully
2010-01-15 15:11:05 Pie: ffs
2010-01-15 15:11:07 Pie: wtf
2010-01-15 15:11:14 KevMan: ^_^
2010-01-15 15:11:17 LitleSaint: ??
2010-01-15 15:11:18 Scott: right first item is Warfare points
2010-01-15 15:11:28 Scott: We recieved alot of comments from them
2010-01-15 15:11:41 Scott: mainly too easy to get and nothing to do with them
2010-01-15 15:12:05 Scott: Now, WF points are being looked at in the future and may be revamped or removed
2010-01-15 15:12:15 Scott: DF have any comments?
2010-01-15 15:12:21 Tibos: I have proposed a solution to the WF Pts problem that should work quite nicely
2010-01-15 15:12:40 Tibos: the introduction of exposure removal items that cost wfpts
2010-01-15 15:13:08 LitleSaint: wouldn't that take away the meaning of the ER'S?
2010-01-15 15:13:18 Pie: ... We don't care about your opinion yet, Litle
2010-01-15 15:13:23 Pie: Let Tibos talk
2010-01-15 15:13:24 LitleSaint: sorry.
2010-01-15 15:13:36 Tibos: i am pretty much done
2010-01-15 15:13:41 Scott: Alright
2010-01-15 15:13:54 Tibos: it's not my desire to add details everyone can figure out on their own
2010-01-15 15:14:17 Tibos: *and yes, it would be a rival to the ERS, but that is a small inconvenience
2010-01-15 15:14:20 Scott: Expo items... its hard to say really because they'd have to be priced high otherwise we'd endup with people in WF non stop
2010-01-15 15:14:36 Zorg: I like the idea.
2010-01-15 15:14:39 Tibos: imagine spending an hour's worth of pts for 10 extra minutes
2010-01-15 15:14:49 Shade: may i comment?
2010-01-15 15:14:56 Scott: If you must
2010-01-15 15:15:00 Shade: -.-
2010-01-15 15:15:34 Zorg: I'd like to take all the current warfare points rewards and just toss them in to hunting as random drops, then replace them with something like exposure removal items.
2010-01-15 15:15:45 CannOwns: as an aside before things get too far along gang reps should change their text colour to the colour of their gang to make it that much eaisier to recognize where these sugestions and points are coming from
2010-01-15 15:15:48 Shade: what if instead of just trading in wfp for equipment you were able to trade in for other things such as new abilities or more Character Design options 2010-01-15 15:16:12 Zorg: That doesn't really address the problem. :/
2010-01-15 15:16:27 chipmonkey: Eventually people will have them all
2010-01-15 15:16:29 KevMan: It does imo, we need a "sink" for warfare points
2010-01-15 15:16:37 Spitfire: i think it helps a bit it gives you something to do for a while
2010-01-15 15:16:38 chipmonkey: then the problem is back
2010-01-15 15:16:39 KevMan: and we all desire new character design options
2010-01-15 15:16:41 Zorg: That is like adding more guns to buy. However adding something that is re-usable, that can be purchased a lot of times like exposure removal potion... would get rid of the insane amount of wf points in the game right now.
2010-01-15 15:16:43 KevMan: so it sort of works
2010-01-15 15:16:51 Scott: Character designs take ALOT to make :/
2010-01-15 15:16:51 AllLitUp20: What if we could use subtime for exposure removal?
2010-01-15 15:17:03 Scott: That...
2010-01-15 15:17:07 KevMan: lit, we need to "sink" wfp in circulation, not subtime :P
2010-01-15 15:17:11 Scott: is just stupid sorry
2010-01-15 15:17:12 Zorg: I'm not trading subs for exposure removal.
2010-01-15 15:17:19 Food: To be honest, I don't think the warfare points are to easy to get..It's just the fact that there's so many in circulation now; the market has been flooded with the rewards from it now which makes them next to pointless..so we need to find a way to use them
2010-01-15 15:17:23 Pie: lulz.. WFP seems the best for expo removal
2010-01-15 15:17:34 Scott: Well if changed to hunting
2010-01-15 15:17:39 Scott: it would clear the market
2010-01-15 15:17:47 KevMan: great idea
2010-01-15 15:18:00 CannOwns: TC has a couple of ideas in regards to wfps
2010-01-15 15:18:10 KevMan: maybe we could also have healing items available for wfp, that may ONLY be used in the wastelands?
2010-01-15 15:18:17 KevMan: a sort of "field ration kit"
2010-01-15 15:18:17 Scott: go on cannon
2010-01-15 15:18:19 Zorg: I see no flaw in the idea of buying exposure removal stuff, except that for the first couple of months... some people would be in the wasteland 24/7
2010-01-15 15:18:22 LitleSaint: but then wouldn't everyone just get loads of wl items now and hold them in inventory, until the price rises?
2010-01-15 15:18:50 Scott: You will always get rare items
2010-01-15 15:18:56 Scott: look at cookies now
2010-01-15 15:18:58 Scott: and magmas
2010-01-15 15:19:05 Scott: :/
2010-01-15 15:19:07 CannOwns: One suggestions was to reduce the number of trades on wfps to 1 trade, that would get the items out of the system quicker than they are now and reduce the saturdation of the market.
2010-01-15 15:19:12 CannOwns: the other suggestion
2010-01-15 15:19:14 Zorg: I'd probably keep the phase shifter as a 1000 point item just as I think it's nice for newbies.
2010-01-15 15:19:23 Spitfire: kev whats to stop people from entering WL to heal then leave
2010-01-15 15:19:42 KevMan: thats a good point spit, one i had not considered
2010-01-15 15:19:56 Zorg: entering WL to heal then leave?
2010-01-15 15:20:08 Zorg: oh yeah I see what that was in reply to
2010-01-15 15:20:10 Spitfire: with kevs field ration idea for wf points
2010-01-15 15:20:29 KevMan: obviously you would need to work out a fair wfp price for them
2010-01-15 15:20:36 Tibos: <sry cannon>i am not fond of changing warfare items that drastically, Zorg, because it will have a huge impact on the market (just look at magmas and all the complaints about them).
2010-01-15 15:20:40 Zorg: I like the idea of scrapping all the weapons and armor, tossing them in to hunting and then replacing them with usable items that get destroyed on use that can be bought with wf points...
2010-01-15 15:20:45 KevMan: so its still worth it for the wfp, but its still cheaper to heal in the sanctuary
2010-01-15 15:20:59 Zorg: Like exposure removal kits, exploding bombs that damage buildings, temporary beacons?
2010-01-15 15:21:01 Zorg: that sort of stuff...
2010-01-15 15:21:05 KevMan: Perfect.
2010-01-15 15:21:18 Spitfire: i like that idea as well
2010-01-15 15:21:23 Zorg: That way this will never be an issue again because there will always be cool stuff to buy with them
2010-01-15 15:21:26 Spitfire: however would u keep the choas in too
2010-01-15 15:21:32 Spitfire: or make it a drop
2010-01-15 15:21:34 CannOwns: tibos-> it would be a drastic change yes but the other ideas being floated around are just as drastic. In fact I would think that idea is less drastic than zorgs idea
2010-01-15 15:21:35 Scott: chaos will be moved
2010-01-15 15:21:56 Scott: its like 3k for a chaos and 20k for magmas
2010-01-15 15:21:57 sparky05: Using points to buy WL building "modifiers"
2010-01-15 15:22:04 LitleSaint: zorg a easy way to make this fair, would be to buy people's welfare points at present. As some people have 300k +
2010-01-15 15:22:15 Scott: .. as a present?
2010-01-15 15:22:24 Pie: welfare points?
2010-01-15 15:22:24 Pie: xD
2010-01-15 15:22:25 Tibos: Cannon you misunderstood, i said that Zorg's idea is too drastic imho. Yours is pretty much ok, it it applies to new items only
2010-01-15 15:22:45 Zorg: 300k+? :/
2010-01-15 15:22:52 KevMan: What about making the buildings cost more gang points?
2010-01-15 15:22:58 LitleSaint: warfare*
2010-01-15 15:23:00 KevMan: or changing the wfp > gp ratio?
2010-01-15 15:23:02 Scott: litle
2010-01-15 15:23:04 CannOwns: tibos --> fair enough thanks for clarification. To be honest I would like to see the items that zorg is talking about added to the idea presented by TC I think it would be a good balance
2010-01-15 15:23:04 Zorg: I take it you just pulled that number out of the air? lol
2010-01-15 15:23:14 Scott: it takes well over a year to get 300k
2010-01-15 15:23:14 Food: Exposure kits and all the new wf stuff we speak of should be tradeless to keep the market from being flooded with them.
2010-01-15 15:23:36 Spitfire: i like that food
2010-01-15 15:23:39 LitleSaint: i know of some people that have around that.
2010-01-15 15:23:59 Scott: is that with or without major funding?
2010-01-15 15:24:00 Zorg: Oh I was looking at the wrong thing
2010-01-15 15:24:18 Zorg: hincha currently has 433k, most in the game
2010-01-15 15:24:19 Scott: or am i thinking of credits O_o
2010-01-15 15:24:24 Zorg: then a few people with 200k
2010-01-15 15:24:26 Pie: o.0
2010-01-15 15:24:27 LitleSaint: see, told you
2010-01-15 15:24:33 Scott: yeah
2010-01-15 15:24:36 Scott: hes top 10 wf every week
2010-01-15 15:24:42 Zorg: only top 20 people have over 60k though
2010-01-15 15:24:48 KevMan: The thing is, once you get to avatar, theres nothing to do with warfare points
2010-01-15 15:24:49 LitleSaint: wouldn't you say he would have an advantage?
2010-01-15 15:24:50 Tibos: i'm top 20 :D
2010-01-15 15:24:57 KevMan: hence why i like the idea of expo items and healing kits
2010-01-15 15:25:02 Scott: Wuldnt you say hes earned any advantage ?
2010-01-15 15:25:04 Zorg: sorry top 30
2010-01-15 15:25:05 Tibos: KevMan, i agree with Cannon
2010-01-15 15:25:06 Scott: wouldnt*
2010-01-15 15:25:20 LitleSaint: nope
2010-01-15 15:25:22 Zorg: So yeah people who stockpiled them would have an advantage for a while.
2010-01-15 15:25:23 Tibos: removing the trades on warfare items and adding new consumables seems like the best idea
2010-01-15 15:25:26 Pie: if you want an advantage...
2010-01-15 15:25:28 Scott: You're an idiot -_-
2010-01-15 15:25:30 Pie: Go to the wl more
2010-01-15 15:25:30 KevMan: agreed tibos
2010-01-15 15:25:36 Spitfire: if your going to dedicate that amount of time u earned it
2010-01-15 15:25:37 LitleSaint: check top 10....
2010-01-15 15:25:46 KevMan: litlesaint?
2010-01-15 15:25:50 CannOwns: I agree with tibos as well .... for the first time ever probably {XD}
2010-01-15 15:25:55 KevMan: theres a difference between weekly top 10, and total wfp
2010-01-15 15:25:59 Scott: uhm
2010-01-15 15:26:07 KevMan: hincha is a wasteland machine, it would be unfair to take his wfp away
2010-01-15 15:26:13 Scott: You want to remove trades from items that might be moving to hunting O_o?
2010-01-15 15:26:15 KevMan: much like bonghitter
2010-01-15 15:26:20 LitleSaint: i didnt say take away, maybe buy off people
2010-01-15 15:26:28 LitleSaint: 1c per 2wl points.
2010-01-15 15:26:31 Zorg: I have no intention of taking anything away, I was just looking at the current state of play with how many people have.
2010-01-15 15:26:39 KevMan: so hincha would get around 200k?
2010-01-15 15:26:53 LitleSaint: seems fair, that would be his advantage...
2010-01-15 15:26:54 Scott: yeah
2010-01-15 15:26:58 Food: Moving them to hunting would suck for gangs, alot of people in gangs help out fellow low members with equipment.
2010-01-15 15:27:01 Spitfire: then u flood the economy
2010-01-15 15:27:01 Tibos: Scott i simply don't like moving items to hunting :P
2010-01-15 15:27:02 Pie: that is never happening
2010-01-15 15:27:09 Scott: We're not letting WFP being traded for credits
2010-01-15 15:27:22 KevMan: you can already do thatm with buying shifters and selling them to the game
2010-01-15 15:27:25 Scott: We have turns for that
2010-01-15 15:27:29 Tibos: there is a wide range of hunting items and warfare items compliment that nicely
2010-01-15 15:27:32 AlPacinO: Make 1 wfp 0.5
2010-01-15 15:27:33 LitleSaint: true...
2010-01-15 15:27:58 Scott: then the better suggestion would be to change the shifters sell back price
2010-01-15 15:28:02 KevMan: Scott, do gang weapons count as wl discussion?
2010-01-15 15:28:04 Scott: no?
2010-01-15 15:28:11 Tibos: if there is a bit more balance between them (hunting items being slightly more powerful than warfare items), things would actually be ok
2010-01-15 15:28:17 AllLitUp20: What about expanding the WL map and making items like bridges that can be destroyed by gangs?
2010-01-15 15:28:35 Shade: Shifter are pretty much useless now anyway, people just use summon
2010-01-15 15:28:36 KevMan: Tibos > Agreed, the modded pistol is TERRIBLE ... even with the upgrade, as is the polearm
2010-01-15 15:28:36 Zorg: 400k wf points is 80k credits in selling to the game through phase shifters
2010-01-15 15:28:53 AllLitUp20: the bridges could be bought with WL points
2010-01-15 15:28:58 Tibos: moving all items lvl 25+ to hunting creates a dependency of hunting that will impact the market greatly
2010-01-15 15:29:01 AlPacinO: where would a bridge go..
