From Legacy Wiki
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{|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | {|width="100%" cellpadding=5 style="border-collapse:collapse; text-align:center;" | ||
|- | |- | ||
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|style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] | |style="background:#222222; border:1px solid black;" width="10%"|[[Image:DFLogoTransparent.gif|link=Dark_Flame|Dark Flame|50px]] | ||
|style="background:#222222; border:1px solid black;" width="10%"|{{{dfstart}}} | |style="background:#222222; border:1px solid black;" width="10%"|{{{dfstart}}} | ||
− | |style="background:#222222; border:1px solid black;" width="10%"|{{#switch | + | |style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{{obj1}}} |
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] | | Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] | ||
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] | | Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] | ||
Line 19: | Line 18: | ||
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] | | Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] | ||
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] | | PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] | ||
− | | Sentry = [[ | + | | Sentry = [[Image:Control.gif|link=Wasteland#sentry|Sentry Control]] |
− | | Uplink = [[ | + | | Uplink = [[Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]] |
− | | Station = [[ | + | | Station = [[Image:Grounding.gif|link=Wasteland#station|Grounding Station]] |
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] | | Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] | ||
− | | {{{ | + | | |
+ | }} | ||
+ | |style="background:#222222; border:1px solid black;" width="10%"|{{#if: {{{obj1loc|}}} | ||
+ | | {{{obj1loc}}} | ||
+ | | | ||
}} | }} | ||
− | |||
|style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"| {{{description}}} | |style="background:#222222; border:1px solid black; text-align:left;" width="35%" rowspan="4"| {{{description}}} | ||
|- | |- | ||
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] | |style="background:#222222; border:1px solid black;" width="10%"|[[Image:BoD_Transparent.png|link=Blade_of_Dawn|Blade of Dawn|50px]] | ||
|style="background:#222222; border:1px solid black;" width="10%"|{{{bodstart}}} | |style="background:#222222; border:1px solid black;" width="10%"|{{{bodstart}}} | ||
− | |style="background:#222222; border:1px solid black;" width="10%"|{{#switch | + | |style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{{obj2}}} |
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] | | Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] | ||
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] | | Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] | ||
Line 37: | Line 39: | ||
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] | | Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] | ||
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] | | PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] | ||
− | | Sentry = [[ | + | | Sentry = [[Image:Control.gif|link=Wasteland#sentry|Sentry Control]] |
− | | Uplink = [[ | + | | Uplink = [[Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]] |
− | | Station = [[ | + | | Station = [[Image:Grounding.gif|link=Wasteland#station|Grounding Station]] |
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] | | Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] | ||
− | | {{{ | + | | |
+ | }} | ||
+ | |style="background:#222222; border:1px solid black;" width="10%"|{{#if: {{{obj2loc|}}} | ||
+ | | {{{obj2loc}}} | ||
+ | | | ||
}} | }} | ||
− | |||
|- | |- | ||
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] | |style="background:#222222; border:1px solid black;" width="10%"|[[Image:Outcasts_Transparent.gif|link=Outcasts|Outcasts|50px]] | ||
|style="background:#222222; border:1px solid black;" width="10%"|{{{ocstart}}} | |style="background:#222222; border:1px solid black;" width="10%"|{{{ocstart}}} | ||
− | |style="background:#222222; border:1px solid black;" width="10%"|{{#switch | + | |style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{{obj3}}} |
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] | | Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] | ||
