From Legacy Wiki
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| [[Image:Aeon_Crystal_sm.png|Aeon Crystal]]<br/>W/2FP||Simple Aeon Crystal Extraction||Use this recipe to extract the mysterious crystal from within the Aeon Amulet.||2||[[Image:Rare_blueprint.png|Rare Blueprint]]||1x[[Image:Aeon_amulet.png|Aeon Amulet]]<br/>1x[[Image:Small_Water_Crystal.png|Small Water Crystal]]<br/>1x[[Image:Small_Pink_Crystal.png|Small Pink Crystal]]<br/>1x[[Image:Water_Crystal_Fragment.png|Water Crystal Fragment]]<br/>1x[[Image:Pink_Crystal_Fragment.png|Pink Crystal Fragment]]||None||None||+8 to Crafting Skill. | | [[Image:Aeon_Crystal_sm.png|Aeon Crystal]]<br/>W/2FP||Simple Aeon Crystal Extraction||Use this recipe to extract the mysterious crystal from within the Aeon Amulet.||2||[[Image:Rare_blueprint.png|Rare Blueprint]]||1x[[Image:Aeon_amulet.png|Aeon Amulet]]<br/>1x[[Image:Small_Water_Crystal.png|Small Water Crystal]]<br/>1x[[Image:Small_Pink_Crystal.png|Small Pink Crystal]]<br/>1x[[Image:Water_Crystal_Fragment.png|Water Crystal Fragment]]<br/>1x[[Image:Pink_Crystal_Fragment.png|Pink Crystal Fragment]]||None||None||+8 to Crafting Skill. | ||
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| [[Image:Cow_bell.png|Cow Bell]]||Resonating Cow Bell||Boost the effectiveness of a cow bell by using something not quite fully understood.||1||<span style="color:#C843FF">UNKNOWN</span>||1x[[Image:Abstruse_Paper.png|Abstruse Paper]]||None||[[Image:Cow_bell.png|Cow Bell]] 3FP required||+5 to Crafting Skill | | [[Image:Cow_bell.png|Cow Bell]]||Resonating Cow Bell||Boost the effectiveness of a cow bell by using something not quite fully understood.||1||<span style="color:#C843FF">UNKNOWN</span>||1x[[Image:Abstruse_Paper.png|Abstruse Paper]]||None||[[Image:Cow_bell.png|Cow Bell]] 3FP required||+5 to Crafting Skill | ||
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| [[Image:GPoppetIcon.png|Green Poppet]]||Green Poppet||This blueprint is used to create a Poppet from combining an effigy with animated souls.||0||[[Image:Halloween_sack.png|Halloween Sack]]||5x[[Image:Green_soul.png|Green Soul]]<br/>1x[[Image:Effigy.png|Effigy]]||None||None||+10 to Crafting Skill | | [[Image:GPoppetIcon.png|Green Poppet]]||Green Poppet||This blueprint is used to create a Poppet from combining an effigy with animated souls.||0||[[Image:Halloween_sack.png|Halloween Sack]]||5x[[Image:Green_soul.png|Green Soul]]<br/>1x[[Image:Effigy.png|Effigy]]||None||None||+10 to Crafting Skill | ||
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+ | | [[Image:Skull_mace.png|Skull Mace]]||Skull Mace||This blueprint is used to create a Skull Mace from combining a skull and metal..||2||[[Image:Halloween_sack.png|Halloween Sack]]||1x[[Image:Skull.png|Skull]]<br/>4x[[Image:Metal.png|Metal]]||None||None||+50 to Crafting Skill | ||
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Revision as of 14:57, 17 October 2018
This page is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well. Please be patient while this process takes place. |
Welcome to the Shadow Forge Library | ||||||
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While you have the ability to craft various items such as weapons and armor, the Shadow Forge offers a few more intricate crafting abilities. Of course, the more you use it, the better your skill at it. As well as your ability to craft new items and more powerful versions of old items. In order to know what is needed and what you can do, you will require recipes. Here is a list of what you are currently able to craft as well as the recipe quality required.