2010-01-15 15:29:05 KevMan: The same can be said about the boomerang
2010-01-15 15:29:16 KevMan: Right now the only good hunting drops are your misc drops
2010-01-15 15:29:16 Spitfire: this map is the only one i can think of
2010-01-15 15:29:25 Food: Assuming these bridges would be build by gangs, wouldnt it make more sense to have then cost GP?
2010-01-15 15:29:30 AllLitUp20: over rivers alp
2010-01-15 15:29:33 Scott: Wait -_-
2010-01-15 15:29:41 Scott: Youre all talking random stuff
2010-01-15 15:29:48 Scott: Right what about bridges
2010-01-15 15:29:53 LitleSaint: or why not allow metal to be bought with wl points for your gang?
2010-01-15 15:30:03 Scott: -_-
2010-01-15 15:30:06 Pie: metal? where would you buy it from...
2010-01-15 15:30:14 AlPacinO: Buy metal = no.
2010-01-15 15:30:22 AllLitUp20: The bridges would have to be bought with wfp not gp
2010-01-15 15:30:24 LitleSaint: its an idea.
2010-01-15 15:30:40 Zorg: This idea is getting a little far fetched now :/
2010-01-15 15:30:49 KevMan: Alllitup20 > But your gang buys the bridge, surely it would be bought with GP and metal?
2010-01-15 15:30:50 Shade: brb
2010-01-15 15:30:58 Spitfire: agreed
2010-01-15 15:31:00 AlPacinO: Bridge is obviously not going to happen, move on
2010-01-15 15:31:12 Scott: right
2010-01-15 15:31:17 Zorg: I like the idea of consumable items for wf points.
2010-01-15 15:31:18 Pie: The consumables idea is probably the best
2010-01-15 15:31:18 Scott: kevman what did you want to add ?
2010-01-15 15:31:19 CannOwns: I dont like this bridge idea, I think it is too farfetched and would result in too much coding
2010-01-15 15:31:23 Spitfire: i still like the ideas with the bombs for wf points for use on buildings
2010-01-15 15:31:34 Tibos: :D so far the most agreements were in reducing the trades on warfare items and adding expo removal items, meds and some other Zorg stuff (bombs and ....) that can be bought with warfare points
2010-01-15 15:31:44 Scott: Yes
2010-01-15 15:31:45 KevMan: Scott, i suggested healing items that are purchased with warfare points, and may ONLY be used in the wasteland.
2010-01-15 15:31:54 Zorg: That's a no.
2010-01-15 15:31:54 KevMan: And i also had a nice point to bring up about gang weapons.
2010-01-15 15:32:02 AlPacinO: So.. no chance of building guards that are moveable *hides*
2010-01-15 15:32:06 Zorg: simply because only use in wasteland is redundant
2010-01-15 15:32:08 Scott: Gang weapons please wait till the end :P
2010-01-15 15:32:21 Zorg: guards will be reviewed in the warfare rebuild anyway
2010-01-15 15:32:28 Zorg: On a side note, I have an interesting question.
2010-01-15 15:32:49 Zorg: Would warfare become worse in any way if warfare turns were scrapped completley.
2010-01-15 15:32:57 KevMan: Maybe not only used in the wasteland then, but maybe have them "dissapear" after 1 day
2010-01-15 15:33:02 AllLitUp20: How about GODLIKE weapons upgrades that cost 100wfp? Could be addons to the current av weapons
2010-01-15 15:33:03 LitleSaint: what would be the point then zorg?
2010-01-15 15:33:08 chipmonkey: so unlimited movement?
2010-01-15 15:33:10 Tibos: no
2010-01-15 15:33:11 Scott: *slams head into wall*
2010-01-15 15:33:12 Zorg: i.e Movement becomes free it just takes time, and your only limit in being in the wasteland would be exposure
2010-01-15 15:33:15 Food: I have a question, for the most part warfare items over power hunting drops of the same level..if warfare items get moved to hunting drops would be see any changes in the levels or stats to help balance tthe drops out?
2010-01-15 15:33:19 AlPacinO: IYes.
2010-01-15 15:33:21 sparky05: then you have the 24/7 people
2010-01-15 15:33:28 AlPacinO: Without the points, we'd have no top 10.
2010-01-15 15:33:31 Zorg: ...they'd still get booted for exposure
2010-01-15 15:33:34 KevMan: Zorg> I tink unlimited movement may encourage wasteland exp farming.
2010-01-15 15:33:40 Scott: he said turns alpacino
2010-01-15 15:33:43 AlPacinO: Oh, warfare turns... not at all.
2010-01-15 15:33:43 Spitfire: yea but how often do you run out of wf turns
2010-01-15 15:33:51 Tibos: i have only managed to run out of turns 2 times since the new system both times after lots of hours of gameplay
2010-01-15 15:33:53 Spitfire: i dont think i have once
2010-01-15 15:33:55 CannOwns: I agree that scrapping them would be a good idea
2010-01-15 15:34:01 Tibos: so i think it wouldn't make a big difference
2010-01-15 15:34:03 Food: 16:32:38 [Ferret] as a lowbie i would like to point out that the introduction of this system they are talking about will make the wl into an av playground
2010-01-15 15:34:05 Zorg: it just seems like turns are there as a substitute for a real time system, warfare -is- a real time system so do we really need turns? :/
2010-01-15 15:34:07 Shade: think i've only run out once
2010-01-15 15:34:15 KevMan: Zorg
2010-01-15 15:34:22 AlPacinO: We dont NEED turns at all
2010-01-15 15:34:31 Spitfire: honestly i dont think we need them
2010-01-15 15:34:35 Zorg: Without any turns you could get to avatar in like a day :/
2010-01-15 15:34:45 KevMan: With unlimited wasteland movement AND consumable expo items, i think for a while we will see people in the wasteland for ALOT longer than they should be
2010-01-15 15:34:50 Pie: WL turns are pretty pointless
2010-01-15 15:34:52 Scott: Ferret there is always going to be a huge difference in WF
2010-01-15 15:34:55 Zorg: or work 24 hours a day... that would imbalance everything
2010-01-15 15:34:58 Zorg: i'm talking about wf turns
2010-01-15 15:34:59 Tibos: Ferret, i completely disagree -> avatars use mostly focus in WL, lower lvls are more limited by turns
2010-01-15 15:35:14 Spitfire: wf turns need to go
2010-01-15 15:35:16 Zorg: yeah how often do avatars even get limited by their amount of wf turns?
2010-01-15 15:35:17 chipmonkey: kev: maybe for the first few months, but once people dont have a huge pile of WF points, then it should work out better
2010-01-15 15:35:19 Zorg: like in attacking / moving?
2010-01-15 15:35:21 AlPacinO: Who mentioned legacy turns {XD}
2010-01-15 15:35:27 Tibos: as i said 2 times in a few months
2010-01-15 15:35:32 Food: I have never ran out of turns since focus was introduced.
2010-01-15 15:35:34 KevMan: Agreed chipmonkey, but that means we will be imbalanced for the first few months
2010-01-15 15:35:36 Tibos: and i consider myself quite active
2010-01-15 15:35:40 CannOwns: zorg --> not very often
2010-01-15 15:35:48 Zorg: everything uses focus now... i think removing wf turns would if anything encourage lower levels to join in the fun.
2010-01-15 15:35:55 KevMan: Zorg?
2010-01-15 15:36:01 chipmonkey: maybe we could have them higher priced for the first few months to help drain people's points
2010-01-15 15:36:16 KevMan: Coul;d we maybe add a misc item, with no stats/bad stats that slightly increases focus regeneration?
2010-01-15 15:36:27 Spitfire: chip if you new when the higher prices end wouldnt u just wait
2010-01-15 15:36:28 Zorg: yeah but if that was a public plan chipmonkey people would just not buy any for the first few months :P
2010-01-15 15:36:40 chipmonkey: {XD}
2010-01-15 15:36:46 Zorg: stop throwing in random off topic suggestions please....
2010-01-15 15:36:50 Zorg: stick to the current topic :/
2010-01-15 15:36:54 Food: If we take out WF turns, what's to stop people from killing guards all day for WF points?
2010-01-15 15:36:56 LitleSaint: what was that again lol
2010-01-15 15:37:06 LitleSaint: lost due to all these suggestions
2010-01-15 15:37:12 AllLitUp20: Good point Food
2010-01-15 15:37:25 chipmonkey: we could always limit the use of exposure removal items per day
2010-01-15 15:37:27 KevMan: Surely exposure would stop you, apart from when the exposure items are imbalanced.
2010-01-15 15:37:31 Scott: Guards will be looked at in the rebuild
2010-01-15 15:37:31 Zorg: Well I don't like the current guard system anyway :/
2010-01-15 15:37:31 Spitfire: i would say boredom would stop them
2010-01-15 15:37:35 AlPacinO: If wp points are easy, changing the amount you get by half
2010-01-15 15:37:50 KevMan: Thats what i suggested alpacino ::yes:
2010-01-15 15:37:52 AlPacinO: would fix that ?
2010-01-15 15:37:56 Scott: We're off WF points now
2010-01-15 15:38:01 Zorg: I'd rather have patrolling guards that attacked you, instead of static guards that wait to be attacked. :/
2010-01-15 15:38:09 AlPacinO: I agree
2010-01-15 15:38:09 Tibos: ::yes::
2010-01-15 15:38:13 Food: I agree Zorg.
2010-01-15 15:38:15 AlPacinO: moving guards.
2010-01-15 15:38:20 CannOwns: thats a good idea zorg it discourages afk people
2010-01-15 15:38:21 AllLitUp20: That would reduce afkers too ::yes::
2010-01-15 15:38:32 Tibos: perhaps stronger and in less numbers would be an improvement
2010-01-15 15:38:40 Zorg: of course that's easy to write in a line in chat and slightly harder to make reality lol
2010-01-15 15:38:42 LitleSaint: but would it refresh once they enter?
2010-01-15 15:38:44 sparky05: they could even migrate towards afkers
2010-01-15 15:38:49 Zorg: the AI for where they patrol would be... interesting. >.<
2010-01-15 15:38:57 Spitfire: lol
2010-01-15 15:39:01 Scott: meh
2010-01-15 15:39:10 Scott: Tbh WF is going to be rebuilt
2010-01-15 15:39:19 CannOwns: easy, after amount of time at square % chance a guard appears increases
2010-01-15 15:39:22 Food: The guard levels would have to be different for each person based on there level to make it far.
2010-01-15 15:39:22 AlPacinO: So are we still on wasteland ?
2010-01-15 15:39:31 AlPacinO: I was thinking that food but no
2010-01-15 15:39:35 AlPacinO: 2 people may attack at onxce
2010-01-15 15:39:35 Scott: for example I said when the rebuild happens you hover over the mini map
2010-01-15 15:39:38 AlPacinO: what happens then ?
2010-01-15 15:39:40 Scott: and get a small radar
2010-01-15 15:39:50 Scott: that would be usefull to spot if guards are on the way
2010-01-15 15:40:00 Scott: and would give hide ability more ... point
2010-01-15 15:40:04 KevMan: Could we increase the strength og the lower level guards?
2010-01-15 15:40:11 KevMan: they seem a bit pitiful at best
2010-01-15 15:40:23 AlPacinO: Or it could just be an abiliyt that tells you scott lol
2010-01-15 15:40:30 Scott: Radar is better
2010-01-15 15:40:31 LitleSaint: One more question on welfare points, wouldn't you agree that it is how avatars make extra cash, if they are used to lower exposure then how could avatars make extra credits?
2010-01-15 15:40:38 Scott: think of a ships radar
2010-01-15 15:40:42 Scott: that displays dots
2010-01-15 15:40:43 KevMan: Workign saint.
2010-01-15 15:40:47 KevMan: working*
2010-01-15 15:40:49 Scott: but a coloured dot for every gang
2010-01-15 15:40:50 Tibos: i would like to remind my fellow reps that this is not the suggestions forum ;)
2010-01-15 15:40:53 Pie: why do you keep saying welfare points?
2010-01-15 15:40:55 Pie: habbit?
2010-01-15 15:41:02 LitleSaint: yes pie :(
2010-01-15 15:41:13 Scott: Right, Warfare done
2010-01-15 15:41:15 Tibos: focus on giving well thought of ideas rather than throwing random stuff in
2010-01-15 15:41:23 Scott: Next item
2010-01-15 15:41:29 Scott: and this is going to annoy me =|
2010-01-15 15:41:45 Scott: alot of comments about abilitys... some useless and some need tweeking
2010-01-15 15:41:47 Scott: DF comments
2010-01-15 15:42:00 Scott: abilities*
2010-01-15 15:42:02 Tibos: i have 2 points to make
2010-01-15 15:42:04 AllLitUp20: How about an ability that allows you to see a larger portion of the WL?
2010-01-15 15:42:17 Tibos: but will make them after AllLit finishes :D
2010-01-15 15:42:19 Pie: Scott.. RC...