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] | | Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] | ||
Line 54: | Line 59: | ||
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] | | Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] | ||
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] | | PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] | ||
− | | Sentry = [[ | + | | Sentry = [[Image:Control.gif|link=Wasteland#sentry|Sentry Control]] |
− | | Uplink = [[ | + | | Uplink = [[Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]] |
− | | Station = [[ | + | | Station = [[Image:Grounding.gif|link=Wasteland#station|Grounding Station]] |
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] | | Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] | ||
− | | {{{ | + | | |
+ | }} | ||
+ | |style="background:#222222; border:1px solid black;" width="10%"|{{#if: {{{obj3loc|}}} | ||
+ | | {{{obj3loc}}} | ||
+ | | | ||
}} | }} | ||
− | |||
|- | |- | ||
|style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] | |style="background:#222222; border:1px solid black;" width="10%"|[[Image:TCLogoTransparent.gif|link=The_Chapter|The Chapter|50px]] | ||
|style="background:#222222; border:1px solid black;" width="10%"|{{{tcstart}}} | |style="background:#222222; border:1px solid black;" width="10%"|{{{tcstart}}} | ||
− | |style="background:#222222; border:1px solid black;" width="10%"|{{#switch | + | |style="background:#222222; border:1px solid black;" width="10%"|{{#switch: {{{obj4}}} |
| Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] | | Hospital = [[Image:Hospital.gif|link=Wasteland#hospital|Field Hospital]] | ||
| Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] | | Shop = [[Image:Shop.gif|link=Wasteland#WFShop|Warfare Shop]] | ||
Line 71: | Line 79: | ||
| Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] | | Jammer = [[Image:Gap_snow.gif|link=Wasteland#jammer|Radar Jammer]] | ||
| PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] | | PD = [[Image:Disruptor.gif|link=Wasteland#disruptor|Phase Disruptor]] | ||
− | | Sentry = [[ | + | | Sentry = [[Image:Control.gif|link=Wasteland#sentry|Sentry Control]] |
− | | Uplink = [[ | + | | Uplink = [[Image:Uplink.gif|link=Wasteland#uplink|Satellite Uplink]] |
− | | Station = [[ | + | | Station = [[Image:Grounding.gif|link=Wasteland#station|Grounding Station]] |
| Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] | | Cannon = [[Image:Radiation_cannon_wls.gif|link=Wasteland#radcannon|Radiation Cannon]] | ||
− | | {{{ | + | | |
+ | }} | ||
+ | |style="background:#222222; border:1px solid black;" width="10%"|{{#if: {{{obj4loc|}}} | ||
+ | | {{{obj4loc}}} | ||
+ | | | ||
}} | }} | ||
− | |||
|} | |} | ||
+ | <noinclude> | ||
+ | This template makes it easier to add new WL rounds to the Warfare Cycles pages without needing to mess around with complex tables. Just fill in the missing values in the below template: | ||
+ | |||
+ | Objective IDs (for use in obj1, obj2, obj3 & obj4 parameters) are: | ||
+ | |||
+ | * Hospital | ||
+ | * Shop | ||
+ | * AA | ||
+ | * ERS | ||
+ | * Jammer | ||
+ | * PD | ||
+ | * Sentry | ||
+ | * Uplink | ||
+ | * Station | ||
+ | * Cannon | ||
+ | |||
+ | <pre> | ||
+ | {{PastWFRound | ||
+ | | datestring = | ||
+ | | description = | ||
+ | | startimage = | ||
+ | | buildimage = | ||
+ | | dfstart = | ||
+ | | bodstart = | ||
+ | | ocstart = | ||
+ | | tcstart = | ||
+ | | obj1 = | ||
+ | | obj1loc = | ||
+ | | obj2 = | ||
+ | | obj2loc = | ||
+ | | obj3 = | ||
+ | | obj3loc = | ||
+ | | obj4 = | ||
+ | | obj4loc = | ||
+ | }} | ||
+ | </pre> | ||
+ | </noinclude><noinclude> | ||
+ | [[Category:Templates]] | ||
+ | </noinclude> |
Latest revision as of 08:55, 4 May 2024
This template makes it easier to add new WL rounds to the Warfare Cycles pages without needing to mess around with complex tables. Just fill in the missing values in the below template:
Objective IDs (for use in obj1, obj2, obj3 & obj4 parameters) are:
- Hospital
- Shop
- AA
- ERS
- Jammer
- PD
- Sentry
- Uplink
- Station
- Cannon
{{PastWFRound | datestring = | description = | startimage = | buildimage = | dfstart = | bodstart = | ocstart = | tcstart = | obj1 = | obj1loc = | obj2 = | obj2loc = | obj3 = | obj3loc = | obj4 = | obj4loc = }}