Contents
Recipes
Level 0 Recipes
Level 1+ Recipes
Name | Description | Crafting Level | Blueprint Type | Required Items | Optional Items | Target Item | Crafting xp
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Crystal Ring T2 | Crystal Ring T2 | ??? | ??? | ??? | ??? | None | +??? to Crafting Skill. +??? per optional item used. | |
Void Bow Fortification | This blueprint uses certain items to fortify the Void Bow, make it a little harder to land long-distance shots but making the ones that do land hit hard. | 7 | 1x 1x 1x |
None | Lvl 3+ |
+300 to Crafting Skill. | ||
Prototype Armor T1 Upgrade | ???? | ???? | ???? | ???? | ???? | +??? to Crafting Skill. +??? per optional item used. | ||
Double Barrel Sniper Rifle | ??? | 9 | 1x 2x 3xArmor Piercing 5x 5x |
None | None | +500 to Crafting Skill. | ||
Q15 | ??? | 8 | 1x 5x 5x 1x 1x |
None | None | +400 to Crafting Skill. | ||
Droid Drone | ???? | 8 | 1x 3x 2x 2x 1x |
None | None | +300 to Crafting Skill. | ||
X-Corp Havoc Launcher | ???? | ???? | ???? | ???? | ???? | +??? to Crafting Skill. +??? per optional item used. | ||
Gold Plate | ???? | 8 | 3x | None | None | +32 to Crafting Skill. | ||
Charged Targeting Module III | Extract even more power from a power cell to charge a targeting module. However, no further potential can be extracted from a Large Power Cell. | 5 | 1x 1x |
1FP Required | +32 to Crafting Skill. +4 per optional item used. | |||
Efficient Large Power Cell | Use this recipe to build your own large power cell. | 5 | 2x 1x 1x 1x |
None | None | +50 to Crafting Skill. | ||
Cow Bell Crystallization III | It seems that the Abstruse Crystals have a more efficient reaction when gold is added to the mix, allowing even further improvement to Cow Bells! | 5 | 1x 1x |
None | 1FP required | +26 to Crafting Skill | ||
Expo Revival Kit | Create a Revival Kit that is meant to get you back into the battlefield with this recipe. | 5 | 1x 1x |
None | +10 to Crafting Skill. +1 per optional item used | |||
Serum Creation III | Use this relatively efficient recipe to craft Brotherhood Serum. (1x Avatar Blood, 1x Large Medicine | 4 | 1x 1x |
None | +2 to Crafting Skill. +0.4 per optional item used. | |||
Pure Revival Kit | Using the purest form of a chemical concoction that you are capable of distilling, create the ultimate Revive Kit for use. | 4 | 1x 1x |
None | None | +6 to Crafting Skill. | ||
Cow Bell Crystallization II | This recipe uses a strange item known only as the Abstruse Crystal, which seems to enhance the effects of regular cow bells. | 3 | 1x | None | 1FP required | +11 to Crafting Skill | ||
Upgraded Revival Kit | Combine useful medicine into a partially purer form of the Revival Kit that offers more HP. | 3 | 1x 1x |
None | +4 to Crafting Skill. +0.5 per optional item used. | |||
W/2FP |
Simple Prime Crystal Extraction | Use this recipe to extract a prime crystal from the core of a prime amulet. | 2 | 1x 1x 1x 1x 1x |
None | None | +8 to Crafting Skill. | |
Charged Targeting Module II | Extract even more residual power from wires and power from power cells to charge your X-Corp Targeting Module. | 2 | 1x 1x |
1FP Required | +4 to Crafting Skill. | |||
Large Power Cell | Extract even more residual power from wires and power from power cells to charge your X-Corp Targeting Module. | 2 | 3x 1x 1x 1x |
None | None | +7 to Crafting Skill. | ||
W/2FP |
Simple Aeon Crystal Extraction | Use this recipe to extract the mysterious crystal from within the Aeon Amulet. | 2 | 1x 1x 1x 1x 1x |
None | None | +8 to Crafting Skill. | |
Resonating Cow Bell | Boost the effectiveness of a cow bell by using something not quite fully understood. | 1 | UNKNOWN | 1x | None | 3FP required | +5 to Crafting Skill | |
Serum Creation II | Use this relatively inefficient recipe to craft a Brotherhood Serums. (2x Av Bloods, 1 Small Medicine) | 1 | 2x 1x |
None | +2 to Crafting Skill. +0.4 per optional item used. | |||
W/5FP |
Targeting Module | Use this recipe to craft a Targeting Module based on X-Corp designs. The Target Module allows you to interface with certain types of data stored in certain X-Corp machines | 1 | 1x 1x 1x |
None | +5 to Crafting Skill. | ||
Large Radiation Shot | Having reverse engineered the recipe of creating a Large Radiation Shot, you can now create a more efficient version that not only allows you to last longer in the Wastelands, but also heals your wounds slightly. | 1 | 2x 1x |
None | +8 to Crafting Skill. +0.6 per optional item used | |||
Advanced Flame Thrower | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 1x 1x |
None | None | +30 to Crafting Skill | ||
Arm Blade | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 1x 1x |
None | None | +4 to Crafting Skill | ||
Circuit Board | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 1x 1x 1x |
None | None | +14 to Crafting Skill | ||
Copper Ingot | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 3x | None | None | +8 to Crafting Skill | ||
Dagger | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 2x 1x 1x |
None | None | +16 to Crafting Skill | ||
Grenades | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 2x 2x 2x 1x |
None | None | +13 to Crafting Skill | ||
Gyro Balance | Gyro Balance | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 3x 1x |
None | None | +15 to Crafting Skill | |
Knuckle Duster | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 1x |
None | None | +3 to Crafting Skill | ||
Steel Plate | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 3x | None | None | +8 to Crafting Skill | ||
Phoenix Shell | A blueprint containing schematics and technical instructions describing how to work on a particular item using the Shadow Forge. | 1 | 1x 1x 1x 1x |
None | None | +20 to Crafting Skill |
Event Recipes
Crafting Materials
These materials you require are acquired in various ways. The fast way is by hunting. The other method is by using a Targeting Module, which I have already mentioned as something you can craft. I will cover both methods now.
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The Targeting Module
This device is capable of many things. Its first function is the capability of tracking strange sources of energy that is emitted from what are described as "Phantom Items." If you have enough power in one of these, you can overcharge it and it will lock on to various items that your enemies are holding, which you can then take from them.
The items this device has been noted to find thus far is:
Keep in mind there is no way to select what the module locks onto. And I am not sure how it determines which of these items to lock onto.