2010-01-15 15:42:28 AllLitUp20: Sorry tibos
2010-01-15 15:42:30 Scott: not a suggestion forum
2010-01-15 15:42:41 Scott: We're talking about current abilities
2010-01-15 15:42:46 Tibos: 1) /who needs to change
2010-01-15 15:43:05 Scott: Good suggestion by heggs
2010-01-15 15:43:06 Tibos: the ability that lets you see everyone in the WL makes it very difficult to follow your own gang
2010-01-15 15:43:09 KevMan: i thought /who IS getting changed
2010-01-15 15:43:18 Tibos: it's been suggested, but i would like to stress it out ;)
2010-01-15 15:43:21 Scott: i left it for this kevman :P
2010-01-15 15:43:29 KevMan: ah :P :X
2010-01-15 15:43:30 Scott: for example
2010-01-15 15:43:43 Scott: - /whodf
2010-01-15 15:43:45 AlPacinO: Agree with tibos.
2010-01-15 15:43:48 sparky05: Its minds eye, just be able to turn it on and off
2010-01-15 15:43:54 KevMan: yea, i thionk /who (gang) would work well
2010-01-15 15:44:03 Tibos: 2) the shadow ability is completely useless as it is right now
2010-01-15 15:44:03 Scott: Possible zorg?
2010-01-15 15:44:11 Tibos: it is possible {xd}
2010-01-15 15:44:12 AlPacinO: mind eye off/on.
2010-01-15 15:44:23 Zorg: I have a notebook, on each page is a title... like abilities, warfare, whatever
2010-01-15 15:44:32 LitleSaint: i like alpacino's idea thier
2010-01-15 15:44:34 Zorg: so i'm noting down suggestions i plan to implement when the system is rebuilt
2010-01-15 15:44:36 LitleSaint: *their
2010-01-15 15:44:47 Zorg: so all i can say is they will be done sometime this year
2010-01-15 15:44:56 Zorg: the command /who <gang> is fine and will be added
2010-01-15 15:45:00 AlPacinO: label co-ordinates on the overview ?
2010-01-15 15:45:00 Tibos: great :D
2010-01-15 15:45:16 Scott: like i said
2010-01-15 15:45:19 AlPacinO: be able to see % when glancing.
2010-01-15 15:45:21 Scott: and im sick of saying this
2010-01-15 15:45:28 Scott: Every system is being rebuilt
2010-01-15 15:45:32 KevMan: I seen a suggestion about having the "engineering" ability deal a little extra damage to buildings ... it kind of makes sense to me
2010-01-15 15:45:38 Tibos: mm... i propose replacing the functionality of /shadow to actually teleport you to your target
2010-01-15 15:45:39 Scott: so like the portal.. everythings changed
2010-01-15 15:45:52 Tibos: simply seeing your target's destination in no way helps you kill it
2010-01-15 15:46:06 chipmonkey: plus they can just phase away to a separate square
2010-01-15 15:46:07 Zorg: ...but you can't phase in to enemy territory
2010-01-15 15:46:12 Zorg: you're suggesting /shadow lets you?
2010-01-15 15:46:14 Tibos: (it was chip's idea)
2010-01-15 15:46:21 AlPacinO: No way.
2010-01-15 15:46:25 AlPacinO: Thats too powerful :/
2010-01-15 15:46:31 Tibos: yes Zorg, i would expect it to get me into enemy territory
2010-01-15 15:46:37 Zorg: well if they can phase there it is likely you cannot
2010-01-15 15:46:37 chipmonkey: keep in mind that shadowing only lets you have a CHANCe to shadow
2010-01-15 15:46:42 AlPacinO: run.. comeback..attack is part of the fun.
2010-01-15 15:46:43 chipmonkey: so it wont work 100% of the time
2010-01-15 15:46:46 AllLitUp20: Sorry got booted
2010-01-15 15:47:02 Tibos: it is an ability that costs quite a lot of focus
2010-01-15 15:47:03 AlPacinO: if there is like a 25 or less percent chance, sounds fine.
2010-01-15 15:47:08 Tibos: and does nothing
2010-01-15 15:47:19 chipmonkey: alp: every ability level is a 5% increase
2010-01-15 15:47:22 chipmonkey: i guess
2010-01-15 15:47:28 Zorg: so objections to having /shadow (working on the exact percentages it has now)
2010-01-15 15:47:29 Tibos: having it teleport you at your enemy whereever it is sounds like a good idea
2010-01-15 15:47:31 Zorg: phase you to your target
2010-01-15 15:47:36 Zorg: regardless of control of that square
2010-01-15 15:47:39 LitleSaint: that would be to easy to kills the lowbies aswell
2010-01-15 15:47:44 CannOwns: none from tc
2010-01-15 15:47:53 Zorg: lowbies generally dont phase around :/
2010-01-15 15:47:56 Spitfire: as long as the percent is low
2010-01-15 15:48:00 Spitfire: none here
2010-01-15 15:48:02 LitleSaint: to kill the newbies
2010-01-15 15:48:03 Zorg: the percentage would be what it is now
2010-01-15 15:48:03 AlPacinO: only works after phase is done ?
2010-01-15 15:48:06 KevMan: it WOULD make chasing the spectral owner more fun, and you could have your gang set ambushes i suppose
2010-01-15 15:48:12 Spitfire: is it 30%
2010-01-15 15:48:26 chipmonkey: would it be a bad idea to also give the person being shadowed an extra delay so the shadower has a chance to get an attack or two in?
2010-01-15 15:48:30 AlPacinO: zorgs idea on shadowing is goood.
2010-01-15 15:48:47 Zorg: you would have to be careful of phasing back deep in to your own territory then as well
2010-01-15 15:48:54 Zorg: as you run the risk of letting an enemy avatar follow you there
2010-01-15 15:49:00 Spitfire: dont like the delay
2010-01-15 15:49:01 AlPacinO: thats why if implemented, should only be a chance it could happen
2010-01-15 15:49:06 chipmonkey: its not like they dont already get that far
2010-01-15 15:49:09 KevMan: thats how you could tactically set ambushes though zorg
2010-01-15 15:49:26 sparky05: yeah cloak can get you deep in their territory
2010-01-15 15:49:27 AlPacinO: 25 percent or less usually won't work so it should be decent
2010-01-15 15:49:36 Tibos: anything that adds more tactical options in the WL is awesome in my book
2010-01-15 15:49:37 AllLitUp20: I dnt lke the idea of being able to phase to any gangs square using it
2010-01-15 15:49:38 Zorg: well shadowing is 100% at max level
2010-01-15 15:49:42 Zorg: unless the enemy has temporal phasing
2010-01-15 15:49:47 Zorg: you would want that percentage lowered?
2010-01-15 15:49:59 Tibos: Lit, you can only "shadow" to where your target went
2010-01-15 15:49:59 chipmonkey: not to 25%. 30 focus is a lot
2010-01-15 15:50:23 sparky05: 50/50 at most
2010-01-15 15:50:26 Zorg: well at level 5 it is 100% against an avatar, 50% against an avatar with temporal phasing trained
2010-01-15 15:50:37 Food: How about it only costs focus on successful shadow attempts.
2010-01-15 15:50:48 Zorg: ...then you would just spam /shadow until it worked lol
2010-01-15 15:50:53 chipmonkey: I say change temporal phasing to an ability you can level up. so like 10% resistance, then 20, 30... etc
2010-01-15 15:50:54 Tibos: :)
2010-01-15 15:50:54 Zorg: and the failure would be irralevent
2010-01-15 15:51:03 chipmonkey: if this new shadowing were to be implemented
2010-01-15 15:51:06 Spitfire: if you did it like food you could add a cool down
2010-01-15 15:51:11 Zorg: I like temporal phasing how it is now
2010-01-15 15:51:17 AlPacinO: So you could only use the ability 5 seconds after enemy left ?
2010-01-15 15:51:27 AlPacinO: should be a set time period and not certain it will work.
2010-01-15 15:51:43 Spitfire: no so you couldnt spam it with no penalty
2010-01-15 15:51:51 Zorg: i dont like invisible time limits on stuff :/
2010-01-15 15:51:59 Spitfire: just a thought
2010-01-15 15:52:11 Scott: Wouldnt food idea work
2010-01-15 15:52:16 Scott: because of the cooldown ?
2010-01-15 15:52:18 Zorg: if you /shadow someone straight after they phase and land in their square you cant get out for 10 seconds anyway
2010-01-15 15:52:26 Zorg: so if they phased to a group of 5 avatars....
2010-01-15 15:52:45 Zorg: if someone has 100% chance of success you could use it to ambush them easily
2010-01-15 15:52:53 KevMan: Thats what i said :o
2010-01-15 15:53:07 Tibos: so do we agree that it's a good idea?
2010-01-15 15:53:10 AlPacinO: 100 is too much {XD}
2010-01-15 15:53:11 Zorg: what was food's idea scott?
2010-01-15 15:53:23 AlPacinO: We usually just click a random square to run
2010-01-15 15:53:32 KevMan: This is like primeminiters questions :o
2010-01-15 15:53:37 Food: People complained that lower the chances of success would drain to much focus.
2010-01-15 15:53:49 Zorg: oh right
2010-01-15 15:53:59 Zorg: i think if you put all 5 points in to it
2010-01-15 15:54:05 Zorg: you should have 100% chance against most avatars :/
2010-01-15 15:54:10 Food: I agree.
2010-01-15 15:54:14 Tibos: same
2010-01-15 15:54:15 turdus: agrees
2010-01-15 15:54:16 Zorg: it's a lot of time training :/
2010-01-15 15:54:22 CannOwns: indeed
2010-01-15 15:54:26 Scott: just a random fact
2010-01-15 15:54:26 AlPacinO: Would there be anything to counter it ?
2010-01-15 15:54:34 turdus: there already is
2010-01-15 15:54:35 Zorg: not everyone will have it to 5 points... and those that do will have temporal phasing as well after
2010-01-15 15:54:35 Tibos: ::roll:: Temporal phasing
2010-01-15 15:54:40 Scott: the nearest person to be 100% trained on abilties si a year off
2010-01-15 15:54:42 Scott: is*
2010-01-15 15:54:43 Zorg: so will also be hard to shadow
2010-01-15 15:54:50 AlPacinO: True {XD}
2010-01-15 15:55:07 Zorg: the temporal phasing message is awesome :D
2010-01-15 15:55:14 Scott: it sucks
2010-01-15 15:55:18 Zorg: anyway /shadow thing is noted in my book, what's next?
2010-01-15 15:55:25 AllLitUp20: Radiance
2010-01-15 15:55:27 Tibos: Another thing my gang wishes to discuss is the invulnerability of the Radiance users
2010-01-15 15:55:34 Tibos: lit can explain it better ::yes::
2010-01-15 15:55:50 Zorg: ok go
2010-01-15 15:55:54 AllLitUp20: We would like to see an ability that could stop radiance
2010-01-15 15:56:05 AllLitUp20: or tear it down
2010-01-15 15:56:09 AlPacinO: Disagree.
2010-01-15 15:56:10 turdus: like scan on cloak?
2010-01-15 15:56:17 Zorg: ...why?
2010-01-15 15:56:19 Korin: i think radiance should be made to be more useful
2010-01-15 15:56:23 Food: Why not just get rid of radiance then?
2010-01-15 15:56:25 AllLitUp20: cause avs come in and just sit
2010-01-15 15:56:26 Korin: it almost never works
2010-01-15 15:56:32 Food: I think it's fine how it is
2010-01-15 15:56:34 AllLitUp20: everyone knows not to attack
2010-01-15 15:56:36 Korin: and it costs a lot to get the abilities for it
2010-01-15 15:56:37 Scott: ....
2010-01-15 15:56:39 AlPacinO: Its fine how it is :/
2010-01-15 15:56:45 Scott: If they sit and wait
2010-01-15 15:56:51 Zorg: I don't see avatars just... sitting
2010-01-15 15:56:53 AlPacinO: it will only make radiance weak lol
2010-01-15 15:57:00 Zorg: as over-powered to the point it needs to be nerfed
2010-01-15 15:57:01 turdus: we all do for 55seconds zorg...
2010-01-15 15:57:04 CannOwns: I think radiance is fine how it is
2010-01-15 15:57:08 AllLitUp20: they wait til the timer runs out and go back to the hive
2010-01-15 15:57:14 KevMan: Cannowns, i agree
2010-01-15 15:57:18 KevMan: radiance is fine imo
2010-01-15 15:57:22 AlPacinO: Yeah, there is no problem with putting it on to save yourself
2010-01-15 15:57:30 Zorg: If they want to use their focus to come in... sit and do nothing and then leave. :/
2010-01-15 15:57:30 Scott: just sounds like an annoyance :/
2010-01-15 15:57:32 Spitfire: i think its fine
2010-01-15 15:57:33 Zorg: How does that hurt you?
2010-01-15 15:57:40 Scott: ditto.
2010-01-15 15:57:50 turdus: I like radiance as it is
2010-01-15 15:57:52 AllLitUp20: I think it would add more fun to be able to counter it
2010-01-15 15:58:01 Scott: eh
2010-01-15 15:58:05 Zorg: Sorry, I disagree with that suggestion right now.
2010-01-15 15:58:06 AlPacinO: too many counters for too many things imo
2010-01-15 15:58:10 Scott: Then we would hear "radiance needs a boost"
2010-01-15 15:58:13 CannOwns: the only thing I woujld concede is that it could be shortened to 30 seconds
2010-01-15 15:58:14 AlPacinO: exactly scott
2010-01-15 15:58:21 Zorg: Unless it was being used in some way that was an advantage to the person using it in an unfair way... I have no plans on nerfing its ability
2010-01-15 15:58:22 Spitfire: but you cant have everything with a counter
2010-01-15 15:58:34 Scott: Tbh
2010-01-15 15:58:36 KevMan: What about /glance ?
2010-01-15 15:58:42 Scott: Glance ... ?
2010-01-15 15:58:46 AlPacinO: glance to see precent ?
2010-01-15 15:58:48 Scott: the see % ?
2010-01-15 15:58:59 Spitfire: yes i like that
2010-01-15 15:59:00 turdus: astral blast to build buildings?
2010-01-15 15:59:01 KevMan: I seen a suggestion to ask if we could see a squares %age and bulding hp with "advanced" /glance
2010-01-15 15:59:02 AlPacinO: Alot of non-avatars want it too
2010-01-15 15:59:04 Zorg: The other gangs and I disagree with you about radiance so that is staying how it is for now.
2010-01-15 15:59:09 turdus: and I like alps suggestion
2010-01-15 15:59:16 Tibos: yes Zorg, i understand
2010-01-15 15:59:21 Zorg: astral blast building buildings makes no sense >.<
2010-01-15 15:59:27 AlPacinO: {XD}
2010-01-15 15:59:31 Scott: Pfft
2010-01-15 15:59:31 turdus: but makes it more useful...
2010-01-15 15:59:34 Scott: you blast the concrete
2010-01-15 15:59:35 AllLitUp20: {xd}
2010-01-15 15:59:36 Freshman: why am i silenced?
2010-01-15 15:59:37 Zorg: advanced glance... thats a lot of information coming back through text on glancing :/
2010-01-15 15:59:42 Scott: Freshman
2010-01-15 15:59:46 Scott: talk to your gang reps
2010-01-15 15:59:49 KevMan: I guess so zorg.
2010-01-15 15:59:49 Scott: its a silenced event
2010-01-15 15:59:56 AlPacinO: A %?? wouldnt hurt
2010-01-15 16:00:11 turdus: glancing to get % could cost focus...
2010-01-15 16:00:14 AllLitUp20: Howa bout advanced glance being able to show you northeast, southwest and etc...?
2010-01-15 16:00:19 AlPacinO: what about non avs turdus ?
2010-01-15 16:00:20 KevMan: "you see the following people to the north: X X X Square is 75% DF"
2010-01-15 16:00:29 turdus: ava ability then ;)
2010-01-15 16:00:29 Scott: We're not glancing diagnally -_-
2010-01-15 16:00:40 AlPacinO: Its true, thats just terrible
2010-01-15 16:00:47 Scott: eugh im on a fail week with spelling
2010-01-15 16:00:50 Spitfire: true
2010-01-15 16:01:00 CannOwns: how about only non-avs would be able to glance square %
2010-01-15 16:01:09 Spitfire: i do like the % though other than that glancing is fine
2010-01-15 16:01:10 KevMan: Cannowns > agreed
2010-01-15 16:01:10 turdus: nice idea connon ::yes::
2010-01-15 16:01:15 turdus: *cannon
2010-01-15 16:01:20 CannOwns: it gives them more usefullness
2010-01-15 16:01:21 AlPacinO: If non avs can do it, avs should too :X
2010-01-15 16:01:22 sparky05: its too easy to just walk in square and look at %
2010-01-15 16:01:22 KevMan: Lowbies DO need something to give them an edge in wastelands.
2010-01-15 16:01:33 turdus: good if only non avs :)
2010-01-15 16:01:41 Food: Lowbies can level to avatar and have their edge.
2010-01-15 16:01:42 Tibos: Cannon that sounds like a great idea
2010-01-15 16:01:44 Pie: ... Low levels are low levels
2010-01-15 16:01:49 Zorg: only non-avatars can see percentages? :/
2010-01-15 16:01:59 Scott: most would stay at 79 then :/
2010-01-15 16:02:00 turdus: makes them more important :)
2010-01-15 16:02:03 CannOwns: its a concession to them not being able to do many things
2010-01-15 16:02:07 KevMan: Not really scott
2010-01-15 16:02:12 Zorg: ...
2010-01-15 16:02:13 turdus: yeah give up avatar weapons to see %...
2010-01-15 16:02:14 Scott: Youd be suprised kevman
2010-01-15 16:02:17 Zorg: anyone have any objections to that? :/
2010-01-15 16:02:18 turdus: not gonna happen scott
2010-01-15 16:02:19 AllLitUp20: also avs can phase to get percentages where lowbies have to walk
2010-01-15 16:02:20 KevMan: there are more advantages to being an avatar than just seeing square %age
2010-01-15 16:02:26 KevMan: :/
2010-01-15 16:02:33 AlPacinO: If non avs can do it, avs naturally could too...
2010-01-15 16:02:33 Tibos: no objections here
2010-01-15 16:02:34 Food: Yes, avatars should be able to see percentage too lol.
2010-01-15 16:02:35 Scott: note it down Zorg then {xd}
2010-01-15 16:02:43 Zorg: food objects
2010-01-15 16:02:50 Scott: theres always one -_-
2010-01-15 16:02:54 Pie: ...
2010-01-15 16:02:56 Tibos: do we have to kill him now?
2010-01-15 16:02:56 Scott: This si why we cant have nice things!
2010-01-15 16:02:57 KevMan: :P
2010-01-15 16:03:03 KevMan: si?
2010-01-15 16:03:05 Pie: When you level up, you should get better, not worse..
2010-01-15 16:03:09 Scott: Yes it means shut it
2010-01-15 16:03:10 KevMan: fail 8)
2010-01-15 16:03:18 Spitfire: true pie
2010-01-15 16:03:21 Tibos: Pie, avatars get a LOT of other stuff to play with
2010-01-15 16:03:27 Pie: Yes
2010-01-15 16:03:31 Pie: They've earned them, am i right?
2010-01-15 16:03:37 AlPacinO: So.. become avatar and LOSE an ability ? {XD}
2010-01-15 16:03:42 AlPacinO: Sounds wrong.
2010-01-15 16:03:43 Pie: If you're a low level, it's nobody elses fault
2010-01-15 16:03:44 KevMan: but gain many more
2010-01-15 16:03:45 turdus: or make it free for non avs
2010-01-15 16:03:46 Spitfire: that you paid for
2010-01-15 16:03:48 Tibos: this simple thing would increase the cooperation between avs and non-avs and give non-avs some sort of role in the WL
2010-01-15 16:03:49 turdus: make it cost focus for avs
2010-01-15 16:03:50 Zorg: It does kind of go against my whole... not losing things as you level philosophy
2010-01-15 16:03:51 Scott: unless you counter it by damaging its success rate with avatars :/
2010-01-15 16:04:11 AlPacinO: I say, if we are doing it, do it for all.
2010-01-15 16:04:23 KevMan: Yea, that sort of does make sense tbh
2010-01-15 16:04:24 AllLitUp20: Lowbies feel worthless inthe WL....I think it would give them reason to be there
2010-01-15 16:04:36 KevMan: You've changed my opinion :o
2010-01-15 16:04:38 AlPacinO: All, so seeing percentage would make them happy?
2010-01-15 16:04:41 AlPacinO: No chance {XD}
2010-01-15 16:04:45 Food: Lowbies are just as important as avatar when it comes to taking squares.
2010-01-15 16:04:47 AlPacinO: Alllitup*
2010-01-15 16:04:48 Zorg: well lowbies capture squares just as fast as avatars :/
2010-01-15 16:04:49 Spitfire: lit and tibos would you make it cost more than regular glance
2010-01-15 16:04:53 sparky05: No, let them carry the bombs
2010-01-15 16:04:56 CannOwns: i agree with alllitup, while it doesnt seem to make sense in the big picture it gives lowbies something to do in the wl when they complain about being sitting ducks
2010-01-15 16:04:56 Food: If they want further advantages then they can level to avatar.
2010-01-15 16:05:03 Tibos: Spitfire i wouldn't
2010-01-15 16:05:10 Spitfire: k
2010-01-15 16:05:10 Scott: Then teach the ducks to swim
2010-01-15 16:05:12 AllLitUp20: Thank You cannon
2010-01-15 16:05:24 AlPacinO: Seeing percentage would not make me feel special.
2010-01-15 16:05:43 AlPacinO: If I was a non-avatar.
2010-01-15 16:05:43 Zorg: lol ... make the command to use a bomb /strapbombto <newbie> /settimer :D
2010-01-15 16:05:47 Zorg: run little newbie, run!
2010-01-15 16:05:51 Food: Lmao
2010-01-15 16:05:51 Tibos: {xd}
2010-01-15 16:05:52 turdus: :)
2010-01-15 16:05:56 AllLitUp20: lmao
2010-01-15 16:05:59 Scott: See
2010-01-15 16:06:01 KevMan: i used to do that on halo ...
2010-01-15 16:06:03 Scott: this is Zorg on crack
2010-01-15 16:06:06 Spitfire: give a whole new meaning to fat bombing
2010-01-15 16:06:14 AlPacinO: OHhhh
2010-01-15 16:06:18 Zorg: lol they'd be like... wait, what? oh cra....BOOM
2010-01-15 16:06:25 Food: So back to the %, all levels get the ability with glance..or ?
2010-01-15 16:06:32 Scott: All levels
2010-01-15 16:06:36 Scott: Zorg note it!
2010-01-15 16:06:36 CannOwns: I think non-avs should only have the ability
2010-01-15 16:06:39 Zorg: fine -_-
2010-01-15 16:06:45 turdus: Why not make it cost focus for avs and be free to use for none avs?
2010-01-15 16:06:45 Scott: mwhahhaa
2010-01-15 16:06:50 AlPacinO: Put a boom on one of your squares, once another gang warrior enters, it does 20% damage.
2010-01-15 16:06:51 AllLitUp20: Lowbies do need more reason to be in the WL....he WL is so dominated by avs
2010-01-15 16:06:54 AlPacinO: bomb*
2010-01-15 16:07:00 KevMan: alpacino, how long does a boom last for?
2010-01-15 16:07:06 Zorg: yeah but the point of WL was never to entertain lowbies :/
2010-01-15 16:07:08 KevMan: I always thought explosions were instantaneous
2010-01-15 16:07:20 AlPacinO: It would be a bomb set off by movement..
2010-01-15 16:07:25 Zorg: ...it is supposed to be an avatar playground, part of the game designed for the amusement of avatars who no longer need to level
2010-01-15 16:07:27 Tibos: Zorg, without WL, most people don't stick to legacy
2010-01-15 16:07:33 Spitfire: landmines might be nice for wf points
2010-01-15 16:07:35 KevMan: proximity mine/bouncing bettty/claymore type thing?
2010-01-15 16:07:36 AllLitUp20: Gotcha
2010-01-15 16:07:37 Tibos: and getting to avatar isn't exactly a 2-day trip
2010-01-15 16:07:38 Zorg: they stuck to it before the wl was even added :/
2010-01-15 16:08:00 Tibos: yes,, but back then there was no limit on leveling
2010-01-15 16:08:04 Scott: Right are abilties done ?
2010-01-15 16:08:15 Tibos: anyway, i won't die if i see % along with newbies
2010-01-15 16:08:16 Pie: >.>
2010-01-15 16:08:27 Zorg: i may agree that lowbies need to be more useful
2010-01-15 16:08:28 KevMan: What aout a multi summon ability?
2010-01-15 16:08:33 Scott: No.
2010-01-15 16:08:33 Zorg: but i dont think /glance restrictions are the way to do it
2010-01-15 16:08:37 KevMan: Like /summon kevman food scott
2010-01-15 16:08:41 Tibos: ok
2010-01-15 16:08:41 AllLitUp20: Its an idea that may be used later/
2010-01-15 16:08:45 CannOwns: fair enough zorg
2010-01-15 16:08:46 AlPacinO: self destruct ?
2010-01-15 16:08:49 Tibos: i am interested to see your ideas on the issue :D
2010-01-15 16:08:57 Scott: Right
2010-01-15 16:09:01 AlPacinO: Self destruct cause 20% damage ?
2010-01-15 16:09:02 Tibos: the strapon bomb was hilarious
2010-01-15 16:09:02 Scott: Next topic!
2010-01-15 16:09:10 AlPacinO: Damnnnn.
2010-01-15 16:09:11 Scott: Advertisements
2010-01-15 16:09:35 Scott: We know the LC Gamer card is being redone
2010-01-15 16:09:47 Scott: and the achievement system is getting things added
2010-01-15 16:10:16 AlPacinO: Adverts are horible.
2010-01-15 16:10:21 Scott: What else do you guys think Legacy could do as a whole to boost accounts and what advertsing site that we're currently signed upto seems to be .. lacking
2010-01-15 16:10:42 Food: I'm of no use on this one, sorry.
2010-01-15 16:10:44 CannOwns: I suggested to zorg a long time ago about putting up posters around my university but he wasn't interested
2010-01-15 16:10:49 KevMan: Will wins/losses be included on the LC card?
2010-01-15 16:10:55 AlPacinO: I suggested this once upon a time... official youtube video teaching you how to play.
2010-01-15 16:10:56 KevMan: As a sort of trophy?
2010-01-15 16:11:19 Scott: To be honest I've enver seen a poster for a browser based game :/
2010-01-15 16:11:22 Tibos: hm... making a Legacy youtube channel?
2010-01-15 16:11:25 Scott: never*
2010-01-15 16:11:32 Scott: ah! youtube
2010-01-15 16:11:33 AlPacinO: legacy youtube channel, there you go, even better.
2010-01-15 16:11:39 Scott: my arguement to that is
2010-01-15 16:11:41 chipmonkey: it doesn't even have to be on youtube. Couldn't it just be on legacy itself?
2010-01-15 16:11:42 Tibos: perhaps with a presentation, a tutorial, radio stuff thingy
2010-01-15 16:11:43 CannOwns: scott --> there are posters on my campus for anything and everything a browser based game wouldn't be out of the ordinary
2010-01-15 16:11:44 Spitfire: wasnt a demo or something like that kicked around to be put up on like an addictinggames
2010-01-15 16:11:45 LitleSaint: i think the best advertisement is tell your friends
2010-01-15 16:11:48 Zorg: text based games dont exactly lend themselves well to videos :/
2010-01-15 16:11:54 turdus: good idea.... I can videtape my wl and put it there then :O
2010-01-15 16:11:59 Scott: what Zorg said ...
2010-01-15 16:12:06 Scott: id find it boring
2010-01-15 16:12:08 AlPacinO: It wont hurt to try...
2010-01-15 16:12:10 turdus: would be awesome to see me phase in die phase in die phase in die
2010-01-15 16:12:13 KevMan: How about using more up to date voting sites?
2010-01-15 16:12:18 Scott: id rather watch videos of cats doing stupid things
2010-01-15 16:12:20 AlPacinO: A montage of the best kill clips..
2010-01-15 16:12:22 Food: I think we should just try and advertise on as many sites as we can.
2010-01-15 16:12:28 KevMan: I know ive googled a few online RPG sites, and none of ours were top of the list.
2010-01-15 16:12:29 Scott: Example kevman
2010-01-15 16:12:38 KevMan: Hold on, ill example in a sec
2010-01-15 16:12:49 AlPacinO: When voting for legacy, most people just exit..
2010-01-15 16:13:03 Scott: I dont think theres much we can do about that :/
2010-01-15 16:13:19 KevMan: skrpg.com Gameogre.com rpgbrowser.com to name a few scott
2010-01-15 16:13:31 KevMan: Top of the list when you type "free broswer based rpg" into google
2010-01-15 16:13:45 Scott: alright
2010-01-15 16:13:48 Tibos: *me has idea: get a bunch of people to volunteer to mentor people around the game
2010-01-15 16:13:54 Scott: We'll look into those
2010-01-15 16:13:56 Scott: And tibos
2010-01-15 16:13:56 Tibos: kind of like guides are supposed to do
2010-01-15 16:13:58 KevMan: Isnt that a guides job tibos?
2010-01-15 16:13:59 Scott: Theyre called Guides
2010-01-15 16:14:02 AlPacinO: We already have guides tib lol
2010-01-15 16:14:04 AlPacinO: {XD}
2010-01-15 16:14:07 Scott: some just seem to die -_-
2010-01-15 16:14:23 AlPacinO: create a 3d movie and make it very cinmatic and intense for about 2 minutes for the legacy advertisement
2010-01-15 16:14:28 Tibos: i would expect to have a place to get their names
2010-01-15 16:14:30 Tibos: and message them
2010-01-15 16:14:31 AlPacinO: Something I got from a fellow bod.
2010-01-15 16:14:36 Scott: That would be false advertisement
2010-01-15 16:14:36 turdus: good point tib
2010-01-15 16:14:39 Scott: and against the law
2010-01-15 16:14:44 AlPacinO: oh :X
2010-01-15 16:14:45 Tibos: (something that can be deactivated from the template for us older accounts)
2010-01-15 16:14:48 KevMan: 3d movie wouldnt go down well when you find out that its a text based game.
2010-01-15 16:14:54 Tibos: (but be on by default for newbies)
2010-01-15 16:14:54 Zorg: yeeeaaaahhh what is the phone number for Weta Digital again? -_-
2010-01-15 16:14:56 Spitfire: true
2010-01-15 16:15:05 KevMan: Zorg ... 7
2010-01-15 16:15:23 AlPacinO: use the Evony game stratergy
2010-01-15 16:15:26 Food: Were getting ahead of our selfs, we went from advertising to how to help new players.
2010-01-15 16:15:28 AlPacinO: sexy lady on legacy./
2010-01-15 16:15:35 Scott: We're not putting pg18 images -_-
2010-01-15 16:15:38 KevMan: Alpacino, we have heggs
2010-01-15 16:15:41 AlPacinO: {XD}
2010-01-15 16:15:42 AllLitUp20: I see Evony ads everywhere!
2010-01-15 16:15:43 KevMan: thats ample imo
2010-01-15 16:15:45 Tibos: i belive we get quite a few new accounts per day
2010-01-15 16:15:45 Zorg: I'm not really interested in advertising yet anyway
2010-01-15 16:15:53 Spitfire: any chance you can put this on like a game website
2010-01-15 16:15:55 Zorg: I'm waiting until some key parts of the rebuild are done.
2010-01-15 16:15:59 Tibos: but the biggest problem is that many quit instantly after seeing the game
2010-01-15 16:16:03 Spitfire: like addictinggames
2010-01-15 16:16:04 Scott: yeah
2010-01-15 16:16:06 AlPacinO: Lets move on lol .. this is a dead end
2010-01-15 16:16:13 Zorg: I don't want to spend money getting people here to be disappointed by the game, so I want to make the game better before I advertise.
2010-01-15 16:16:19 Scott: Main page is being revamped
2010-01-15 16:16:30 Scott: because no offense to Zorg
2010-01-15 16:16:32 Scott: it sucks
2010-01-15 16:16:38 turdus: facebook app to get players to like legacy?
2010-01-15 16:16:47 KevMan: Maybe, have a top 1 badge for refferals?
2010-01-15 16:16:50 AlPacinO: facebook :O
2010-01-15 16:16:51 KevMan: 10*
2010-01-15 16:16:53 AlPacinO: ::YES::
2010-01-15 16:16:55 AllLitUp20: Good idea turdus
2010-01-15 16:17:02 KevMan: like weekly referals
2010-01-15 16:17:05 CannOwns: facebook apps are evil in my opinion
2010-01-15 16:17:07 Scott: Well out last option
2010-01-15 16:17:10 CannOwns: I refuse to use them
2010-01-15 16:17:16 turdus: (it is yahwehs idea...)
2010-01-15 16:17:17 Scott: is to force people to play via blackmail
2010-01-15 16:17:18 Zorg: yeah because I can knock out a mini-facebook game in like a day... -_-
2010-01-15 16:17:22 Scott: XD
2010-01-15 16:17:30 KevMan: Perhaps an iphone app?
2010-01-15 16:17:31 turdus: then just do it Zorg ;)
2010-01-15 16:17:40 AlPacinO: UI dont have a iphone.
2010-01-15 16:17:40 Zorg: Yeah iphone apps... even quicker -_-
2010-01-15 16:17:43 turdus: how hard can it be?
2010-01-15 16:17:46 Tibos: {xd}
2010-01-15 16:17:47 Scott: lmao
2010-01-15 16:17:50 Food: This is a dead end, I vote to move on. :O
2010-01-15 16:17:50 AlPacinO: About 5 /100 do, its pointless lol
2010-01-15 16:17:50 AllLitUp20: You also runt he risk of autoplayers on facebook
2010-01-15 16:17:51 Zorg: You realise these things take weeks and weeks to learn and then months to make right?
2010-01-15 16:17:52 Scott: famous last words right there
2010-01-15 16:17:53 KevMan: Psssh, everyone goes nuts for iphones
2010-01-15 16:18:04 Scott: Right
2010-01-15 16:18:05 KevMan: When you have an iphone, you download as many free useless apps as you can ... fact.
2010-01-15 16:18:06 Tibos: i could do it by december 2010
2010-01-15 16:18:10 Scott: SHUT UP
2010-01-15 16:18:12 Tibos: but i expect a big paycheck
2010-01-15 16:18:21 Zorg: You really want me to devote 6 months of this year to making facebook and iphone apps? ... me... the sole devloper on legacy? lol
2010-01-15 16:18:30 Scott: Right
2010-01-15 16:18:31 AllLitUp20: {xd}
2010-01-15 16:18:35 KevMan: "Me? The great gustav zorgski? PAH!"
2010-01-15 16:18:35 turdus: make someone else do them then :P
2010-01-15 16:18:43 Scott: Next comment
2010-01-15 16:18:48 AlPacinO: Next topic :O
2010-01-15 16:18:49 Scott: Help for new playes
2010-01-15 16:18:55 Scott: Now, i have a suggestion
2010-01-15 16:19:04 KevMan: Please suggest making the tour mandatory?
2010-01-15 16:19:05 Scott: and i want to see how older players react to it
2010-01-15 16:19:13 Scott: and how it wouldve been for when yous igned up
2010-01-15 16:19:20 Scott: Basically .. level 0
2010-01-15 16:19:28 Scott: level 0 -1 is "Tour"
2010-01-15 16:19:30 KevMan: Perfect
2010-01-15 16:19:32 AlPacinO: Fail.
2010-01-15 16:19:36 Scott: theyd have a color in SC for help
2010-01-15 16:19:38 AlPacinO: I would've quit the game.
2010-01-15 16:19:43 turdus: boring :(
2010-01-15 16:19:44 Tibos: if it contains a WL demonstration, i'd go for it
2010-01-15 16:19:48 Scott: and theyd have to level to actually get out of the tour
2010-01-15 16:19:52 KevMan: You may not go to level 1 without getting X% on a "tour quiz"
2010-01-15 16:19:53 CannOwns: i know this was discussed in the chamber of elders but I'm not very familier with it so I'll let others comment
2010-01-15 16:19:55 Pie: sounds like runescape
2010-01-15 16:20:02 Scott: Well
2010-01-15 16:20:03 Scott: its not
2010-01-15 16:20:06 Scott: so stfu
2010-01-15 16:20:11 KevMan: rofl
2010-01-15 16:20:12 Pie: it pretty much is
2010-01-15 16:20:14 AllLitUp20: How about if they complete the tour the get a banner or a lame ability for lowbies?
2010-01-15 16:20:15 AlPacinO: I dont like it at all lol
2010-01-15 16:20:28 AlPacinO: People dont want to read, people like the hands on approuch.
2010-01-15 16:20:30 Scott: Theyd have to buy equipment and have to heal
2010-01-15 16:20:32 turdus: just give them credits for the tour...
2010-01-15 16:20:36 Zorg: Just so you know, mandatory tours would put off more players than it made stay.
2010-01-15 16:20:44 Tibos: ::yes:: Turdus
2010-01-15 16:20:50 KevMan: Stop giving new accounts the credits they do for singing up, untill they correctly answer questions related to information on the tour?
2010-01-15 16:20:51 Food: I think we should improve the current tour, make it easier to access..like a link below the legacy banner. "Need help? take a game tour!" have it be a clickable link the the tour.
2010-01-15 16:21:00 Tibos: give a small amount of credits for the tour and it would be great
2010-01-15 16:21:01 CannOwns: good idea turdus, don't make it madatory but give them incentive by way of credits to take th etour
2010-01-15 16:21:06 AlPacinO: Thus why I suggested a youtube tour.
2010-01-15 16:21:17 AlPacinO: People would rather watch than read.. fact.
2010-01-15 16:21:18 Scott: We're not doing youtube
2010-01-15 16:21:18 chipmonkey: Perhaps in order to level to level 1, you would have quests that show you around the game. "go to the shop and buy a broken bottle" reward: 20c etc
2010-01-15 16:21:34 Food: There's been alot of suggestions to force people to take tours, this is a bad idea..it will drive people away, players want to test a game out right away..not be forced into reading everything.
2010-01-15 16:21:35 turdus: yeah something like that chip
2010-01-15 16:21:41 Zorg: Welcome to Legacy, please read this 7 page booklet on how to play then answer the 30 question exam at the end and we'll let you play the game.
2010-01-15 16:21:48 turdus: make quest to let them learn game :)
2010-01-15 16:21:49 KevMan: Perfect
2010-01-15 16:21:50 AlPacinO: Hahaahah
2010-01-15 16:21:51 Food: So having a link they can click if they choose too is the way to go.
2010-01-15 16:21:52 Spitfire: if your going to do a tour i think that chips way is the best
2010-01-15 16:21:59 KevMan: But rename the game www.communist-russia.org
2010-01-15 16:21:59 AlPacinO: Force tour is nonsense
2010-01-15 16:22:01 KevMan: and were set
2010-01-15 16:22:01 sparky05: a short optional tutorial that gives prizes if completed
2010-01-15 16:22:06 chipmonkey: other games do it, and you get credits for it so its incentive
2010-01-15 16:22:09 AllLitUp20: I think it should still be optional but give rewards for doing it
2010-01-15 16:22:12 Zorg: Would you like to take the tour, yes or no... is the way it is staying.
2010-01-15 16:22:15 Spitfire: it cant be boring and it needs to have some advantage the credits
2010-01-15 16:22:15 AlPacinO: Lets move on X_X
2010-01-15 16:22:17 Zorg: Any forced tour crap is a horrible idea.
2010-01-15 16:22:28 Tibos: Zorg what do you think about the incentives idea?
2010-01-15 16:22:47 Spitfire: so give it a choice were u can get credits if you do it
2010-01-15 16:22:48 Food: Exactly Zorg, which is why my idea would be a good idea. :O
2010-01-15 16:22:54 Zorg: Those who want to take the tour... take it, those who don't want to take the tour will not appreciate having it forced upon them and will probably have an even worse first impression of the game than if they just stumbled in to it with no idea how to play.
2010-01-15 16:23:03 AllLitUp20: I think if you give them credits thats gonna add to multis
2010-01-15 16:23:16 Pie: add to multis?
2010-01-15 16:23:18 Pie: bad idea
2010-01-15 16:23:19 Pie: move on
2010-01-15 16:23:24 Zorg: You're aware new accounts start with 200 credits anyway right?
2010-01-15 16:23:29 Scott: Thats the main points for the LegCon, so DF do you ahve anything to bring up?
2010-01-15 16:23:40 KevMan: Have guides send new players who show understanding of the game a free "cookie"
2010-01-15 16:23:42 AllLitUp20: Yes
2010-01-15 16:23:49 KevMan: everyone loves cookies ... fact
2010-01-15 16:23:51 Scott: kevman we already have a system in place
2010-01-15 16:23:52 turdus: cookie :O
2010-01-15 16:23:57 AlPacinO: Wait..
2010-01-15 16:24:14 AllLitUp20: Spectual items and +4 favor ruins the fun of the spectual items
2010-01-15 16:24:15 AlPacinO: Welcome message needs to be added.
2010-01-15 16:24:28 Scott: Welcome message got shot down
2010-01-15 16:24:35 turdus: if you have +4 you earned it
2010-01-15 16:24:35 AlPacinO: :/
2010-01-15 16:24:36 Food: The tour is too hard to find for players, we just need a link that is always right there for them..can't miss it that they can click if they need help.
2010-01-15 16:24:39 turdus: let them pwn
2010-01-15 16:24:48 AlPacinO: A welcome message is easy and with links added to wiki will do fine.
2010-01-15 16:24:53 chipmonkey: turdus: but +4 with the spectral item?
2010-01-15 16:24:56 Scott: Like a combat link to the tour ?
2010-01-15 16:25:03 turdus: it only last 12 hours
2010-01-15 16:25:20 Scott: Chip
2010-01-15 16:25:22 Tibos: 12 hours out of which 100 minutes you are invincible
2010-01-15 16:25:26 Scott: its very rare people get +4
2010-01-15 16:25:38 turdus: welcome message to new players is a good idea
2010-01-15 16:25:45 turdus: giving them a link to the tour
2010-01-15 16:25:49 chipmonkey: some people say otherwise scott
2010-01-15 16:25:50 Scott: major bugs, CoE member or work for legacy is amongst the few :/
2010-01-15 16:25:50 turdus: tell them wehre to find guides
2010-01-15 16:25:55 turdus: and the library
2010-01-15 16:25:56 AllLitUp20: I think it adds an unfair advantage and drives peope outof the WL to give up
2010-01-15 16:25:56 AlPacinO: And a link to the wiki..
2010-01-15 16:26:01 AlPacinO: I see no problem with it.
2010-01-15 16:26:10 Spitfire: i like it
2010-01-15 16:26:11 Scott: Exactly but those some just get ratty over the simple things
2010-01-15 16:26:25 KevMan: Scott?
2010-01-15 16:26:37 KevMan: May i throw the imbalance of gang weapons in for discussion?
2010-01-15 16:26:39 Food: Newbies do get a welcome mail from Guides, it contains basic info and info on where to find more information on the game.
2010-01-15 16:27:01 turdus: the always do or does guides ahve to send them?
2010-01-15 16:27:05 Spitfire: so just through it in bullet format heres the guides, heres the wiki, heres the tour done
2010-01-15 16:27:10 Food: Guides send them.
2010-01-15 16:27:10 Scott: they have to send them
2010-01-15 16:27:21 turdus: does guides sent to all new players?
2010-01-15 16:27:25 Scott: yep
2010-01-15 16:27:26 Food: Yes.
2010-01-15 16:27:27 AlPacinO: Food, that isnt the same.
2010-01-15 16:27:28 Scott: they do now
2010-01-15 16:27:34 AlPacinO: The system can send a message.
2010-01-15 16:27:36 AlPacinO: Mass message.
2010-01-15 16:27:38 Food: For awhile we sent to only players that confirmed emails.
2010-01-15 16:27:47 turdus: why not automate it and make it seems like a guide send it?
2010-01-15 16:27:49 Zorg: no they dont... :/
2010-01-15 16:27:54 Zorg: zTest1 never got a welcome mail :(
2010-01-15 16:28:01 Scott: Becuase hes a moron
2010-01-15 16:28:03 turdus: ZOrg made a multi
2010-01-15 16:28:03 KevMan: Zorgs multi :o
2010-01-15 16:28:09 Scott: and needs to get on with work
2010-01-15 16:28:09 KevMan: Or nitrous's multi? :O
2010-01-15 16:28:13 AlPacinO: So welcome messages good then ::YES::
2010-01-15 16:28:21 Food: An auto message is a great idea, that's up to Zorg though.
2010-01-15 16:28:21 Scott: No welcome messages
2010-01-15 16:28:24 turdus: automated it schould be
2010-01-15 16:28:31 AlPacinO: Why not ?!?!!?!?!
2010-01-15 16:28:32 Zorg: mmm k
2010-01-15 16:28:34 turdus: why not welcome message Scott?
2010-01-15 16:28:42 Scott: Well To be honest
2010-01-15 16:28:50 Scott: i can see the +'s for it
2010-01-15 16:29:04 AlPacinO: Don't make it all writting, add links to wiki and such. bish bash bosh.
2010-01-15 16:29:10 Scott: but I just dont see how you could send a long ass mail without it getting boring
2010-01-15 16:29:14 Scott: exactly
2010-01-15 16:29:20 Scott: wiki can be abused
2010-01-15 16:29:22 turdus: if they ignore it let them do it
2010-01-15 16:29:31 Scott: And im not willing to close off pages to editors
2010-01-15 16:29:33 AlPacinO: so you want to hide the wiki to players :/
2010-01-15 16:29:34 turdus: but some will like it and let them get it :)
2010-01-15 16:29:43 AlPacinO: The wiki is there to show off, not hide.
2010-01-15 16:30:00 Scott: Wtf
2010-01-15 16:30:03 Scott: Are you a moron
2010-01-15 16:30:07 Scott: seriously
2010-01-15 16:30:11 Scott: if we link to the damn wiki
2010-01-15 16:30:14 Scott: some isiot
2010-01-15 16:30:14 KevMan: yes
2010-01-15 16:30:16 KevMan: :X
2010-01-15 16:30:18 Scott: idiot* < lol
2010-01-15 16:30:25 Scott: will edit the page
2010-01-15 16:30:35 Scott: and im not locking pages
2010-01-15 16:30:39 Scott: end of
2010-01-15 16:30:44 KevMan: Scott?
2010-01-15 16:30:45 AlPacinO: Zorg, tell scott.
2010-01-15 16:30:53 Scott: Right alpacino
2010-01-15 16:30:56 KevMan: Can we discuss the imbalance of gang weapons yet?
2010-01-15 16:30:57 Scott: let me just go editing legacy
2010-01-15 16:30:59 Zorg: yeah even i dont get if he is being sarcastic or what there
2010-01-15 16:31:04 AlPacinO: {XD}
2010-01-15 16:31:18 Tibos: you're all gonna shut this down, but if warfare is redesigned, perhaps a 5th gang could be added. The current parity of gangs makes WL very boring and restricts any political battles that were supposed to be part of the gang system.
2010-01-15 16:31:21 Zorg: you dont want to link newbies to a wiki page designed for newbies? o.O
2010-01-15 16:31:28 Scott: No ...
2010-01-15 16:31:31 Tibos: At first the 5th gang would be crap because it wouldn't have avatars and shoot, buut in time things should balance themselves out. See how after a few months from the start of the gangs, OC had a lot less total levels than the other gangs
2010-01-15 16:31:32 Food: We don;t need more gangs.
2010-01-15 16:31:42 turdus: then wl needs to be bigger Tibos
2010-01-15 16:31:43 Tibos: and a few weeks ago they had 2000 more lvls than any other gang
2010-01-15 16:31:52 AlPacinO: Mario says put a level restriction on editing wiki if you are that woried
2010-01-15 16:31:52 Zorg: Adding a 5th gang would be a temporary fix, it isn't going to happen.
2010-01-15 16:31:53 Food: Once we have a 5th gang...sometime down the road it will be hey..lets have a 6th gang.
2010-01-15 16:31:56 AlPacinO: or day restriction or something.
2010-01-15 16:31:57 Zorg: because then in 6m onths you'd want a 6th
2010-01-15 16:32:03 AllLitUp20: A 5th gang would help out and also we would have to make the WL bigger
2010-01-15 16:32:09 Scott: We cant put restrictions on the wiki
2010-01-15 16:32:14 Scott: zorg doesnt code it
2010-01-15 16:32:16 Scott: Mediawiki does
2010-01-15 16:32:25 Tibos: if you would read what i said, i didn't propose adding a gang for the sake of it
2010-01-15 16:32:28 turdus: thats a point scott
2010-01-15 16:32:31 AlPacinO: Oh okay,.
2010-01-15 16:32:32 Tibos: i proposed it to solve the parity problem
2010-01-15 16:32:33 Food: I agree turdus, a bigger wasteland map would be a nice touch.
2010-01-15 16:32:36 Scott: Welcome mails good
2010-01-15 16:32:38 Zorg: you'd just protect the page that was linked to from legacy if it got vandalized
2010-01-15 16:32:39 Spitfire: so dont link the wiki in the message
2010-01-15 16:32:44 Zorg: easy... anyway, next topic -_-
2010-01-15 16:32:55 Scott: Put down welcome messages
2010-01-15 16:33:03 AlPacinO: Bod ftw!
2010-01-15 16:33:04 Scott: mr i r uber coder
2010-01-15 16:33:05 Zorg: i did already -_-
2010-01-15 16:33:15 CannOwns: NEXT
2010-01-15 16:33:18 KevMan: What about the imbalance of gang weapons?
2010-01-15 16:33:22 Spitfire: lol whats next
2010-01-15 16:33:27 Scott: gang weapons
2010-01-15 16:33:30 turdus: is there really an imblance?
2010-01-15 16:33:31 Scott: whats wrong with them
2010-01-15 16:33:32 Spitfire: finally
2010-01-15 16:33:33 AllLitUp20: well I tried throwing an idea out there
2010-01-15 16:33:35 KevMan: I think everyone has noticed how BoD's gang weapon is terrible in comparison to the others
2010-01-15 16:33:40 AllLitUp20: but we all got off topic
2010-01-15 16:33:46 KevMan: and how TC's gunblade is much stronger than the others
2010-01-15 16:34:02 AlPacinO: Bods is shoot compared to everything
2010-01-15 16:34:31 Scott: So basically
2010-01-15 16:34:35 Scott: stat redesign ?
2010-01-15 16:34:36 KevMan: Maybe if you dont want to balance the damage, could we add a 1 or 2 stats to the lower damage weapons?
2010-01-15 16:34:45 AlPacinO: It is said, they are too easy to get also
2010-01-15 16:34:47 Spitfire: i have a point from a bod that the diffrence between gang weapons, epic weapons and godlike dont match the credits you spend
2010-01-15 16:35:12 KevMan: Exactly, the gang weapons atm have more damage than the bombs and railgun as far as i know, ive not checked the crystal sword
2010-01-15 16:35:14 turdus: don't make avatar weapons better please
2010-01-15 16:35:27 turdus: then none avs have no chance
2010-01-15 16:35:36 turdus: as avatars get fighting abilities
2010-01-15 16:35:39 AlPacinO: Gang weps being too easy to get ?
2010-01-15 16:35:50 AlPacinO: Make it Rank weps instead ?
2010-01-15 16:36:01 turdus: no not rank weapon... then everyone will be rank 10
2010-01-15 16:36:04 Food: Gang weapons in terms of getting them is fine to be honest.
2010-01-15 16:36:09 turdus: just to give them the weapon
2010-01-15 16:36:09 AllLitUp20: rank is already used with gang weapons
2010-01-15 16:36:13 Spitfire: no people will just give favor away
2010-01-15 16:36:24 KevMan: Favor is there to be given though
2010-01-15 16:36:28 KevMan: not to be hoarded
2010-01-15 16:36:35 Tibos: perhaps making all gang weapons slightly weaker?
2010-01-15 16:36:36 Zorg: i'd rather have it based on rep than favor
2010-01-15 16:36:38 Spitfire: not given earned
2010-01-15 16:36:49 AllLitUp20: rep is waht i ment
2010-01-15 16:36:54 AlPacinO: Stat redesign, as scott said.
2010-01-15 16:37:02 Tibos: *lvl 70 gang weapons i mean, the others are ok
2010-01-15 16:37:09 KevMan: Tibos, i agree
2010-01-15 16:37:17 KevMan: Level 70 gang weapons need nerfed
2010-01-15 16:37:18 turdus: I think it is good as you can only have one
2010-01-15 16:37:20 Spitfire: if your going to make them better you would have to change the godlikes
2010-01-15 16:37:24 Spitfire: the gang weapons
2010-01-15 16:37:24 Zorg: ok got it, next
2010-01-15 16:37:29 KevMan: Also, the upgraded polearm and modded pistol should recieve a minor buff
2010-01-15 16:37:40 KevMan: Even upgraded they are worse than that warfare weapons
2010-01-15 16:37:48 turdus: yeah it is sad to see them beein unused :(
2010-01-15 16:37:48 KevMan: Thus meaning the warfare shop, atm, is useless
2010-01-15 16:37:50 AlPacinO: next >:(
2010-01-15 16:37:53 KevMan: wasteland shop*
2010-01-15 16:38:07 Scott: right
2010-01-15 16:38:13 chipmonkey: I have an ability suggestion, but we had already moved on when I thought of it. It might help with the buzz about teleporting to the hive after radiance
2010-01-15 16:38:15 Tibos: i would like to restate that atm WL fight is a constant 2 vs 2
2010-01-15 16:38:16 Zorg: ok noted
2010-01-15 16:38:18 AllLitUp20: Razor bow is the nly good one for mods
2010-01-15 16:38:26 Shade: oh yeah i'm a rep
2010-01-15 16:38:32 KevMan: silly shade
2010-01-15 16:38:35 Spitfire: and m16
2010-01-15 16:38:41 Shade: i got bored, and started working on my flag {XD}
2010-01-15 16:38:46 Scott: Right, next topic
2010-01-15 16:38:49 chipmonkey: a "freeze" ability. You would be able to stop people from moving a little bit longer
2010-01-15 16:38:50 AlPacinO: Which is what..
2010-01-15 16:39:09 turdus: cost focus or works always chip?
2010-01-15 16:39:09 chipmonkey: it would apply to everyone in the square
2010-01-15 16:39:10 Scott: :/ freeze ... really ?
2010-01-15 16:39:13 KevMan: I know alot of people will slap me for saying this ....
2010-01-15 16:39:15 chipmonkey: focus
2010-01-15 16:39:15 KevMan: but ...
2010-01-15 16:39:22 Food: Chip, suggest that in the suggestions forum.
2010-01-15 16:39:24 Scott: if it applies to everyone
2010-01-15 16:39:26 KevMan: Right now if you close your broswer you can stay in the wastelands for a while
2010-01-15 16:39:28 AlPacinO: Whats the next topic lol
2010-01-15 16:39:30 Scott: then whats the point of it
2010-01-15 16:39:31 KevMan: could this be scrapped?
2010-01-15 16:39:38 turdus: why kevman?
2010-01-15 16:39:42 Spitfire: slap
2010-01-15 16:39:44 AlPacinO: Oh 'freeze'
2010-01-15 16:39:49 Scott: Right
2010-01-15 16:39:52 Scott: kevman
2010-01-15 16:39:53 KevMan: Because, it just seems like "Something for nothing"
2010-01-15 16:39:57 chipmonkey: food: the problem with radiance was brought up. This would stop people from teleporting to the hive if you used it at the right time
2010-01-15 16:39:59 AlPacinO: Kevman has a point.
2010-01-15 16:40:08 Tibos: KevMan i'm not sure, but i think you're being booted after 10 minutes?
2010-01-15 16:40:19 Zorg: you're not booted until exposure caps out
2010-01-15 16:40:20 AllLitUp20: I love that idea chip ::yes::
2010-01-15 16:40:24 Tibos: i think that was the conclusion of the previous Wastecon, not sure if it got implemented
2010-01-15 16:40:25 Spitfire: i think its when u expo
2010-01-15 16:40:26 turdus: thin of the enviroment don't let people have their comps on just to stay inwl
2010-01-15 16:40:29 KevMan: Im not sure on the exact time tibos, but even 10 minutes is an extra 20% for presance users
2010-01-15 16:40:34 sparky05: A member wanted to bring up giving r13(war master) ability to appoint up to 5 "generals" who can /alert etc.
2010-01-15 16:40:43 Spitfire: i dont see a problem with it does it matter its the same as afking
2010-01-15 16:40:45 Scott: one sec sparky
2010-01-15 16:40:49 chipmonkey: it would also stop some complaining of people running
2010-01-15 16:40:50 KevMan: Also the ability to build sparky :P
2010-01-15 16:40:52 AlPacinO: Oh yeah, A non avatar just said.. 'Freeze' is just another way to kill noobs
2010-01-15 16:40:55 Zorg: it's no different to just leaving your browser open and your browser doesn't exactly send a message to my server when you close it so coding it to kick people when they close their browser would be complicated and buggy
2010-01-15 16:41:06 KevMan: Ok zorg :)
2010-01-15 16:41:06 Scott: Right
2010-01-15 16:41:09 Korin: speaking of alerts...
2010-01-15 16:41:16 Korin: customizable alert messages
2010-01-15 16:41:22 AlPacinO: Agreeeeeeeeeeeeed.
2010-01-15 16:41:22 Scott: right rank 13 getting the ability to appoint 5 members
2010-01-15 16:41:27 Scott: as ... slaves?
2010-01-15 16:41:32 Spitfire: lol
2010-01-15 16:41:33 Scott: so they get the alert ability?
2010-01-15 16:41:36 turdus: war slaves scott :)
2010-01-15 16:41:46 Scott: thats upto Zorg
2010-01-15 16:41:51 Scott: but it could fit in the rebuild
2010-01-15 16:41:59 Zorg: ?
2010-01-15 16:42:00 AlPacinO: alert with message.
2010-01-15 16:42:06 turdus: isn't war master rank 14?
2010-01-15 16:42:10 Zorg: I'm not adding more ranks to the gang system :/
2010-01-15 16:42:15 Spitfire: what would there rank be
2010-01-15 16:42:16 Scott: Shot down :D
2010-01-15 16:42:17 Food: There's 14 people I believe in a gang that can alert..I think that should be enough.
2010-01-15 16:42:22 Scott: Next. -_-
2010-01-15 16:42:22 AllLitUp20: Also for the ERS....Since a War Lord or War Master is in a way in charge of the WL, Why cant they activate the ERS?
2010-01-15 16:42:26 Spitfire: how about custom messages
2010-01-15 16:42:33 turdus: or the aa?
2010-01-15 16:42:38 Scott: Alert custom messages is already noted
2010-01-15 16:42:40 AllLitUp20: yeah the AA also
2010-01-15 16:42:44 AlPacinO: Awesome.
2010-01-15 16:42:47 Scott: i have a long list of noted suggestions
2010-01-15 16:42:47 KevMan: OR the ability for the war master to start buildings?
2010-01-15 16:42:48 sparky05: its not a rank
2010-01-15 16:42:49 Korin: ok good to hear scott
2010-01-15 16:43:02 AlPacinO: Yeah, war master should be able to be a war master.
2010-01-15 16:43:03 Scott: Next.
2010-01-15 16:43:08 KevMan: I mean, the debt collector can build, why not the war master
2010-01-15 16:43:11 Food: Alllit, I'd like to add onto that, a rank 14 should be able to have control over buildings, not rank 13.
2010-01-15 16:43:30 CannOwns: i agree with food
2010-01-15 16:43:33 turdus: no rank 13 is able to build is good
2010-01-15 16:43:43 turdus: the treasurer can spend gp
2010-01-15 16:43:47 turdus: that is good
2010-01-15 16:43:51 AlPacinO: I got a suggestion: take my -2 away
2010-01-15 16:43:58 AlPacinO: Jokes.
2010-01-15 16:43:59 KevMan: The war master is supposed to bein control of wastelands.
2010-01-15 16:44:04 Scott: Alp spamming sc got you it
2010-01-15 16:44:04 Spitfire: 13 up to build is good
2010-01-15 16:44:05 KevMan: Therefore should logically be able to build
2010-01-15 16:44:06 Scott: now stfu
2010-01-15 16:44:12 AllLitUp20: I agree
2010-01-15 16:44:15 AlPacinO: I know, my little sister did it :(
2010-01-15 16:44:20 turdus: war master cannot touch treasury...
2010-01-15 16:44:24 Scott: Why si your sister on your account?
2010-01-15 16:44:29 Scott: is*
2010-01-15 16:44:31 KevMan: the treasury has nothing to do with GP
2010-01-15 16:44:33 AllLitUp20: I think rank 14 should have more control but still less then council
2010-01-15 16:44:42 AlPacinO: I was playing mw2, she started tapping away but anyways :X
2010-01-15 16:44:52 Zorg: you said next like 2 minutes ago
2010-01-15 16:44:58 Zorg: are you going to tell us the next topic anytime soon?
2010-01-15 16:45:03 Tibos: fix the gang number parity :) somehow
2010-01-15 16:45:05 KevMan: i need to go soon :P Dinners ready
2010-01-15 16:45:08 Scott: Die in a fire.
2010-01-15 16:45:10 Scott: Should avatars be able to reset themself and keep banners and credits etc... ?
2010-01-15 16:45:12 Tibos: 2v2 is boring
2010-01-15 16:45:12 Spitfire: maybe just the ablilty to build not take down
2010-01-15 16:45:17 Food: No
2010-01-15 16:45:20 Spitfire: no
2010-01-15 16:45:20 turdus: no
2010-01-15 16:45:31 AllLitUp20: Agreed Tibos
2010-01-15 16:45:31 Tibos: no credits
2010-01-15 16:45:35 KevMan: If its optional, then why not
2010-01-15 16:45:49 Zorg: I think you should clarify that a bit more Scott lol
2010-01-15 16:45:55 Shade: depends why there reset
2010-01-15 16:45:56 KevMan: yea ... dumb scott
2010-01-15 16:45:56 Scott: Right
2010-01-15 16:46:07 Scott: Badically youd get the option to reset yourself
2010-01-15 16:46:07 turdus: should lose credits
2010-01-15 16:46:14 Zorg: he is basically suggesting prestige mode from call of duty
2010-01-15 16:46:15 Scott: of course due to security it would be a time limit
2010-01-15 16:46:15 Spitfire: i think people would get bored and want to be av again and complain
2010-01-15 16:46:16 Shade: lose everything then
2010-01-15 16:46:22 chipmonkey: oh why not?
2010-01-15 16:46:26 Scott: Why loose banners?
2010-01-15 16:46:34 KevMan: I think it should me implamented ... after all its OPTIONAL
2010-01-15 16:46:35 turdus: not lose banners
2010-01-15 16:46:42 turdus: but loose everything you could use
2010-01-15 16:46:47 Tibos: go ahead with reset and lose everything except banners
2010-01-15 16:46:48 chipmonkey: I cant see me doing it... but others might
2010-01-15 16:46:48 AllLitUp20: I think its a waste of time and coding
2010-01-15 16:46:52 KevMan: arggg dinner :x
2010-01-15 16:46:57 AlPacinO: Waste of time indeed.
2010-01-15 16:47:04 Tibos: aka credits and items
2010-01-15 16:47:07 Food: I think that if they do that should get get something out of it..perhaps new clothes for ascending beyond avatar or something?
2010-01-15 16:47:09 AlPacinO: We are here to create things more fun, not reset because of boredom.
2010-01-15 16:47:09 CannOwns: if it makes some people continue playing rather than quit why would it be a bad thing?
2010-01-15 16:47:13 Zorg: Unless it was made with some insentive for doing it, it would be pointless
2010-01-15 16:47:14 Tibos: it would be an issue with loans being paid back after reset
2010-01-15 16:47:29 AlPacinO: We are constantly making the game better, need for a reset is pointless
2010-01-15 16:47:30 Scott: The problem is
2010-01-15 16:47:32 Tibos: i think it's a bad idea all in all
2010-01-15 16:47:35 Scott: I dont like the idea of more clothing
2010-01-15 16:47:41 AlPacinO: I do.
2010-01-15 16:47:41 Spitfire: agree with tibos
2010-01-15 16:47:43 turdus: why not scott?
2010-01-15 16:47:48 Zorg: Personally if I did it the only thing that would be reset would be.... equipped items would go to inventory, level, exp, stats
2010-01-15 16:47:54 AllLitUp20: Anyone here every play Kingdom Of Loathing?
2010-01-15 16:47:56 Scott: as it leaves people out
2010-01-15 16:47:57 AlPacinO: We NEED more clothing.
2010-01-15 16:47:59 Zorg: everything else would stay the same
2010-01-15 16:48:13 AllLitUp20: they reset and keep ability every time you do it
2010-01-15 16:48:24 turdus: they you would be fully equipped when av agian
2010-01-15 16:48:33 Shade: would they also lose all ther current abilitie points?
2010-01-15 16:48:39 AlPacinO: forget reset >_>
2010-01-15 16:48:44 AllLitUp20: but can gain different ability every time you asscend
2010-01-15 16:48:44 Zorg: no idea
2010-01-15 16:48:57 Shade: like when i was reset from staff i lost 50k points {XD}
2010-01-15 16:48:58 Spitfire: ::no::
2010-01-15 16:48:59 AlPacinO: More clothing ::YES::
2010-01-15 16:49:03 Scott: Alp
2010-01-15 16:49:05 chipmonkey: I doubt anyone would reset if the ability points were reset as well
2010-01-15 16:49:11 Food: Incentives..new banners, clothes? any other ideas?
2010-01-15 16:49:14 Scott: more clothing isnt a suggestion
2010-01-15 16:49:27 Spitfire: i think we should keep going
2010-01-15 16:49:29 AlPacinO: Oh.. :X.. Ight.
2010-01-15 16:49:32 chipmonkey: a special shiny badge?
2010-01-15 16:49:37 AllLitUp20: :o
2010-01-15 16:49:59 Zorg: It would be horrible to code -_-
2010-01-15 16:50:08 Shade: i don't think they should get any benefits, its there choice to be reset
2010-01-15 16:50:08 Scott: Really :D ?
2010-01-15 16:50:08 AlPacinO: Prestige for legacy is fail
2010-01-15 16:50:09 sparky05: Another member asks.....Spectral item for lowbies?
2010-01-15 16:50:10 Spitfire: next
2010-01-15 16:50:13 Scott: No
2010-01-15 16:50:14 Zorg: and yeah avatars wouldn't want to lose abilities
2010-01-15 16:50:23 Scott: its an avatar system
2010-01-15 16:50:23 AlPacinO: spectral item for lowbies.. so lvl 79 can dominate ?
2010-01-15 16:50:27 AlPacinO: Please lol.
2010-01-15 16:50:29 turdus: no way lose abilities
2010-01-15 16:50:31 AllLitUp20: ohhhh good idea sparky05
2010-01-15 16:50:41 Scott: http://wiki.legacy-game.net/images/a/ae/Spectral_Banner.png
2010-01-15 16:50:44 Scott: Explains it all.
2010-01-15 16:50:51 CannOwns: but lowbies would only be those > lvl 70
2010-01-15 16:51:02 turdus: what happens when an av kills a lvl79 with spectral then
2010-01-15 16:51:03 AlPacinO: Then lvl 70 - 79 would feel unfair
2010-01-15 16:51:07 CannOwns: since any lower and the chance to get the item would be near impossible
2010-01-15 16:51:09 turdus: it goes to abyss?
2010-01-15 16:51:10 AllLitUp20: What happens if an av beats you and you have it though?
2010-01-15 16:51:14 sparky05: ok.......a magical item for lowbies :P
2010-01-15 16:51:15 Scott: ...
2010-01-15 16:51:19 Scott: No.
2010-01-15 16:51:19 AlPacinO: Its a silly idea, lets move on please
2010-01-15 16:51:23 Scott: Right
2010-01-15 16:51:30 Scott: BoD have any points to raise?
2010-01-15 16:51:49 AlPacinO: When you level up
2010-01-15 16:51:56 AlPacinO: Tell you what weps you could now use.
2010-01-15 16:52:00 Scott: ...
2010-01-15 16:52:10 AlPacinO: Im speaking for certain bod members lol
2010-01-15 16:52:11 Scott: you want to be spoon fed leveling tips ?
2010-01-15 16:52:19 Zorg: Welcome to level 30, here is a list of the items you don't have? o.O
2010-01-15 16:52:24 AlPacinO: {XD}
2010-01-15 16:52:25 Spitfire: uhhh the only one i had was the weapons which you said you noted
2010-01-15 16:52:31 Scott: hey now your avatar
2010-01-15 16:52:33 CannOwns: I dont like that idea
2010-01-15 16:52:35 Scott: you can now use a scythe
2010-01-15 16:52:38 Scott: that youll never get
2010-01-15 16:52:39 AlPacinO: Hahahahahaha
2010-01-15 16:52:41 AlPacinO: {XD}
2010-01-15 16:52:48 Zorg: Maybe have it automatically go to the market for you, buy any items that are better for you and equip them.
2010-01-15 16:52:54 Spitfire: lol
2010-01-15 16:52:58 Scott: Pfft
2010-01-15 16:52:59 CannOwns: Good idea zorg :d
2010-01-15 16:53:00 turdus: good idea Zorg ::yes::
2010-01-15 16:53:06 Scott: Zorg, gtfo
2010-01-15 16:53:07 Spitfire: autopilot through the game
2010-01-15 16:53:09 Scott: You're fired.
2010-01-15 16:53:16 AlPacinO: And alp is hired.
2010-01-15 16:53:21 Zorg: lol checkbox called auto-pilot you check to play the game for you
2010-01-15 16:53:31 Scott: TC Any points?
2010-01-15 16:53:38 AlPacinO: No, they got 0 points
2010-01-15 16:53:40 AlPacinO: and came last.
2010-01-15 16:53:43 CannOwns: yes
2010-01-15 16:53:50 AllLitUp20: I have another suggestion but its for the market
2010-01-15 16:53:59 AllLitUp20: to move things to storage
2010-01-15 16:54:00 CannOwns: Goatie has a suggestion I'll just copy and paste
2010-01-15 16:54:01 Scott: suggestion forum
2010-01-15 16:54:26 AllLitUp20: an all in one kinda like we have for inventory now
2010-01-15 16:54:35 CannOwns: I'd like to discuss the new Stealth abilities, specifically Phase Shadowing and how it should be revamped. As suggested twice in the Suggestions Forums (once by me, once by chipmonkey), the current ability should be switched to something like "A successfu
2010-01-15 16:54:35 AllLitUp20: the box we check
2010-01-15 16:54:46 CannOwns: "A successful /shadow will phase you directly to the fleeing avatar's square regardless of gang control and cause him to be unable to move for 5 (10 is another option) seconds". It would make the ability more interesting, and not overpowered since you
2010-01-15 16:54:54 CannOwns: might be jumping into a square with guards or with a bunch of enemy avatars. As for Ether Attunement (which is also currently useless, since you really don't care if someone shadows you since they can't chase you
2010-01-15 16:54:55 Scott: didnt we have this discussion?
2010-01-15 16:54:59 Zorg: My time machine worked!
2010-01-15 16:54:59 CannOwns: in the first place), it should be changed to "Will display a warning if someone attempts to track you." I feel knowing when you are being tracked is a much more useful skill, and makes it worthwhile to learn.
2010-01-15 16:54:59 Food: O.o
2010-01-15 16:55:00 AlPacinO: WE already discussed that.
2010-01-15 16:55:05 Spitfire: lol
2010-01-15 16:55:15 AlPacinO: Well, that was long and pointless {XD}
2010-01-15 16:55:20 CannOwns: wait what
2010-01-15 16:55:20 AllLitUp20: lmao Zorg
2010-01-15 16:55:23 Spitfire: second topic i belive
2010-01-15 16:55:29 Tibos: i said that already, Cannon
2010-01-15 16:55:30 Scott: what gang am i forgetting
2010-01-15 16:55:31 sparky05: yeah
2010-01-15 16:55:35 AlPacinO: Oc ?
2010-01-15 16:55:36 Tibos: even gave credit to Goaty and Chip
2010-01-15 16:55:36 Scott: OC - Any points?
2010-01-15 16:55:36 Spitfire: oc
2010-01-15 16:55:40 CannOwns: well then apparently this has gone on way too long:P
2010-01-15 16:55:51 Scott: 2 hours so far and we're not done
2010-01-15 16:55:51 Spitfire: 3 hours
2010-01-15 16:55:54 Food: We've discussed all I wanted, I'm good.
2010-01-15 16:55:56 Scott: and ive ran out of vodka
2010-01-15 16:55:58 Spitfire: i mean 2
2010-01-15 16:56:11 Zorg: yeah shadowing is being changed we decided that already
2010-01-15 16:56:13 chipmonkey: One problem: Newbies signing up, spamming SC, getting banned, and repeating the process.
2010-01-15 16:56:13 Scott: Right
2010-01-15 16:56:26 AlPacinO: That isnt really a problem lol
2010-01-15 16:56:32 chipmonkey: it is when it happens
2010-01-15 16:56:32 Scott: We're not doing sc mods
2010-01-15 16:56:41 Tibos: on behalf of the moderator community, Chipmonkey has a suggestion: sc mods
2010-01-15 16:56:43 AlPacinO: Rarely happens
2010-01-15 16:56:51 AlPacinO: Haha scott reads minds
2010-01-15 16:56:52 Scott: Do i just get ignored?
2010-01-15 16:57:01 Tibos: that can only silence people for 30 minutes :D
2010-01-15 16:57:04 Scott: Basically
2010-01-15 16:57:11 Scott: the end result is an ip ban 2010-01-15 16:57:21 AlPacinO: I dont want to see more mods.
2010-01-15 16:57:22 Scott: Their loss
2010-01-15 16:57:25 chipmonkey: isnt zorg the only one who can IP ban?
2010-01-15 16:57:29 Scott: Nope.
2010-01-15 16:57:32 AllLitUp20: but staff isnt always around and this drives people away when they see this
2010-01-15 16:57:38 chipmonkey: when I've seen it happen, staff couldnt
2010-01-15 16:57:39 Scott: Yeah you know
2010-01-15 16:57:42 chipmonkey: so they just continued
2010-01-15 16:57:43 Scott: we need a ticket system!
2010-01-15 16:57:51 Food: Mods arn't always on either.
2010-01-15 16:57:56 sparky05: Well, looks like zorg's got a lot of work to do, no more partying for you
2010-01-15 16:58:04 Scott: Right
2010-01-15 16:58:10 Spitfire: alright whats next if were talking about something that you dont want to change
2010-01-15 16:58:10 Scott: Zorg do you ahve anything to add
2010-01-15 16:58:11 AlPacinO: Zorg partys first, saves legacy later.
2010-01-15 16:58:11 Food: And I've seen some childish mods in my time..last thing we need is people power tripping creating problems.
2010-01-15 16:58:17 Tibos: i believe all moderators (forum and chat) have proven themselves as responsable members of the community
2010-01-15 16:58:26 Tibos: and would probably not abuse the silence power
2010-01-15 16:58:31 AlPacinO: I disagree
2010-01-15 16:58:33 Zorg: no
2010-01-15 16:58:44 Scott: tibos to be fair
2010-01-15 16:58:46 Tibos: relax Zorg, RandomHero is no longer a mod :P
2010-01-15 16:58:51 Scott: this isnt the place
2010-01-15 16:58:57 CannOwns: lawlz @ randomhero
2010-01-15 16:59:03 AlPacinO: More mods, soon legacy will be a game for mods
2010-01-15 16:59:10 Scott: you have people who get in trouble alot so its a biased arguement both sides
2010-01-15 16:59:14 AlPacinO: Level up! you are now a Mod.
2010-01-15 16:59:14 CannOwns: thats like saying taking a hammer to the server is "maintenance"
2010-01-15 16:59:20 Scott: people like alpacino
2010-01-15 16:59:21 Tibos: ok Scott, i just felt that it is a pressing issue that bothers many mods
2010-01-15 16:59:31 AlPacinO: Im an angel.
2010-01-15 16:59:32 Spitfire: ouch
2010-01-15 16:59:32 AllLitUp20: {xd} cannon
2010-01-15 16:59:33 Scott: Well mod controls im sure Zorg will run over
2010-01-15 16:59:51 Shover3d: O:)
2010-01-15 17:00:04 Scott: right
2010-01-15 17:00:09 Scott: To sum up
2010-01-15 17:00:18 Scott: We have alot of things to edit and add
2010-01-15 17:00:36 Scott: the next system to be.. destroyed by Zorg is being decided in suggestions
2010-01-15 17:00:49 Scott: so put your word in ... im setting up a suggestion hour
2010-01-15 17:00:58 CannOwns: I think everyone should give a big thanks to scott for organizing and running this discussion!
2010-01-15 17:01:02 Scott: so hopefully within a few weeks Zorg will unblock the question box
2010-01-15 17:01:08 Tibos: big thx scottttt <3
2010-01-15 17:01:08 Scott: and by hopefully
2010-01-15 17:01:11 Scott: i mean do it
2010-01-15 17:01:12 turdus: thenks Scott
2010-01-15 17:01:19 AlPacinO: thanks skeet
2010-01-15 17:01:19 Food: I'll thank Scott tonight.
2010-01-15 17:01:23 Spitfire: thanks scott
2010-01-15 17:01:23 Scott: Now
2010-01-15 17:01:30 Scott: I have a long ass list of suggestions
2010-01-15 17:01:34 Scott: you wont see added
2010-01-15 17:01:40 Scott: because they will be added in the rebuilds
2010-01-15 17:02:02 ItsMeMario: the end?
2010-01-15 17:02:03 Scott: Thanks for all turning up, a blog will be posted soon and hopefully you guys see the game getting better
2010-01-15 17:02:09 Tibos: what about the 2v2 gang problem?
2010-01-15 17:02:16 Scott: the .. what?
2010-01-15 17:02:20 CannOwns: someone silence tibos
2010-01-15 17:02:26 CannOwns: {XD}
2010-01-15 17:02:29 turdus: tibos it is 1vs1vs1vs1
2010-01-15 17:02:37 Scott: Staff dont order what gangs to attack another gang
2010-01-15 17:02:40 Scott: so yeah
2010-01-15 17:02:40 AlPacinO: scott, could you post all noted suggestions in the forum ?
2010-01-15 17:02:43 turdus: and it will always be groups in that
2010-01-15 17:02:43 Tibos: the problem that fighting in the WL always turns into a 2v2 with small exceptions
2010-01-15 17:02:44 AlPacinO: someone just suggested.
2010-01-15 17:02:49 Scott: Yeah I will
2010-01-15 17:02:53 AlPacinO: Sweet
2010-01-15 17:02:54 Scott: Actually
2010-01-15 17:02:55 Tibos: adding a 5th gang would solve that problem
2010-01-15 17:03:00 Scott: Ill post them in a blog
2010-01-15 17:03:01 turdus: no 2vs3 it will be
2010-01-15 17:03:03 chipmonkey: on paper its 1v1v1v1, but inside, there tends to be 2 1v1 battles going on
2010-01-15 17:03:06 Tibos: also adding a 6th gang WOULDN'T solve that problem
2010-01-15 17:03:07 turdus: 2 string 3 weaker
2010-01-15 17:03:09 Spitfire: i thought the said no to that
2010-01-15 17:03:13 Scott: Thanks for being here for 2 hours
2010-01-15 17:03:17 Tibos: so i suggest stopping at 5
2010-01-15 17:03:17 Scott: Toodles!
2010-01-15 17:03:25 Scott: LEGCON OVER
Finish: 2010-01-15 17:03:25